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Chapter 28 by TheLeherengin TheLeherengin

Take any of the items?

Looting

Take approaches and checks again just to be sure, "Second check, I still see no sign of traps, though there being no traps on removal of the item does not mean there's nothing untoward about the items themselves," she clarifies. She looks thoughtful, "I don't know if I'll be able to make it back through with the armor. It looks pretty heavy," she says nervously. She grabs the necklace and then upon nothing happening she takes the dagger as well. She stares at the armor for a bit and then sighs and grabs it. It is indeed heavy and she struggles a bit with it. She heads back out into the hallway and takes a deep breath as she readies herself to head through again.

She takes a running jump and leaps through the wires, adjusting her movements to try and account for the added weight. It's less graceful than before, but she makes it through with all three items. She's panting when she reaches the other side, but looks extremely proud of herself. She heads to Cerami who greets her with a smile.

"Welcome back, Take!" she greets her.

"I was wondering if you could help identify these items for me," Take says placing the items down. Cerami glances at them and then smiles.

"Sure, easy," she says and then in turn, "Cursed necklace that will turn you into a vampire. It will increase your physical skills, but will also require you to drink blood or its positive effects will invert and begin to weaken your physical skills. cursed dagger that will inflict enemies with the cursed debuff on hit which will make them unable to cast spells, but will also apply a permanent debuff to you. Which one is random I'm afraid so I can't tell you that. The armor is just straight up a mimic armor that will **** you when you wear it and you won't be able to remove easily, though it is also just heavy armor with all the connected benefits so..." she says with a shrug.

Take looks crestfallen that all the items are indeed cursed.

Trap Check: Trip wires

Difficulty: 20

Overburdened +5

Keen Eyed -5

Trap avoidance training -10

Acrobatic -5

Final difficulty: 5

Take's Roll: 14

Result: Success

(Health: 100%

Mana: 100%

Equipment: Kitsune Mask (shattered), black leather dress (Torn), fishnet bodysuit (torn), Silk chest wrap (Shredded), silk panties (punctured), Thick leather armor (-2, shredded reduced to -0 until repaired), Biker's armor (-1), Kusarigama (-3), Ninjato(-3), 3xKunai, 2xSmokebomb, 1xGrenade, 8xCaltrops, black catsuit.

Inventory: A smooth pretty stone, A blood red whip, Slutty dress, Animate Golem Spellbook, creepy potion, angelic key, winged key, The Horned Helmet, The Crushers, vial of semen, Challenge gear, Necklace of the Crimson Moon, Soul sucking Dagger, Heavy Mimic Armor.

Status Effect: Trauma Rank 1 : Costs of all spells doubled for the remainder of the floor. (Caused by first **** sexual experience)

Spells known: Cloak (Lvl 1, mastered, Mana Cost: 10% adjusted to 20% for the remainder of this floor)

**** Lance (Lvl 1, unmastered, 80% mastered, Cost: 25% Adjusted to 50% for the remainder of this floor)

Fetish: Submission Lvl 1.

Maybe they could still be useful? Maybe?

More fun
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