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Chapter 4 by AeylinFaith AeylinFaith

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Minor Elemental

Appearance: An entity wich takes the form of various elemental powers, shifting it's shape and colour and the very material its made off. (Fire, Water, Earth, Air)

Challenge rating/level: 1

XP/LOOT: 50x player level. Loot level 1.

Each attack makes it shift into the next element granting it power or weakness.

Attack/Stance chain: Air > Fire > Earth > Water > Electric (repeat)

[Air stance: Attack blocks all projectiles on opponent's turn]
Is invulnerable to melee attacks.
[Fire stance: Shoots a fireball that deals 1d6 damage twice separately (- armour twice).]
[Earth stance: Tremble the earth Dex check DC 14 if failed the opponent is prone]
[Water stance: Deal 10 damage - armour.
[Electric stance: Deal 2 damage(If the person is wearing/wielding metal x2!) Ignoring armour.

Air is invulnerable to melee attacks. (Immune)
Fire is **** to magic. (x2 damage)
Earth is **** to melee (2x damage)
Water heals +2 health after taking damage.
Electric if hit by melee deals 2 damage ignoring armour. x2 for metal wielder!
*****

Armor NONE

Health 17/17 | Stamina 0/0 | Mana 1/1 |

Strength 1 | Dexterity 1 | Constitution 6 | Intelligence 0 | Wisdom 0 | Charisma 0 |

Special ability passive: +12 health
Spell reaction (Can ignore damage on lethal) 1 mana


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