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Chapter 4
by
TheArchitect
Leave the clock be?
Give it another look.
This dull brown and gray clock. Doesn't work. Useless. But why is it so heavy then? Inga felt a spark go off in her mind. Surely, it hides a secret. It has to. The glass above the still hands would not give, so she decided to look elsewhere before trying to **** her way in from there.
Indeed, another lid in the lower part, pretending to be a part of the ornament. No catches or buttons, so it must be a push lid. After leaving a lot of fingerprints, pressing both upper corners with **** did the trick, and the lid pushed inwards, releasing three different old-fashioned keys.
With no heirloom chests in sight, Inga held onto the celebratory feeling of discovery itself before putting the clock down along with the keys. If she happened to need them, they would be right there. It's not like this place was full of key thieves anyway.
Great job. What next?
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The White Mall
Don't lock away your sanity
You wake up in a place that requires you to put on locking clothes to advance. Can you overcome its influence and escape?
Updated on Jan 31, 2024
by TheArchitect
Created on Apr 11, 2021
by TheArchitect
With every decision at the end of a chapter your game state can change. Here are your current variables.
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