What's next?
chasing after her
you quickly shake off the morning drowsiness as Alana's words register in your brain, THE MARKET IS TODAY, and Jess has already left to go explore. without you. after a very very short deliberation process you head out the door and onto the street.
your senses are suddenly assaulted by a series of colours, smells and sounds that fill the air. you pause for a moment to take in the day that it's turning out to be. confetti rains from balconies and little triangles hang from string swinging from house to house. but there's no time to get distracted as Jess is somewhere across the city waiting for you.
but perhaps you can remember where she is, Jess said something yesterday about where she would visit first
{reveal "Try to remember" set game:check = true}
{if game:intelligence > 5}
Ah yes Jess said she would be at the blacksmith you should head there first
{else}
you can't quite remember
{action data-action-source-index="0" "Ponder harder" once set game:intelligence += 1}
After pondering harder you feel your intelligence increasing, but you still don't know where she is
{endif}
{endreveal}
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