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Chapter 36
by
StabilizerEmerald
What does she encounter?
[GM] The ghost of the duke helps her across the magical traps on the lawn
As Corinna stands in the doorway and tries to focus on the magical energy, she feels one of the spirits inside her take control of her body. In a snap she sees herself as the duke, overseeing the installation of the magics guarding the lawn. She picks her way across deftly, avoiding each one. She also finds she knows which ones would transport her away, which ones would freeze her at the mercy of the elements, and which ones would mean a fate worse than either.
She approaches the front gate and pushes the wrought iron open. Taking a step forward, she’s now properly in the woods.
Where does she go?
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IMPREGNATAR | ANARCHY
A FREEFORM GAME OF SURVIVAL AND IMPREGNATION
An anarchy variant of IMPREGNATAR. While the original had a set handful of GMs, a canon timeline and balanced encounters, this version does away with balance by allowing anyone to GM any posts, including their own. This is an interactive survival story that's like a combination of D&D, Dark Souls, and Zelda. Your character awakens spawned into the middle of an unfamiliar forest. They have little memory of who they are or how they got there, and all but the faintest of survival assets. Post by post they will explore their surroundings hoping to gain skills, level up, and survive by avoiding any Bad End scenarios with a horrific (and probably kinky) fate. Or, in this case, probably experience as many Bad Ends as possible as they traverse multiple timelines.
Updated on Jan 1, 2025
by StabilizerEmerald
Created on Jul 26, 2021
by SkyDreamer
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