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Chapter 208 by 4og8zzjkc 4og8zzjkc

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Mattie, As of Endgame Challenge Start

Mattie McMattersen

Class: Artificer / Rogue

Subclass: Artillerist (14) / Tactician (5)

Level: 19

Str +1 (good conditioning)

Dex +3 (good conditioning, magically enhanced)

End +2 (good conditioning)

Int +3 (above average intelligence)

Cha +0

Lib -1 (mildly horny)

HP 152 ([6 base HP + 2 for endurance modifier] * artificer level + [6 base HP + 2 for endurance modifier] * rouge level)

Armor 1

SP 27

Sneak Attack +3

Transformation Features:

Skill Proficiencies: Athletics, Investigation (Expertise), Perception, Stealth, Survival

Weapon/Tool Proficiencies: Firearms (Expertise in Handguns), Gunsmithing Tools (Expertise), Light Armor, Thieves’ Tools (Expertise), Tinker’s Tools (Expertise), Woodcarver’s Tools (Expertise)

Languages: Deep Speech, Elvish, English, Thieves’ Cant

Starlight Step: As a bonus action, Mattie can teleport 30 feet to an unoccupied location she can see. She can do so as many times as equal to her Intelligence modifier per long rest (currently: 3).

Astral Trance: In addition to the normal rules of reverie, Mattie can gain an additional skill or tool proficiency as a part of her reverie.

Secret Agent (Wo)man: Mattie is only allowed to wear skin-tight leather or latex clothes. To get her started, she gets a magic leather catsuit. She needs to secure at least one sex toy in or on her person when she is in her catsuit. Mattie is also de-aged to her physical peak and given proficiency in light armor

Shouldn’t Cantrips Be Free?: Mattie now can learn cantrips as per the usual rules of DoD. She is also given an egg vibrator. The vibe starts with 3 charges, regaining charges when it is used to bring herself to orgasm. The Mistress can spend a charge to power the vibe either on or off. When inserted and powered on, the vibe allows her to cast any cantrip she knows without spending SP. The vibe does grow in size and vibrational power every time she does so, shrinking back to it’s original size when powered down.

Artificer Features:

Magical Tinkering: Using Tinker’s Tools, Mattie can manifest a Tiny nonmagical object as an action and give it a minor magical effect. She can manifest a number of these objects equal to her intelligence modifier (currently: 3).

Spellcasting: This transformation allows Mattie to cast magic, with certain stipulations. Magic will only flow through Mattie as long as the entirety of his torso, from the bottom of her collarbones to 2 inches below the curvature of her ass, is completely nude and uncovered; exceptions are made for jewelry designed to titillate and accentuate her body instead of obfuscate it. She cannot attempt to cover or hide any part of her torso, or any magical effects she has active will fizzle. Intelligence is the skill Mattie uses for casting for purposes of skill checks. Mattie can use any tools from a tool kit she is proficient with as arcane foci for the purposes of making spell casting easier, but they are not required to cast magic.

Mattie learns spells automatically as she levels: 2 leveled spells, and cantrips on a regular basis. To cast a spell, she must expend a number of spell points (SP) equal to the level of spell. It cost 1 spell point to cast a cantrip, but Mattie will have unlimited uses of any and all cantrips known for an hour after expending the spell point. As she spends spell points, her arousal will increase; this arousal cannot be decreased through any natural means. Spell points are restored at the completion of a long rest (a full night’s sleep or equivalent), provided she has orgasmed in front of another person at least once after she has spent at least one SP.

Mattie prepares her spells immediately after each long rest; if this process is skipped, the spells she can access remains the same as her selections from her last preparatory session. She can prepare a number of spells equal to half her artificer level (rounded up to the nearest whole number) plus her intelligence modifier (currently: 10 spells). If a spell has a ritual tag, it may be cast as a ritual even if it is not prepared.

Infuse Items: Mattie gains the ability to infuse items with magical effects. She learns new infusions on a regular basis and can use up to half of the infusions she knows. Each infusion can only be used on one item each. No object can hold more than one infusion.

Infusions Known:

Enhanced Arcane Focus – The item grants an additional +1 bonus on spell attack rolls. Spells cast through this focus can ignore up to half cover.

Homunculus Servant – The item functions similarly to a Familiar

Repeating Shot – The item gains +1 bonus on attack rolls and damage. The weapon generates it’s own magical ammunition, automatically loading a round when fired.

Replicate Item: Cap of Waterbreathing – The item gains the effects of a cap of waterbreathing

Spell-Refueling Ring – The item allows the wearing to recover up to 3 SP, once a day. The wearer cannot recover more SP than the highest level spell known / prepared.

Mindlessness Delayer – The item allows the wearer to spend a charge to succeed at a Concentration check if the wearer fails. The item can hold up to 4 charges, regaining charges when the owner orgasms. Orgasms used to recharge the item stuns the wearer for 1 minute.

Replicate Item: Bracers of Archery – The item grants +2 to damage from ranged weapons and grants proficiency in shortbows and longbows.

Radiant Weapon – The item grants +1 to to hit rolls from this weapon and grants it a flashlight feature (bonus action on and off). The weapon comes with 4 charges. As a reaction, the item can expend a charge to flash, blinding the attacker until the end of the attacker’s next turn upon a failed Constitution save.

Replicate Item: Amulet of Health – The item grants the wearer an Endurance modifier of +3, if the wearer has a lesser modifier

Replicate Item: Ring of Free Action – The item allows the wearer to be immune to paralysis, restraints, and slowing down by difficult terrain

The Right Tool for the Job: If Mattie has access to Thieves’ Tools or a set of artisan tools she is proficient in, she can use them to manifest a set of artisan tools over the span of one hour (even during a rest). She can only manifest 1 set of tools this way at a time.

Artillerist Spells: Mattie learns additional spells. These spells (denoted with AS) are always prepared.

Eldritch Explosive Cannon: Mattie can manifest magical artillery. The device has armor equal to Mattie’s and HP equal to 2 times her artificer level (currently: 28 HP). The mending cantrip restores 4 HP for the device. Mattie can use her bonus action to activate the artillery. The device dissipates after 1 hour if it is not destroyed. The artillery can do one of the following (decided upon when it is created):

  • Flamethrower – 15 ft cone, Dex save (8 fire damage on fail). Catches flammable items on fire.
  • Lust Ballista – Ranged spell attack, 8 erotic damage, Libido save or gains the horny condition
  • Protector – grants 2+int modifier temporary HP to itself and all designated targets within 10 ft of the protector

Mattie can order the cannon to explode as an action. Each creature within 20 feet of the cannon must make a Dexterity saving throw, taking 12 **** damage on a fail, or half as much on a success.

Arcane Firearm: Mattie can create a firearm that can also function as an arcane focus. Spells cast through the arcane firearm deal an additional 2 damage.

Tool Expertise: Mattie gets expertise for all tool proficiencies (noted above)

Flash of Genius +1: When Mattie or another creature she can see within 30 feet of her makes an ability check or a saving throw, she can use her reaction to add her Intelligence modifier to the roll. Alternatively, she can use her reaction to grant advantage on the roll, adding her Libido modifier to the roll. She may do either of these a total number of times equal to her Intelligence modifier per long rest (currently: 3 times).

Magic Item Savant: Mattie can now attune up to 5 items. When she crafts magic items, she does so in the quarter of the time for half of the cost. She can ignore all class, race, spell, and level requirements to attune or use magic items.

Spell Storing Item: Once per long rest, Mattie can cast a first or second level spell she knows into an object, storing the spell. Any creature can spend their action to release the spell, casting it as if Mattie cast it. The creature has to maintain concentration if the spell requires it.

Spells Known:

Cantrips – Mending, Message, Ray of Frost, Sacred Flame, Spare the Dying

1st Level – Catapult, Cure Wounds, Detect Magic, Expeditious Retreat, Feather Fall, Identify, Jump, Longstrider, Shield (AS), Thunderwave (AS)

2nd Level – Alter Self, Blur, Enlarge/Reduce, Heat Metal, Invisibility, Lesser Restoration, Scorching Ray (AS), Shatter (AS), Spider Climb, Web

3rd Level – Blink, Catnap, Create Food and Water, Dispel Magic, Fireball (AS), Fly, Intellect Fortress, Protection From Energy, Revivify, Wind Wall (AS)

4th Level – Fabricate, Ice Storm (AS), Private Sanctum, Resilient Sphere, Summon Construct, Wall of Fire (AS)

Rogue Features:

Sneak Attack: Once per turn, Mattie can deal additional damage with an attack using a finesse or dexterity-based ranged weapon if one of the following conditions are met: Mattie has advantage on the attack; an ally is engaged in attacking the target in melee range; or the target is charmed or otherwise visibly aroused by Mattie. The amount of damage increases as Mattie levels.

Cunning Action: As a bonus action, Mattie can take either the Dash, Disengage, or Hide actions.

Steady Aim: As a bonus action at the beginning of her turn, Mattie can sacrifice her movement to give herself advantage on her next attack during this turn.

Insightful Tactics: As a bonus action, Mattie can do one of the following:

  • Mattie can make an Intelligence (Insight) check against a creature she can see that isn’t incapacitated. If she succeeds, all allies will deal additional damage to that creature equal to her Sneak Attack damage once per turn. This effect lasts 1 minute or until Mattie uses this check on another creature.
  • Mattie can use the Help action to aid an ally in attacking a creature. She may do so if the target of that attack is within 30 feet of her if the target can see or hear her.

Uncanny Dodge: As a reaction, Mattie can halve the amount of damage she takes from a singular source.

Feats:

Elven Accuracy: +1 Intelligence (already noted above). Whenever Mattie makes an attack that uses Dexterity, Intelligence, or Charisma, she does so with advantage.

Piercer: +1 Dexterity (already noted above). Once per turn, when you succeed in hitting a creature with a piercing attack, you may reroll 1 of the attack’s to hit dice in an attempt to land a critical hit. If you land a critical hit with a piercing attack, you deal triple damage instead of double damage.

Fighting Initiate: Mattie gains a fighting style. Archery chosen.

  • Archery: Mattie gains an additional +2 to hit with a ranged weapon attack.

Sharpshooter: Mattie gains the following:

  • Attacking at long range no longer imposes disadvantage on the attack and Mattie can ignore up to ¾ cover.
  • Mattie can choose to give herself disadvantage on a weapon attack. If the attack hits, she adds 10 damage to the attack

Equipment:

Groping Elven Catsuit: 1 Armor. This catsuit grants the wearer advantage towards Sneak and Hide checks. While sneaking or hiding, the catsuit will grope and edge the wearer. If the wearer orgasms while sneaking or hiding, the suit will automatically unequip itself and refuses to be worn for 24 hours. Infused with Bracers of Archery.

Vibe of Vivaciousness: The vibe starts with 3 charges, regaining charges when it is used to bring herself to orgasm. The Mistress can spend a charge to power the vibe either on or off. When inserted and powered on, the vibe allows her to cast any cantrip she knows without spending SP. The vibe does grow in size and vibrational power every time she does so, shrinking back to it’s original size when powered down.

Mattie’s New Baby: Handgun (Revolver) and Arcane Focus. 6 base piercing damage. Base range 40/120. Base reload (6 shots). A modular design to maximize infusions. With current infusions (Repeating Shot, Enhanced Arcane Focus, Radiant Weapon) and Archery bonuses:

  • Regular Shot: +4 to hit. 9 magical piercing damage. Range 40/120. Ignore Reload.
  • Cast a Spell: +1 to hit. +3 damage. Ignore half-cover.
  • Shotgun Round (10 remaining): +3 to hit. 1d4 hits. 8 non-magical piercing damage per hit. Range 40/120.
  • Reaction: Flashlight blast: As a reaction, the item can expend a charge to flash, blinding the attacker until the end of the attacker’s next turn upon a failed Constitution save.

Cutie Mark Tattoo: Tattoo Attunement. The tattoo must be applied on a butt cheek. When a person the wearer is attracted to spanks the wearer on the tattoo, they become affected by the Guidance cantrip as if the wearer cast it on the spanker.

Allies:

Clank

HP: 40 + (15* Level of Spell Casting Above 3rd)

Armor: Half of Level of Spell Casting

Damage Immunities: Poison

Condition Immunities: Charmed, Exhaustion, Frightened, Incapacitated, Paralyzed, Petrified, Poisoned

Languages: Can understand all languages Mattie knows

Heated Body: A creature that makes a melee attack or otherwise touch Clank while within 5 feet of it takes 5 fire damage.

Multiattack: Bubbles makes a number of attacks equal to half of the Level of Spell casting

Slam: Magical Melee Weapon Attack. Uses Mattie’s Int to attack. 2 + Level of Spell Casting bludgeoning damaging

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