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Chapter 4
by
StabilizerEmerald
What's next?
[GM] Dalisae is better prepared than most.
[10/110 xp]
Her pointed ears immediately identify two parties lying in wait and she takes off into the woods. They don’t even have the chance to follow her, she’s gone in such a blur. The girl darts between the trees, keeping an eye on what glimpses of the sky she can steal. She more or less knows what direction her home is in and figures she can run until the stars become familiar again.
Somewhere on her left, she hears the sounds of an orc camp. ‘So they have identified the clearings we start from.’ She resolves to tell the elders of the glade that she can confirm this when she returns home. She stops when she can no longer identify any immediate threats. The forest hums softly with life.
GM - what does she want to do? | P - keep going while she can see by the stars. | GM - ok, roll precision this time. | P - 18.
What's next?
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IMPREGNATAR | ANARCHY
A FREEFORM GAME OF SURVIVAL AND IMPREGNATION
An anarchy variant of IMPREGNATAR. While the original had a set handful of GMs, a canon timeline and balanced encounters, this version does away with balance by allowing anyone to GM any posts, including their own. This is an interactive survival story that's like a combination of D&D, Dark Souls, and Zelda. Your character awakens spawned into the middle of an unfamiliar forest. They have little memory of who they are or how they got there, and all but the faintest of survival assets. Post by post they will explore their surroundings hoping to gain skills, level up, and survive by avoiding any Bad End scenarios with a horrific (and probably kinky) fate. Or, in this case, probably experience as many Bad Ends as possible as they traverse multiple timelines.
Updated on Jan 1, 2025
by StabilizerEmerald
Created on Jul 26, 2021
by SkyDreamer
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