Want to support CHYOA?
Disable your Ad Blocker! Thanks :)

Chapter 13

Do you?

No, but that's not your only option, is it?

You pull up your sheet and go into the "(Spend?)" option next to XP, which you have just over 800 of, and open up Common Advances, Survival Skill Advances, and Jedi Councilor Advances, and start burning points like mad!

/===========================================================================================\
Spend XP?
(Bold Advancement Choices:
Mark ones that are available to be picked, you have enough XP for them.
Italic Advancement Choices:
Mark ones that are not available to be picked, you do not have enough XP for them.

Grayed Out Advancement Choices:

Mark ones that you have already picked which may only be taken once, or have already reached their cap, or have made another choice that negates/invalidates this one.
Click any heading to open list of skills and other advances available.)

Common Advances

Increased Vitality L.1: Increase your HP by 5 points. 100XP
Increased Energy L.1: Increase your MP by 5 points. 100XP
Increased Strength L.1: Increase your Strength by a point. 100XP
Increased Agility L.1: Increase your Agility by a point. 100XP
Increased Intellect L.1: Increase your Intelligence by a point. 100XP
Increased Sagacity L.1: Increase your Wisdom by a point. 100XP

Survival Skill Advances

Butchering & Skinning L.1: Increase your skill with a Butchering & Skinning to level 1. 100 XP
Domestic Arts L.1: Increase your skill with a Cooking, Cleaning, Washing, and Pet Care to level 1. 100 XP
First Aid Skill L.1: Use up a First Aid Kit to heal 1 HP per level of kit times your First Aid Skill on yourself or someone else. 100 XP
Scouting Skill L.1: Increase your skill with Stealth, Observation, and Alertness to level 1. 100 XP
Wilderness Lore L.1: Increase your skill with Gathering, Wild Crafting, Fire Making, and Animal Knowledge to level 1. 100 XP
Apothecary (A): You may compound effective medicines, salves, and poultices from natural materials. These items may be used to treat Sicknesses, wounds, and posons by themselves or assembled into a 'First Aid Kit (Type 2)' or 'Doctors Bag (Primitive)' by a person with the 'Apothecary (B)' Construction Skills Advance. 300XP

Construction Skill Advances

Science Skill Advances

Command Skill Advances

Jedi Knight Advances

Jedi Counselor Advances

**** Healing L.2: Heal yourself by suffusing your body with Light Side Energy. Heals 1 HP per (L.# of '**** Sensitive' x L.#) at the cost of 1 MP per HP restored. The rate of healing is 1 per (Second / L.#). It has a cool down of 20 Minutes / (L.# of '**** Sensitive' x L.# [Min 10 seconds]) 200XP
Precognition L1: Can see and react to events up to 10 seconds in the future. Decreases max MP by 1. 100XP

Ordainment: You are considered an ordained cleric of your region's faith, in your case [Error: Religion Not Selected! Recommended: Non-Denominational Christianity, Fundamentalist Mormonism, Jedi Religion, Wicca, Paganism, 3.5 D&D Standard Pantheon (Must chose patron God/Goddess.), Pathfinder Standard Pantheon (Must chose patron God/Goddess.), Imperial Creed, Taoism, Buddhism, or Custom Religion.] and may officiate at weddings, coming of age ceremonies, temple/church/shrine consecrations, funerals, and swearing in ceremonies for your religion. 500XP (Opens other Advances such as 'Exorcist', 'Religious Rank', and 'Preacher'. Already Selected.)

Chastity: You become more resistant to sexual advances and seduction powers, but must refrain from having Sex. 100XP

Jedi Agent Advances

Jedi Heretic Advances

Special Advances

\===========================================================================================/

You pick up '**** Healing L.2', cutting the cool down time in half, then, glad you guessed right about where they would file the HP upgrade take it twice, which proves to be, as you hoped it would be, an exponential progression, gaining 5 HP per hundred XP you are spending, netting you a near doubling of your hit points for a mere 300 XP, which drops the frequency of the bleed like a brick. After that you take care of another little matter that was on your agenda, but not immediately till you got this giant XP rush, picking up 'Butchering & Skinning L.1' and 'Scouting Skill L.1'. The last 100 points you keep in reserve for now, figuring you will need them for something big later.

With this combination of purchases you stave off your impending demise and manage after 20 minutes and repeated use of your healing power to recover, then, freeing your rapier from the boar's severed head, put away the **** crystal and tourniquet strip again and command the others to gather up their fallen comrade and her gear, and head back to base with you. The last thing you do before leaving is use the point and pommel of your Rapier to break open the boar's jaw, and take all of it's tusks and tushes, the weapons that killed Corporal Keishara, to make a necklace for her to be buried with, honoring her in **** with the fruits of the victory she didn't live to see yet made possible by her selfless sacrifice.

What's been going on back at the base?

Comments

      More fun
      Want to support CHYOA?
      Disable your Ad Blocker! Thanks :)