How do I prove it to me?

Level 1 build

Chapter 3 by JackSimth

Stats:

Base: 20 pb: 7/7/7/16/14/18

Race: +2 Dex/Cha, -2 Str: 5/9/7/16/14/20

Race: Kitsune:

+2 Dex/Cha, -2 Str

(replaced) Agile: +2 Acrobatics

-> Nimble Dash: Run feat, +5 ft when using run/charge, +10 if natural form

Change Shape: One specific human

(replaced) Kitsune Magic: +1 DC Ench./Illu.; Minor spell-likes.

-> Superior Shapeshifter: Fox Shape as a bonus feat (turn into a specific fox at will)

(replaced) Natural Weapons: Bite 1d4

-> Nine-tailed inheritor: Magical Tail as a bonus Feat (Disguise Self, 2/day)

Low-light vision

Freelancer-1: 60:

d6 hd, ½ bab, one good save, 4+int skills/level, 4 class skills

20: Full Casting: Eldritch Godling(Generic Spellcaster(Divine), Charisma)

10: Minor Ascendency(Talent for Mysticism(Force of Personality, Clever Godling)): Eldritch Godling: Cha (instead of normal stat) to saves, 3 skills

10: Prophetic Armor: Oracle(Lunar): Cha to AC, Reflex instead of dex.

10: Archamage Arcana: Legendary Medium Spirit: Two spells of each level with slots, prepare any arcane spell in them.

10: Divine Surge: Legendary Medium Spirit: Two spells of each level with slots, prepare any divine spell in them.

Monsterkin-1: 60

d6 hd, ½ bab, one good save, 4+int skills/level, 4 class skills

10: Blessed Life (Ex): Divine guardian template: does not age or breathe. It does not require food, drink, or sleep.

10: Constructed: Degenerate Arbiter: Treated as both Outsider and Construct, immune to death effects, disease, mind-affecting effects, necromancy effects, paralysis, poison, sleep, stun, any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless), nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain, death from massive damage; bonus HP as construct

10: Rejuvenation: Ghost template, applied to a very low CR creature: Reform at old haunts 2d4 days after death

10: Embodiment Casting (Embodiment of Magic, Spheres power): Spheres CL = HD, with spell pool and such. Can duplicate “original effect” - Shadow Arsenal from Polished Dark: 20 lbs/level shadow storage, shadow can wear things for me.

10: Well of Miracles (Primarcane template, spheres of power): ½ CL bonus Magic talents, can change them (and any others) out daily

10: Font of Magic (Primarcane): Unlimited spell points, Cha/round

Traits:

Campaign: Trap finder: Disable Device class, +1 Trait, can disable magic traps

Equipment: Power of Suggestion: Bluff check to make one object seem to be another.

Flaws:

Vulnerable (-1 AC)

Noncombatant (-2 Melee attack rolls)

Feats:

Flaw: Extra Revelation: Primal Companion (Animal Companion as Druid of level, limited list)

Flaw: Versatile Spellcaster: Spend 2 slots of level N to cast a spell of level N+1

1: Noble Scion(War): Cha to init instead of dex, +2 Kn(Nobility)

Racial: Fox Shape: Turn into a specific fox

Racial: Run: Run at 5x rather than 4x, keep Dex to AC

Stats:

Base: 20 pb: 7/7/7/16/14/18

Race: +2 Dex/Cha, -2 Str: 5/9/7/16/14/20

Skills:

Class:

Trait: Disable Device

Freelancer: Stealth, Perception, Sense Motive, Handle Animal

Monsterkin: Use Magic Device, Diplomacy, Ride, Spellcraft

Ranks (4 base, +3 Int +1 FCB)

Disable Device (Dex-> Cha, FoP): 1 rank, +3 class, +1 rank, +5 cha=+10

Stealth(Dex-> Cha, FoP): 1 rank, +3 class, +5 cha=+9

Perception: (Wis): 1 rank, +3 class, +2 wis=+6

Sense Motive (Wis): 1 rank, +3 class, + 2 wis=+6

Handle Animal(cha): 1 rank, +3 class, +5 cha=+9

Use Magic Device(cha) 1 rank, +3 class, +5 cha=+9

Ride(Dex->cha, FoP) 1 rank, +3 class, +5 cha=+9

Spellcraft (int): 1 rank, +3 class, +3 int=+7

AC: 16 (10 base, +5 cha, -1 flaw, +2 armor) T 14, FF 11

Init: +5 (cha)

Saves: Good Fort/Will, poor Ref:

Fort: +2 base, +5 Cha=+7

Ref: +0 base, +5 Cha=+5

Will: +2 base, +5 cha=+7

HP: 1d6 base, 1*(-2) Con, +20 (Constructed; Medium)=6-2+20=24/24

Spells:

Freelancer:

Slots: Versatile Spellcaster + Spheres Compatibility + Font of Magic: All spontaneous spells are at will.

Known:

0:4: Detect Magic, Prestidigitation, Dancing Lights, Mage Hand

1:2: Cure Light Wounds, Magic Missile

Archmage Arcana prepared:

1: Swift Invisibility (Bard), Haste (Trapsmith)

Divine Surge prepared:

1: Blood Wind (Cleric), Lesser Restoration (Paladin)

Monsterkin:

Spell Points: Font of Magic, Cha/round.

Talents:

Embodiment Casting: Shadow Arsenal from Polished Dark: 20 lbs/level shadow storage, shadow can wear things for me.

1: Destruction(Energy Focus and Shape Focus for Stone Blast and Explosive Orb)

Animal Companion: As Druid-1

Table:

2HD,

+1 BAB,

Base Saves +3/+3/+0

2 skill points

1 feat

+0 Natural Armor

1 bonus trick

Link

Share Spells

Base: Cat, Big

Size Medium;

Speed 40 ft.;

AC +1 natural armor;

Attack bite (1d6), 2 claws (1d4);

Ability Scores Str 13, Dex 17, Con 13, Int 2, Wis 15, Cha 10;

Special Attacks rake (1d4);

Special Qualities low-light vision, scent.

Net:

Feat: Improved Initiative

HP: 2d8+2

Attack: Bite +2 (1d6+1), 2 claws +2 (1d4+2) (Rake +2 (1d4+1))

AC: 16 (10 base,+3 Dex, +1 Natural, +2 armor) T 13, FF 13

Ability Scores Str 13, Dex 17, Con 13, Int 2, Wis 15, Cha 10;

Special Attacks rake (1d4);

Special Qualities low-light vision, scent, link, share spells

Skills:

Perception: +2 Ranks, +3 Class, +2 Wis = +7

Base Tricks: Combat Riding General Purpose(attack, come, defend, down, guard, and heel),

Bonus Tricks(1): Attack anything

Init: +3 (Dex), +4 (Improved Initiative)=+7

Gear: 35 gp (1d6*10, average)

Spell Component Pouch: 5 gp (on belt)

Leather Barding, Medium: 20 gp (on Tigger)

Leather Armor: 10 gp (on shadow)

Traveler's Outfit (worn)

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