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Chapter 3 by Jerynboe Jerynboe

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Minor Company Assets

The Company is capable of making many powerful magical artifacts, but we are fundamentally an entertainment company, and reproduction is one of the primal needs shared by nearly every successful species. As such, many of the standard designs issued to our GMs have something of a sexual or otherwise hedonistic component. We call these items, usually distributed as rewards for good behavior or engaging fully with testing procedures, Company Assets.

The lowest tier of company assets are generally quite weak by company standards, but may be potent indeed compared to local assets in a low-power setting. As a general rule, they have at least 2 of the following weaknesses:

Single target, extremely short range, short lasting, resistible, requires consent, inherently frivolous, inherently lewd

The specific forms that these items take vary in order to fit into the setting, and each GM is entitled to tinker with the details of their use as they see fit.

Examples:

Tier One Capture ticket- instantly captures an individual classified as “tier one,” adding them to your retinue. This permanently ensures their loyalty as well as their friendship and the reciprocation of any sexual interest you may have in them. Tier one individuals are those the company has deemed to have no noteworthy skills whatsoever. If they are reliably capable of anything that an average untrained human would not be able to do, they are not tier one.

Oil of Ecstasy- provides the benefits of the Sticky Fingers lure with the next person you have sex with only. This will magnify both your skill and their enjoyment, leading to the best sex of their lives even if you are focused entirely on your own pleasure. This benefit will remain for all future sexual encounters with this person, but only for this person. Threesomes don’t count.

Power trader- allows two willing individuals to exchange skillsets once. All technical knowledge and superhuman abilities beyond the minimum for their species and culture will be lost and replaced with that of their counterpart.

Corruption Fruit- when someone consumes this fruit, in whole or in part, they will enter a special suggestible state for 1-5 hours depending on their poison resistance, magic resistance, or mental fortitude. When in this state, actions they would normally find disgusting or evil will be seen in a mildly positive light. If convinced to engage in that behavior, whether it is anal sex or ****, they will be substantially more likely to engage in it in the future.

Paralytic poison - 1 hour of total paralysis, no side effects, nearly instant onset

Temptress Bell- a chime that converts a single target’s desire to harm the user into an equally powerful desire to consensually fuck the user for roughly one day. The driving emotions do not change, only the subject’s perception of what is an appropriate response. Targets more powerful than the user are affected for a shorter period of time.

Fading Dream Mushroom: causes total amnesia in anyone who consumes it, stripping them of all knowledge and skills that are not near-universal in their culture. In addition, the target is Captured as with a Capture Ticket or binding.

Rabbit insignia- rearranges a targets priorities, placing sexual gratification at the absolute top of the list. They will still have any other opinions and goals which do not directly conflict with their nymphomania, and they are in no way obligated to have sex with any specific individual. One use.

Brazzy’s Gnomish Pleasure Device: essentially a taser which can overwhelm the target with a burst of **** sexual pleasure. Has diminishing returns on repeated use within one minute or so.

Seal of joy: an ink stamp which, when applied, renders the target incapable of any emotions other than pleasure, happiness, joy, etc. for 30 minutes.

Memory charm, lesser: alters up to 30 minutes of someone’s memories, old or recent, while smoothing over any resulting cognitive dissonance as a result.

Waters of Lethe, lesser: Erases the last 24 hours of someone’s memory if drunk. If absorbed through the skin, erases only about one hour. Getting into open wounds, eyes, etc is somewhere in the middle.

Lesser normalization scroll: Make a single specific fact generally accepted. The fact must already be permanently true, no temporary magical effects, this simply has a public relations effect. Everyone will accept that the princess loves you now and nothing will change that, though her fiancé and father might not be happy about it, and the arranged marriage may still happen for political reasons. One use.

Relationship shift, lesser: frequently taking a form similar to a wand or laser pointer. Allows you to alter a relationship that one target has without altering its intensity or whether it is positive/neutral/negative in tone. Most typically this takes the form of altering the level of intimacy or familiarity. The shift will always happen, but the bigger the necessary changes the more likely it will get weird. Best friend to girlfriend will usually work without a hitch, but enemies to lovers will create a toxic relationship at best and an assassin in your bedroom at worst. The two people directly affected may be aware of the shift or not at your preference, but this has no direct perception filter on anyone else. One use.

Pickup line: Instantly convinces someone that you would be an ideal sexual partner, whatever their normal preferences may be. This does not override any moral or practical considerations, so a happily monogamous target or a mutually known enemy are unlikely to go home with you unless they have permission from their spouse or a guarantee of safety. An extremely traditional girl will want to elope first, a guard on duty would prefer to meet up with you later, etc. Barring some substantial reason not to, however, you will be able to get them in bed reliably until you sour their view of you somehow. One use, though the effect is persistent.

Nymphomantic lore: either learn a single minor spell of a sexual nature (ensure/prevent pregnancy, orgasm touch, or instant self disrobing for example) or alter a spell or power that you already know to add an optional sexual component to it. This makes it more powerful in some way, but frequently more awkward or intrinsically sexual to use. Examples include an empowered Healing spell that requires you or the target to orgasm as it is cast, an invisibility spell that makes you much harder to hear or otherwise sense if you are naked, or a mind reading spell that gives you a huge amount of extra information related to the target’s sexual history and preferences. Can be used to learn or alter only one spell per scrap of lore.

Bikini armor: for reasons that are almost always flimsy post-hoc justifications, this set of (generally at least somewhat alluring) underwear creates a protective field around its wearer that grows more powerful the more sexually provocative their appearance. In the most **** case, where nothing else is worn at all and both hair and makeup are done up magnificently, it is equivalent to the setting’s strongest mundane armor. Typically full plate armor in a fantasy setting, some form of power armor in a sci fi setting, and antiballistic body armor in a modern setting. Even if the wearer is not showing themselves off, however, the bikini armor still provides protection equivalent to a few layers of thick cloth padding on the whole body and a decent helmet on the head.

Seal of Alternative Payment: Permanently alters one person so that they consider sex with you to be a completely legitimate and highly desirable bargaining chip for you to offer them in exchange for goods and services. As a general rule, one sexual encounter in which they reach climax is likely to be valued at around 40 US dollars minimum. This goes up if you are a particularly good lover, they perceive you to be of higher social standing than them, you indulge any fetishes they happen to have, etc.

Elixir of Alteration, lesser: transforms someone permanently into something else. Variants exist for sex, species, age, or aesthetic archetypes. Potions can be variable or specific (turn to the age of your choice vs become precisely 16 years old.) Sometimes multiple variants are combined into one potion; for example, a potion which turns anyone into a large breasted elven goth girl. The shift may or may not include mental adjustments to prevent psychological distress/dysphoria, implant associated skills or behaviors, or even alter their memories to believe this is what they naturally looked and acted like. Level of detail on the label is up to the preferences of the GM.

Skill Chip, lesser: these reusable adhesive patches grant a modest level of skill in some field of expertise, equivalent to an enthusiast studying the subject seriously for around a year. Due to errors in the manufacturing process, sometimes these chips come with personality quirks that become active when used. Typical examples include an obsession with Japanese culture for a Kendo chip, nymphomania for a chip related to seduction, or agoraphobia for a hacking chip.

Relationship Stabilizer: you may use this rod on a single person to set their current disposition towards the wielder as their default. For example, temporary emotional states from actions such as assistance, flattery, or seduction could be turned a long term friendship, patronage, or romance. If their current attitude is unnatural, such as being **** or magically influenced, the results can be more erratic as their subconscious rebels against the change.

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