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Chapter 8
by
SkyDreamer
Let's look at each game type a bit more closely.
Multiplayer games
Multiplayer games feature two or more players facing off against each other. Each game will have a set amount of chips that each player will need to ante at the game's start. These chips will then be put into a pot, and whoever wins the game will claim this entire pot.
Below is an example. More examples can follow in the chapters leading off from this chapter.
Poker
The Go-Bold Gamehouse has tables offering both hold 'em and five-card poker, as well as any other variants you may know.
Each table will have an entry window of time to register for the game, and players will not be able to join a table midway through a game after this. All of the competing players will keep their ante chips beside them at the game start, and use only this pool of chips to bet with. Once this pool is depleted, the player must leave the table.
If a player leaves the table early, they will forfeit all of their chips on the table.
The game will continue until only one player has chips remaining, at which point their pool will equal the total amount of every player's ante added together.
The blinds will increase every 5 hands, to prevent the games from running for too long.
(If you need an easy example of how this works in practice, check out gameplay of Poker Night At The Inventory by TellTale Games)
Other multiplayer games below
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IMPREGNATAR | ANARCHY
A FREEFORM GAME OF SURVIVAL AND IMPREGNATION
An anarchy variant of IMPREGNATAR. While the original had a set handful of GMs, a canon timeline and balanced encounters, this version does away with balance by allowing anyone to GM any posts, including their own. This is an interactive survival story that's like a combination of D&D, Dark Souls, and Zelda. Your character awakens spawned into the middle of an unfamiliar forest. They have little memory of who they are or how they got there, and all but the faintest of survival assets. Post by post they will explore their surroundings hoping to gain skills, level up, and survive by avoiding any Bad End scenarios with a horrific (and probably kinky) fate. Or, in this case, probably experience as many Bad Ends as possible as they traverse multiple timelines.
Updated on Jan 1, 2025
by StabilizerEmerald
Created on Jul 26, 2021
by SkyDreamer
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