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Chapter 87 by 4og8zzjkc 4og8zzjkc

First Time Someone Wants to Take Advantage of Being Able to Set a Starting Time. How's That Going to Pay Off?

Mid-Week Optional Challenge: Ninja Whore-ior

Beckie Peteresen

“Boo! I like it when you are late. Be late so I can punish you!”

Beckie is annoyed. She’s been sleeping in her office ever since her pushy new producer cut off the power to her place, so she has such a crick in her neck. The hotel masseuse refuses to give her a massage without several dozen pairs of testicles, which is irritating, given that Beckie, as the boss, should get whatever she wants. The office TV still refuses to play anything other than that creepy claymation dog show, so she hasn’t gotten to watch any sexy hunks like Andy Griffith in days; granted, masturbating to the thoughts of dominating that super smexy cyber slut helps fill the time, but still. Her only real joys are punishing contestants and torturing them with challenges at this point. And even that has been eroded away by the producer insisting on “fair competition”.

“Slut Bunny did an okay job on her date. Not nearly as good as her first one, but enough to reclaim first place. It’s Stripper Slut’s turn tonight. Granted, she’d need to more than double her score to have a shot at the top spot, but she might be slutty enough to do that, right? This does more or less officially mark the middle of the week, so you know what that means? That’s right! Optional challenge time! Let’s get to Room 428+7F now!”

Beckie: (Brain) Pop Survey Progress: +1

Francis: +40 BP (+20 BP earmarked for contestant modification)

Right after they mentally vote against Beckie once again (the ungrateful brats), inky black voids open up underneath the brat and his dumb sluts, dropping them into the waters of Room 428+7F. The mermaid slut happily splashes around with her tail as the rest swim towards the floating observation platform. Once the brat drags his fish slut onto the platform, Beckie can begin her monologue.

“Welcome, whores, to Ninja Whore-ior! Where we find out which of you whores would make the best ninja, I guess? I don’t really get the name; it came from the writing department. Anyways, it’s an obstacle course based on some Japanese game show? There are 8 obstacles, as you can see. Each obstacle has a gate to make sure you complete it. If you cheat with magic or whatnot, it’ll stay closed for a while as a time penalty. If you land in the water 3 times, you are eliminated. All participants get a free Potion of Long Rest at the end of their run. Everything makes sense? Good. Who’s wussing out?”

“Question,” the brat asks, “If I compete, do I count? As fun as it would be to try, I don’t want to hurt the other’s payouts.”

“Like you’d win, old lady,” the gym slut snarks.

“Yes, you’d count and the BP you would earn will be affected by the same ‘spend it all or I spend it for you.’ deal.”

“I’ll come back later, then.”

“Any other lame-o wusses?”

“I don’t want to play either.” the breeding slut whines.

“Fine. Whatever. Everyone else gonna be lame and dumb and lame?”

The other sluts don’t object.

“Cool. 6 participants. Now, our wet blanket of a producer insists that these optional challenges shouldn’t penalize participants, so here’s what we are going to offer as prizes instead.”

Beckie directs the group to pay attention to the screen:

• 1st 100 BP +a special prize!

• 2nd 50 BP

• 3rd 40 BP

• 4th 30 BP

• 5th 20 BP

• 6th 10 BP

“The special prize, of course, being an extra transformation decided upon by the audience. And the transformation choices will be completely positive. So, with that, who’s going first?”

Scarlet

“I probably should. I do have a date to get to. Daph, you cool going next? I may need your help with the final set-up for your Room. I presume that we are allowed to leave once we’ve completed our run?”

“Sure,” both mermaid and harpy reply, basically simultaneously.

Scarlet falls into another black inky void to appear at the starting line. She hears the blaring of klaxons and she takes off running. 5 angled platforms hover over the water. She doesn’t even notice getting over them she plows so quickly through the obstacle. A millisecond after the gate opens from her touching the final platform, and she’s already through.

She keeps running, blasting through some narrow wobbly platforms. Again, she almost has to wait for the gate to open as she clears it.

The third obstacle gives her a bit of a pause. She sees a metal bar on the side of the platform and then 2 walls hovering over the water. Each wall has a series of hooks, spaced such that she’ll need to hop from one wall to the other to go up. The gate is significantly above her. She grabs the bar and reaches to the first set of hook. Suspending herself above the water by hanging on the bar, she swings and thrusts up and forward. She catches the next set of hooks. It feels like slow going, but she gets up top eventually.

Her arms burn as she reaches the next obstacle. A flywheel stuck in a track? Looks like I’ll need to walk it towards the platform below. She jumps on. Her arms scream in agony as she rotates the wheel. It jostles her hard as it falls down the first step in the track. She doesn’t handle the second. Splashing into the water, she feels a familiar sensation. Aphrodisiac water. Just like the last challenge. It feels like they turned the potency up? Fuuuuuuck.

Climbing up the ladder to the platform, she taps her foot, staring at the embarrassing big old X being displayed by her name, waiting for the platform gate to open. When it finally does, she activates her Ki for the first time. She directs her sexual energy from her loins to her legs and she dashes, faster than she’s ever moved before. Feeling like she recovered some time, she unfortunately leaps before she looks. She hits a trampoline, bouncing high in the air. She slips off the cargo net and splashes down into the water. Scarlet wants to rub herself to a screaming orgasm so badly; she swims towards the ladder instead.

Waiting another penalty, staring at 2 X’s now, she activates Step of the Wind again when the gate opens. 3 wheels suspended in the air. She grabs the first and puts herself in position. She has just enough arm strength left to flip around, grabbing the wheel with her legs. She pushes off, aiming for the second wheel. She doesn’t expect it to spin her forward, messing with her momentum. She splashes into the water, screaming in ecstasy.

Daphne

Ok, Daphne, this is your first time competing for your Beloved’s pleasure. We still aren’t great at the whole “doing impressive feats on these weird human legs” thing. And we definitely don’t want to hit the water. Waiting 5 minutes for my legs to reform will knock me into last place for sure. So, time to do what wizards do best: cheat.

Stumbling out the gate, Daphne lightly trots over to the first obstacle. I should at least try, right? She jumps to the first platform, wobbles, and starts to fall. Uh oh. Then, she teleports to the end platform. She uses her penalty time to catch her breath.

Oh, those look unstable. The second obstacle looks like those domino thingies(?) stacked on the narrow side. And they get a little taller as they go to the platform. She runs up and almost immediately starts tumbling forward. Another teleport, another penalty. Maybe this wasn’t a good idea?

This one at least looks neat. She stares at the salmon run contraption. Looks simple enough. She jumps onto the metal pole after securely placing it to the bottom set of hooks. Trying to launch herself up, she lands a couple of jumps, but the movement is so unnatural. On the final set, she misses and starts to fall. Another teleport, another penalty.

This one just requires me to hang? I can hang off things, at least. She jumps on the flywheel and starts to move it forward, one hand at a time. She winces a little at each jostle, but manages to hold on. It’s a slight jump to get to the final platform, but it opens as she lands. 1 out of 4 successful. That’s bad.

Ooooh. One of those fish catching net thingies the human use. We practiced getting around those plenty of times. Not the most powerful or graceful jumps on the trampoline, and Daphne gnaws through some of the ropes instead of just climbing, but she’s pulled herself through a hole and rolled her way to the platform. The gate surprisingly unlocks. Neat. Good to know that biting through things isn’t cheating.

Good news, bad news. More suspended thingies to hang on. Good. Have to jump to get to them. Bad. She gingerly grabs onto the first wheel and hangs on it for a bit, trying to build some momentum. It’s slower going; her jumps are not great, but she does land all 3 of them. Landing on the platform, the gate opens.

Huh? Daphne sees a couple of rings and a bunch of big metal fishhook looking contraptions suspended over the water. She places the first ring onto the first hook and starts to build some momentum. She launches and falls well short. Another teleport. Another penalty.

Ooooh. Big curvy wall. Easy. Got just the spell. As she chants in Aquan, she grows larger. Much larger. When the spell is complete, the wall is only slightly taller than her. She reaches up, grabs the lip, and hops most of the way through her pull-up. She drops the concentration on the spell as soon she was basically done. Ooooh. Button. She hops up and presses it. “Yes! I did it! And I’m totally dry!”

“Daph, watch out for the...”

Too late. The giant dunk tank of water tips over, soaking her to the bone in very horny water.

Tina

“Paging Ms. Campbell, paging Ms. Campbell. You are wanted in the Green Room shortly.”

Tina sighs. “Guess I need to go next.”

Tina readies herself at the starting point. She is not looking forward to whatever her new agent has arranged for her after this. But, maybe the audience will give her another level or something to blow a devil away? Between her mad hops and her rad magic, she should win.

The first two obstacles are nothing, as expected. A couple of hops and Tina is through.

The third obstacle is not exactly hoppable. But with an “Alakazaam” and a “Kalamazoo”, Tina just floats her way up to the top of the wall. Remembering her time in the backstage, Tina grabs the platform and pulls herself towards it. Releasing her concentration, she stands on the platform, triumphant. And Francis thought this spell was useless.

The flywheel obstacle is hot garbage. Tina grabs on and immediately falls off. Wait, if Daphne can teleport to safety, then so can I. Tina tries to cast whatever spell Daphne spammed to survive the game, only to fall flat on her face in the water. Great. Horny water again.

She shivers (and drips a little love juice) waiting for the gate to open. When it does, she sees a trampoline and a cargo net. Mad hops time! She bounds into the trampoline, bounces high in the air, and lands in the cargo net. The bonny bunny rolls down the cargo net and the gate opens before she stands up on the platform.

Tina grabs hold of the wheel on the next obstacle and almost immediately her arms give way. Trying to cast Daphne’s spell again, it goes very, very wrong. She feels her insides go to her outsides and back really quickly. Then, just as she hits the water, she feels her SP draining. She struggles to swim, trying to mentally hold onto some of them. When the last one goes, she touches the ladder. Good thing, too, as the orgasm hits her so hard that she loses control of her legs. Tina’s tummy jewel glows as she climbs to the top of the platform. By the time the gate opens, Tina’s got her second squirt.

The hooky-ringy obstacle is odd. Tina just tries to out-hop it, jumping directly to the final hook. She hits it a little wobbly and it takes her a minute to get her bearings again. But she hops her way onto the next platform.

This last obstacle is silly. She knows she can probably just hop to the top, but there is a more fun way to win. Tina casts Levitate on herself again. She floats up to the top, pulls herself over to the button and gives it a light headbutt. Dropping concentration, she gleefully orgasms from emptying her SP pool again, only to get drenched in horny water one more time. I’m the best!

Indigo

Maldicion! I only have enough Dinah boobie milk to **** one more person and they’ve been keeping me from getting her alone. See, Scarlet and the weird fish girl are taking her away. C’mon. Gotta win this competition and get her alone to top up my supply when they’re distracted by the date with the veijito.

The gate opens and Indi runs as fast as she can. The first obstacle comes up and she starts jumping. By the time she gets to the fourth platform, Indi is already winded. Her endurance boost only got her so much improvement, after all. She lands a little short on the final jump. Compared to the last mid-week challenge, this isn’t so bad.

The dominoes challenge isn’t so bad, either. She manages to pass that one without falling. At this rate, I’ll beat the fish girl, at least.

Indi jumps to try to get the bar in the first set of hooks on the next obstacles, only to miss the hooks by a couple of inches. She splashes down into the water. Climbing out of the horny water, she stares at the 2 X’s on the screen. Indi growls in disappointment.

The flywheel challenge is something else. Indigo hangs on it with all her might, managing to get the wheel all the way to the end. She just has to jump a few feet to land on the platform. Unfortunately, she shoved off the wheel a little wrong, sending her just backwards enough to miss the platform completely. Her orgasm is much more frustrating than the last time she lost.

Josie

Like with most of the harem members, the first two rounds were simple enough. The third one is where the competition really begins. A strength contest. Her specialty. She revels in the bloodlust rising up inside of her. It will only last so long, given that she is out of combat (or sex), but she only needs it for a moment. Josie smiles wickedly as she grabs the metal bar. She thrusts straight up, skipping the second wall entirely. Once out of hooks, she slams her claws into the wall and pushes herself up the rest of the way, letting out a pussy moistening howl.

The flywheel on a track was obnoxious. In Josie’s case, she actually broke the frame during one of the drops, landing in the water, wheel in hand. Dragging the wheel out of the water with her, she flings it towards Beckie, barking, “Hey, bitch! Make sure your fucking obstacle course doesn’t break!” When the gate opens, Josie stomps towards the next obstacle.

The next obstacle looks simple. Josie jumps on the trampoline. Unfortunately, the section of the net she could have grabbed was already eaten through by Daphne. Cursing at her fishy harem-sister, Josie lands in the water. Again. 2 Fails. Can’t do that again.

The grab on to the spinnable wheels in the air was also pretty simple. Josie works out enough to where she isn’t winded by all of this. A little awkward just because she hasn’t really tried to do this stuff before, but easy enough. Same thing happens with the sky hooks. A smidgen awkward due to lack of practice, but Josie jumps and swings her way through it.

The final obstacle would be the killer. An overhanging arched wall something like 14, maybe 15 feet in the air? Not an easy feat if you are relying on only muscle. But Josie has more than muscle; she has a burning desire to win. The bloodlust rushes through her veins once again as she runs full sprint towards the curve. The wall cracks under the **** of her bouncing off towards the lip. Claws out for grip, she drags herself up and pounces at the button, gnawing at it with glee. The bloodlust subsiding again, she looks straight up at the looming reward drenching. Shoving a hand into her thong, she fingerblasts herself as the deluge falls on her.

Skye

I wish I was as confident as Ms. Josie.

Only Josie and her lady future love are still here at this point. Ms. Scarlet, Ms. Daphne, and Ms. Dinah all went to finalize Ms. Scarlet’s date (and then Ms. Daphne is heading somewhere to try to fix Ms. Dinah). Ms. Tina grumpily went to the Green Room immediately after her run. Indigo is still doing the bare minimum harem interaction and ran off.

Once again, the first two challenges were not a big deal. Skye runs through them competently enough. The salmon run looks intimidating. She hangs on the bar placed at the bottom hook; thrusting up, she misses the mark. Splashing down in the water, a wave of arousal flood through her. Not nearly as good as when I pray to The Lady. Climbing the stairs, she gets in position, waiting on the gate. Gate opens, and she runs to the next obstacle as fast as she can. Got to make up for that mistake.

Skye jumps up to the flywheel and starts moving it down the track. Jostles don’t matter. She hurls herself off the wheel and lands onto the platform.

“Go Skye!” her lady future love cheers. Aww. She cares.

Smiling, Skye heads to the next obstacle. She needs to jump onto a cargo net and safely get to the platform on the other side. The farmhand bounces off the trampoline and grabs onto the net. Carefully climbing down the net, she manages to get to the platform.

She hangs onto the rotating wheels easily enough, but simply can’t get enough momentum to successfully make the next jump. Hitting the water again, she grunts in irritation. More swimming, more arousal, another mad dash once the gate opens. Can’t fall behind.

She grabs the rings and keeps running, launching herself in the air when she gets to the edge. Her ring hits the hook at the wrong angle, flinging her wildly off course. A **** orgasm plows into her when she hits the water. Sniffling, she swims towards the observation platform to get this over with. I’ve failed.

Josie

“Good game, Skye.” Josie offers the drow girl a hand out of the water.

“I didn’t even finish.”

Francis says something in Elvish and Skye gives him a slight smile.

The hag cackles, “Okay, sluts and Master, the results are in! Let’s check the leader-board!”

The screen updates to show the final results:

• 1st – Josie +100 BP

• 2nd – Tina & Daphne (tied) +50 BP

• 4th – Skye +30 BP

• 5th – Scarlet +20 BP

• 6th – Indigo +10 BP

“And gym slut won the challenge, so she gets a special prize. Ready to see your options? Put ‘em up.”

The screen updates to display the transformation options:

Adaptive Form – What’s the point in have a power tongue made for sex if it’s locked behind something as useful as weapons for combat? While under the effect of Bloodlust, Josie can change the nature of her natural weapon manifestation as a bonus action. When she does so, her natural weapon deals an additional 1 erotic damage for the rest of her turn (Beserker).

Keen Senses – For a wolf, Josie certainly lacks some tracking abilities. Josie gains a proficiency in Perception, gaining expertise in Hearing and Sense of Smell. In addition, Josie gains the ability to consciously detect the pheromones of the women in the harem. When she includes a harem member emitting “I really need to get laid” pheromones in an orgy, Josie gains additional bonus strength (Pack Enforcer).

How About Some Dynamic Stretches? – Because flexibility equals sex ability. Josie gains +1 Dexterity, a proficiency in Acrobatics, and expertise in Hot Pilates. In addition, once per day, she can grant +1 Dexterity to a member of the harem for 8 hours by leading them in a session of Hot Pilates. If both Josie and the member of the harem orgasm during this session, the dexterity gain becomes permanent; the permanent effect cannot be applied more than once per harem member (Gym Bunny).

“So, slut, what do you think?”

“I see how that last one is good. More stats are great, even if it’s in something I don’t need as much with my class. I don’t really see the advantage of the other two. Smelling whether someone is horny seems gross. Swapping which part goes beast in a bloodlust doesn’t seem all that useful, even with a little bonus damage.”

Francis says something, with Skye helpfully translating, “Our lady future love says that it would let you maintain your collar’s charges and a bloodlust across a longer period of time. At the start of a long rest, you switch to tongue and pet mode, use it to bring a non-caster to orgasm to max your collar, then switch back to more useful combat forms when the rest is over. Also, our lady future love points out that, depending on circumstances, one weapon would be more helpful than another. For example, switching to the bite for the heal when your HP is low to keep you alive.”

Huh? I guess it could be tactically useful. “Got a good excuse for the smelling one, old lady?”

Francis thinks on it a bit, then starts talking. Skye again translates, “Our lady future love admits that it’s a little harder, but she’ll give it a shot. While pheromones are only loosely used by humans, they are used in other animals to convey a bunch of things, not just horniness. Maybe being able to smell when Dinah was hurting would have meant we could have started helping her sooner, before it got worse? Plus, it might help our lady future love manage the whole ‘She has 7 wives to sexually please’ thing if you could let her know who needs more immediate attention.”

“Fine. I guess I’m okay with all of them, but would still prefer the Pilates one.”

“Let’s see if the audience agrees. Anyways, that’s enough work for me today. I’m going to go take a well deserved nap. Toodles!”

But What About the Date?

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