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Chapter 3 by CetusInvictus CetusInvictus

Does he find anything interesting?

New Character Sheet

NAME: Marduk

APPEARANCE:

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RACE: Dragonborn

PRONOUNS: He/Him

GENITALS: Hermaphrodite (two penises, one vagina)


INVENTORY: 10 Rupees, Tunic (+2 Armor), Magic Potion (+1 Mana when consumed), Wooden pole, A mushroom that's head looks like a pregnant belly, Underwear (+1 Armor)

ARMOUR: +3

STATUS:


LEVEL: 5

XP: ⁶⁵/550

ENERGY: ¹³/13


TRAITS

STRENGTH: 5

QUICKNESS: 3

PRECISION: 1

KNOWLEDGE: 1

CAUTION: 3

SOCIABILITY: 2


ABILITIES

Flight: Limited by stamina. Roll one D20+Strength. Success on 10 - character level. Gain +3 to your speed while flying.

Natural Weapons: +1 to close combat when using this ability, dealing 1 x D6 Damage.

Dragonborn Fury: When a Dragonborn takes damage that would make them bloodied (50% or less hit points), they enter a rage that gives them a temporary +2 bonus to Strength until they are no longer bloodied or have not fought for at least 1 hour. Dragonborn cannot use skills or abilities that require patience or concentration (such as moving silently or casting a spell) while in this fury.

Alert: Always on the lookout for danger, you gain the following benefits: You gain a +3 bonus to initiative, you can’t be surprised while you are conscious, and other creatures don’t gain advantage on attack rolls against you as a result of being hidden from you.

Charger: When you use your action to Sprint, you can use a bonus action to make one melee weapon or unarmed attack or to shove a creature. If you move at least 10 feet in a straight line immediately before taking this bonus action, you either gain a +5 bonus to the attack’s damage roll (if you chose to make a melee attack and hit) or push the target up to 10 feet away from you (if you chose to shove and you succeed).

Savage Attacker: Once per turn when you roll damage for a melee weapon attack, you can reroll the weapon’s damage dice and use either total.


SPELLS

Firebreath: Uses 2 x Energy to activate. Roll 1x D20 + Ranged Combat to hit. Deal 3 + D6 Damage when successful.

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