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Chapter 61 by Zingiber Zingiber

Roll +CUNNING(+1) to look for clues in the Garden.

Miss: You blunder into danger while seeking clues

⚁⚂ + 1 = 6, Miss.

Custom Move: look for clues. On a MISS, you have stirred up a danger in the Garden. GET OUT OF DANGER.


With Sapienta curled round your forearm under your robes, you take up your wand and go through the motions and words which open a door in Firetail's wards. Stepping out of the little hut, you reverse the procedure, closing the door to restore the magic circle, inside which is your Housemaster's conjured basket of provisions, in case you should be here for some time.

The little hut opens on a corner of the orchard in the Garden of Delights. The air is warm and the light breezes bring you the scent of blossoms and ripening fruit. The golden bees you first saw in the flower borders among the parks and lawns are here, buzzing lazily from bloom to bloom.

Though your Housemaster said that the Garden tidies up after itself, and so there is little in the way of clues, you mean to look for yourself. The thefts, he said, were the ripe fruit from the orchard, not the grapes and berries growing amid the hedges, lawns, and pools of the pleasure park. And here you are.

You make a leisurely circuit of the orchard, which is surrounded by a sinuous hedge of dense, sweet-smelling myrtle, showing little white cups of flowers and purple berries. The hedges seem undisturbed, and you see no footprints or tracks under the trees of the orchard. But as you complete your circuit, you note a number of broken twigs lying under the trees. Looking up, you squint and notice what seem to be broken twigs in the upper parts of the trees.

Flying monkeys? you wonder, then laugh at yourself. Perhaps not even flying monkeys. Light-footed monkeys might not leave tracks, but they would probably be messier than what you see. Though if the garden cleans up after parties and revels, perhaps that's why you're not seeing anything more. But if the problem is new, as Firetail implies, it would seem that something in the garden must be different to allow the thieves an entrance. You sigh. The garden is new to you, its enchantments strong and touching everything you see. It would be hard to figure out what was different, without knowing what its normal order and rhythm are.

The Garden of Delights, as a whole, is encircled by a tall stone wall, heavily warded. You can see the sky above, but you have no sense of what's outside, or if there's even any outside, really. One of your Enchantments texts had a chapter on Eldritch Geometries, and if one of those applies here, you might find yourself scaling the wall to discover that on the other side is simply the Garden again. Though the wards might simply repel you; you're not sure of their nature.

You explore the rest of the Garden, looking for anything else that might be amiss with its purpose as a pleasure park and setting for, well, orgies. Your eyes linger upon the statuary groups, particularly the faces transported with pleasure. A minotaur has his head tilted back, his mouth wide open, mid-bellow, as his thick member penetrates the anus of a centaur stallion whose own member is being handled by a sly bearded satyr. At the tip of the centaur's member, a little blob of white stone indicates the beginning of an emission of seed. Upon the statue's plinth are lines of the same white stone, seemingly marking earlier spurts. Nymphs, mermaids, robed witches and wizards, angelic and demonic figures cavort together, frozen as statuary likenesses. Most of them seem right at the climax of pleasure, from the expressions on their faces, the tension in their muscles, and the finely rendered details around their genitals suggesting dripping or spurting fluids.

While looking at the statuary groups, you find one set on a little rise that looks like it overlooks the orchard from above. You climb a flight of stone steps up to a platform where you see the back side of a group of statues looking out over the Garden. There are three robed figures facing away from you. A pair of them are engaged in intercourse, with the nearer figure standing and his partner bent over, robes lifted to be entered from behind. The other statue stands, robes tucked up under his belt -- you can see his balls from behind -- seemingly in the same position, but without a partner.

In order to get a good look over the orchard, you squeeze between the standing figures and stand where you can get a good view without having to twist awkwardly. After some time looking over the orchard, you shift position and feel the stone member of the lone figure prod the back of your robes. Your heart beats fast, you feel a wave of heat flow through your body, and your nipples and clitoris swell into instant arousal. Magical energy flows into your aura, fanning lust. You clutch your hands around the belt of your robes, resisting an impulse to raise them and impale yourself on the statue's member. There's a steep drop in front of you, so you can't simply leap away.


Roll +BRAVERY(+3) to GET OUT OF DANGER.

Roll +BRAVERY(+3) to GET OUT OF DANGER and describe the results

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