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Chapter 82
by
Zingiber
Roll +CUNNING(+2) to protect from Fay's deflected AD NAUSEAM.
On a 10+, you save yourself and the duel's onlookers.
⚄⚃ + 2 = 11.
The crackling energies of Fay's deflected AD NAUSEAM burst through the wards on the observers' gallery. You whip up your wand and avert the energies once again, sending them rattling through the dueling pit. The Assistant Warden, Asteria Hornbeam, works frantically to re-knit the wards shielding the onlookers from the duel. Twice more you have to deflect leakage from the spells Emily and Fay are throwing at each other.
When the wards are solid again, you can see that in the pit, Emily and Fay are still fiercely battling. The Assistant Warden holds together the wards while the Tutor supervises. You wonder if Barbara Torch will give them a talking-to for not having the wards strengthened for an Emily Leopard duel.
But maybe you shouldn't have been thinking that much.
Another quick flurry of spells and deflections sends a sizzling STUN leaking through into the observers' gallery and into your aura before you can frame a counter. The world goes hazy. You dimly hear squeals of protest from other observers.
When you steady yourself, you see the duel is finally over.
You have +2 Ambition, -1 Bravery, +2 Cunning, +0 Diligence.
Your FRIENDS are Fay and Grace Winterthorn.
You have 2 XP, and may take +1 Forward on your next move, because fortune favors the successful.
Choose one and narrate the results of Fay and Emily's duel:
- Emily rebounds and wins. You'll face her tomorrow. You may ENCOUNTER Fay tonight after the duel to console her. Roll +BRAVERY(+2) (+1 Forward, -1 Bravery, +2 FRIEND).
- Emily and Fay knock each other out of competition, perhaps including a disqualification. You win the competition by default. You may ENCOUNTER Fay tonight after the duel to console her. Roll +BRAVERY(+2) (+1 Forward, -1 Bravery, +2 FRIEND). You'll have to roll to ACHIEVE YOUR GOAL to convince the Tutor that you deserve to win and be appointed Prefect, and a FAVOR might be useful.
- Fay wins. You'll be sleeping alone tonight unless you can contrive an ENCOUNTER with Golondrina: roll +BRAVERY(0) (-1 Bravery, taking +1 Forward). You'll duel with Fay tomorrow.
Choose one, narrate the results, and make your next Move.
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Lusty Magical Academy
Student wizards, psychics, mutants or monsters care about sex more than study
Choose or design an academy for young folks with paranormal powers to gain in strength, reputation, and sexual experience, and follow the adventures of a budding wielder of inhuman forces! Whether they're witches and wizards, mutant superheroes, young psychic talents, or even monsters, the only thing they care about more than studies is sex! Oh, and rivalries within the academy. As you gain experience, you gain strength but also enemies. Better have some friends and favors on your side. Or maybe you're a troublemaker with a grudge against the school. Will the rival academic houses compete for the betterment of all, or will petty disputes spoil the school's harmony? Are the professors to be trusted, or will their vanity, pique, and forbidden drives lead to downfall? What dangers threaten the students, or the academy itself? What happens when you graduate? An RPG inspired by SwampThing's Slut World
Updated on Jan 31, 2026
by Zingiber
Created on Jan 10, 2016
by Zingiber
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