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Chapter 108
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duskdawn
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Night 17 Character Sheet
Lord Dusk Blackwing, Dark Nephilim, Magic Swordsman 27, Mystic 27, Priest 4
Racial Features:
Beautiful Core - Aphroditism: When defeating an opponent in a kind of contest where luck is not the determining factor in victory, automatically increase their love for you by 5%, and an additional 5% if it's an overwhelming victory, with halved gains outside of combat, +20% Physical Defense [[This one is going to cause the most 'willy-nilly'-ness, so bear with me. There's no way to include non-combat without making the description include things I don't intend to count for this.]]
Child of the Blazing Heaven: +50% Physical Attack, +50% Physical Defense, +200% Magical Defense, +600% Light Power
Child of the Black Night: +50% Physical Attack, +50% Physical Defense, +200% Magical Attack, +600% Dark Power
Child of Two Worlds: When healed by an effect that doesn't originate from a Nephilim or a potential target of Nephilim's Oversight, suffer psychic damage equal to the amount healed. Conversely, you are able to heal any kind of creature with your healing abilities and spells without causing them pain
Dark Lord: By giving a 1 minute speech, you can impose an edict to up to 30 of your underlings that they cannot ignore. Each time you evolve down the Archdevil evolution path, you can either halve the time or double the number of targets for each evolution rank beyond this one. You can choose either benefit each time you use this feature, or a combination of them if you can choose multiple times. You can only have one edict active at a time. In addition, sentient creatures with less than 10% of your stat in any base statistic become aware of the fact that you're stronger than them in some way after 1 minute of observing you. Finally, +200% Magical Attack, +600% Dark Power
Human Size - Old Shoes: +100% Class Experience
Nephilim's Oversight: Once per day, you can possess those with your Nephilic Blessing for up to 1 hour. While you do so, your own body is ****, and the target's stats become 50% of your own, unless they were higher. This ability cannot be removed or suppressed so long as the target possesses your Nephilic Blessing
Class Features:
Fighter's Legacy: You know how to wield most blades, maces, polearms, and shields with moderate skill
Knight's Legacy: (also referred to as Taunt) You can shout to your allies or enemies within 100ft of you, either buffing or debuffing all their stats by 100% (additively, and enemies cannot have their stats reduced below 50% of their base stats through this feature). When you do so, double your Defense, to a maximum multiplier of 6. These effects last for 1 minute. Cooldown: 15 seconds. Enemies are 75% more likely to attack you rather than your allies. Furthermore, you gain a 100% bonus to your Physical Defense, and a 50% bonus to your Speed and Knockback Resistance
Magic Apprentice's Legacy: You know the effects of common herbs when consumed, as well as the basics of arcane manipulation
Sorcerer's Legacy: You gain a 100% bonus to your Magic Attack and Mana Regeneration, and a 50% bonus to your Maximum Mana. Potions you brew are 50% more effective. Basic elemental spells you cast cost 25% less to cast
Disciple of Family (minor): Magic cast for the benefit of those you truly consider family costs 2.5% less mana (+2.5% per 10 P levels)
Disciple of Love (minor): People are 2.5% more willing to be peaceful with you if you are peaceful with them. If your last interaction with an individual was hostile, halve this bonus (+2.5% per 10 P levels)
Disciple of Lust (minor): It is 2.5% easier for you to convince someone to have sex. It is also 2.5% more pleasurable for those involved (+2.5% per 10 P levels)
Disciple of Reflection (minor): You are 2.5% more resistant to mundane and magical effects that would alter your mind (+2.5% per 10 P levels)
Disciple of Romance (minor): Your romantic gestures are 2.5% more effective toward your significant others (+2.5% per 10 P levels)
Elemental Weapons: You can conjure melee weapons made of the elements under your command at a minor cost of mana. These weapons deal additional damage equal to 20% of your Elemental Attack of that element, but only deal half of your Physical Attack in damage (+5% per 25 MS levels)
Exotic Elemental Student: You learn spells belonging to the exotic elements 30% faster (+10% per 10 M levels)
Exotic Elementalist: You gain +10% Elemental Attack to exotic elemental spells you cast (+10% per 20 M levels)
Martial Magic: When casting a spell that empowers a weapon you wield, that spell's effectiveness is doubled. Furthermore, you can now cast such spells on the weapons of creatures you touch while casting the spell, though the effectiveness is calculated as normal
Martial Prowess: Gain +5% to your Physical Attack (+5% per 20 MS levels)
Martial Regeneration: Gain +1% Mana Regeneration while in combat (+1% per 20 MS levels)
Angelic Boons:
Angelic Protection: Immunity to status effects, mind control, unwilling transformations, and instant-**** effects, +200% Physical Defense, +200% Magical Defense
Chosen of Ramel's Family: You gain the benefits of being a priest of each of Carnachias, Cupid, Matria, Ramel, and Rimorr, but each feature is only 1/4 the strength, and other stat modifiers only consider you a priest to a single deity
God's Eye: Can view the name, stats, significant history, and attitude toward you when looking at the target
Philanthrope: +50% all stats when defending humanity, double healing effectiveness when targeting humans
Pure Land: While within 1 mile of Riverbend, gain 10 experience to each class and race per day and gain a 700% bonus to all stats
Templar: +50% all stats when defending a consecrated region or followers of a god
Warmth: When non-violently dealing with humanoids in your true form, cut the detriment of being a monster into a quarter of what it would be. Over time of dealing with the same individual, this detriment will eventually reach zero for that individual. Furthermore, your fertility can be toggled on and off
Monstrous Perks:
Breeding: Can and usually will impregnate anything that can be impregnated, usually with two offspring, 20% chance to impregnate even a barren womb (cannot be altered by stat-boosting effects), all pregnancies you cause will gestate 9x faster, to a minimum of 24 hours
Final Form: When pressed, you temporarily evolve, providing +700% bonus to all stats until the combat ends. Cooldown: 24 hours
Mind Breaking Aphrodisiac Pheromones: (also referred to as Mind Break) When you are aroused, the target of your arousal (if they are able to smell you) will be more likely to have sex with you, and if they do, they won't be able to think for the duration of the intercourse, and are guaranteed to be in such a state for at least 20 minutes after orgasm
Titles:
Lord of Riverbend: You have been granted the land of Riverbend for your service to King Maximus Toran. This territory extends 5 miles in every direction, centered on Ramel's temple. Citizens of Riverbend are 100% more likely to listen to you, and 50% more likely to follow your orders. (A 'citizen' is anyone whose permanent residence is within the territory.)
Other Perks:
Harem Master: You can magically mark the members of your harem. To mark someone that has verbally accepted being in your harem, either you or your lover must non-magically bring the other to orgasm. Harem Members are 50% more willing to be in sexual situations with you and 10% more willing to be in such situations with other Members (effects do not stack), have their affection for you amplified by 10% and affection for other Members increased by 2%, and sex between you and one or more Harem Members is 10% more pleasurable. These bonuses increase by 2% for each Member beyond the first three.
Hornet Lover: Hornets are non-hostile to you unless provoked. When romancing a hornet, your efforts are 100% more effective. Furthermore, you are twice as sexually appealing to hornets
Hoshi no Tama (Dominant, Forest, Mio): You have been soul-bound to a kitsune. You can possess or channel the bound kitsune. When possessing, their stats become 20% of your own, unless they were higher. When channeling, double the boosts from this feature. In either event, you are the dominant individual, but you can feel their emotions, adopt some of their mannerisms, and they can use your senses to perceive the world. +200% Light Power, +400% Life Power (base +50% Light, +100% Life, doubles for every tail above 1 the kitsune has)
Royal Advisor: Those of royal descent are 50% more likely to let you speak to them if you approach them peacefully. If they are aware you have experience with a subject, this bonus increases to 100% when you speak on that subject
Royal Consort: Those of royal descent are 50% more likely to accept your sexual advances. If they have witnessed you having sex or previously had sex with you, this bonus increases to 100%
Synergies:
Dark Lord + Lord of Riverbend = Devil's Rule: Citizens of Riverbend are an additional 50% more likely to obey your orders. Furthermore, your territory exudes your power, and humanoids and monsters in the region feel your ownership of the region.
Harem Master + Lord of Riverbend = The Lord's Harem: Your harem members are considered leaders in your land. Citizens of Riverbend are 20% more likely to listen to Members, and 10% more likely to follow their orders.
Lord of Riverbend + Pure Land = Sovereign of the Land: Your mana wellspring has infused your territory. While within Riverbend Territory, but not within the area of Pure Land, gain a 100% boost to all stats.
Total Unconditional Bonuses:
Physical Attack: 105%
Physical Defense: 420%
Magical Attack: 500%
Magical Defense: 400%
Elemental Attack:
Air: 0% Dark: 1210% ****: 10% Earth: 0% Fire: 0% Ice: 10% Life: 410% Light: 810% Lightning: 10% Water: 0%
Elemental Defense:
Air: 0% Dark: 1200% ****: 0% Earth: 0% Fire: 0% Ice: 0% Life: 400% Light: 800% Lightning: 0% Water: 0%
Known Spells:
Elemental Bolts: Cost, Minimal. Deal Magical Attack in damage on a hit. Can be Fire, Water, Earth, Air, Light (Angelic Heritage) or Dark (Infernal Heritage)
Heal (Angelic Heritage): Cost, Medium. Over the course of 1 minute, heal a moderate wound on the target
Humanoid Polymorph: Cost, Zero. Appear as a humanoid of your choosing, but lose access to all other spells and abilities. Buffs and debuffs provided by external sources apply as normal
Invisibility: Cost, High. You and everything you are carrying become invisible for as long as you maintain the spell
Recompense (Infernal Heritage): Cost, Low. When hit by a melee attack, release a burst of Dark magic that auto-hits, dealing Magical Attack in Damage
Submit: Cost, Zero. Over the course of 10 minutes, apply a Mark of Submission on a target you can touch that you have defeated physically, spiritually, or mentally. The mark is permanent, unless you perform the ritual again to remove it, and the target must follow your orders. The target does not have to follow an order that would clearly harm themselves or others
Whisper: Cost, Medium-High. Without moving your lips, you cause a single target to hear words as if they come from your mouth.
Progression:
Angel: 5,000/5,000 xp for Rank Up
Archangel Path Requirement: Have 30 individuals view you as their leader
Guardian Path Requirement: Heal 100 innocent or Light-aligned creatures for at least half of their health
Seraphim Path Requirement: Kill 100 creatures with dark elemental power using light elemental spells
Barbarian: 2,524/10,000 kills for Unlock
Devil: 6,993/25,000 xp for Rank Up
Magic Swordsman: 13,712/49,500 xp for Tier Up
Mystic: 13,812/49,500 xp for Tier Up
Priest: 856/19,500 xp for Tier Up
Quests:
Ariel's Hit List: (1/6) Neutralize every target on Ariel's hit list. Reward: ???
*Build Your Army: Time Limit: 4 weeks. Grow your forces to a sufficient number. This quest has multiple, optional objectives. Each completed objective will give an additional reward. Individuals need not be matured. Children sired by those other than you do not count toward quotas.
-Surging Swarm: Have the Hornet Empress give birth to 50 Hornet Queens. Reward: Honey Lactation for Hornet Empress and any hornets you've sired, +50% Hornet Lover effectiveness
-Growing Garden: Enthrall 50 individuals via the Rose Empress. Reward: Selective Rooting for Rose Empress, Rose Gardener
-Rapid Recruitment: Grow your army of goblins, hornets, and thralls by at least 150 individuals. Reward: Angelic Evolution of your choice
Call of Darkness: Make contact with Melanoche and/or Carnachias via Reala, the Demon King, or Halicarnassus, the Carnation Seneschal. Reward: "That Time I Got Reincarnated as a Slime", volumes 1-10
Defeat the Saintesses: (0/5) Defeat every Saintess. Reward: Immortality, Planeswalker, the god Melanoche as your personal ****
Divine Silence: Discover why the gods refuse to speak to you. Reward: Godhub access
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Monster Isekai
Lead the Dark, or turn to the Light
Reborn into a fantasy world... with a twist
Updated on May 24, 2026
by TheBestofSome
Created on Oct 31, 2021
by Crazyjacky
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