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Chapter 15 by Zingiber Zingiber

Roll +Bravery (+3) to fight the imp (Get Out Of Danger)

On a 10+, you quell the imp

⚂⚄ + 3 = 11

On a 10+, your action saves the day for you and whoever's with you. Gain +1 XP. If the threat was a sentient ****, you may ENCOUNTER it at a +1 next.

You seize your wand and standing naked before the flitting, grinning imp, cast the first spell you think of.

AMICUS MEUS! you cry.

The imp's menacing chitter turns to fond cooing sounds, and it perches nearby, gazing at you with big round eyes. One of its long-fingered hands goes to its outsized masculine member and it strokes up and down, pleasuring itself as it admires you with a grotesque version of a smile. "Sweeeet girrrrl!" it slurs at you.

Morgan sighs in relief. "Well done. Fay's in a bad way, do you know anything about poison?"

"Um, I'll ask it?" you say. "What's your name?"

"Sicklethorn, ssss!" it says.

Roll +BRAVERY (+1 Forward, +2 Charm) (capped at +4) to ENCOUNTER the Imp.

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