Chapter 13
by
BlindSeer
What To Do Now?
Attend A Class
You don’t have the time to got running off on some adventure or go on a shopping spree, your parents didn’t spend their combined life savings for that.
You’re here to learn and that’s exactly what you intend to do, you begin your march to your next class, your destination clear in your mind.
There’s much to do here, much to learn, alchemy, war magic, rituals, all of which could be bear knowledge that will prove useful in the time after your stay here.
Through winding halls and stairwells you roam, sometimes passing students who are on their own journeys, sometimes poking your head inside a doorway to gauge that you’re on the right track.
Before long you find yourself precisely where you intend to be…
(You Can Only Attend Class Once)
…Which Is?
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Wintermoor Academy
A wizard game!
Welcome students! Here at Wintermoor academy we make you a singular promise, by the time you leave you WILL be a bender of arcana in your own right! How far in the world of magic you will get is entirely in your own hands, and the memories you make here will last a lifetime! Several if you’re talented! And if a few mishaps arise along the way? Well, the necromancy students always need more practice! (A/N: So this is a game I’m making in which you learn spells and get loot and stuff, seeing as there’s only so much I can keep track of the managing of loot and spells is on you, you can write down what you know and what you have wherever you like and pick the choices that are applicable to your situation.)
Updated on Jun 1, 2025
by BlindSeer
Created on Feb 3, 2023
by BlindSeer
With every decision at the end of a chapter your game state can change. Here are your current variables.
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