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Chapter 208 by 4og8zzjkc 4og8zzjkc

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Nyadia, As of Endgame Challenge Start

Nyadia Nekotiti

Class: Paladin

Subclass: Oath of Ancients

Level: 12

Str +2 (good conditioning)

Dex +1

End +3 (good conditioning, magically enhanced)

Int +0

Cha +1

Lib +2 (lots of self control)

HP 120 ([7 base HP + 3 for endurance modifier])

Armor 2 (4 armor and three quarters cover when wielding her tower shield)

SP 19

Transformation Features:

Skill Proficiencies: Athletics, Nature, Religion, Survival

Weapon/Tool Proficiencies: Maces, Flails, and Hammers, Shields

Languages: Common (which happens to match perfectly with American English), Elvish, Sylvan

Condition Immunities: Disease

Divine Sense: As an action, Nyadia can detect the location of any celestrial, fiend, or undead creature (and any consecrated or desecrated object) within 60 ft of her not in total cover. She can do so a number of times per long rest equal to 1 + her Charisma modifier (currently: 2 times)

Lay on Hands: Nyadia has a pool of HP that she can use to heal herself and others equal to five times her level (currently: 60 HP). As an action, she can touch a target to restore any amount of HP from the target, up to all of the remaining points in the pool. Alternatively, she can expend 5 HP from the pool to cure the target of one disease or neutralize one poison.

Fighting Style – Protection: When a creature Nyadia sees attacks a target other than her that is within 5 feet of her, she can use her reaction to impose disadvantage on the attack roll when wielding a shield.

Spellcasting: This transformation allows Nyadia to cast magic, with certain stipulations. Magic will only flow through Nyadia as long as the entirety of her torso, from the bottom of her collarbones to 2 inches below the curvature of her ass, is completely nude and uncovered; exceptions are made for jewelry designed to titillate and accentuate her body instead of obfuscate it. She cannot attempt to cover or hide any part of her torso, or any magical effects she has active will fizzle. Charisma is the skill Nyadia uses for casting for purposes of skill checks. Nyadia does not need a holy symbol to cast magic, but it does make things easier. She has a tattoo of Eilistraee hidden in the fur of her right arm for this purpose.

Nyadia learn 1 new spell automatically as she levels. To cast a spell, she must expend a number of spell points (SP) equal to the level of spell. As she spends spell points, her arousal will increase; this arousal cannot be decreased through any natural means. Spell points are restored at the completion of a long rest (a full night’s sleep or equivalent), provided she has orgasmed in front of another person at least once after she has spent at least one SP.

Nyadia prepares her spells immediately after each long rest; if this process is skipped, the spells she can access remains the same as her selections from her last preparatory session. She can prepare a number of spells equal to half her paladin level (rounded up to the nearest whole number) plus her charisma modifier (currently: 7 spells).

Smite!: When Nyadia hits a creature with an attack, she can spend SP to add additional radiant damage to the target. This extra damage is equal to 12 for 1 SP, plus an additional 4 damage for every additional SP spent. Nyadia cannot spend more SP than the highest level spell she can prepare.

Oath Spells: As Nyadia gains levels, she gains spells from her oath, labeled as (OS) in her spell list. These spells are always prepared and do not count against the number of spells she can prepare.

Channel Divinity: Once per rest, Nyadia can channel divinity to do one of the following:

  • Vow of Vengeance: As a bonus action, Nyadia can utter a vow of vengeance, using her Channel Divinity. The creature suffers under the effects of both the bane spell and the hunter’s mark spell (Nyadia must maintain concentration) and Nyadia gains advantage on attack rolls against the creature for 1 minute.
  • Turn the Faithless: As an action, Nyadia can **** all fiends and fey creatures that can hear her to make a Wisdom saving throw. On a failed save, the creature is frightened for 1 minute and must spend it’s turn running away from Nyadia as fast as possible.

Extra Attack: Nyadia can attack twice whenever she takes the Attack action on her turn.

Aura: Nyadia emits an aura to empower herself and her allies while she is conscious. The aura’s range is 10 ft from Nyadia. Current Aura effects:

  • When a creature affected by the aura needs to make a saving throw, the creature can add Nyadia’s charisma modifier to the roll
  • Affected creatures resist damage from spells
  • Affected creatures cannot be frightened

Spells Known:

1st Level – Cure Wounds, Ensnaring Strike (OS), Heroism, Searing Smite, Shield of Faith, Speak with Animals (OS)

2nd Level – Gentle Repose, Magic Weapon, Misty Step (OS), Moonbeam (OS), Prayer of Healing, Warding Bond

3rd Level – Aura of Vitality, Blinding Smite, Crusader’s Mantle, Plant Growth (OS), Protection from Energy (OS), Revivify

Feats:

War Caster: Nyadia gains the following benefits:

  • She has advantage on Concentration checks
  • She can perform the somatic components of all spells with both hands full
  • When a hostile creature triggers an attack of opportunity, she can cast a single target action casting time spell at the creature instead of making a weapon attack

Crusher: +1 Endurance (already noted above), once per turn, Nyadia can shove a creature no more than 1 size larger than her 5 feet away as part of a successful attack, and attacks made against a creature Nyadia hits with a critical hit are made with advantage until the start of her next turn.

Shield Master: Nyadia gains the following benefits:

  • When she takes the Attack action, she can shove a creature 5 feet away as a shield bash as a bonus action
  • She can add her shield’s armor to Dexterity saving throws against a single target spell or magical effect
  • If she would take half damage from a successful Dexterity saving throw and can use her shield to block, she takes no damage instead.

Equipment:

Devotee’s Censer: Holy Symbol. 4 bludgeoning damage, 4 radiant damage. As a bonus action, Nyadia can command the censer to release incense for 1 minute. At the start of Nyadia’s turn, all creatures within the incense gains 2 HP.

Scale Mail of Displacement: 2 armor. At the beginning of each combat round, the scale mail will generate an illusion similar to the effect of a Blur spell. Creatures attacking the wearer will do so at disadvantage until the wearer takes damage. This property is suppressed if the wearer is ****, restrained, or otherwise unable to move.

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