How do I prove it to me?
Level 1 build
Stats:
Base: 20 pb: 7/7/7/16/14/18
Race: +2 Dex/Cha, -2 Str: 5/9/7/16/14/20
Race: Kitsune:
+2 Dex/Cha, -2 Str
(replaced) Agile: +2 Acrobatics
-> Nimble Dash: Run feat, +5 ft when using run/charge, +10 if natural form
Change Shape: One specific human
(replaced) Kitsune Magic: +1 DC Ench./Illu.; Minor spell-likes.
-> Superior Shapeshifter: Fox Shape as a bonus feat (turn into a specific fox at will)
(replaced) Natural Weapons: Bite 1d4
-> Nine-tailed inheritor: Magical Tail as a bonus Feat (Disguise Self, 2/day)
Low-light vision
Freelancer-1: 60:
d6 hd, ½ bab, one good save, 4+int skills/level, 4 class skills
20: Full Casting: Eldritch Godling(Generic Spellcaster(Divine), Charisma)
10: Minor Ascendency(Talent for Mysticism(Force of Personality, Clever Godling)): Eldritch Godling: Cha (instead of normal stat) to saves, 3 skills
10: Prophetic Armor: Oracle(Lunar): Cha to AC, Reflex instead of dex.
10: Archamage Arcana: Legendary Medium Spirit: Two spells of each level with slots, prepare any arcane spell in them.
10: Divine Surge: Legendary Medium Spirit: Two spells of each level with slots, prepare any divine spell in them.
Monsterkin-1: 60
d6 hd, ½ bab, one good save, 4+int skills/level, 4 class skills
10: Blessed Life (Ex): Divine guardian template: does not age or breathe. It does not require food, drink, or sleep.
10: Constructed: Degenerate Arbiter: Treated as both Outsider and Construct, immune to death effects, disease, mind-affecting effects, necromancy effects, paralysis, poison, sleep, stun, any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless), nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain, death from massive damage; bonus HP as construct
10: Rejuvenation: Ghost template, applied to a very low CR creature: Reform at old haunts 2d4 days after death
10: Embodiment Casting (Embodiment of Magic, Spheres power): Spheres CL = HD, with spell pool and such. Can duplicate “original effect” - Shadow Arsenal from Polished Dark: 20 lbs/level shadow storage, shadow can wear things for me.
10: Well of Miracles (Primarcane template, spheres of power): ½ CL bonus Magic talents, can change them (and any others) out daily
10: Font of Magic (Primarcane): Unlimited spell points, Cha/round
Traits:
Campaign: Trap finder: Disable Device class, +1 Trait, can disable magic traps
Equipment: Power of Suggestion: Bluff check to make one object seem to be another.
Flaws:
Vulnerable (-1 AC)
Noncombatant (-2 Melee attack rolls)
Feats:
Flaw: Extra Revelation: Primal Companion (Animal Companion as Druid of level, limited list)
Flaw: Versatile Spellcaster: Spend 2 slots of level N to cast a spell of level N+1
1: Noble Scion(War): Cha to init instead of dex, +2 Kn(Nobility)
Racial: Fox Shape: Turn into a specific fox
Racial: Run: Run at 5x rather than 4x, keep Dex to AC
Stats:
Base: 20 pb: 7/7/7/16/14/18
Race: +2 Dex/Cha, -2 Str: 5/9/7/16/14/20
Skills:
Class:
Trait: Disable Device
Freelancer: Stealth, Perception, Sense Motive, Handle Animal
Monsterkin: Use Magic Device, Diplomacy, Ride, Spellcraft
Ranks (4 base, +3 Int +1 FCB)
Disable Device (Dex-> Cha, FoP): 1 rank, +3 class, +1 rank, +5 cha=+10
Stealth(Dex-> Cha, FoP): 1 rank, +3 class, +5 cha=+9
Perception: (Wis): 1 rank, +3 class, +2 wis=+6
Sense Motive (Wis): 1 rank, +3 class, + 2 wis=+6
Handle Animal(cha): 1 rank, +3 class, +5 cha=+9
Use Magic Device(cha) 1 rank, +3 class, +5 cha=+9
Ride(Dex->cha, FoP) 1 rank, +3 class, +5 cha=+9
Spellcraft (int): 1 rank, +3 class, +3 int=+7
AC: 16 (10 base, +5 cha, -1 flaw, +2 armor) T 14, FF 11
Init: +5 (cha)
Saves: Good Fort/Will, poor Ref:
Fort: +2 base, +5 Cha=+7
Ref: +0 base, +5 Cha=+5
Will: +2 base, +5 cha=+7
HP: 1d6 base, 1*(-2) Con, +20 (Constructed; Medium)=6-2+20=24/24
Spells:
Freelancer:
Slots: Versatile Spellcaster + Spheres Compatibility + Font of Magic: All spontaneous spells are at will.
Known:
0:4: Detect Magic, Prestidigitation, Dancing Lights, Mage Hand
1:2: Cure Light Wounds, Magic Missile
Archmage Arcana prepared:
1: Swift Invisibility (Bard), Haste (Trapsmith)
Divine Surge prepared:
1: Blood Wind (Cleric), Lesser Restoration (Paladin)
Monsterkin:
Spell Points: Font of Magic, Cha/round.
Talents:
Embodiment Casting: Shadow Arsenal from Polished Dark: 20 lbs/level shadow storage, shadow can wear things for me.
1: Destruction(Energy Focus and Shape Focus for Stone Blast and Explosive Orb)
Animal Companion: As Druid-1
Table:
2HD,
+1 BAB,
Base Saves +3/+3/+0
2 skill points
1 feat
+0 Natural Armor
1 bonus trick
Link
Share Spells
Base: Cat, Big
Size Medium;
Speed 40 ft.;
AC +1 natural armor;
Attack bite (1d6), 2 claws (1d4);
Ability Scores Str 13, Dex 17, Con 13, Int 2, Wis 15, Cha 10;
Special Attacks rake (1d4);
Special Qualities low-light vision, scent.
Net:
Feat: Improved Initiative
HP: 2d8+2
Attack: Bite +2 (1d6+1), 2 claws +2 (1d4+2) (Rake +2 (1d4+1))
AC: 16 (10 base,+3 Dex, +1 Natural, +2 armor) T 13, FF 13
Ability Scores Str 13, Dex 17, Con 13, Int 2, Wis 15, Cha 10;
Special Attacks rake (1d4);
Special Qualities low-light vision, scent, link, share spells
Skills:
Perception: +2 Ranks, +3 Class, +2 Wis = +7
Base Tricks: Combat Riding General Purpose(attack, come, defend, down, guard, and heel),
Bonus Tricks(1): Attack anything
Init: +3 (Dex), +4 (Improved Initiative)=+7
Gear: 35 gp (1d6*10, average)
Spell Component Pouch: 5 gp (on belt)
Leather Barding, Medium: 20 gp (on Tigger)
Leather Armor: 10 gp (on shadow)
Traveler's Outfit (worn)
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