Disable your Ad Blocker! Thanks :)
Chapter 39
by
Zingiber
Roll +BRAVERY(+0) to GET OUT OF THE INFIRMARY.
Miss. Meet the Nurse's assistant Leila Garama (bi male content)
The new day brings complications. Miss Wormwood wakes you with a touch on your shoulder. She eyes you speculatively, her head full of green snakes flickering their tongues at you.
"Sit up, Eric," she says, guiding you upright from bum to bedhead.
"Oh no," you say. A wave of nausea doubles you forward. "Unghlllll!" moans up from your straining throat and you retch out bitter bile upon the stone floor.
"I thought that might happen," Miss Wormwood says. Her calm, dust-dry voice places no stress on the observation. "Better that it happen here."
While your tongue recoils and your throat burns, the Nurse performs another brief examination, staring into your eyes, having her head-serpents flicker their tongues into your nostrils and ears, and lifting her wand to reveal your aura in visible form for her inspection.
"Leila, I have a patient for you," Miss Wormwood calls out.
A pleasant young woman's face appears in the edge of the doorway, one hand on the doorframe.
"Yes, Miss Wormwood?" she says.
Agate-eyed, sandy-skinned, smiling, a silk scarf over her hair with two little peaks in front. Some style you've never seen before.
She sees you and meets your gaze. You feel an instant, strong twitch from your member. Your mouth and throat still taste and feel bad, but your stomach settles.
"Leila Garama," Miss Wormwood says, "This is Eric Mothwing-Marshall, a scholar in House Beavertail. He is here with a bump upon his head. I also rely on him as a supplier of base materia medica. His seed is plentiful and potent, a boon for my compounding."
Miss Garama's eyes narrow slightly. Her eyes are smiling while her lips hold a serene line.
Twitch. Throb. Your cheeks bloom with heat.
"Mr. Mothwing-Marshall, please greet Miss Garama," the Nurse says. "No, no, just sit," she says as you make to stand up.
"Pleased to meet you, Miss," you say.
"Charmed," Miss Garama says. There is a melody in her voice, even in a single word.
Miss Wormwood continues. "Miss Garama is a student of medicine. She comes to Boarbristle from the Mother Desert. Please respect and do not cross-question her."
"Miss Wormwood?" you ask, confused at the unusual request.
"One moment," Miss Wormwood says. She raises her wand and invokes a cleaning whirlwind, a tightly spiraling cloud of thick mist which makes short work of your spilled bile, whisking it up and depositing it into a drain. "Open your mouth, Eric," she directs. With a steady gaze from her flinty eyes, she guides the moist whirlwind to cleanse your teeth and tongue. "Thank you, Mr. Mothwing-Marshall." She dismisses the cleansing mist and nods to Miss Garama. "If you would come into the room?"
Miss Garama's shoulders rock from side to side as she comes through the door. Her peculiar gait makes no sense until she's quite close.
Where Miss Wormwood is a woman crowned with a garland of living snakes, Miss Garama is of converse nature, a great serpentine body, of woman form above the legs. Her gown covers her from shoulders down past the union of her upper and lower body. As a centauress is horse and woman, so Miss Garama is snake and woman.
"Miss Garama will be working alongside me while she resides at Boarbristle," the Nurse says. "She is skilled and experienced. You are to treat her as a medical authority. I leave you in her care."
Her agate eyes, up close, have the vertical pupils of a serpent. When she leans toward you, her scarf slips. As she rearranges it, you see the two peaks in front, above her eyes, are short, sharp horns.
Miss Wormwood has slipped out when you weren't looking.
"You will be quite safe with me," Miss Garama says. There's a note of sadness in her beautiful voice. "Would you like some water?"
"Yes, please," you say.
"Now, Eric, tell me how you came to be here with a bump on your head," Miss Garama says.
You explain about your wild talent, and all the work you've been putting into managing, controlling, and mastering it. Miss Garama attends closely as you tell your tale, so it takes until you describe forging your warding ring that you realize you've, well, been talking with embarrassing things with a beautiful woman? creature? doctor? Well, a beautiful and charming person. You blush hot from hairline to nipples and start stammering.
"That's all right, Eric," Miss Garama says. "I'd like to hear more when you're ready. I would also like to examine your warding ring when you're willing. From your description, your Master Elbegast seems to be a considerable artist of devices and a gifted teacher. But later. Later, never fear. I know you're not feeling well. May I touch your head where you took that bump?"
Miss Garama waits patiently as your breathing slows. You nod. "Yes, Miss Garama."
Roll +BRAVERY(0) (+1 Bravery, -1 CONSEQUENCE) to GET OUT OF THE INFIRMARY.
⚃⚂ + 0 = 7.
On a 7-9, you are on the mend. You may roll to ENCOUNTER the nurse or a well-wisher. If you still have a CONSEQUENCE you may choose to stay and roll again to GET OUT OF THE INFIRMARY before the next chapter. Otherwise return to a new scene in your House, in class, the banquet hall, etc.
"You are doing better, Eric," Miss Garama says. "Let us walk in the gardens and see how you do with some gentle exercise and sunshine."
You could listen to her voice all day.
She departs the room to humor your modesty while you change from infirmary smock into House Beavertail robes.
With her hand folded in yours, Miss Garama leads you through the gardens beside the main kitchens of Boarbristle Academy. While each House has its own kitchen to feed the staff and provide teatime and bedtime snacks to the scholars, most of Boarbristle breakfasts and sups in the main hall. As the season reaches the peak of autumn, the great melons and squashes and maize and root vegetables await harvest. The apple, quince, and pear trees, trained in a maze of twisting limbs against a sunny wall, hang heavy with fruit. The strong perfume of ripe quince drifts on the warm afternoon breeze.
"How long have you been here at Boarbristle, Miss Garama?" you ask.
"I have just returned," she says. The sad note is back in her voice. Her voice is still beautiful, but now it aches. "I worked with Headmistress Porcinilla last year, in her capacity of Mistress of Potions. I learned much from the Headmistress. I also studied with Mistress Threadneedle -- Granny Threadneedle -- in Turnbuckle. Granny is her own special sort of healer and compounder. When I arranged to return to Boarbristle for this year, I asked to work with the Nurse." She pauses and squeezes your hand. Miss Garama's hand is soft and warm, in no way like the chilly, inhuman grip of Miss Wormwood's hands. "My interest is in healing."
You imagine from what you know of Headmistress Pernilla Porcinilla, healing is one of those grubby jobs that's necessary, but rarely Significant and Impressive.
You catch a few curious looks as Miss Garama leads you around the gardens at a slow pace, so as not to unbalance you with a wriggle of her long, serpentine body. The cooks would not be pleased if you were to tread upon a vegetable bed or smash any pumpkins. But no pumpkins are harmed, and no beds are trodden upon.
"How are you feeling?" Miss Garama asks you when you're back in your room at the Infirmary.
"Better, thank you," you say.
"Would you indulge my curiosity about your work?" Miss Garama says. Those agate eyes, those spindle-sharp pupils, you could stare at them all day while you listened to the music of her voice. "Your wild magical talent is unique in my experience."
Her experience where? But not to cross-question. She's already sad talking about coming and going from Boarbristle Academy, and perhaps irked at Headmistress Porcinilla.
"I-I'd love to talk about it," you say.
Miss Garama puts you at ease, and though your willy keeps leaping up to full attention at a note in her voice, or a glitter in her eyes, or the motion of a dangling, escaped tress of hair, you don't feel embarrassed. While she doesn't say it in so many words, Leila's pleasant, engaged attention feels like appreciation. She isn't bothered, she's just as calmly, attentively present when your worry bubbles up, or when your erection tents out your robe. So for once, you just feel good, not embarrassed, knowing that she's taking in everything. Taking everything in and accepting you in whole.
Your thoughts run to Aurelia and her colors; silver, blue, pink, and gold. Your work is a promise to her, as much as a goal for yourself.
Roll +DILIGENCE(+1) (+2 Diligence, -1 CONSEQUENCE) to have an ENCOUNTER with Miss Garama, with the intent of discussing your warding ring and hopefully removing your CONSEQUENCE.
⚂⚃ + 1 = 8
When you have an ENCOUNTER, on a 7-9, you will have to convince them or offer a trade. Since Miss Garama is curious about your warding ring, using the Move HAVE SEX to demonstrate it goes with the scene.
"That's quite a story, Eric," Miss Garama says.
She's not as formal as most Boarbristle staff, who are all "Mister Mothwing-Marshall" most of the time.
"Yes," you say. "I thought my goose was cooked. First I turn Mistress Sterling's robes invisible right in the middle of lesson. Then we had that wild night in the Infirmary, and somehow her wards collapsed and now she's, well, carrying a baby, and there's some sort of aura mix-up where she has to see it through." You sigh. "At least everyone seems to be trying to help me. Nadia, from my House and year. Master Elbegast. Even Miss Wormwood. I irked her by blowing her Nurse robes to threads and flinders. But still she has me come back. Donations for her potion recipes."
"From what I understand from Miss Wormwood," Miss Garama says, "Your talent is actually quite valuable. Having a primal link from libido to manifestation, as you do. It's worth everyone's work, here, to help you master it. Perhaps you are destined for great things."
"Eh, ah, well," you say, coughing to clear your throat. "Perhaps." Miss Garama accepts you, but it seems like actual confidence and ambition are qualities you'll have to build by yourself.
"It will come in time," she says. "You have talent, ability, and willingness. House Beavertail's virtue of persistence will serve you well in building the wizard you would be."
The music in her voice almost makes you believe the words.
"So tell me more about the work with your warding ring," Miss Garama says.
"Yes, well, they actually use ones like this in House Minerval, for ritual magic where you want to keep the wizards' members hard through the invocation part and then have everyone ejaculate all at once at the climax of the ritual. I guess maybe there's some way to do it for witches, but I never learned. So it's a variation of that, except in Minerval everyone stays hard or pops off at the command of the ritual leader, and my warding ring is, well, mine. So when I can show that I can make it contain my wild magic, well, that's going to let me move on to better things. And things that would be better for everyone if I didn't just pop off and turn everything sideways. I-I'm, I guess I'm sort of a one-man portable version of the Chilly Tarn, destroying everyone's clothes. Except the Tarn, at least, it's consistent. Me, well..."
"Well, you," Miss Garama says. "You're learning to be consistent."
You sigh. "Me, well, trying to demonstrate that, it's how I ended up here with a bump on my head. Master Elbegast had me do the Earth's Root Invocations to raise my member and put me on the edge. He put his member in me, I mean, in my bum, and I was going to use my warding ring to contain my wild magic when I popped off. But he had his own ring that did something different, and I guess that went off by accident and then I couldn't hold anything together and we were tumbling through the air and I fell down with a bump."
Leila's laughter is as musical as her speaking voice.
"Well, that puts the picture together," she says. "Would you show me how it works?"
"Ah, maybe you should ask Miss Wormwood for a sample bottle?" you say. "I mean, if I'm here, maybe she wants it?"
Miss Garama nods. Her agate eyes have little silvery flecks, catching the light as she tilts her head or turns her gaze. When she's looking at you, you can hardly look away.
Leila slithers back into your chamber, bearing one of Miss Wormwood's sample bottles. Those horns. Do you know any snake with horns, or is she of some yet more intriguing lineage? Something about horned snakes in alchemy, maybe that was it?
"Does Miss Wormwood have you disrobe?" Miss Garama asks. She looms a little taller as she collects her snake body into coils.
"Yes, sometimes," you say.
"Good, let's have you take your robes off," she says. "Tell me how she does it. And we'll go slowly, so I can see how your ring is working."
"Usually I'm leaning against an examination table, or bent forward over it," you say. "Miss Wormwood is frightfully strong, so if it came down to it, she could pick me right up. Sometimes we don't use the table, she just holds the bottle and steadies me by holding my shoulder, maybe leaning me against the wall."
"Oh my," Miss Garama says.
"Is there something about my, ah, willy? I mean my member?"
"I'm sorry," she says. "I'm being unprofessional, it was just a surprise."
"A surprise, Miss Garama?"
"Your member is very beautiful, Eric," Leila says.
Without your ring, you would have had an embarrassing emission right then and there, from the music of Leila's voice and the words complimenting your willy.
You gulp. "Ah, thank you," you say. You're almost not embarrassed, what with as kind and calm as Miss Garama is being through all this, and as present in her attention to you as she can be.
Leila continues, "As a student of medicine, and a celebrant of rituals, I have seen many human members. I find them fascinating, a subject of intense curiosity. And among them, yours is the most beautiful."
"Thank you, Miss Garama," you say.
"Please call me Leila," she says. She smiles. "Informality should help raise your libido for the demonstration."
"Y-yes," you say. "Thank you, Leila."
She's right. The evidence swells and throbs beneath her benevolent gaze.
"I thought so," she says. "With a scholar from House Minerval, perhaps, formality would be more arousing."
Roll +DILIGENCE(+1) using HAVE SEX to demonstrate your magical cock ring to Miss Garama, the Nurse's visiting assistant. On a 7+, she accepts your efforts; remove your CONSEQUENCE.
⚃⚃ + 1 = 9.
When you demonstrate your cock ring to Miss Garama using HAVE SEX, on a 7-9, choose a complication and apply your House Sex Move, Stamina, as appropriate.
- You have a rocking good time to mutual exhaustion. Gain +1 XP. Use STAMINA to avoid a CONSEQUENCE.
- With a success on HAVE SEX, remove your CONSEQUENCE: Knock on the Head.
Leila is fascinated with every detail, and she stops you frequently to ask. Was the warding ring your first serious enchanted device? When did you learn the Earth's Root invocation? How did Master Elbegast teach and supervise your enchantment procedure? Was yesterday's demonstration the first time you had received another man's penis? Yes? Why did Master Elbegast put his wand in you before his penis? You don't know? Did you enjoy the feeling? Yes, until Master Elbegast's device slipped? It hurt, and you ejaculated anyway? Both of you?
You wonder a little if she's quite as experienced a student of the human body as Miss Wormwood represented her.
Leila's evident interest, the happy music of her voice when asking a question, then another, then another, her warm fingertips touching your skin, investigating your balls, all these things keep you going, answering back happily, letting her touch you again a different place, a different way, telling her how things feel when she puts her fingers up your bum. Then more questions, gentle laughter and encouragement at your answers. And then more touch.
It's not until you shift your weight and roll your shoulders that you realize you've been at full erection for the longest stretch you can ever recall. Your willy is bulging, weeping, throbbing with your pulse, the thick veins along the shaft standing out prominently, an erection upon an erection, a mountain range upon a monolith.
"Leila, I think, I think I had better finish," you say.
"May I put my fingers inside you again?" she asks. "I could connect with the enchantment more closely, and that would help me feel how the ring allows you to ejaculate while containing your wild magic."
"Yes," you say.
Leila slides two fingers gently inside again, curving them slightly.
"Oh," you say. "Ahh."
"Yes," Leila says. "Do you want me to hold the bottle?"
"Yes. I'm balanced alright like this, but it's easier if you hold it so I don't have to."
The mouth of Miss Wormwood's collection bottle is snug, slippery from a thin coat of oil to let your swollen cock head enter smoothly.
You start rocking your hips gently between Leila's fingers in your bum and the collection bottle Leila holds steady so you can thrust, thrust, thrust into its oiled mouth. With two fingers inside you, her thumb rests on your warding ring. It doesn't bother you or make you worry you can't hold it, but she feels intensely present through that touch, even more so than her fingers inside you.
"I'm, I'm going to release it, are you ready?" you say.
"Yes, Eric," she says. Such music in just two words. "Yes."
SOLVO, you intone.
The ward's magic unclasps. Your climax hesitates, hovering on the brink, then breaks through all restraint. Your hips pump hard, thrusting your member into the snug oiled channel. Your voice goes from a moan into a whine to become a roar. Your vision fills with dazzling, flashing stars. A wave of heat, light, shock, pleasure, joy rolls through your body, echoes back and forth and finds its outlet at the tip of your member, blasting seed into the bottle.
You come back to yourself, panting, sweating, leaning your weight into Miss Garama as she holds you up. The sample bottle lies in shattered pieces on the floor. Leila's scarf is off her head, snagged on the support brace of a shelf out of arm's reach, leaving her head bare and her short, sharp horns uncovered. Not as sharp as you first thought. Each horn ends in a rounded tip, not a thorn-sharp point. Your weeping member, hanging soft, presses against Leila's robe. Leila is panting too, open-mouthed, eyes near-closed, a sheen of sweat on her forehead. Did Leila climax when you did?
With her mouth open as she gulps air, you see there's something wrong with her teeth. It's not just that they're a little pointier and a little less grind-y than your teeth. It's that there are four teeth conspicuously missing. All four canine teeth are gone, leaving empty sockets, gaps in her smile.
Someone defanged her.
That's why Miss Garama sounded so sad, telling you that you were safe with her. Once upon a time Leila had a venomous bite. Not any more, no longer. Maybe her horns had been sharper, once.
Enough leaning against Leila like she was a fencepost. You raise your arms to hold her in a proper embrace.
"Thank you, Eric," Leila tells you. "I hope I wasn't a terrible pest."
"You were a wonderful pest," you say, heedless and joyful as after-climax wraps you in warmth and softness.
She hugs you more closely.
You have 1 XP, Ambition -1, Bravery +1, Cunning +2, Diligence +2.
Miss Wormwood the nurse owes you a FAVOR for your donations of seed.
You are in PATERNITY. Treat Ms. Sterling as a FRIEND (your assigned tutor vs. wild magic; +2 to ENCOUNTER) and as a HANGER-ON (-1 to rolls vs. Ms. Sterling, you may have to DEAL WITH YOUR HANGER-ON). Ms. Sterling owes you a FAVOR.
You owe a GOAL (-2 vs. Cunning) to Ms. Sterling: demonstrate your control of your Wild Talent, so you won't strip yourself, your classmates, or your instructors by accident. You might use Ms. Sterling's FAVOR to help set up the attempt to ACHIEVE YOUR GOAL in an advantageous way, or use Miss Wormwood's FAVOR to get a potion that will clear your mind and help you concentrate. Master Elbegast offers himself as your partner for a second try.
What's your next Move?
What's your next Move?
- No further chapters
- Add a new chapter
Disable your Ad Blocker! Thanks :)
Lusty Magical Academy
Student wizards, psychics, mutants or monsters care about sex more than study
Choose or design an academy for young folks with paranormal powers to gain in strength, reputation, and sexual experience, and follow the adventures of a budding wielder of inhuman forces! Whether they're witches and wizards, mutant superheroes, young psychic talents, or even monsters, the only thing they care about more than studies is sex! Oh, and rivalries within the academy. As you gain experience, you gain strength but also enemies. Better have some friends and favors on your side. Or maybe you're a troublemaker with a grudge against the school. Will the rival academic houses compete for the betterment of all, or will petty disputes spoil the school's harmony? Are the professors to be trusted, or will their vanity, pique, and forbidden drives lead to downfall? What dangers threaten the students, or the academy itself? What happens when you graduate? An RPG inspired by SwampThing's Slut World
Updated on Jan 31, 2026
by Zingiber
Created on Jan 10, 2016
by Zingiber
- 2,803 Likes
- 3,463,771 Views
- 1,107 Favorites
- 435 Bookmarks
- 900 Chapters
- 126 Chapters Deep
- All Comments
- Chapter Comments