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Chapter 3
by TheArchitect
Inga's first move.
Inspect the clock.
Inga took the clock with both of her hands. It was heavier than she expected, with pretend antique ornaments painted over a thick plastic surface, which was, in turn, a shell for some tougher material beneath. The arrows were immobile, the clock was not functioning, both hands standing at 12.
The battery lid opened easily to reveal no batteries inside. Case solved. Nothing more to it. She just wasted some time for something that failed at its only job, which was to tell the time.
Leave the clock be?
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The White Mall
Don't lock away your sanity
You wake up in a place that requires you to put on locking clothes to advance. Can you overcome its influence and escape?
Updated on Jan 31, 2024
by TheArchitect
Created on Apr 11, 2021
by TheArchitect
With every decision at the end of a chapter your score changes. Here are your current variables.
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