Chapter 2 by Nemo of Utopia
Which Character Are You? (Name, Race, Level, and Class In Chapter Title: All Else In Chapter Body...)
Nyxis "Bastard-Ogre" Flibbertigibbet; Gnome; Gunslinger - Experimental Gunsmith 2
You ARE the future!
Because of you the face of warfare on the world of Eva will change forever!
As surely as the sun rises in the east and sets in the west the time will come when the armored knight of today is replaced by the agile and lithe Firearm wielding wonder warrior of Tomorrow!
Your name is "Nyxis 'Bastard-Ogre' Flibbertigibbet", and one day everyone in all the world will know it!
Why is this the case?
Because you are the woman who invented 'Flash-Fire Powder'.
It started with an attempt to make a better way to quickly start fires than tinder twigs when you were only 15 years old, you always were precocious, but when the resulting fire was put out you realized you had just discovered the key to a new kind of weapon. It took another 25 years to work out the kinks, but you invented the most deadly non-magical personal weapon known to the mind of god or mortal, The Pistol.
That lasted all of about ten days.
Oh, sure, the Pistol was an immense step forward, your steel balls could punch through non-magical plate armor with ease, but it had a key drawback: it was a one shot wonder, then you were within easy striking distance of the enemy and to counter attack unless you paired it with a melee weapon, and that simply would not do. Took about a month of experimentation but you figured out the solution, creating the world's first "Derringer"...
Who or what was your "Derringer" design named after?
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D&D Dynastic Delving
Welcome to the world of Eva.
You are an adventurer, with longstanding obligations to the Adventurer's Guild of the Queensland of Lore. You are being asked to enter the Labyrinth of Ambuscade, a deadly dungeon from which few return, but those who do come back rich beyond the dreams of kings. Your family has been given exclusive rights to this treasure trove, but it is perilous beyond reckoning, so exploiting it will be the work of generations. Sire or bear children during the downtime segments between 'adventures' to continue the story when your current character dies and invest the gold and gems you bring back in expanding your family's castle built atop the entrance to the Labyrinth to give those children training which gives them the best chances to succeed where 'you' failed. You start out by picking a character from the top list to begin the game as, each time your character 'dies': or at least doesn't come back for about 20 years, there ARE conditions in the story where the current heir can run into and rescue their distant/not-so-distant ancestor(s): their son or daughter starts a new delve into the Labyrinth of Ambuscade, perhaps ending up dead as well or perhaps at last reaching the fabled Glade of the Gloaming where grows the Tree of Immortality whose magical fruit grants eternal life to those who eat it. Not all characters are created equal, in some respects: Female characters, due to the difficulty and risks of having children in those cases and the shier deadliness of the dungeon, start with three daughters to carry on after them, males by contrast do not start with any heirs, they have to create them the old fashioned way. (Inspired by other stories on this site, the Pathfinder Role Playing Game System and the video-game Rogue Legacy.)
Updated on May 6, 2023
by Nemo of Utopia
Created on Aug 5, 2016
by Nemo of Utopia
With every decision at the end of a chapter your score changes. Here are your current variables.
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