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Joshua Hill - The Initiate
Joshua Hill - The Initiate
Appearance: Josh has short dark brown hair, brown eyes and a scar running down the left side of his face. At just under six feet tall, he has an enviable physique with a hard and toned body.
Charm (-1), Cool (0), Sharp (-1), Tough (+2), Weird (+2)
Moves - When you are in good standing with your Sect, at the beginning of each mystery, roll +Charm. On a 10+ they provide some useful info or help in the field. On a 7-9 you get a mission associated with the mystery, and if you do it you’ll get some info or help too. On a miss, they ask you to do something bad. If you fail a mission or refuse an order, you’ll be in trouble with the Sect until you atone. - Ancient Fighting Arts: When using an old-fashioned hand weapon, you inflict +1 harm and get +1 whenever you roll protect someone - Mentor: You have a mentor in the Sect: name them. When you contact your mentor for info, roll +Sharp. On a 10+, you get an answer to your question, no problem. On a 7-9 you choose: they’re either busy and can’t help, or they answer the question but you owe a favour. On a miss, your question causes trouble. - Apprentice: You have an apprentice: name them. Your job is to teach them the Sect’s ways. They count as an ally: subordinate (motivation: to follow your instructions to the letter).
Sect - Good Traditions: Ancient Lore + Fighting Arts - Bad Traditions: Dubious Motives
Old-fashioned Weapons: Sword (2-harm hand messy) + Big Axe (3-harm hand messy slow heavy) + Silver Knife (1-harm hand silver)
History - Valentine Moore: They’re described in the prophecies, but the role they will play isn’t stated.
Luck - 0/7
You can mark off a Luck box to either change a roll you just made to a 12, as if you had rolled that; or change a wound you have just taken to count as 0-harm, no matter how bad it was. If your Luck boxes all get filled, you’ve run out of good luck. Initiate Special: When you spend a Luck, something goes wrong for your Sect: an ill-advised project or a disastrous operation. It might be your fault; it could be due to the Sect’s bad traditions.
Harm - 0/7
When you suffer harm, mark off the number of boxes equal to harm suffered. When you reach four harm, tick “Unstable.”
Experience - 1/5
Whenever you roll and get a total of 6 or less, or when a move tells you to, mark an experience box. When you have filled all five experience boxes, you level up.
Extras: Joshua's mentor is a master swordsman, named Kenji Sato, and his apprentice is his hot-headed teenage brother, Judah.
It was upon rolling this character that a lot of the larger narrative began to take shape. I picked "Dubious Motives" for his organisation's bad traditions without really having a good concept for it until I spotted the "prophecies" connection I could make to Valentine. After that, the whole thing made sense in my head. I don't know when I'll get a chance to bring this up within the narrative so I'll note here that his sect, which is completely separate from the RSD, is called the Wolfsbane League.
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