Chapter 10
by Zebra
Searching for the cause of what happened...
Poisoned "sprouts" from the Old World's ancientry.
In their exhaustion, Captain Dar and his wind riders realized that they could not keep fighting without rest. The wave of ghouls seemed endless, and every moment was crucial. It was then that their new ground walker friends stepped forward, offering to hold off the ghouls, giving the wind riders a chance to regroup and recharge.
The ground walkers were different from the wind riders; they had a unique gift of sheer strength and agility. They were tall, muscular, and moved with an animal-like grace. Their skins were hard and tough, providing them an advantage in close combat situations. Dar, impressed with their skills and determination, thanked them for their sacrifice.
As the wind riders took a brief respite and regained their strength, they scanned the area, searching for any remaining ghouls that could cause trouble while they were weak. They knew they needed to come up with a plan to deal with the root of the ghoul threat.
After a slightly restless rest, the wind riders returned to the battlefield, united with their ground walker friends. They pushed back the remaining ghouls, with their combined strength and magic. Together, they fought, making sure no ghoul survived to threaten the oasis again.
With the battle won, Captain Dar and the wind riders gathered around, reflecting on the unity they had found with their ground walker friends; a unity forged in the heat of battle. They knew that their cooperation had saved the day, and they needed to work together to further explore the base and uncover its hidden secrets.
As dawn broke, Captain Dar, his wind riders, and their ground walker allies started to investigate the base, their spirits higher than ever, knowing that together, they could face any challenge that lay ahead. Scavengers had broke into the old military bunker releasing the feral ghouls.
As the wind riders and ground walkers continued to explore the base, they stumbled upon the old military bunker. A eerie silence filled the air, broken only by the sound of the wind blowing through the ruins. The sight of crumbling walls covered in dust and cobwebs gave the place an ominous feel.
Captain Dar and his comrades cautiously entered the bunker to discover the cause of the ghoul infestation. Inside, they found evidence of scavengers breaking in, searching for valuables. The scavengers had disturbed something they shouldn't have, inadvertently awakening the feral ghouls that now plagued the oasis settlement.
The realization that someone else had caused this trouble spurred the wind riders and ground walkers into action. They knew that finding and apprehending the scavengers was now a priority to prevent further problems. Then, the team stumbled upon the bodies on the Scavengers, the feral ghouls had killed them first… So there was NO one to bring to justice, as the Ghouls had already killed them.
The wind riders were now tasked with cleaning up the deadly mess left behind and figuring out how to prevent this from happening again. They gathered supplies from the bunker that could be used to reinforce the defenses of the oasis settlement and promise never again to underestimate the dangers that lay hidden within the ruins of the old military base.
With determination, they moved back to the oasis settlement. They planned to fortify the area, ensuring no more ghouls or unwanted visitors could threaten their haven.
As the sun began to set, painting the sky with hues of orange and red, the wind riders and ground walkers embarked on their new mission, a mission to keep the oasis safe from any future dangers. They stood together, their unity stronger than ever, as they faced the coming night, ready to protect what had become their home.
So, your settlement has been protected from the threat of feral ghouls... But what happens next?
NukeOut
Post-apocalyptic world.
The world after the nuclear apocalypse. A world of brutal struggle for survival.
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Updated on Jun 8, 2025
by Trom1806
Created on Oct 11, 2023
by Trom1806
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