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Chapter 13
by
JackSimth
How does the party lile that?
Quite Well
And yes, I share.
The Heroics spell lets me grant any combat feat to another, with no particular restrictions… and Spheres of Might has Extra Combat Talent, and those things are basically spells for mundanes. So we all get familiars (Beastmastery Sphere and Improved Pet), Animal Companions (Beastmastery Sphere and the Animal Companion Talent twice), and - for those of us who don't have Eidolon meatsuits - the Pilot Sphere has powered armor (Companion Vessel, taken twice, and improved with Bonus Customization)... and we can take them again, which is good for us: A Ship for me (Supernatural Pilot Bond let's me cast personal spells like Swift Fly on it so it so that it doesn't matter we're not over the ocean), plus motorcycles for each of us… which I disguise up with the Illusion Sphere. The motorcycles will look, smell, feel, and sound just like horses to everyone else (Selective Illusions from Spheres of Power are fun). The ship I disguise as a wooden sailing vessel (it's very much metal).
Of course, I also apply all of the buffs I reasonably can to everyone else: Charles misses out on knowing every Sorcerer spell (because he's an Outsider, not a Humanoid), but his Druid side gets them all anyway, and I think he went with a similar Mythic build, so can get them quickly as needed. Brian and Alice, though… well, they're doing FINE. Brian has all Oracle and Summoner spells known now, plus all of the Revelations available for his level in the Occult Mystery; Alice is missing the Summoner spells known, but is otherwise in the same boat. All three of them (and the massive pets) have fast healing from Celestial Healing, AC boosts galore from multiple spells, climb and swim speeds, and stat boosts. And while I can't give other people a fly speed for now… Supernatural Pilot Bond applies to any mech or vehicle I pilot, so all of the motorcycles and powered armor can fly simply by virtue of me taking over for a moment… which means Charles and Alice are wearing FLYING powered armor, while Brian's meatsuit is stuck walking when he's not on his bike
So while we left the capital on foot, then used summoned horses for the initial hundred miles… when we settle down and pick a city to sell the goods? We arrive in a fifty foot flying yacht traveling at forty five miles an hour (A Fly speed of sixty, then Hasted for 90, and a full run with the Run feat gets… not quite freeway speeds; I'm looking forward to when I can use Mythic Fly, Mythic Haste, and Winding Key at level six: that will get the top speed to 190 mph - not quite airline speeds, but fine for a vehicle that can direct itself [thanks to the Intelligent Vessel mech enhancement] and doesn't need to rest).
Needless to say, we cause just a little bit of a stir when we disembark…
How much?
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Into the game
A geeky power fantasy
Three friends end up in a homebrew campaign that turns far more real than they expected.
Updated on Jun 8, 2026
by JackSimth
Created on Feb 3, 2026
by JackSimth
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