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Chapter 106 by Zingiber Zingiber

Roll +BRAVERY(-1) to GET OUT OF DANGER.

On a Miss, the Phallopods' danger is manifest.

You kick away the creature trying to climb your leg and stand, swaying with fatigue and the after-effects of Galahad and the Warden's orgasmic waves, surveying the scene in the Leontes Common Room. The room is crawling with Phallopods. The spindly-legged walking cocks have arrived in mass, and the young witches and wizards in their loose gold-trimmed red robes are tasty prey. Leaping from chair to couch to table, crawling up legs under robes with their flexible, splay-toed feet, and penetrating every mouth, vagina, and arse they can reach.

The students are taking the invasion in various ways. Some have leaped upon the table, hoping this will keep them away from the horde, but the active creatures simply climb and leap after them. Other students struggle to pull them off and cast them away, but there are more Phallopods to take their place. Those with Phallopods who have succeeded in penetrating their mouth, vagina, or arse soon succumb to the sensation, sucking or rocking their hips with the thrusting shafts.

You note with curiosity that the Cockwalkers have their own particular way of feeding upon a young man. Two of them stand on his face and between his legs, thrusting away into his mouth and arse. The third stands upon his erect penis. With one splay-toed foot anchored on his balls, the other foot grips his shaft and wanks briskly up and down. The end of this one's body hooks round so the blunt head kisses up to the point of the young man's weeping erection, sucking in his juices. The young man bucks with climax. The two penetrating him dig in their toes and thrust harder, their little tails flipping up and their balls rippling as his climax triggers theirs. The young man's seed spurts out, too much for the one on his penis to handle, so other Phallopods leap upon his belly to suck up the spill.

In their panic, several students are snapping out spells with their wands. The agile little creatures are hard to target, so when a STUN or a PUSH goes astray, it's likely to fell another student.

"Wait, get a grip!" you cry out, lifting your wand. "Not STUN, use..."


Roll +BRAVERY (-1) (+0 Bravery, -1 Consequence) to GET OUT OF DANGER.

⚁⚀ - 1 = 2, Miss.

On a Miss, the danger is manifest. Choose one.

  • Lose a FRIEND who's present or in contact (maybe captured, trapped, magically enthralled, killed, or even eaten) - Galahad?
  • You're hurt. Gain a CONSEQUENCE and next turn, GET OUT OF THE INFIRMARY.
  • You're taken at a disadvantage while escaping danger. CONFRONT YOUR ENEMY at -1.

Choose one on a Miss.

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