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Chapter 4 by lvup lvup

What's next?

Non-Lethal NPC

It started has a joke ... someone said that would be interesting to have an NPC based on comics ... And I was born.

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My first skin came with an instruction manual saying to pick the Rogue, a class that sticks to the shadows, is famous for the stealth, and knows many skills. All true ... but my program came with a condition ... I can't cause lethal damage ... Part of the prototype rules. The Programer knows that many people play the game to harm creatures ... even if they spawn back after a while ... monsters or players ... The Programer says that is an incentive to ****, and created me to show there is another path to victory ... My life begins, and is already problematic. But at least I can make my own choices ... and know a little about this world ...

Facing a small weak monster is one thing ... but when a big monster comes ... it will be tricky to not end it ... The Rogue is a good idea ... but let me see if there is something more fitting my new rules of fighting ... The Rogue is also a multi-talented class that can utilise many tools ... especially Thieve's Tools, which allow them to pick locks and neutralise traps. This makes a rogue an invaluable member of an adventuring party. And to not end a creature, is also good to have a lot of members on a party ... but on the other side ... One of them might be ... excessive. There might be another option besides the Rogue.

The artificer is the only class capable of forging items and imbuing them with enchantments. They can use the Intelligence skill to both make combat-oriented weapons and efficaciously use them on the battlefield. But there is another possible path ... Hide in plain sight ... Using Misty Step, Jump, and Self Healing ... The Cleric Half Elf.

Allied with some artefacts like Mage hand based on a small spell wand, and a small glowing rune that acts as a switch activated by touch on an oil lamp ... that can be enough ... And the perfect disguise ... an old peddler.

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Not very impressive ... no one will suspect that in me, lies a promise of a new way to play the game.You can win, without ending your opponent ... Will it work ? We need more tests to know that ...

What's next?

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