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Chapter 111 by 4og8zzjkc 4og8zzjkc

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Harper, As Of Day 15's Date Night

Harper O’Connor

Class: Wizard

Subclass: Bladesinger

Level: 8

Str +1 (good physical conditioning)

Dex +2 (good physical conditioning, magically enhanced)

End +2 (good physical conditioning)

Int +3 (highly educated, magically enhanced)

Cha +0

Lib +0

HP 15 (5 base HP + 1 for each level + 2 for endurance modifier)

Armor 1 (3 if Bladesong is up)

SP 31

Transformation Features:

Skill Proficiencies: Athletics (Expertise in Swimming), Arcana (Expertise), History, Nature, Performance, Sleight of Hand (Hair only), Survival, Unarmed Combat

Weapon/Tool Proficiencies: Elven Weapons (Short and Long Swords, Short and Long Bows), Firearms, Tridents, Light Armor

Languages: Aquan, Elvish, English, Spanish (Limited Proficiency)

Spellcasting: This transformation allows Harper to continue to cast magic, with certain stipulations. Magic will only flow through Harper as long as the entirety of his torso, from the bottom of her collarbones to 2 inches below the curvature of her ass, is completely nude and uncovered; exceptions are made for jewelry designed to titillate and accentuate her body instead of obfuscate it. She cannot attempt to cover or hide any part of her torso, or any magical effects she has active will fizzle. Intelligence is the skill Harper uses for casting for purposes of skill checks. Harper shall be given arcane foci in the form of hand wraps for the purposes of making spell casting easier, but they are not required to cast magic.

Harper learns spells and records them in a special spellbook; spells can be manually added through effective study, but Harper will automatically gain spells as she levels. Regardless of the spell being recorded in her book, Harper cannot cast spells above her current level restriction. Harper cannot learn cantrips innately; she must learn them through transformations. To cast a spell, she must expend a number of spell points (SP) equal to the level of spell. It cost 1 spell point to cast a cantrip, but Harper will have unlimited uses of any and all cantrips known for an hour after expending the spell point. As she spends spell points, her arousal will increase; this arousal cannot be decreased through any natural means. If all of her spell points are spent, she will immediately orgasm upon the resolution of the spell. Should she orgasm by any means, all remaining spell points are immediately spent and (for the first orgasm of the day) she is stunned for 1 minute. Spell points are restored at the completion of a long rest (a full night’s sleep or equivalent).

Harper prepares her spells immediately after each long rest; if this process is skipped, the spells she can access remains the same as her selections from her last preparatory session. She can prepare a number of spells equal to her level plus double her intelligence modifier (currently: 14 spells). If a spell has a ritual tag, it may be cast as a ritual even if it is not prepared.

Arcane Recovery: Once per day, as a part of a short rest (a relaxing break of at least 1 hour), Harper can attempt to recover up to half of her spell points (rounded down). If she successfully edges herself while either in a public place or while being watched for a number of minutes equal to three times the number of spell points she is attempting to recover, she will regain those points. Orgasming while attempting Arcane Recovery will still spend SP and stun Harper as per the Spellcasting Feature of this class.

Training in War and Song: Extra proficiencies (already included above)

Bladesong: As a bonus action, Harper can invoke an elven magic to magically enhance her speed, agility, and focus, provided she is not wearing medium or heavy armor, using a shield, or wielding a weapon two-handed. It ends when Harper is incapacitated, unable to sing, wears medium or heavy armor, uses a shield, wields a weapon two-handed, or orgasms. While the magic is invoked, Harper gains the following effects:

  • Bonus armor equal to half of her intelligence modifier (rounded up)
  • +10 ft walking speed
  • Advantage on Concentration saves
  • As a bonus action, Harper can regain 1 spell point by transferring an equivalent amount of arousal to another target that can see her.

Arcane Extra Attack: Harper can attack twice whenever she takes the Attack action on her turn. Moreover, she can cast one cantrip in place of one of those attacks.

Spells Recorded in Spellbook:

Cantrips – Booming Blade, Mind Sliver, Phantom Penis (see below)

1st Level – Absorb Elements, Comprehend Languages, Chromatic Orb, Detect Magic, Earth Tremor, Identify, Shield, Zephyr Strike

2nd Level – Blur, Mind Whip, Misty Step, Shadow Blade

3rd Level – Counterspell, Haste, Tongues, Thunderstep

4th Level – Fabricate, Fire Shield, Resilient Sphere, Sickening Radiance

Phantom Penis

Conjuration cantrip

Casting Time: 1 action

Range/Area of Effect: 10 ft

Components: V, S

Duration: 1 hour

A spectral, floating penis appears at a point you choose within range. The penis lasts for the duration, until it orgasms, or until you dismiss it with an action. The penis vanishes if it is ever more than 10 feet away from you or if you cast this spell again.

You can use your action to control the hand. You can use the penis to manipulate or thrust into an object as if it were a real penis. You can move the penis up to 10 feet each time you use it.

You may also use your action to change the appearance of the penis into whatever phallic shaped form you wish. The penis will default to the last given shape upon additional castings.

Feats:

Elven Accuracy: +1 Intelligence (already noted above). Whenever Harper makes an attack that uses Dexterity, Intelligence, or Charisma, she does so with advantage.

Skill Expert: Gain +1 to a modifier (Dexterity selected), 1 skill, and 1 expertise. All noted above.

Equipment:

Mithril Boots of the Battle Mistress: Light, +1 Armor. By clicking the heels three times in rapid succession, the heels of these boots switch from a chunky 2” heel (field mode) to a 4” stiletto heel (parade mode). In field mode, the boots grant advantage on dexterity saving throws when in difficult terrain. In parade mode, the boots grant advantage on seduction (persuasion) checks.

A Ring of Two Minds: When equipped, a spellcaster can cast a spell of level 5 or lower into the ring. The spell will remain stored so long as the ring is equipped. As a free action, the spell can be cast from the ring, retaining all other aspects of the spell. The ring will maintain concentration on spells that require it.

???? (Level 1): Finesse. Versatile (3 slashing, [1] radiant). 2 slashing damage, [1] radiant damage. This longsword can be used as an arcane focus. Leveled spells cast through this weapon gains [+1] damage per level of the spell. When an evil aligned creature is struck by radiant damage through this blade, that creature cannot have their HP or max HP increase in any fashion for the next 1 minute. Leveled items can be increased by meeting set conditions. To Level: Do what the sword’s name tells you to.

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