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Chapter 24 by Zingiber Zingiber

Roll +AMBITION(0) to GET OUT OF TROUBLE.

On a 7-9, take a CONSEQUENCE and gain a FRIEND (Housemistress Beeblossom).

The Headmistress' voice rises to a higher and higher pitch, but Bertha Beeblossom, as acting Nurse, is insistent. It isn't as if the Headmistress could truly make her case about the urgency of a lesson in Concupiscence, considering the circumstances.

"Well, you can BLESSED well look AFTER him, then!" the Headmistress shouts, and storms out.

Bertha Beeblossom's eyes follow the Headmistress out the door of the Infirmary cell, then look back to you. "Rest is what you need, Master Aberdean," she says. "If the Headmistress offers you any further trouble, come to me. Or if there's any other question you might have, anything that troubles you, I would be pleased to help you."

She leans close, wand in hand. Her deeply cut neckline shows off almost all her heavy, soft breasts above the nipple. It must be magic holding them in place. You feel the warmth of her skin radiating upon your cheeks.

"Rest," she says, kissing you upon the lips. The warmth flows through your body. Your eyes close and you fall instantly asleep.


When you have to GET OUT OF TROUBLE, on a 7-9, someone takes you in hand as a mentor. Take a CONSEQUENCE (ignored; you're already in the Infirmary and have a CONSEQUENCE) and gain a FRIEND (Housemistress Beeblossom of Beavertail).

You have Ambition +2, Bravery +0, Cunning +1, Diligence -1
You have 2 XP.

Bertha Beeblossom, Mistress of House Beavertail and acting Nurse, has offered to be your mentor. Gain her as a FRIEND.

Your FRIEND who owes you a FAVOR is your sister Anastasia.
Headmistress Pernilla Porcinilla is your HANGER-ON and owes you a FAVOR.
You have a CONSEQUENCE: Drained. -1 on all Move rolls.

Roll +BRAVERY(-1) to GET OUT OF THE INFIRMARY (+0 BRAVERY, -1 CONSEQUENCE: Drained).

Roll +BRAVERY(-1) to GET OUT OF THE INFIRMARY.

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