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Chapter 14 by AeylinFaith AeylinFaith

What's next?

[P] What do we have here?

[11 items, Spellwrought tattoo]

She breathes a sigh of relief having escaped a terrible faith, her muscles shake off her nerves and drops of goop. Being this close to the water she decides it might be a good idea to take a dip. She scans her surroundings to see if she hasn't attracted any attention and notices a glimmer in the sand. Upon closer inspection, she discovers a needle that emanates magical energy and counts herself lucky to not have stepped on it earlier. [15]

She notices that there is an enchantment to the needle and feels compelled to touch it to her skin. As she does a surge of magical energy fuses with her as the needle transforms into a blob of ink on her arm, slowly it shifts to form a text: "Imagine an image and place and I'll become so."

She thinks of the mascara she puts on every day underneath and around her eyes, (similar to that of the egyptian horus). The text shifts and reads: "What power shall I bestow".

She remembers her prior struggles.. She encountered two snake-like creatures that could have entangled her.. Gnomes that attempted to catch her in their nets.. and especially her recent encounter with the Tentecle Bulb nearly restraining her only to screw her relentlessly to inject her with who knows what.. {Aid my escape}."Granted."

The text shifts and travels up her arm and out of sight, along her neck to take residence upon her face and resemble the imagined picture. She feels another surge of energy and realizes she has gained new powers.

  • She can now cast the cantrip: [u]Expeditious retreat
    [/u]You can add +3 to any flee or evasion on a single turn at the cost of an action
    granted by the magical spellwrought tattoo. You have an advantage on movement rolls.
    Costs 1 mana to activate

With her newfound power she proceeded to take her bath in the lake to the best of her ability, without being able to reach her large lower body and without a helping hand she is left to have the water do all the work for her, the slime seems to dissolve into the water leaving her with a clean coat and wet cloth. She decides to set up some sort of camp wrings out her clothes and hangs them out to dry over a branch and searches the surrounding area for some food or wild game. [16]

She manages to find a bush with some berries that seem to be edible and decides to take her chances. As she approaches the bush she sees a rabbit sitting at the bottom, its little nose wiggling as it devours one of the berries.
That at least confirms their safe for consumption.
She slowly draws her bow and attempts to take a shot: [22 caution] [20 to hit]

The rabbit preoccupied with its meal had not heard the mare that apoach him, or the string of the bow as she pulled it to her cheek, the string sprang allowing the arrow to pierce the tiny creature's neck in a split second leaving it no time to react. She recovers the rabbit and some berries and gets back to her set-up where she's planned to stay the night.

[time event: 11 common items food and equipment, waterskin]
Arriving at her 'camp' she finds a peculiar thing that she hasn't left there.. next to her clothes hangs a waterskin, and scanning her surroundings she sees no sign of anyone. She decides to travel through the woods cautiously and see if anyone has set up an ambush. Taking her time to ensure her safety.

[Time event: 16 cache of items]
She takes a good few hours to traverse the forest ensuring that no tree or bush is left unchecked, somewhere during her search, she uncovers a stored cache of items and finds the following [4].

  • A sachel: A small skinning knife, a potion of water breathing, and a compass.

{It appears as if one of my disappeared brothers or sisters is lending me aid and wants me to find them.. At least.. I can't explain any other reason for this arrangement of items and the water skin that suddenly appeared.. I don't understand why they didn't seek me out but they must have recognized my clothes and hoped I'd find this if I was still alive.. Perhaps they think I've been dragged into the water!}

She makes her way back to her 'camp' and feels the cloth, still a little damp but should be cleared overnight.. although.. if she goes into the water.. It is currently nightfall and she decides it's best to save her strength and recover. She took the liberty to gather some firewood and attempted to start a small fire. [18+3+8= 29]
She succeeds in starting a fire and adds further twigs to it, while she starts to skin the rabbit. She lets it roast till it's cooked through and eats her fill, she's taken the liberty to smash some of the berries on a rock into a dip to give the meat some flavor other than bland although due to the rabbit's diverse diet, it has it's own faint hints of various herbs and fruits.. if only she had some salt to draw them out.. Not one to complain about a gifted nourishment she manages to devour it whole part from the lesser parts. By now it's well into the night and she decides to take her rest while the fire starts to slowly die out.

[Time event: 19: Treasure/magic item (Rare/Very rare/Legendary)] Wakened dragon Vessel.

The night is uneventful aside from an occasional howl or hoot in the distance, she manages to get a good long rest until dawn.. or a little earlier and scans her surroundings again. Next to her, she discovers yet another 'gift' left by an unknown **** or creature.. She inspects the vessel, a mug with a dragon's head shaped from the ear, a strong magic emits from it. [9+3+8=20] Within her mind it appears to speak to her in a comprehensive language:

"As an action, if the vessel is empty, you can speak the command word to fill the vessel with one of the following (your choice): ale, olive oil, mead, wine, a potion of healing, a potion of greater healing, a potion of superior healing, a potion of climbing, a potion of fire breath, or a potion of flying. Once this property is used, it can't be used until the next dawn. (Cooldown 1 day, must consume contents immediately)"

She glances around once more and up to the sky "Blessed be the gods".
She decides to put all her newfound belongings into the gifted satchel and fills up the water flask. Looking at the compass it points directly towards the lake. {I suppose it's the only clue I have..} She eyes her cloth..
"I'll be back for you, I mostly wear you for decency anyways.." she says mostly to herself as she drinks her potion of water and journeys into the lake.

  • +100xp (4 events 25xp)

What's next?

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