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Chapter 3 by Nevermourned

Where do you start and what with?

In an Arizona desert with a raider Motorcade

After more than a little thought, you decided that you’d experience your apocalyptic life in the American Southwest. Particularly, in Arizona, somewhere in the Sonoran Desert. There, in those hot lands you could be truly wild, rugged, free, and possibly dead of dehydration and starvation. But hey, it’s the apocalypse, risk versus reward right? Right.

In any case, once you had that set up, it was time to turn your thoughts towards a base and a crew. Well, actually, you already knew what you’d have for a base. Fucking nothing. You were going to be part of a MOTORCADE!!! Raiding and reaving and **** all over the Southwest, and possibly further! You’d live on the move with pounding vehicles beneath your buttocks, and build REALLY awesome war machines that would serve as both your homes, and your battle wagons! It would be GLORIOUS!!! … Eventually. Judging by how this was set up, it’d probably start pretty pathetic but hey, every crazed warlord probably had to begin with a junker.

And that junker was a Dodge 1979 Li’l Red Express truck for your good self! Well, probably not good self, bad self, whatever. The point was, that you’d have one of these to start off with! Now, this wasn’t a base per-se, so you first had to do some adjustments in the menus and set your base to ‘Mobile’. THEN it allowed you to have vehicles purchased for base points, though it did seem a bit steep, as though the program was a little miffed at you having to make it work harder, or that it didn’t like your loose definition of a ‘base’… Whatever. This was your reincarnated game life, you’d make the way you wanted.

You purchased the Li’l Red Express, and then aged and beat it up a little. After all, this was twenty years or so after the end of the world, and you wanted to shave off as many points as you could from the price. It was dusty, had a couple of dents here and there, and you decided to take out both the side passenger windows for the front, which would probably make dust-storms a bitch. Still, that saved you some much needed points while you thought about what else to get.

You didn’t have many options. You were going to go into rough terrain, which meant that you’d probably be better off taking vehicles that were tough, hardy, and/or meant to travel on said terrain. But you only had so many points to start off with, and you’d need to be able to create a working, traveling group with them. Food, water, shelter, the works… Eventually you’d probably be able to put together custom vehicles and junk, but you only had a limited number of points at the moment, so you’d have to make do with as much as you could, at least initially.

After a rather… LONG time perusing the options and thinking on what might be needed, you decided that for your first useful ‘Vehicular Building’ you’d get a Brewster Ice Explorer. Despite the name, you were fairly sure that something capable of traversing glacial territory would manage rough desert terrain just fine, especially with those big honking wheels. With a 56 passenger capacity you decided to designate it as a ‘Transport’ and a ‘Unit Recruitment’ center. After a bit of thought, you designated it as ‘Kitchen’ as well, to allow food purchases and production inside. It was fairly high cost, but now this thing could be used to purchase your soldiers on the move. Impossible in real life? Fuck yes, but video game logic. Then, you dented and beat it up a little, getting some points back though not too many, and painted the whole thing red… Because you liked that color. You didn’t really need another reason.

With the matter of shelter, transportation, and nutrition all done in one, at least for the moment, you decided to spend the last points for your base on some things you thought might be cool and/or useful. You thought of maybe getting some dirt bikes, however after a moment, figured that you’d wait on those until you could afford GOOD riders for them. After all, if this was how base building was going… well, vehicular mobile base building, then you’d probably not be able to afford many quality units right off the back. So for the moment, you decided on a pair of ATVs, Yamaha Wolverines, painted up red and dusted and aged a bit, to use as flankers and scouts and the like. You really didn’t have much after all of that, even with the comparatively small purchases, and thought hard on what you’d like for the last bit… And then said ‘fuck it’ and got yourself a Dune Buggy.

The Dune Buggy was a custom-made Sandrail, because you didn’t like a lot of the ones that were converted from earlier cars. It would be built up with the usual steel tubing and engine in the back, have a two-seater cockpit with a thin black metal body, and wheel on the left side, because America. The seats themselves would be made of plastic, a bloody red color to them, held in position, and would be lacking windows. An interesting vehicle to traverse the desert within.

And that was that, you were done with the vehicles of your motorcade! Your very small, kind of pathetic motorcade that you would have to devote some SERIOUS energy to growing and customizing and making cooler! But it was a start, and that was all you could ask for really. So, moving on to your actual units…

As the unit menu popped up, you noted that you had to spend ‘Resources’ to purchase units, and that you had about a 1,000 Resources to work with. Alright, fair enough. Let’s see… WOW… LOTS of unit options, alright…

Firstly, you started with the class. Variable Basic. You wanted your first units to be able to shoot shit OR hit shit as the situation required. Maybe do some other things to, might depend. Then, you thought over traits to give them, and after only a few moments of consideration, gave them the ‘Bisexual’ trait. Considering that they’ve been living in a world of women with only the occasional male, you figured that’d probably be the majority by now due to cultural development, or something. Anyways, they were all female of course, and then you fine-tuned their attitude a bit with ‘Rude and Raunchy’ to go ahead and clarify that these would be dirty cunts with dirty mouths, so to speak… Shooter, Level 1, and Melee Fighter, Level 1, were easy choices to make. Then, because you wanted them all to be able to get behind the wheel, you put them at Driver Level 1. This bumped them up to about 45 per already, but you weren’t done.

Equipment was kind of tricky. This was an apocalypse, that meant mixing and matching, some bits and bobs, a little randomness here and there. You wanted to be setting accurate after all. You could acquire some of that on the way you guessed, but that was the sort of shit that needed to be evident from the beginning. So it was a bit tricky… but fortunately, you found the ‘Random Pack’ option, which when put together would average out the costs of multiple items, and select one of the pack at random. So you put several of these together, and then equipped them to the unit…

For starters, they’d all have goggles of some kind, to pull down or up and wear at a moment’s notice. THAT wasn’t random, though the type and style was, all lower-end though. Then, bandanas were a possibility, that would show up about half the time, or not. When they did show up, they’d be around either the neck or the hair, and either a bloody red, dark red, black, or dark brown. As for top-wear… Jackets. Leather jackets, that would either be light brown, dark brown, dark red, or black. They’d show up about four out of five times, either unzipped, or sleeveless, or zipped up only slightly to still show the chest. 1 out of 5 times, they wouldn’t show up at all, leaving the girls without an upper covering.

Underneath the jackets, or on their own when there were no jackets, would be either a pair of black or red tape Xs over the girl’s nipples, a red bikini bra, a black bikini bra, a red, black, or brown sleeveless tank-top with some cleavage shown, or nothing at all, completely bare-chested.

For the lower body it would be jeans, with either classic blue denim, brown, or red color. Or, black leather pants, OR, jean short-shorts, either classic or red, OR black leather short-shorts. You figured that’d give you a fair possibility of seeing leg without guaranteeing it.

As for their feet, black or brown leather boots, either hiking, work, or combat, of variable potential lengths, with either black or red laces. You figured with all of this randomness of the outfits, you’d get some combos that might surprise you, and some good eye candy as well. Then, after a bit more thought, you set a permanent item… Collars. Black leather collars, slim things, comfortable enough, with little steel rings at the front for a chain to get hooked to whenever you felt like it… Yeah… yeah that was a good potential set-up. A bunch of post-apocalyptic babes who were very clearly owned.

Of course, in all of this, you hadn’t neglected to think on the weapons… You gave them a random slot for belts, either black or brown, and included sheathes and holsters with the actual weapons in their random slot-sets, as packaged deals. You wanted each of these girls to have both a gun, AND a melee weapon, so that they’d be receiving them wasn’t random. WHAT they received, was a bit more of a question.

For the ranged weapon, a Smith and Wesson Model 625 revolver, just like yours, was one of the selected options. And while you didn’t want to spend all day browsing hand-guns, you did put another couple of those options in. A Beretta 92 with a 10 round detachable Box magazine. A Heckler and Koch USB with 15 rounds 9mm. And a Colt Trooper handgun with .357 rounds. None of them had any reloads, to keep the cost from going up too high. You actually kind of wanted to give more ranged options besides just handguns but… yeah, you’d already made these girls cost enough.

The melee weapons were simple enough to do. First, a Machete, much like the one you had, then a ‘Nicked’ Machete with a blade that had numerous nicks in it, very much apocalyptic and there just to keep the cost down. Then a ‘Junk-Mace’ which was a heap of metal tied around a pole with barbed wire that you then used to hit someone with. Then, you gave them a Hatchet and a ‘Nicked’ Hatchet, simple, could acquire at a hardware store, may or may not have seen use.

When you finally finished, you looked up at the girls and realized that each of them now cost about 95 resources… You bit your bottom lip at that. That… was fairly expensive. And you still wanted a good right hand girl, a ‘Lesser Heroine’ from the menu. After giving it some thought, you went back to the randomized menu and made it so that in each of their guns, the bullet number would be a maximum of one full clip, and a minimum of 1, essentially giving them an unknown number of shots with no reloads. The price dropped down to 80 resources per unit.

With that settled enough, you randomized their look too, making it so that they could be any ethnicity, as long as they were female, had a possibility of scarring, various tit-sizes, different eye colors, hair styles, etc… What you did do with consistency was keep them on the younger side, eighteen to early twenties, as you wanted these to be mainly new-generation girls you were leading, wild and savage though they were. Finally, with all of that done, you just needed a name. You sat back, musing on that for a bit… before grinning, and setting them up as-

‘BATTLE BITCHES’… Your collared personal fighting bitches, with you as the Alpha Dog.

Satisfied with your somewhat randomized fighting army, you went ahead and bought 9 of them. Enough to drive the vehicles, and some extra. That left you with only 280 resources for your Lesser Heroine. Furrowing your brows, you went to the next unit menu, to start working on this Heroine in a way that would make her worth the cost…

So who's the right hand girl in this Bitch brigade?

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