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Chapter 80 by duskdawn duskdawn

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Night 7 Character Sheet

Dusk, Dark Nephilim, Magic Swordsman 11, Mystic 11

Racial Features:

Beautiful Core - Aphroditism: When defeating an opponent in a kind of contest where luck is not the determining factor in victory, automatically increase their love for you by 5%, and an additional 5% if it's an overwhelming victory, with halved gains outside of combat, +20% Physical Defense [[This one is going to cause the most 'willy-nilly'-ness, so bear with me. There's no way to include non-combat without making the description include things I don't intend to count for this.]]

Child of the Blazing Heaven: +50% Physical Attack, +50% Physical Defense, +200% Magical Defense, +600% Light Power

Child of the Black Night: +50% Physical Attack, +50% Physical Defense, +200% Magical Attack, +600% Dark Power

Child of Two Worlds: When healed by an effect that doesn't originate from a Nephilim or a potential target of Nephilim's Oversight, suffer psychic damage equal to the amount healed. Conversely, you are able to heal any kind of creature with your healing abilities and spells without causing them pain

Dark Lord: By giving a 1 minute speech, you can impose an edict to up to 30 of your underlings that they cannot ignore. Each time you evolve down the Archdevil evolution path, you can either halve the time or double the number of targets for each evolution rank beyond this one. You can choose either benefit each time you use this feature, or a combination of them if you can choose multiple times. You can only have one edict active at a time. In addition, sentient creatures with less than 10% of your stat in any base statistic become aware of the fact that you're stronger than them in some way after 1 minute of observing you. Finally, +200% Magical Attack, +600% Dark Power

Human Size - Old Shoes: +100% Class Experience

Nephilim's Oversight: Once per day, you can possess those with your Nephilic Blessing for up to 1 hour. While you do so, your own body is ****, and the target's stats become 50% of your own, unless they were higher. This ability cannot be removed or suppressed so long as the target possesses your Nephilic Blessing

Class Features:

Fighter's Legacy: You know how to wield most blades, maces, polearms, and shields with moderate skill

Knight's Legacy: (also referred to as Taunt) You can shout to your allies or enemies within 100ft of you, either buffing or debuffing all their stats by 100% (additively, and enemies cannot have their stats reduced below 50% of their base stats through this feature). When you do so, double your Defense, to a maximum multiplier of 6. These effects last for 1 minute. Cooldown: 15 seconds. Enemies are 75% more likely to attack you rather than your allies. Furthermore, you gain a 100% bonus to your Physical Defense, and a 50% bonus to your Speed and Knockback Resistance

Magic Apprentice's Legacy: You know the effects of common herbs when consumed, as well as the basics of arcane manipulation

Sorcerer's Legacy: You gain a 100% bonus to your Magic Attack and Mana Regeneration, and a 50% bonus to your Maximum Mana. Potions you brew are 50% more effective. Basic elemental spells you cast cost 25% less to cast

Elemental Weapons: You can conjure melee weapons made of the elements under your command at a minor cost of mana. These weapons deal additional damage equal to 15% of your Elemental Attack of that element, but only deal half of your Physical Attack in damage

Exotic Elemental Student: You learn spells belonging to the exotic elements 20% faster

Martial Magic: When casting a spell that empowers a weapon you wield, that spell's effectiveness is doubled. Furthermore, you can now cast such spells on the weapons of creatures you touch while casting the spell, though the effectiveness is calculated as normal

Angelic Boons:

Angelic Protection: Immunity to status effects, mind control, unwilling transformations, and instant-**** effects, +200% Physical Defense, +200% Magical Defense

God's Eye: Can view the name, stats, significant history, and attitude toward you when looking at the target

Philanthrope: +50% all stats when defending humanity, double healing effectiveness when targeting humans

Pure Land: While within 1 mile of Riverbend, gain 10 experience to each class and race per day and gain a 700% bonus to all stats

Templar: +50% all stats when defending a consecrated region or followers of a god

Warmth: When non-violently dealing with humanoids in your true form, cut the detriment of being a monster into a quarter of what it would be. Over time of dealing with the same individual, this detriment will eventually reach zero for that individual. Furthermore, your fertility can be toggled on and off

Monstrous Perks:

Breeding: Can and usually will impregnate anything that can be impregnated, usually with two offspring, 20% chance to impregnate even a barren womb (cannot be altered by stat-boosting effects), all pregnancies you cause will gestate 9x faster, to a minimum of 24 hours

Final Form: When pressed, you temporarily evolve, providing +700% bonus to all stats until the combat ends. Cooldown: 24 hours

Mind Breaking Aphrodisiac Pheromones: (also referred to as Mind Break) When you are aroused, the target of your arousal (if they are able to smell you) will be more likely to have sex with you, and if they do, they won't be able to think for the duration of the intercourse, and are guaranteed to be in such a state for at least 20 minutes after orgasm

Other Perks:

Hornet Lover: Hornets are non-hostile to you unless provoked. When romancing a hornet, your efforts are 100% more effective. Furthermore, you are twice as sexually appealing to hornets

Hoshi no Tama (Dominant, Forest, Mio): You have been soul-bound to a kitsune. You can possess or channel the bound kitsune. When possessing, their stats become 20% of your own, unless they were higher. When channeling, double the boosts from this feature. In either event, you are the dominant individual, but you can feel their emotions, adopt some of their mannerisms, and they can use your senses to perceive the world. +200% Light Power, +400% Life Power (These bonuses increase as the bound kitsune evolves.)

Royal Advisor: Those of royal descent are 50% more likely to let you speak to them if you approach them peacefully. If they are aware you have experience with a subject, this bonus increases to 100% when you speak on that subject

Royal Consort: Those of royal descent are 50% more likely to accept your sexual advances. If they have witnessed you having sex or previously had sex with you, this bonus increases to 100%

Total Unconditional Bonuses:

Physical Attack: 100%

Physical Defense: 420%

Magical Attack: 500%

Magical Defense: 400%

Elemental Attack:

Air: 0% Dark: 1200% ****: 0% Earth: 0% Fire: 0% Ice: 0% Life: 400% Light: 800% Lightning: 0% Water: 0%

Elemental Defense:

Air: 0% Dark: 1200% ****: 0% Earth: 0% Fire: 0% Ice: 0% Life: 400% Light: 800% Lightning: 0% Water: 0%

Known Spells:

Elemental Bolts: Cost, Minimal. Deal Magical Attack in damage on a hit. Can be Fire, Water, Earth, Air, Light (Angelic Heritage) or Dark (Infernal Heritage)

Heal (Angelic Heritage): Cost, Medium. Over the course of 1 minute, heal a moderate wound on the target

Humanoid Polymorph: Cost, Zero. Appear as a humanoid of your choosing, but lose access to all other spells and abilities. Buffs and debuffs provided by external sources apply as normal

Invisibility: Cost, High. You and everything you are carrying become invisible for as long as you maintain the spell

Recompense (Infernal Heritage): Cost, Low. When hit by a melee attack, release a burst of Dark magic that auto-hits, dealing Magical Attack in Damage

Submit: Cost, Zero. Over the course of 10 minutes, apply a Mark of Submission on a target you can touch that you have defeated physically, spiritually, or mentally. The mark is permanent, unless you perform the ritual again to remove it, and the target must follow your orders. The target does not have to follow an order that would clearly harm themselves or others

Whisper: Cost, Medium-High. Without moving your lips, you cause a single target to hear words as if they come from your mouth.


Progression:

Angel: 5,000/5,000 xp for Rank Up
Archangel Path Requirement: Have 30 individuals view you as their leader
Guardian Path Requirement: Heal 100 innocent or Light-aligned creatures for at least half of their health
Seraphim Path Requirement: Kill 100 creatures with dark elemental power using light elemental spells

Barbarian: 2524/10,000 kills for Unlock

Devil: 2,965/25,000 xp for Rank Up

Magic Swordsman: 5,654/49,500 xp for Tier Up

Mystic: 5,754/49,500 xp for Tier Up

Quests:

Ariel's Hit List: (1/6) Neutralize every target on Ariel's hit list. Reward: ???

Defeat the Saintesses: (0/5) Defeat every Saintess. Reward: Immortality, Planeswalker, the god Melanoche as your personal ****

Divine Silence: Discover why the gods refuse to speak to you. Reward: Godhub access

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