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Chapter 26 by ThumbLord1 ThumbLord1

Are There Any Attractive Women In This Adventuring Party?

A Whole Team Of Female Adventurers. But They're Not Really Here Officially.

All 4 Members of this Team of Adventurers are Female. I could tell from the Shape of their Bodies. It was hard to make out much in the way of details due to the Modest Rain Storm. It was Keeping the Party Hunkered down underneath their Large Cloaks. But My Instincts Screamed that they were All Definitively Female.

My God's Eye could've given me more Details, but I decided to wait until I could get a better look at them. I didn't want to get Too Attracted to Keeping them for their skills, only to realize they were Uglier than a Troll's Feces. I nearly made that mistake with Abria. There'd be plenty of time to Examine them when they were Wandering through My Dungeon.

One of the Women was just about as Huge as I was in My Humanoid Form. She might even be Slightly bulkier than me in terms of Muscle. Her Breasts were also Huge, even for Her Size. They distinctively pushed up the front of her Cloak. There was no Subtlety to her Femininity. She wore an Odd Case of Large Proportions over her Shoulder resting on her back. It had a Leather Covering and was Shielded by her Cloak. I couldn't tell what it actually was. The Case wasn't very Wide, maybe about 1.5 feet, but it was long. Longer than she was Tall and Probably held some type of long Weapon. Her Race was also a Mystery. I could Speculate, but it was impossible to guess what her Race might be without using my God's Eye. She might've had any number of Monsters in Her Ancestry.

Another of them had the Stout Stature of a Dwarf. The Only Features I could see clearly Aside from the Outline of her Busty Figure was that She Had a Small Arsenal of Weapons Poking Out from Her Drenched Cloak. The Haft of a Staff or Sword, or maybe something else was over her shoulder. Behind it was the Shape of a Bulky Medium Sized Shield resting against her Large Very Bulky Backpack. What looked like a Big Longsword and a Slightly Smaller One poked out from her Cloak on her left hip. The Shape of her Big Breasts against the Windswept Cloak revealed that she wore a Bandolier over and between them, holding Medium Sized Shapes. Shapes that looked like Small Bulky Axes. Possibly Throwing Axes. Gotta Love a Tough Woman. Would She be My Type? I hoped so.

The Second Tallest Woman was just under 6 feet tall, but she was a bit thin for her height. My first thought was Human or Elf but neither fit quite right. I was tempted to use my God's Eye but I refrained. I was begining to enjoy this Guessing Game. The Woman had a Medium Sized Bow strapped across her back and what looked like a Hip Quiver for Her Arrows. From the shape I would say it was a Recurved Composite Bow. The Hip Quiver was mostly covered by her Cloak but it stuck out enough from her side to be partially visible. It swung back and forth making walking a bit more of a chore than it should've been, but she seemed well used to the hassle. An odd Flap covered the Top of her Quiver. My First thought was that it was designed to keep her Arrows Dry from the Rain. However every time she took a step the Flap moved slightly and Let out a small blast of what looked like Steam. Whether hot air or Cold, her Quiver wasn't the Same Temperature as the Ambiant Air around her. Curious. I still couldn't figure her out. I would have to be patient and watch her in order to learn more about the Woman.

The Last Woman was an Entire Head Shorter than the Dwarven Woman, but without that Stocky Build. She was Lean and Agile. There was absolutely nothing to distinguish about her. I couldn't make out Any Equipment or Features. Aside from the General Body Shape of a woman I was stumped. With no details to go off of Halfling was the only guess I could make. I had no idea what other Short Races Might Exist. Possibly Every Race that Earth has Ever Imagined and More.

On account of being Miserable from the Rain they weren't in much of a Talkative Mood. I only heard them talk to each other once during their soggy walk. The Shortest Woman of the Group wistfully complained that they could've been inside the Warm Dry Tavern back in RockGlade right now, Enjoying some Half Decent Smoking Hot Food and Steamy Hot Cider rather than out in this Crappy Rain Storm.

The Taller Woman with the Bow Snapped back that they were only out in this weather because the First Speaker had overheard a conversation that'd told them a New Dungeon was nearby. The Archer was Annoyed that they'd Bribed the Guild Clerk with nearly All Their Remaining Group Coinage. Bribes to Obtain the Location of My Dungeon, only to be **** to Walk in the Rain. She grumbled that this Trek better be worth Paying that Sleezbag Clerk for First Dibs. Especially since She'd been **** to Show some Extra Skin to the asshole in order to get the Guy to Break the Guild Rules. Rules that the Bastard was Notorious for Breaking. The Taller Woman then Angrily pointed out that this "Opportunity" to Enter a Mostly Unexplored Dungeon was the Reason Why Her Clothes were Soaked All the Way Through to Her Small Clothes.

Add that Altogether and Anyone Could See Why She was in Such a Foul Mood.

The Dwarvish Woman shrugged and admitted that Her Underwear was No Better and that All Their Panties were Probably Wet and Not in The Good Kind of Way. Her voice was cheerful in an attempt to get her Party Members to settle down.

I would've been more interested in Hearing more about the State of Their Underwear if I could see more of what they Actually looked like. But the Rain only picked up in Intensity as they Marched Along the Moderately Used Walking Trail. A trail that might've once been a cobblestone road leading to the Dwarven Ruins next to My Dungeon Entrance.

The Giant Woman Disclosed in a Subdued Quiet Voice that They All Needed to Stay Alert. Then she told the Others that she felt like they were being Watched and had the Real Possibility of Encountering Traps or Monsters.

Could She Actually Feel Me Watching? Or was it just a Gut instict. She didn't say anything else so I continued watching them.

The Upset Archer shot back that the information from that Sleezy Guild Clerk said there were No Surface Monsters or Traps anywhere nearby the Dungeon. And the Only Dungeon Monsters Encountered were Kobolds and a Huge Oversized Boar. She pointed out that a Group of Bounty Hunters had come out Without Any Losses and Enough Loot to Stop Working for a Few Months while still being able to afford Whores and Ale Non-Stop.

I wondered if I'd Underestimated How Valuable the Duergar Trinkets, Silver Ore and Copper Ore were to these Humans. Alot depended on how Prosperous the nearby Human Communities were. Knowledge that I just didn't have. These Women might prove themselves useful for their Information alone.

I also found it interesting that the Bounty Hunters hadn't mentioned their Loss of Chloe. I suppose it made sense. They probably didn't want to tarnish their Reputation. The Bounty Hunters had probably Been Paid by this "Guild" to disclose everything they Knew about My Dungeon. This Female Group was Ahead of the Curb due to their Bribery, but there would be more Adventurers following as soon as the Information on My Dungeon was Publicly Disclosed. Had I let the Bounty Hunters take too much without knowing it? I was trying to be generous to make up for Chloe's Loss, so maybe I did.

The Short Nondescript Woman Who'd complained about wanting to be back in the Tavern piped up again. She Ended the Dour Conversation by Indicating that those Riches were Precisely why they were out in the Rain. She went on to explain why. Young Unknowing Dungeons were Either Stingy or Overeager with their Treasures. She went on to say that they already had Confirmation that My Dungeon was too Generous with Loot. The Hunters were Living Proff of it. In only a few words she Emphatically voiced that they had to reach My Dungeon before the Inspector Teams Caimed all the Best Excess Loot for themselves. The others Grudgingly Listened to what they must've already known as She Continued. They Only had a Few Days before they Would be **** to clear out by the Inspectors who had the Authority to Pull their Adventuring Licenses. They needed to Get In, Loot and Get Out Before Either of the Two Inspector Groups Showed up. Lastly she tacked on that if they weren't gone by then All Their Loot From this Adventure would be Confiscated and a Fine could be Levied by the Guild for Unsanctioned Dungeon Exploration.

Their Heated Conversation gave me alot of information on how their Adventuring Guild System Worked. Not sure their Organization was actually Called The Adventuring Guild but it would fit until I learned what they called themselves. So this was a Licensed Adventuring Party, but they weren't allowed to Check out my Dungeon without Guild Permission. Which would likely occur after these Inspector Teams had Ransacked My Dungeon for the Best of My offered Treasures. I bet these Inspectors were Politically Connected to receive a Job like Theirs. Nepotism Existed everywhere and I doubted this World would be Any Different in that regards. I'm Not Totally sure how I should handle these Inspectors. I shouldn't let them Die that's for sure. That might give me a Bad Reputation with The Guild. I also didn't want to handhold them to help them come out alive. Although that might serve to bring in Adventurers who wouldn't be Experienced enough for my Level of Dungeon. Thus helping me grow. But again Too Many Deaths might get me that Bad Reputation. Those Inspectors might come back or they might have the Political Clout to label me a Dangerous Dungeon in need of being Destroyed. So, I might just have to hope they'll be strong enough to survive in My Dungeon.

Hmmm. I'll continue watching this Foursome for Now.

The Group of Soaked Adventuring Women fell silent after that. Reminded that Their Time was limited they Stayed Alert and made Quick Progress. They Followed along the Soggy Old Trail that led them through the Waterlogged Fields of Tall Grass next to the Large Lake. They Reached My Dungeon within an hour and a half of entry into My Domain. Over 4.3 Miles under Very Rainy Conditions. Given those Constraints I think they made Pretty Good Time.

They Reached My Dwarven Ruins and Swept Through the Town from the Top of the Cliff to the Bottom Walls finding nothing but Empty Stone Structures. Rather than Immediately Continuing Into My Dungeon they found the Nearest Intact Dwarven Home and Took a Much Needed Break.

I wasn't Sure how Far the Town of RockGlade was from Here. Somewhere between a Few Hours to nearly a Full Day's Travel outside of The Radious of my Domain. That was My Current Best Guess. The trip was long enough that they Needed at least a bit of downtime before entering a dangerous situation. A situation in which they might need every ounce of their Strength. This Party was smart enough not to rush in Blindly while tired. These veteran Adventurers kept their Weapons close at hand but they wanted to ready themselves before they had to Fight their way Through a Dungeon.

Once the Small building was secured the Dwarvish Woman was the First to pull her Cloak off. She was indeed a Dwarf. She was middle Aged, but still youthful with long Black Hair that fell to the Back of her knees. It was masterfully braided and kept in order with ornate Copper Hair Rings. Her Hair was so dark in color it was nearly impossible to tell that her straight tresses were completely drenched from the storm. Only their nonstop drip onto the floor gave away how Waterlogged her hair was.

Thankfully that Earth Rumor of Dwarven Women having Beards was only just a rumor. At least as far as I've Seen, my sample Size was still limited to the Duergar Race and this Dwarf Woman. She was a sturdy muscular lass with Big Breasts and a Cheerful Attitude. She Wasn't a Heart Stopping Beauty, but her joyful confidence mixed with those Sexy Child Bearing Hips and her Bountiful Breasts made Me Hunger For Her. Especially those Hips. There was just something in the way She Moved Her Hips that snapped my Gaze to them and kept me enthralled. I couldn't understand it. I just needed to put my hands on them. It felt like something inside me was just aching to own them.

The Dwarfess wore an Aged but well cared for Suit of Half Plate. The Armor consisted of an ancient large Steel Gorget around her neck and upper chest with an attached newish set of Sturdy Spaulders covering the shoulders down to her elbows. Her Plate Armor didn't cover her bountiful Breasts. The Steel ended just before her massive cleavage. She probably couldn't stand Wearing Plate over her Huge Chest so she'd gone with a Hefty ScaleMail Vest made of Steel Scales of Differing Ages. The Armored Vest did it's best to reign in her Cleavage, with a moderate amount of Success. But nothing could keep her ladies Fully Contained. She wore a solid very old pair of Dwarven fingerless Steel Gauntlet's that ran up her arms to meet her Spaulders giving her complete coverage. Her legs were entirely protected front and back by an extreamly old and dented pair of Steel Greaves. Old though they were, they still functioned quite well to protect her legs from any attacks. Unfortunately all of her Armor was wet. The water had seeped into every crack and crevice. It was going to take alot of work to ensure no rust accumulated. But being a Dwarf Warrior I imagined that she was well versed in taking good care of her own equipment.

She did indeed have a Bandolier over one armored shoulder running between her bountiful Cleavage. 5 well crafted Dwarven Throwing Axes were strapped to it's front. The Hafted Weapon attached to her back was close to, but wasn't quite a Glaive. The Closest name I could think of was the Naginata. Although this Spear Sword had a wide thick straight blade rather than being curved. The blade of this Spear Sword was made of a Dark Metal that still looked like Steel, but it had a tinge of red to it's sheen. As I noticed earlier, she also had 2 Longswords at her side. They were definitely both of Dwarven Construction. The larger one could better be classified as a Bastard Sword but it's blade was as wide as her Spear's Blade making it a very hefty Weapon. The Shorter Sword was of that same wide and thick design but it more easily resembled a shortsword, or a small Longsword. She clearly liked to come prepared to fight against any kind of threat. Her Shield was of Dwarven Design but... it really looked alot like the Nordic Steel Shield from that Elder Scrolls Video Game. Hmmm. Right, Skyrim. Only instead of being round it was more of an Octagonal shape and made entirely of Dwarf Forged Steel. The Carved shapes on the Metel looked really Badass. This Dwarf was Absolutely the Tank and All around Fighter of this Foursome.

I was interested to know more about this Tough Dwarven lass. Now that I could see the Dwarf Woman in detail I no longer saw an issue with Checking Her Out with My God's Eye.

Name: Birnahilder

Title: Immovable Slayer(This Individual has Slain Giant Monsters in Battle while also fending off a horde of lesser Monsters. All Without Charging Forward to Attack or Being **** to Retreat from their Defensive Position. This Individual has received the Immovable Anchor Power.)

Race: Dwarf(The Dwarven Race is Proud and Stubborn. This Race is known for their Amazing Craftsmanship in all things. They are a Race that Strives for Excellence in Deeds and Wealth through Hard Work. Dwarves have many Natural Resistances. 40% Resistance to Magic, Poison and Mental Influences. Dwarves have Sturdy Constitutions, any Time they would Gain 1 Stat Point in Constitution they gain 2 Instead. All Dwarves have Darkvision.)

Gender: Female

Age: 37

Reproduction: Sexual/Barren

Class: Tier VII Bulwark(A NonMagical Defensive Combat Class- This Individual is a Stalwart Defender. When they choose a spot to Defend they become a Stationary Wall of Defense. A Bulwark can never move more than 1 Step away from their Chosen Spot. Nothing less than Seige Weaponry can move this Individual from their Chosen Defensive Location. This Being receives a 500% increase to Physical Defense at all times. They receive a 2600% increase to Physical Defense, 1300% to Physical Strength and a 500% increase to Physical Speed when Defending a Fixed Location. While defending a Fixed Location Any Damage that Bypasses this Individual's Armor is Mitigated by an Additional 60%. A Bulwark relies Heavily upon the Toughness of Their Armor to see them safely through every Battle. If they Regularly Repair and Maintain their Own Armor and Weapons then they receive a 300% increase to the Durability of All Personally Attended Equipment During Battle and gain an Instictual Awareness of Any Instabilities or Weaknesses to Their Equipment During Battle. This allows them to better protect any areas of Their Body that might be threatened by Weakened Armor and allow them to Switch Weapons before a Potential Break Occurs.)

Tier III SteelPounder(A NonMagical BlackSmithing Class- This Smith doesn't have much in the way of Skills with any metal except for Steel. This Crafter has Studied the Arts of Forging Steel just enough to be an Adept Shaper of Steel. They may be Good in the Forge, but it's in Repairing and Remaking Already Forged Steel that This Individual Truly Excells. SteelPounders Specialize in Battlefield Repair and Maintenance. While using any Forge to Work Steel this Individual gains a 400% increase to Crafting Proficiency and 80% increase to Crafting Speed. While using a Mobile Forge to Work Steel this Individual gains a 300% increase to Crafting Proficiency and 300% increase to Crafting Speed. All of these Effects are Doubled if the Equipment being Worked on is Steel that was Forged and Finished Prior to being worked on by this SteelPounder. A 2% Additional increase to Crafting Proficiency and Speed is added for Each Full Year since a Steel Item was Forged. Any Steel Artifacts Smelted Down by a SteelPounder Retain 30% of their Aura rather than the Usual 3%)

Powers: Immovable Anchor(This Individual is Incapable of being moved from Their Chosen Defensive Location. Once they Place Their Anchor, as long as they Remain Within a 2 foot Radious of their desired Spot then This Individual can Never be Moved by Powerful Forces. All Kinetic Forces of any type Exerted on this Individual are Negated by 50%. This Percentage of **** Cancelation increases depending on the Strength Behind the Attack. The Greater the Kinetic **** Exerted on This Person's Immovable Anchor, the Less Damage this Individual will Actually Take. This Anchor can be moved to any Spot where this Individual is Standing, but Once Moved it has a 5 Minute Cooldown till it can be Relocated again.)

Cheats: None

Oaths: Children At All Costs(This Dwarf has Sworn an Oath upon Her City's OathStone to Either Find a Way to Have Children of Her Own, or to Die in that Search. She has set aside Her Family Name to dedicate herself more fully to Realizing this Oath. Although still Barren Her Fertility has Permanently been set to maximum. If she should succeed in Conceiving any Dwarven Children then all Her Pregnancies, including Her First One, will result in Multiple Births.)

Blessings: None

Miracles: None

Important Historical Moments: When Birnahilder discovered that she was Barren and informed her Husband it drove the man to make a Very Rash Decision. He joined a Risky Dwarven Expedition into the Depths and was Killed by Monsters. Birnahilder Sacrificed Her Family Name to make an Oath and left Her Home City in search of a new life. A life of Adventuring where the Stigma of Her Barren Status and the Loss of her Husband would No Longer Haunt Her Every Step.

This Individual took part in the Defence of the Town during the Battle of Hinegar's Gorge. Birnahilder held the City Gates almost Single Handedly against the Goblinoid Horde. She Personally Slew 2 of the 3 Cyclops that Attacked the Town and contributed a Great Deal to the Overall Success of the Defence. This Event played a Huge Role in making her who she always wanted to become as an individual and proved that she'd indeed made the right choice to leave home.

Opinion of You: None

Most of Her Armor were considered to be Artifacts albeit lesser ones with minor Auras. However her Spear Sword was Enchanted.

Iron Stealer- Artifact(79%)/Human Relic(14%)/Superior Quality/Magical Heavy Spear Sword: Crafted Long Ago by The Human Warsmith Jeranen Hofssyder. Crafted from Stout Warforged Steel. It was Quenched and Baptized in the Blood of it's Own Crafters Imbuing the Metal with the Essence of Blood. An Adept Human Enchanter Laid One Enchantment upon this Spear Sword.

BloodIron Theft(This Weapon is Seeped in the Essence of Blood. This Enchantment Seeks Out and Rapidly Rips all the Iron out of it's Foe's Bloodstream. As long as any Blood is Flowing then 1 Gram of Iron is stolen every 2 seconds while this Weapon remains even Partially Embedded in it's Opponent's Body. This Iron Accumulates on the both sides of the Blade and can be difficult to remove. Enemies who've had too much of their Blood Stolen suffer from Severe Iron Deficiency. With Lower Blood Iron, the Heart must Pump Harder, which leads to **** Fatigue, Shortness of Breath, Headaches, Dizziness or Lightheadedness, Brittle Nails and a Higher Risk of Heart Attacks and Strokes.)

Important Historical Moments: Used by Aander Doyce during the Fyairford Massacre to Slaughter the Entire Town. This Weapon was Stolen just before it's Final Quenching by Aander who Unknowingly used the Blood of the Warsmith Jeranen Hofssyder and his Apprentices to Quench the Newly Forged Weapon.

That Weapon was No Joke. Humans only had an average of 3 or 4 Grams of Iron in their Blood. And I think it takes Months to replenish that supply. Note to self. Do not let this Weapon Stab You. The Effects of not having enough Iron were extremely unpleasant and might make combat against Birnahilder a risky proposition even if you can kill her. Even large Monsters can Succumb to Severe Iron Deficiency. I could easily see some Titanic Monster Killing Her only to have a Heart Attack Afterwards as a Final Result.

Birnahilder is quite the Tough individual. To have given up Her Life among the Dwarves in search for a cure to her condition was admirable. I was eager to see her unorthodox fighting style for myself. And Not Just because I want to see her Magical Hips move during a combat setting. Only Mostly.

It'd been hard to notice before but her backpack was definitely heavier than any of the Other's. It looked like it held a myriad of Crafting Tools. I could see the Outline of a small but Sturdy Portable Anvil. There was also an Odd Wide Oval Shaped Device made of thick Steel and Stone that was Flat and open on one side. My God's Eye told me the Heavy Contraption was a Mobile Forge Furnace. So Birnahilder really did Fix Her Equipment on the Battlefield. With her Bulwark Class it was probably a lifesaver to have those Armor Repair Skills. Not to mention the Repairs she could render for Her Adventuring Party. Her Skills at Mending and Forging their Steel Equipment had probably saved them alot of Gold from not needing to pay for such services. It only helped them in terms of Steel, but that still took a major expense off of their collective shoulders.

The Shortest Woman of the Group was the next to Take Off Her Cloak. As soon as she was inside out of the Rain she lowered her hood. The Girl was Very Pretty. She had the Look of that Cute Barely Legal Girl Next Door who you always caught glimpses of through her window. Her other features ramped her Cuteness Factor up to the Max. The first of which was that she wasn't entirely human. She was mostly human, but she also had buff brown colored cat ears atop her head. They had dark stripes and twitched wildly in result to being so wet. A Catgirl. The color of her ears matched her thick shoulder length wavy hair. Her hair wasn't just one color it also sported those same stripes of Dark Brown and Black as the patterns adorning her ears. Tufts of Fur extended from the Tips of her Ears reminding me of some Species of Earth Cats. I recall Bobcats and Lynxes on Earth having those same Ear Tufts as I saw on Her Ears. It was so interesting to see such similarities. I couldn't help but wonder if she had a Bobcat's Bobbed Tail as Well. Her skin was tanned, but not greatly so. She was more Powerfully Built than Her Tiny Lithe Frame Suggested. When she undid her fastenings and Removed Her Cloak I got a better look at how Toned she was. She had the Musculature of an Athletic, but it was Sinewy in a way that only a Cat could achieve. Her Tiny Body was Well Built to handle any threat, but her Toned Body did nothing to detract from Her Cuteness. There was something sexy about Her Feline Appearance. Strong, Feral and Ready for ****. Her dour expression was Deadly Serious with a Bit of a Pout that Only Intensified how Cute I Thought She was.

She had surprisingly little clothing on under Her Cloak. And what Clothing she did wear was Skin Tight to the point that it looked like it might be painful. It didn't seem to bother her, aside from the extra annoyance of how Soaked it all was. She wore a Light Leather Vest lined with Steel Scale Mail covering her Modest Chest. But the vest did not extend below the top of her stomach leaving the toned 8 pack of her midriff on full display. I wasn't usually attracted to muscles like that, but her feline blood did something to make it look far more natural than I've ever seen before. That Look was Crazy Sexy on Her.

She wore far less clothing than I would've guessed. Perhaps earlier I'd thought her to be skinnier because I'd factored in the Clothing and Armor she wasn't wearing. Aside from her skimpy Armored Vest she wore a similar pair of Tight Shorts with those same Armored Scales atop the Leather. The Armored Shorts reached all the way down to her knees. They ended in a slim Steel Protector Plate over her joints so she wouldn't need to worry about skidding her Knees. Laces held Both her Shorts and the Vest together in the very front. Unfortunately the laces were too tight to the leather to get a glimpse of anything she didn't want to show off. Instead of boots she wore a pair of Steel Armored Sandals with wrap around leather straps like the Greeks preferred.

This Catgirl carried only 2 weapons that I could see. Each of them were strapped to both sides of her hips. The Sheathed Blades were Hooded Katar's. The short thick Triangular Blades were unmistakable. The Katar was a Very Dangerous Close Range Melee Weapon used for Blocking Attacks and slashing with alot of weight behind each movement. But Primarily it's Greatest Damage came from the Penetration Power of it's Arm Extending Stab. I don't need to imagine how proficient this Woman is with these Weapons. She was built in the perfect way to make the Most Use of these Katars. And the fact that the Katar's were Hooded in Plates of Armored of Steel only made them a more effective tool for her to block with. Did Birnahilder Craft those Blades? I did see some similarities between the Design of these Katars and the Dwarf's own Equipment. She set Her Wet leather backpack to the ground. I couldn't get a good look inside, but I did see what I thought was a small wrapped bundle attached to a Sheathed Knife. Interesting. What could that be. She moved the Pack before I could examine the item, so I moved my Attention back to her.

I Drank in her Details with My God's Eye.

Name: Emi

Title: Child of War(This Individual hadn't even Reached their Teen Years before Circumstances **** them to Participate in a Large Scale Ongoing Battle. A Battle that continued for a Significant Portion of Their Young Life. They have adapted to the Ravages of War and they know intimately how to survive Under Seige Conditions. This Individual receives the Militant Child Power.)

Race: Catkin(Bobcat CatFolk)(This subrace of Feline Humans is the Byproduct of Human and Various Sexually Compatible Cat Humanoid Species like the Leonin and CatFolk. Catkin will more closely resemble Whichever Species is most prominent in their blood. So if they have more Human Ancestors than Feline then their Features will be closer to Human with each new generation. The Catkin Race is Agile, Fast and Strong no matter their size. They all inherent the Natural Instincts of their Feline Ancestors. Some of which are more Predatory than others.)

Gender: Female

Age: 19

Reproduction: Sexual

Class: Tier III Battlefield Scavenger(A NonMagical Forager/Harvester Class- This Individual is an Adept at Foraging Battlefields for anything they might find Useful. They have a Minor Appraisal Ability that allows this Individual to see a Vague Approximation of the Value of Anything. Even if they have no idea what it is. This Includes Items, Equipment and even Monster Parts. A Battlefield Scavenger also has the Ability to tell What They Themselves Can and Cannot Eat, No Matter How Distasteful. While Scavenging on Any Battlefield this Being has the Innate Ability to Sense Anyone or Anything Who Has the Intent to Do Them Harm or Steal Their Scavenged Goods.)

Tier VIII Tejaswini Warrior(A NonMagical Very Close Combat Class- This Individual has Dedicated themselves to Mastering a Close Combat Style unsuitable for most People. They are capable Weaving Through and Parrying Past the Attacks of their Opponents while Pushing Themselves Inside of Their Enemies Guard. Tejaswini Warriors Strike at their Enemies from Too Close a range to Effectively Fight Back. They Attack with Deliberate Speed and Precision then Move On to Their Next Targets. 400% increase to All Stats When Using an Exotic Weapon. 500% increase to Physical Strength and Speed when Defending an Ally. 1000% increase to Physical Speed and 600% increase to Physical Strength while Fighting from within the Reach Radious of an Enemy. 2000% increase to Physical Defense for 20 Seconds after Killing an Enemy from within their Reach Radious. If this Tejaswini Warrior Pledges their Loyal Services to a Master then they'll Gain the Concubine Bodyguard ability. This Individual is instinctively Granted the Knowledge that if they become an Active Concubine of Their Master then they'll Never Again Tire On or Off the Battlefield nor will they ever Require Sleep which will allow them to become a Perfect Bodyguard. A Concubine Bodyguard will Forever Lose this Ability if Their Master is Permanently Slain.)

Powers: Psyco-Emotional Bonds(This Individual and their Progeny have the ability to Link Their Astral Aura to those Individuals Who Touch Them. This Bond is only possible when this Being's Emotional State is Very Happy. Creatures who are linked to this Individual are Immune to Magical Paralysis, Mind Control, Unwilling Transformations and Instant **** Effects. This Individual must be Bonded to at least One Person to receive this Bonus Themselves. This Bond is an Attachment that This Individual will find Extreamly Emotionally Hard to Break.)

Psyco-Emotional Healing(This Individual and their Progeny have the ability to Heal Themselves and Others who are Touching Them. This Healing is only possible when their Emotional State is Very Happy. 5000% increase to Natural Regeneration When Touching This Being when They are Very Happy.)

Militant Child(This Individual was Raised During a Time of War in Which they took an Active Part. Their Young Mind and Body Will Always Bear the Scars of those Battles, but they've Also Been Strengthened by them. 100% increase to Physical Strength, Defence and Speed. 400% increase to All Combat Experience Gained. Every Combat Kill they make until the End of Their Teen Years increases their Lowest Physical Stat by 1.)

Cheats: None

Oaths: None

Blessings: None

Miracles: None

Important Historical Moments: This Young Girl got caught up in the Defence of the City during the Third Seige of Jutonder City. Emi's Parent's were killed early on in the War. Although She was Spared their Fate Emi was left alone in a City Under Seige. She refused to give up and **** herself to fight for her own survival against the Goblinoid Horde Invading the City and the **** Population of the Besieged City itself. The Seige lasted for a Year and Two Full Months. Emi came out the Other Side of the Long Seige as a Bloodied Warrior and Survivor.

Opinion of You: None

She Absolutely reminded me of a Bobcat. Emi Embodied the Small but Powerfully Built Feline Predators. You wouldn't think this Adorable Catgirl had such an **** Past. Surviving a City Under Seige wasn't easy under the best of circumstances. But it sounded like Emi was **** to experience the Worst of it. Hmm. Now that I looked Closely at her Bare Skin I could see Dozens... no... Hundreds of Nearly Invisible Scars all over her body. Emi's Healing ability had rendered them to be barley visible. Only when Up Close and Personal like I currently was could you see the Damage that She'd Endured in Her Past.

Emi's Physical Stats were very High for her young age. She must've killed many Enemies to grow her Stats so high. Her Many, Many Scars were the Proff of how much She'd Bled to Accumulate such Physical Prowess.

Her Twin Katars were Enchanted but weren't Extraordinary.

BattleBeaten Katar- Artifact(84%)/Fine Quality/Magical Hooded Katar: Newly Crafted by The Adept Dwarven SteelPounder Birnahilder. Crafted from Battlefield Steel Scrapmetal, Smelted and Forged Anew in a Mobile Forge of Dwarven Design. The new metal was imbued with the Partial Aura of all the Ruined Steel Equipment used in it's Forging. A Journeyman SpellWrought Human Enchanter Laid One Enchantment upon this Hooded Katar.

Battlefield Armament(This Katar's Aura is as Old as the Equipment it Once Was. It has Retained a Fraction of the Durability from Each Artifact Used in it's Crafting and it has been Beaten into New Form through a SteelPounder's Will. This Blade has been Enchanted to Harness more of that Durability by using the SteelPounder's Will as a Conduit to Draw Forth more of the Innate Aura of those Smelted Steel Items. This Weapon's Durability has surpassed the Realm of Steel and is now nearly as Tough as Mithril.)

Important Historical Moments: None

Her second Katar was much like the first only it's Aura Score was Artifact(73%). It was a slightly weaker weapon due to that 10% difference, but it would still fetch a good price to any Merchant with a Keen Eye. So, Birnahilder was the one who'd forged those Katars. Being able to retain a larger Aura from Steel Artifacts was a Potent Ability. I imagine the major difficulty for that ability was finding ancient Steel that wasn't Rusted Into Oblivion. Birnahilder and Emi must've found a Wickedly Ancient Source of Steel in order to have crafted those Two Katars. Not even Eons Old Steel was Entirely Useless in this world. Was there anything that couldn't be Repurposed by the Right Person? Probably not. Especially not with Magic Involved.

The Giantess was next to shake off the Rain and remove Her Huge Cloak. Maybe it was the quiet strength of her shy voice that'd thrown me off of thinking that she'd actually be a Pretty Woman. I'd falsely pictured someone with Giagantism in my head, but she didn't dispay any of the Character Disfigurements of that Rare Human Disorder. If not that disorder specifically then I'd been expecting to see some hints of her Monstrous Heritage. The bloated features of an Ogre or Perhaps Fur that might give away Her BearFolk Blood. Instead, all I saw was a Human. A rather Attractive Able Bodied Female Human with Swept Back Shoulder Length Dirty Blond Hair in a Shaved Sides Hairstyle that somehow looked Really Good on this Huge Woman. She would never be a runway model, but her intimidating size combined with Her Pretty Looks probably turned every man's head towards her. It didn't hurt that she had The Largest Pair of Breasts that I'd ever Seen. A Man could get Lost in Those Deathtraps. Literally. They were Large Enough to Drown a man if This Woman got Too Excited. The Size of her Breasts were easy to see because She Wore No Armor Whatsoever.

The Huge Amazon Woman wore only 3 Articles of clothing not including her Modified Heavy Boots and any Underwear she may or may not have been wearing. That was still up for debate. The Huge Woman Wore a Thick pair of Hide Trousers that were Custom Fitted and could handle alot of ****. I could see Dozens of Cuts and Rips in the Hide that had been Stitched Up or Patched Over. Then she wore an Adjusted Linen Tunic that was only just big enough to hold her Titanic Cleavage which was supported at least partially by a Rope Laced Hide Corset. The Black Dyed Linen was just Thick enough to hide her Nipples from sight even if the press of Their Outline was Unmistakable. I kinda expected to be able to see the color of Her Nipples due to how Soaked all of Her Clothing was, but that wasn't the Case. Linen didn't act like most other fabric when it was wet. I was only just now remembering that Linen was one of those Few Materials that actually got Stronger when wet. Too bad. From their prominant outline Her Tits looked like they were actually a full mouthful for a Human. I would've enjoyed seeing them.

This Amazonian Woman had Two Weapons over her shoulder in the Same Long Leather Covered Weapon's Case. Both of them were nearly Identical. After taking off Her Cloak she pulled out One of the Huge Weapons and used an oiled rag to wipe it down to remove any Water from the Metal. The Weapon was an Overbuilt Scythe slightly longer than she was tall with a long Curved Foldable Head. It had the Look of a Scythe designed for Farming but it's Usage had been Altered and Upgraded for Combat. The Entire thing was made of Sleel and looked like it'd received further Steel Reinforcement in it's Lifetime. If the looks she gave it were any indication then the Weapon clearly ment alot to her. I examined both Weapons Starting with the One She was Treating more like a Family Member than a Tool of Battle.

GiantsBlood WarScythe - Artifact(156%)/Flawless Quality/Magical UltraHeavy WarScythe: Crafted Long Ago by The Adept Dwarven Artificer Unroden ForgeBeard. Crafted from the Repurposed Magical Steel of a Destroyed Steel Golem and Tempered into Hardened Dwarven Steel. This Oversized Steel Farmer's Implement was a Gift for a Beloved Friend made with Longevity and Durability in mind. A Dwarven Master RuneSmith Laid Two Runic Enchantments upon this Heavy Scythe. Structural Reinforcement for the Steel Haft and an Extention of the Blade was Newly Grafted On by The Adept Dwarven SteelPounder Birnahilder. Crafted from Battlefield Steel Scrapmetal, Smelted and Forged Anew in a Mobile Forge of Dwarven Design. The new metal was imbued with the Partial Aura of all the Ruined Steel Equipment used in it's Forging. These Steel Reinforcements have melded Seemlessly to the Original Weapon and have Aquired a Modest Measure of it's Runic Enchantments into it's Construction. A Journeyman SpellWrought Human Enchanter Laid One Enchantment upon this UltraHeavy WarScythe. The New Runic Enchantment of the Steel Reinforcements has Tranfered it's Full Benefits to the Older Construction.

Rust Immunity(This Steel Weapon was once an Enchanted Steel Golem who was known for being Highly Resistant to Rust. This Runic Enchantment has Encapsulated that Resistance and Enhanced it. This Weapon will never Gather any Hints of Rust. It is Entirely Immune.)

Steel Golem's Endurance(The Metal of this Weapon was Reforged from a Steel Golem. The Golem may be long dead but it's Reanimation/Reconstruction Magic Still Lingers within the Magical Steel. These Deactivated Magics Aren't capable of reconfiguring it's form back into that of a Golem. Only in using it's own Bodymass to Repair it's Current Construction back to Full Readiness. This Runic Enchantment has Activated those Magics back to Full Working Order. This Weapon is Capable of Full Self Regeneration so long as it's Steel Bodymass can be recovered. Repairs may take Days to Weeks to Finish depending on the Damage Sustained.)

Battlefield Armament(The Aura of the Reinforcement Steel added to this WarScythe is as Old as the Equipment it Once Was. It has Retained a Fraction of the Durability from Each Artifact Used in it's Crafting and it has been Beaten into New Form through a SteelPounder's Will. This Blade has been Enchanted to Harness more of that Durability by using the SteelPounder's Will as a Conduit to Draw Forth more of the Innate Aura of those Smelted Steel Items. This Weapon's Durability has surpassed the Realm of Steel and is now nearly as Tough as Mithril.)

Important Historical Moments: Used By Sophi GiantsBlood to Terrorize the Great ObJodSok Horde and Slay Countless of their Greatest Warriors and Shamans. This Heavy Scythe was Used by Sophi to Chase the Horde until the Terror Stricken Goblins were Destroyed at The Battle of the WindSwept Mill.

Used By Sophi GiantsBlood During The Qiross Vermin Famine. This UltraHeavy WarScythe was used to Slay the Hill Giant Brackbros The BonePicker in Single Combat. His **** Saved the People of Qiross from the Hill Giant's Ravenous Hunger which had been Wiping out the City's Supply of Livestock.

I hadn't realized that New Reinforcements on an Item could at least partly atain the Magical Properties of an Already Existing Enchantment. And the Fact that a New Enchantment might encompasses both the New and Old Parts, even though the Old Construction wasn't the Same Exact Material. Perhaps it was about Compatability? I could see that. And the Magic Steel of the Golem Crafted Scythe might be more Receptive to Accepting Enchantments than normal steel.

Hold on a Moment. Was This Woman Sophi GiantsBlood? Birnahilder was the One who modified this from a Heavy Scythe into an UltraHeavy WarSythe. So that must've been a recent Event. Meaning that the Slaying of the Hill Giant was also a recent Event. Which ment it was highly likely that this Giantess was Sophi Herself.

Wait... This Huge Woman Terrorized a Goblin Horde! Was She by Herself? How did she manage that? And she did it with with This Scythe. A Heavy Scythe that was made for Farming. Was she Formerly a Farmer? I had too many Questions. I'll check out Her Bio after I examine Her Second Scythe.

BattleBeaten WarScythe- Artifact(27%)/Fine Quality/Magical UltraHeavy WarScythe: Newly Crafted by The Adept Dwarven SteelPounder Birnahilder. Crafted from Battlefield Steel Scrapmetal, Smelted and Forged Anew in a Mobile Forge of Dwarven Design. The new metal was imbued with the Partial Aura of all the Ruined Steel Equipment used in it's Forging. A Journeyman SpellWrought Human Enchanter Laid One Enchantment upon this UltraHeavy WarScythe.

Battlefield Armament(This WarScythe's Aura is as Old as the Equipment it Once Was. It has Retained a Fraction of the Durability from Each Artifact Used in it's Crafting and it has been Beaten into New Form through a SteelPounder's Will. This Blade has been Enchanted to Harness more of that Durability by using the SteelPounder's Will as a Conduit to Draw Forth more of the Innate Aura of those Smelted Steel Items. This Weapon's Durability has surpassed the Realm of Steel and is now nearly as Tough as Mithril.)

Important Historical Moments: None

So the Second Scythe was just a backup Weapon. Crafted Entirely by Birnahilder in the Likness of the more Powerful GiantsBlood WarScythe. Having a backup Weapon was always necessary. You never know when your Primary Weapon might be removed from use for a time. While her Artifact might be as hard as Mithril and have a Repair Function I could think of a few ways to Remove a Single Weapon from play. And if I could do it then so could others. Given the disparity of Treatment this Giantess showed to her two similar Scythes, Birnahilder had probably been the one to make this Woman carry a Spare Weapon. If left to her own devices this Amazon might not have bothered. You could see in her eyes and Expression how much She Loved Her GiantsBlood WarScythe. A Family Heirloom Perhaps. That would explain Her Deep Emotional Connection to it.

So, Who was this Woman who might've Horrified an Entire Horde of Goblins?

Name: Sophi GiantsBlood

Title: Torment of The Horde(This Individual Single Handedly Tormented a Horde of Goblins and drove them to Their Own Destruction. This Individual killed all of their Dreaded WarChiefs and Many of their Mightiest Shamans. All the Other Chieftains and Shamans became too Afraid to turn back and challenge the Lone Bloodsoaked Human Giant. The Goblin Horde grew more Terrified of Their Pursuer than they Were Interested in Pillaging and ****. Fear Drove the Horde straight into the Path of an easily avoided Human Army. For these Achievements this Individual gains the **** of Drum Beats and HordeChaser Powers.)

Nightmare of Shamans(This Individual Slew the most Powerful Shamans of a Goblin Horde by Sheer Luck. Magical Attacks that should've Melted This Being's Flesh were dodged by Exhausted Stumbles with perfect timing. A Great Working of Magic that should've Ripped the Soul from This Being's Body was Interrupted Seconds before Completion by a Horrible Case of Food Poisoning that led to This Individual Projectile Vomiting the Great Shaman So Hard that he Miscast his Spell and had his Own Soul Ripped out Instead. Many more such happenstances occurred before the Shamans Questioned Their Own Sanity. Forever Afterwards No Shaman was willing to go anywhere near This individual and in fact had Recurring Nightmares about how the Human Giant might manage to Kill Them. For this Achievement this Being has gained the Magician's Nightmare Power.)

Race: Human(Humanity is the most Widespread Race in Existence. They're known for trying their Hand at everything but not being the Best at Anything. This Race is more Varied than the Constellations of Stars in the Sky. Humans are the Baseline Race. They have No Added Racial Bonuses.)

Gender: Female

Age: 28

Reproduction: Sexual

Class: Tier IX Harvest Reaper(A Magical Offensive Combat Class- This Individual is the Scythe that Cuts Through the Wheat. Most Mid Tier Soldiers and Less Pose Little Threat to This Being. This Individual was Once a Farmer. Their Skills in the Fields have Evolved as they've used Their Farmer's Scythe to Mow Down those Foes who sought to destroy them. 7777% increase to Physical Strength while Wielding a Scythe. This Individual gains the Scythe Through Wheat Ability which gives any Scythe They Wield the Ghostly Ability to Phase Through Armor and Weapons to Cut Only the Flesh Beneath. This ability can be Blocked by Magical Equipment and some Magical Abilities. This Individual gains the Soul Skin Ability. This Warrior Touches upon the Souls of the Dead they've Reaped and is Protected from Harm by a Magical Barrier just above their Skin. This Barrier is Formed From the Aura that has been Harvested from Those Souls upon their Deaths by This Individual. 7% of a Slain Soul's Total Aura is Harvested by This Reaper's Scythe. The Aura Barrier isn't normaly visable and is Permanent unless Dissipated by This Harvest Reaper. Anytime an Enemy Hits the Soul Skin with a Magical Attack, some of the Barrier's Energy is Drained Proportional to the Amount of Damage Inflicted.)

Tier VII OpenFlame Rotisserieer(A NonMagical Cooking Class- This Individual has a Master's Level of Knowledge and Skill at Spit Roasting Food over an Open Fire. Cooking using mostly Ingredients Gathered from the Wild has given this Individual an Instictual Knowledge of What Isn't Safe to Eat and what Harvested Ingredients can be Combined to Best Improve what They're Roasting. 2000% increase to Cooking Proficiency, 400% increase to Cooking Speed and 800% increase to the Amount of Food that They Can Cook at a Single Time while Using a Spit Roast to Cook over an Open Flame. They also Gain the Ability to Know where to find the Closest Edible Meat Animals and Wild Vegetables.)

Powers: Impressive Growth(This Individual and their Progeny have the Potential to grow Twice as Big and Twice as Strong as the Greatest Representations of their Race. The Potency of this ability varies slightly with each New Generation.)

**** of Drum Beats(This Individual has Caused the Willpower of a Rampaging Horde to Falter and Die. Tribal Type Foes who Feel the Drum Beats of Destruction in their Blood with Every Thump of their Hearts are Affected by this Individual. They feel the Terror that Seized the Heart of that Dead Horde upon sight of this Individual. Organized Mobs of Enemies are Terrified by this Being.)

HordeChaser(This Individual has Chased after a Horde of Monsters. Not only did they Survive, they Killed so many Important Members of the Army that The Horde was Scared Shitless. While In Pursuit of Any **** Larger than their own This Individual becomes Tireless and No Longer Requires Sustinence. No Need for Food or Rest when Chasing Tribal Type Enemies that Outnumber this Individual or this Individual's Group if More People Join in the Chase.)

Magician's Nightmare(This Individual has given Many Monster Magicians Nightmares through this Being's Incomprehensible Fighting Antics. Any Hostile Magic user who looks upon this Individual is Plagued by Nightmares for 77 hours. They will constantly believe that this Individual is after them and that this Being's Scythe is seeking to take their Soul. This is Both While Awake and While Sleeping. During the Day the Mage is Afflicted by Powerful Hallucinations that are impossible to distinguish from reality. The Affected Mage Cannot Dispel this Nightmarish Affliction Themselves nor with any Magical Artifacts They Control.)

Cheats: None

Oaths: None

Blessings: None

Miracles: None

Important Historical Moments: Sophi's Youthful Happy Life as a Farmer on her Grandfather's Wheat Farm came to an end as a Horde of Goblins killed her Family and Destroyed their Farm. Luck was with her and she was in one of the outer Fields away from the Main Advance of the Goblin Super Swarm. Sophi Survived by Taking up her Grandfather's Scythe and Slaying every Goblin that tried to Kill her. Uncaring about 1 lone Human the bulk of the Horde moved on to their Next Conquests. Enraged Sophi Followed the Massive Goblin Army and Killed too many Goblins to count over the Span of the next Six Years until a Human Army was finally able to pin down the Goblin Horde and Annihilate it. When her **** was realized Sophi decided to become an Adventurer to continue hunting down the Monsters of the World.

Opinion of You: None

Damn... Sophi Had a Tier 9 Class. And a Secondary Tier 7 Class. She really did Chase after and Slaughter Goblins for 6 Years. 9 was the Highest Tier I've seen Yet. And it's Skills didn't disappoint. The Reason she doesn't wear Armor, aside from the Massive Boobs that probably would Cost a Fortune to Armor, was because of Her Soul Skin Ability. Her Clothes and Equipment weren't protected by this Magical Barrier. Might also be why she didn't have much Gear. The less Stuff she had, the Less it could get Damaged in Battle. She couldn't exactly go Naked in Battle, although Her Chest was distracting enough without being Naked. So she should Absolutely go Naked in Battle. Then I might be able to check out Her Thick Ass and see how distracting it might be. For Science of Course.

That was a 3 out of 4 in terms of how many Attractive Women were in this Party. What were the Odds all 4 of them would be worthy of Joining My Harem. If I could even make that happen. Birnahilder, Emi and especially Sophi were already Tough Enough that I was doubting My Odds at Taking all 4 of them Alive. What about the Last Member?

The Archer was so aggrieved by Her Ineffective Heavy Cloak that She basically tore the Soaked Garment off her Body. In my Mind I'd pictured her as an Aging but still Sexy Woman, possibly a Half Elf. The Reality was much different. She was Young. Very Young. An Adult, if only Barely. Her skin was Flawlessly Smooth and Pale like she was a Caged Princess who'd never been allowed to see the Sun. But it was her Hair and Eyes that really Struck Me as Beyond Beautiful. To look in her Eyes was to look into an Icy Blizzard that was Raging Out of Control in a Starless Vacume of Dark Space. Her Iris's were a Frozen Swirling Vortex of Purest White while the rest of her Eye was nothing but a Solid Black Void. The Young Woman's Hair was a contrast of those same Two Colors. She wrung the excess water out her soaked hair and I marveled at it's beauty. Her waist Long hair was Literally Snow White but it darkened quickly to Pure Black at the Very tips of each hair and only the Barest bit at her Scalp. It gave her a slightly otherworldly but Very Regal Visage.

No wonder the Guild Clerk had wanted to See More of Her Skin before he accepted His Bribe. A woman this Gorgeous was usually beyond the Social Status of a Clerk. Finding that he had Leverage he took as much advantage as he would Dare against a Group of Adventurers Seeking his Unlawful Wares.

She Wore a rather simple outfit that announced Her Nonexistent Wealth to anyone looking. Which would be everyone so long as she wasn't wearing her Hooded Heavy Cloak. The White Haired Beauty wore a suit of once Magnificent Brown Leather Brigandine Armor. The Entire Leather Cuirass was Robustly Riveted with Thick Square Leather Plates. At the Top it was an Armored Vest and then it continued down to become an Armored Skirt. This Leather Armor fit her Very Snuggly but was Clearly Crafted for a Shorter Person. The Leather Plated Skirt was supposed to cover everything down past the Knees but her Height made the Armor only run down to her Mid Thighs.

The other Problem with this Armored Suit was that a long chunk of the Leather was simply cut away from the Upper Chest at both inner shoulders all the way down past her Navel. The V Cut Hole was no longer jagged from whatever Weapon had Cleaved it's original Wearer Twice over. It'd been fixed up, but nobody had bothered to patch that massive hole. The Armor was Otherwise Fully intact providing alot of protection everywhere except that front missing section. An open section that Unfortunately was a Close approximation to a very Scandalous V Cut Boob Window. Her Breasts were small but even so One Full Third of each of Her Breasts was Unguarded by the Hard Leather. At least Her nipples seemed to be under the Safe Protection of the Leather. But in her present wet state I could see the Full outline of Her Small Enticing Breasts Pressed Against the Sodden Leather. She had nothing else on underneath it giving me a pre show peak of her Sensuous Pale Flesh. Just a bit more to the side and her Makeshift Brigandine Dress wouldn't be hiding anything. Probably a good thing that the Leather was Tightly in Place. It didn't look like it could shift even an inch. No chance of a Nip Slip in this Leather Dress.

She must've gotten this Brigandine Armor on the Cheap. Given the Meager State of her other Clothes I suspect that she spent most of her Coinage on her Recurved Composite Bow, Well Crafted Hip Quiver, Her Arrows and her Costly Near New Knee High Side Laced Brown Leather Boots. This Woman must've known how revealing she was in this Armor. Even if She Wasn't Wet she would've still had far too little clothing on. Perhaps she kept Her Cloak on while out and about in public. I imagine alot of people would've been Scandalized if they saw her like this.

I could no longer stop myself from Examining Her With My God's Eye.

Name: Kori'Ya'Kaminari

Title: Architect Ender(This Individual was built through Magical Means. Their First Major Act in this World was to End the Life of their Creator. A Tier VIII SpellWrought Enchanter who had Created and Killed Hundreds of his Other Prototype Creations. A Researcher who thought nothing of Sacrificing his Flawed Creations to Retrieve their Raw Materials for Later Use. This Individual Succeeded in Slaying him where so many other SpellWrought Beings had Fallen to become his Victims. In Addition, the SpellWrought Enchanter Tethered a Measure of His Own Magical Power into the Creation of This Individual in an attempt to improve the Creation Process. His Sudden **** occuring before he could Detach His Magical Tether and his Soul's Subsequent Attempt to Flee from his Dying body into his Killer caused an Even Greater transfer of Potential than the SpellWrought Enchanter could've Predicted. This Being gains the Who Needs Research and the SpellWrought Enchanter's Beneficiary Power.)

Race: SpellWrought Human(SpellWrought Beings are a Race are Individuals who are Created through the Use of Magic. They can be any Humanoid Race imaginable and are Born as Fully Mature Adults with very little Understanding of the World. They were First Created with the intention of building Armies of Magical Warriors. But the Cost was too High. The Ingredients Cost of Creating Even Just 1 SpellWrought Individual is enough Bankrupt some Countries. Their Magical Potential is Great but there is a roughly 80% chance of them being Completely Infertile. They are Sometimes Still Created by Wealthy Families. It's widely known that if you can Create a Fertile SpellWrought Individual of your own Race and breed with that Magical Being, then they can Give your Progeny impressive Magical Abilities for Generations. Among the Wealthiest of Families this is a Favored Method to Increase their Magical Power. SpellWrought Individuals Learn Extreamly Quickly and have Intense Magical Resistances. They Gain between 2 to 6 Random Magical Powers when they're Born depending on the Methods used during their Creation. They also always gain an Affinity to 1 or 2 and Very Rarely Sometimes 3 Particular Types of Magic. These Magical Powers and Affinities may or may not be Genetically Inheritable. 3000% Increase to All Experience Gained. 1300% increase to Magical Strength and Defence.)

Gender: Female

Age: 3

Reproduction: Sexual/Barren

Class: Tier VII IceEdge Sagittarii(A Magical Ranged Combat/Crafting Class- This Magical Archer draws on the Arcane Power of Ice to Sharpen their Arrows and slow down their Foes. They receive the FrostBite Arrow Ability. Requires the Use of Ice Laced Normal Arrows or Arrows Crafted Entirely of Ice. Frost Radious is Doubled if the Arrow is Entirely made of Ice. If this Individual's Arrow Hits their Enemy then it inflicts Magical Freezing Damage in a localized 1 inch Radious around the Arrowhead. If the Arrow Pierces the Flesh then it can Cause Deeper Damage as the Magical Freezing penetrates Further into the Body. This Individual receives the IceCrafted Arrows Ability. An IceEdge Sagittarii is Capable of Magically Crafting Arrows made of Pure Ice. These Arrows will Melt like Normal Ice but can persist for as long as their Ice Form remains at Freezing Temperatures. 400% increase to Crafting Proficiency and 800% increase to Crafting Speed while Making Magical Ice Arrows. 600% increase to Accuracy and 500% increase to Physical Strength when Firing Arrows Partially or Entirely Crafted of Ice.)

Tier II Journeyman Enchanter(A Magical Enchanting Class- This Enchanter is Reliable but Not Yet Capable of Outstanding Work. This Individual is Capable of Layering Two Magical Abilities upon any Item, however the Two Enchantments will be 40% Weaker than if They'd only Placed One Major Enchantment. 300% increase to Enchanting Proficiency and 30% increase to Enchanting Speed.)

Powers: Elemental Infusion Ice(This Individual and their Progeny have Ice Magic Immunity, 1000% boost to Ice Magic Spells.)

Elemental Infusion Lightning(This Individual and their Progeny have Lightning Magic Immunity, 1000% boost to Lightning Magic Spells.)

BlackIce Escort(This Being is Infused With Ice and is Immune to the Effects of this Power. They are Forever Standing on a Patch of Black Ice. Wherever they Walk More Black Ice Appears. The Ice is formed in a loose 4 Foot Radious around this Individual. This Being can Suppress the Ice from Forming for up to an Hour Plus or Minus some Time depending upon their Magical Control, but they Cannot hold it back Indefinitely. The Black Ice Cannot form if this Individual is Asleep.)

Indomitable Ice(This Individual Understands Ice in a way that most Wizards would Envy. They Comprehend and Can Create Pykrete At Will. This Being can also Manipulate Pykrete, but it's a Slow Process to shift the Form of the Hard Brown Ice. This Individual can Create and Mold 1 Cubic Foot of Pykrete Per Minute. Once Created the Ice is Permanent and Cannot be Dismissed by Magic.)

Ice Lighting Controller(This Individual and their Progeny know that while Ice Cannot Conduct Electricity, Ice can Create it. Any Lightning Spell Cast alongside Ice in the Process of Shattering is Amplified by 1100% and has a 300% increase to That Lightning Spell's In Flight Targeting Accuracy.)

Who Needs Research(This Individual receives Flashes of Insight whenever they Apply Themselves to Any Project without bothering to Research how others have done it before. The Theoretical Knowledge this Individual Intuits can Present itself in Random ways. 9000% increase to Intellectual Insights when Working on a Project without prior Research. 900% increase to All Experience Gained when Learning Through Doing it Themselves with Nothing but Random Trial and Error.)

SpellWrought Enchanter's Beneficiary(A Tether of Magical Energy once Connected This Individual with the Soul of a Powerful Dying Enchanter. In his last Moments that Dying Man Inadvertently tried to save himself by Shunting more of his Aura into his Killer in a Foolish Attempt to take over His Creation's SpellWrought body. He only succeeded in Gifting his Killer with a Greater Portion of his Enchanting Potential and some of his Knowledge on Enchanting. This Individual gains the Tier I Apprentice Enchanter Class. 3000% increase to Enchanting Proficiency and 200% increase to Enchanting Speed. They also Gain a 2000% increase to Enchanting/Crafting Proficiency, 400% increase to Enchanting/Crafting Speed and Only Need 33.3% of the Total Overall Required Ingredients when Working on Creating a SpellWrought Being.)

Cheats: None

Oaths: None

Blessings: None

Miracles: None

Important Historical Moments: Her Introduction to this World was a Violent one. When She was Born Infertile Kori'Ya'Kaminari's Creator was Furious about having Another Failed Experiment. While the Uncouth Man Raged and Ranted Kori'Ya'Kaminari quickly deduced the Man intended to Do Her Harm. On instict She Froze and Shattered her Magical Bindings. When her Creator turned the Knife he was holding on her, she Defended herself by Killing her Creator. She was **** to flee the Scene while the Dead Man's Servants Hunted for her. She Escaped but the Event has Soured her Feelings against Most of Humanity.

Kori'Ya'Kaminari did her best to survive on her own but she found life to be Extreamly Hard by herself. It Might've broken her. Until Two Strangers found her Wandering and gave her some help. Birnahilder and Emi were the First Individuals to ever show her any Kindness. They became the Closest thing to Family that She's ever Known. As she didn't yet have any Name they Encouraged her to Choose her Own Name.

Opinion of You: None

Kori'Ya'Kaminari. That was a mouthful. It kinda sounded like Japanese. Too bad I only know a Few Words in that language. I'd always wanted to learn. Perhaps the Language existed in this World. That wouldn't be the Craziest thing ever. Kori had only been alive for 3 years. Her Skills were impressive for only 3 years of Work. Then again her Experience bonuses had certainly played a big role in aiding her Growth. Killing her Creator was also very helpful in terms of Benefits. Sounds like that encounter could easily have ended Kori's Life. It would've been a travesty for that Mad Enchanter to have killed this White/Black Haired Beauty.

Her Class was certainly a dangerous one. For one thing, Kori would never truly run out of Arrows. And their Freezing ability was deadly even if it didn't kill her Enemies. The Human Heart was only about 1 Inch below the Skin. When she used a Solid Ice Arrow the Frost Damage Radious was Doubled to 2 Inches. With how much Power was behind Her Ice Spells I was sure her Magical Ice Arrows could Pierce Armor. If every shot She Fired was a Torso Hit then Kori could incapacitate Enemies by simply hitting close enough to people's Vital Organs and Freezing them internally. I didn't fancy testing her own magic against mine. And that wasn't even accounting for Her Bow. I had no Idea if it would also give her an Edge in Combat. I inspected it.

Kori'Ya'Kaminari No Yumi- Exquisite Quality/Magical Recurved Composite Bow: Newly Crafted by The Adept Elven Bowyer Silmuron Delerneras. Crafted from The Alchemically Treated Wood of a Sapling SylanWood Tree known for their Endurance under any Treatment, Fortified to Last Half an Elvish Lifetime and Vastly Increase the Maximum Draw Weight with the Punishing Ivory Horn and Mighty Sinew from a Prime Minotaur Bull. The Effortlessly Pulled yet Robustly Strong String of this Bow is Crafted from The Alchemically Waxed Ultra-Fine Silk of a Navineth SilkWorm Intertwined with a Tiny String of Mighty Sinew From a Prime Minotaur Bull. This Recurved Composite Bow has Triple the Normal Draw Power of Other Bows of it's Type but it's String is only 50% harder to Pull. A Journeyman SpellWrought Human Enchanter Laid One Enchantment upon this Recurved Composite Bow and One Seperate Enchantment upon the BowString.

The SylanWood Endures(This Wood was a branch from a Nigh Immortal SylanWood Tree during it's Sapling Years. It Embodies the Essence of Endurance and Vitality. This Enchantment has Empowered those Traits to make this Bow Far More Hardy than Stone yet Still Flexible in every way a Powerful Bow needs to be and slightly more. A Titan would Actively have to try in order to Snap the Wood of This Recurved Composite Bow.)

The Ease of Silk(The Navineth SilkWorm is Famous for Lessening the Strength it takes to Draw a Powerful Bow without Sacrificing any of the Bow's Overall Draw Weight. This Enchantment has Enhanced that Property of this Silk by 200%. This String will make most Bows feel like there is next to No Draw Weight at all. But the Power Behind the Arrows will be Indisputable.)

Important Historical Moments: None

Not only was the Bow Strong it was nearly Effortless to Pull it's String. That meant She wouldn't easily Tire from Repeatedly Firing Arrows. Damn, Kori'Ya'Kaminari was Gorgeous and would be a Hellion in a fight.

Yeah.... I wanted to Make every one of these Women Mine. But, I wasn't so sure that was a Good Idea. Kori's Magic and Magical Archery combined with the Talents of her Other 3 Party Members... I'm not even 100% certain that I would win that Fight, let alone take them alive and in any Willing State of Mind. As Much as I could use an Enchanter/Mage, Two Capable Warriors with helpful Skills and a Smith who was an expert with Steel, I had to face the Facts that it would probably cost me too much to Capture them.

I couldn't immediately think of any way that I could take them that didn't involve Me Fighting them Directly. And that would be a Damn Mess. Kori was a powerful enough Magical Archer that she could probably hurt me with Her Arrows and Spells if she has any. And she probably had some. Unfortunately I couldn't see every listed Spell a person had. That would've made this Easier. But Life wasn't Easy. I had to work with the Tools I had. It wasn't listed but I had received Life Sense from My Life Infusion. So I could at least surmise that Kori probably had at least 1 Lightning Spell and 1 Ice Spell of some type Due to her Infusions. If she had a Lightning Spell she could use in conjunction with her Ice Arrows than nothing less than Me going all out would be able to stop her from doing Serious Damage to Me. I would likely be **** to use my Most Powerful Spells like Fireball. And those would work, if I wanted to leave these Women as Piles of Melted Meat. But, That wasn't exactly my Goal. Although it could be... No, I really didn't have any taste for Slaughtering Women I wanted to Add to My Harem. That just wasn't me. Even if the Experience Gains would be good. I wasn't interested. I had other ways of Gaining Experience.

Besides, I wanted to see what they Thought of My Dungeon. This was an Excellent Learning opportunity. I didn't want to pass up a chance to see how I might be able to change My Dungeon to better cater to the Expectations of these Inspectors who would be showing up soon.

I watched as Birnahilder set up her Mobile Furnace in the Middle of the Stone Room. Seeing Sophi pull out some Dried Wood from her pack I realized they were setting up the Furnace as a heat source. At the Same Time Emi and Kori began setting up a long Makeshift Clothesline using a Sturdy Rope.

When they'd built up a Hot Enough Fire and the Heat Started to Permeate the Room that's when the Fun Really Got Started. It was Kori'Ya'Kaminari who Started first. The Lovely Vaguely Dressed Ice Godess began to Strip in Front of Me. Birnahilder, Sophi and then Emi all began doing the Same Thing. I was Floored. This Foursome obviously didn't have any worries about Modesty in front of Each other. Then It struck me. They'd Stopped in this Building to Rest for a While, Eat Some Food "AND" to Dry Off Their Soaked Clothes. "All" Of Their Clothes. This Ment I was about to get an even more up close intimate look at all these Women with My Dungeon Sight. They began to Strip Off Almost every Article of Clothing they Owned. After Verifying that they were all Quite Satisfactory in the Looks Department and Very Much Suitable for My Harem, the Non Interest I'd Had in Their Soaked Panties became alot more Interesting. What were Adventuring Women wearing under their Clothes these Days?

Then I felt Something Change regarding My Physical Body. The Pressure from Helis Deepthroating Me was no longer there. And Somebody was Positioning Themselves over My Hard Cock.

Who's Pussy Is That I Feel About To Start Riding Me?

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