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Chapter 3
by Jizzrar
Let’s take a deeper look into...
Kor'ghal Horde - Beastmen Warbands
More detailed history:
One of the first races to appear on Aesyr, the might and cunning of the Beastmen were unmatched. Staying away from the deserts of the snake-men and the mountains of the stunties and greenskins, every square inch of the world was dominated by these abominable monstrocities of man and beast.
The Beastmen had no cohesion, even familial bonds not valued as they relied solely upon the individual and the laws of nature to decide who was right and who should rule. Savagery incarnate and natural barbarians, the only things Beastmen idolize is bloodshed and the natural world. There is no concept of love, only domination and control. Enslavement of their own kind is encouraged and widely practiced, with a clear hierarchy based on sub-species incredibly blatant.
It wasn't until mankind itself started to appear in the world that the Beastmen had to worry about outside threats. They were mighty satisfied butchering and enslaving each other. When this new species arrived without horns in their territories, the Beastmen found easy game for new cattle. And it was such for quite a few years...generations of human slaves to be used for all sorts of things from "entertainment" to feeding.
However, there was one thing the Beastmen did not expect out of their new slaves. That, was the slaves' ability to be crafty and inventive. Before the overlords knew it, their slaves had crafted advanced weaposn of seige and war, made entrenchments, and was even to make rudimentary fortifications when not under the eyes of their masters. Needless to say, the uprising was swift and resounding...the humans chasing their former masters out of their territories and into exile.
Thanks to the uprising, the Beastmen had learned their mistakes and did the one thing they had never done before...unite as one. It didn't start out as this though, plenty of Beastmen saw the need to militarize for **** and began conquering male and female alike to become Warlords and form their own Warbands. But one of these ambitious Warlords rose above the rest.
Kor'ghal Gorebringer, said to be the son of Gorgath himself, rose to power and dominated the competition like it was a walk in the park. One by one, Warbands and tribes came to heel and bow their head to the mighty conquerer. Only once every Warband was united did Kor'ghal claim that this was a proper Horde...the Kor'ghal Horde and called himself the Warchief.
Under the leadership of Kor'ghal, the Beastmen had tried to retake their homeland. Upon discovering the Dwarves of Dagger-Wall Mountains during a failed raid, Warchief Gorebringer instead decided to attack through the treacherous Dune Seas. The Beastmen lack imagination when it comes to inventing when it's not weapons, armor, or means of ****...so boats were out of the questions. Sadly, the Shi'qae Sultanate had bunkered down in the deserts of the Dune Seas and had the help of their mystical heirglyphic magic.
It was during one of these Kor'ghal had ended up missing in combat and his most trusted forces either dead or missing as well. Losing their great Warchief, the Beastmen Warbands scattered...once more falling under disarray and lacking cohesion. Not a fan of the way Kor'ghal did things, some even tried to repent from their bloodthirsty ways and decided to commune more with nature and leave to form nomadic tribes. Of course, there was also the Satyrs who betrayed plenty of Warbands under the guidance of their divine mother into the wilds that would soon be their new homes with the Fey Court.
For the longest time, the Beastmen have faded into obscurity, only the occassional sight from some Dwarven hunting bands or some Elf scouting party. But that would soon change with another piece of exciting history...the Dwarves finally defeating the Greenskins and kicking them out of their mountains. With that, the Greenskins and the Beastmen made contact...and this resulted in a bloody war with the Greenskins victorious. Ever since that day, Greenskin and Beastman has worked together under the newly formed Kor'ghal Horde, and strove for their unified ambition of ****.
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Different types of Beastmen:
To understand Beastman "society", one must udnerstand their preference of symbolism. There are all types of Beastman, so long as it looks half man and half mammillian animal. There is only one unifying factor that they all judge each other by...horns. The length, thickness, and durability of one's horns makes the Beastman. If one has bigger horns than you, then you should probably wait before challenging superoriorty. Too many Warlords have changed because one waited until the previous one was injured in combat and took advantage for honorable combat.
It is considered an insult to call one a lesser horn, or to mock the size of one's horns. And if one feels to humiliate their opponet and strip them of all worth in Beastman "society", then when you defeat them...instead of killing them, you break off and wear their horns.
Ramlords - Carrying the semblance of Gorgrath and their ram mother, the Ramlords claim superiority over the other Beastmen species. Since their father killed all the other male gods and single-handedly bred all the female gods, they feel that they are the ones worthy to lead. Thusly, it is most likely a Ramlord will be the head of a warband as well as make up smaller leadership roles and elite units. They are cruel masters, inheriting every aspect of Gorgrath and find themselves the masters of those below them. They only give begrudgining respect to Minotaurs for their bloodrage. It is common for Ramlords in high positions of power to carry around whips to **** the other Beastmen if they aren't whipping up into shape.
Minotaurs - Sired by Gorgrath and their cow mother, Minotaurs have a drastic schism amongst themselves. There are effectively two halves of this species, one that is still with the Horde and the other that left to form their own tribes. This is due to their divine parentage. On the on hand, they are sired by Gorgrath...and their innate bloodlust and desire for bloodshed makes them weak to his influence. This results in plenty of Minotaurs that share his bloodrage and are quick to anger but an effective slaughter-bringer on the field. On the other hand, their divine mother is also famed for her passive nature that they beleive all females should have. This results in their weakness to blood to come under her influence. This results in more passive, wisened, and peace-seeking Minotaurs that left the Horde to start lives of their own.
Centaurs - The offspring of Gorgrath and their horse mother, Centaurs are the fastest you'll ever find in the Warbands. They posses great stamina as well as a good, accurate eye...they have a better control of their rage and are able to think clearly while enjoying the strenght that comes from the rage. Thus, the Centaurs make great precision strike calvary with other polearms or bows. Though, the few tribes that left tend to favor the bow while those still in the Horde prefer to get up close and personal. Due to their nature, Centaurs tend to be second most frequent species to get leadership roles...but usually only after defeating a Ramlord in combat. It's usually because of this, the Ramlords tend to disfavor Centaurs and do what they can to get most of the killed in war before they get any bright ideas of challenging them.
Sharpclaws - Children of Gorgrath and many predatory mothers of wolves, lions, bears, and so on, this is one half of a mini-hierarchy within the Warbands. These are the bigger of them, thusly the most superior of the two classes. They are about as built as the Ramlords but as clever as Minotaurs. These tends to be the basis of any semblance of a defensive wall the Beastmen can formulate. Large creatures with powerful jaws and claws for combat. They go in headfirst and fight until they can't fight anymore, the most eager to prove themselves through bloodshed.
Scumlings - Descendants of Gorgrath and many predatory mothers of wolves, cheetahs, foxes, and so on, this is the other half of the mini-hierarchy within the Warbands. They are smaller, slimmer, and most importantly...much faster than their higher ups. Swiftness, agility, and cleverness allows these creatures to survive. You will typically find them in hunting parties, attack at range, or sneak into the camps of the opposition and do deeds of **** or espionage. They typically don't stray too far from each other, forming small packs that they operate from. The numbers of these packs rarely go above fifteen, and average out in the single digits.
Lesser horns - The worst of the absolute worst, the trash and filth of the Warbands. No one even bothers remember their mothers and find their kind a waste of Gorgrath's seed. But nevertheless, there is use to be found in them. The Satyrs before they left found themselves here, with the lesser horns. Creatures that are Beastmen, but with horns that are significantly small or had their horns removed. They are the whipping stock, the slaves, the abused. They rarely ever see combat and instead stay in the camps...being beaten or **** to do menial tasks such as making and enchanting equipment, maintaining bows, or provide food and drink to the others.
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Pantheon after Satyr abandonment:
Gorgrath - The Beastman god of conquest, is celebrated as "The Bringer of Gore". The progenitor of the Beastmen warbands, it is he that the majority of Beastmen claim to be sired directly from. There were other male gods, but it is said that Gorgrath slaughtered them all and took all the goddesses to be his breeding mates. He is depicted as a Ram, thus they are the ruling class of Beastmen. He decreed that all Beastmen should be proud warriors and hunters while women provide strong offspring as to conquer all lands to bring his children back to their former glory as the rulers of the world before the rise of men.
Yirla - The Beastman goddess of nurturing and submission, holding no honorifics like most Beastmen goddesses. She is depicted as a Minotaur, claimed to be the mother of Minotaurs. She is considered the ideal female idol for she is said to be the most nurturing and the most submissive. This goddess is also attributed to be a fertility goddess, though that is redundant to say as all female Beastmen goddesses are attributed as fertility goddesses and progenitors of different Beastmen sub-species. All Beastmen females go to Yirla to make pregnancy, birth, and motherhood easier to bare.
Cyn'ryah - The Beastman goddess of travel, with the typical nature of having no honorfics common among goddesses. This goddess is depicted as a Centaur, and is said to be the mother of all Centaurs. Cyn'ryah is demanded by those who give proper sacrifice and worship to Gorgrath to provide safe passage for the Warbands in the world. They desire to either not be bothered while traveling, or to luckily come across weak raiding targets to plunder, or even finding a tribe of the traitorous Beastmen who left the Warbands. It is said that those who meet misfortune on the road, had angered Gorgrath who forces Cyn'ryah to ruin their plans.
Nalrae - The first Beastman goddess of hunting, once more with no honorfics given to the goddess. Nalrae is the sister to Nalwry and is depicted as a wolf-woman, said to be the mother of all the Wolfmen and Wolfwomen. However, due to the ferocious nature of wolves, even with their females, it is not uncommon to see both genders being equal, or in some cases the women being superior. The rest of the Beastmen finds this hilarious, as they are one of the few that actually have tenacious females but know better than to anger a Wolfwoman. They are the best hunters the Beastmen can have, and a wolf on the hunt for vindication is a scary thought.
Nalwry - The second Beastman goddess of hunting, with no other honorfics to accompany her. Nalwry is the sister to Nalrae and is depected as a lioness, said to be the mother of all Man-Lions and She-Lions. Thanks to the nature of lions, the males tend to be more on the larger side and prefer to be on the front lines. The females, however, are quicker and more precise...perfect for hunting or skulking about. When not in combat, the males are typically lazy...not doing much outside of eating and breeding, while the females do way more in their offtime. The She-Lions are not as aggressive as the Wolfwomen, but they are above other females in that they are not passive to anyone else other than the Man-Lions.
Kanova - The Beastman goddess of protection, this goddess is special in gaining an honorific..."The Great Mother Bear". As her title explains, she is depicted as a bear and is the mother to all Bearkin. What makes her special is that Kanova is scene as the great protector of all Beastman kind. Her children may not be seen much in the field of combat, but they are plenty present in the warcamps and breeding grounds, ever vigilant to destroy invaders. During the lowest points of Beastman history, Kanova would be raised to almost equal with Gorgrath as she was the one to help ensure no harm would come to them while Gorgrath fought to secure their old homes.
Lesser goddesses - These other goddesses are not worthy of mention or worship. They are only breeding stock for Gorgrath as their contributions to the Beastmen Warbands are either little or non-existent.
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Conflicts of Divine Interest
When Pantheons Misbehave
The world of Aesyr is a world of divinity and conflict. Three sides with their own believes collide in battles of war and political intrigue. But one thing is consistent...the ever evolving pantheon. The gods switch out their own rulers in a cosmic lottery. This year, it just so happens to have all the gods and goddesses of lust and conquest to be victorious.
Updated on Jan 22, 2022
by Jizzrar
Created on Jan 27, 2017
by Jizzrar
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