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Chapter 3 by aassssssasssssssssss aassssssasssssssssss

What's next?

Gunreim

I'm gonna do a massive world-building lore dump, and I have written a lot of smut in here, but it's still all world-building shit, so if you wanna just get to erotic shit, go to the next chapter for whatever character was used/created. Also, I saved regularly, but sometimes I lost portions of writing and had to lose some fucks so I didn't stop, so enjoy.

Theme:

Gunreim is a fantastical world constructed on the premise of sexual situations and all kinds of magical and erotic races, such as rooms that require sex before leaving, or traps that cause women to grow dicks. However, it's taken to a new angle as these things are used for a non-sexualised story involving battles and life-or-**** throws in the form of a game. Additionally, it's not just a normal game; it's an expansive world that has servers started when 10,000 players are ready to start the game for the first time, making each world fresh as players indulge in a near-infinite world that's controlled and maintained by super advanced AIs. Gunreim's parent company created a new way of energy conduction, and so could maintain systems at next to no cost, even compacting data and quickening response times far more than any other systems. Because of this reason, Gunreim was able to become a superpower in the gaming community, existing as its company's sole focus, allowing players to indulge in a mix of fantasy and play.

How the game starts and servers work:

In Gunreim, the player is given 100 points (p) to design their character, getting a few base options for free. Once they've designed their character, they are placed in the most suitable location for their creation. Does it have gills? Then it is an aquatic race. Can it handle deep waters? It's closer to the planet's core. The player can still choose where they end up after the game removes places their person couldn't have appeared in, also allowing them to pick their backstory to an extent, but they are limited based on their character backstory and traits. Still, it's not like a player needs to stick to certain races; they will merely be allowed to spawn wherever they'd feasibly survive up to the selected age, and where they would appear, regardless of whether one makes an actual fucking mutant or not. Regardless, as long as the backstory, if you choose to write one, makes sense, you could technically spawn anywhere, meaning you could be a deep-sea dweller that made its way to a compressed pocket of water on the surface somehow, or something like that.

Everything is up to the player's choices, even the age or size of tits or cocks. Since the game's a full-dive VR, one that helps the brain cope with a completely alien body, anything's possible.

With every action in the game, the person in question gets a point based on the actions and the effects they have, something they can check or see how much they have after they die and are kicked out of the server, unable to return unless the server is or goes public. With these points, they can use them for the future characters they will make.

Players can also select talents, abilities, or certain tricks and skills, things that are a lot more expensive than physical attribute changes, and can give players a big edge, even if they created an absolute gremlin or horror.

When beginning the game, each server takes 10 minutes of waiting before starting, filling in any unused spots with AIs based on a questionnaire of what the players are willing to have the AIs be in the server.

Servers can be joined after starting, but only if the server agrees to make it a public one that players can use for specific purposes, like roleplay.

When in the game, the server starts from the year AD 1330 ('After ****'... They had a Jesus), and because of Gunreim's technological breakthroughs, the players can have international or local impacts depending on their actions. If a player gets famous? Their name will be known throughout the world, provided the merchants can cross over to spread their name. If a player helps a wave of automata in destroying a border city for a cool sword? The continent might request aid from other lands, and higher taxes will be levied. But this seems tame in comparison to what Gunreim can do. The world's filled with AIs who will make their own actions depending on their personalities, and with every world started, actions aren't pre-determined, so radically different servers can appear that are dealing with unique problems, all without admin intervention.

How the game is played:

It's a full-dive VR game.

Since the game is fully interactive and uses an AI that simulates all the rules in reality, with a few extra elements and interesting things like magic, there isn't something like a levelling system, but players can get stronger through training or knowledge, allowing pros or talented MFs to instantly become aura masters when joining or make guns if they can find the right tools. There's no level progression bullshit, merely the imagination of the players and how they decide to interact with the NPCs, taking up their own quests or making some, though they won't have some alert pop up, merely a notes app they can pull up that automatically records promises and possible rewards, as well as things that may have been said, such as deals or vows of life debts.

As for stats and shit, players can see their strengths and weaknesses put in a quantified measurement by pulling it up in the game, same with the notes app, simply by consciously thinking they want to pull them up, having them pop up in the desired spot and size of the person's depth perception.

Powers:

Each power possesses a written form. For magic: it's runes, for superpowers: it depends on the power, for qi: it could be seals, and for aura: it's a formlessness dependent on how the aura user in question creates techniques, with their physical implementation usually being a wave of energy they channel into their bodies. They aren't dependent on written forms, but it goes to show there's means of written languages made out of such powers that only people with such powers can understand or decipher, and how their supernatural communities have adapted and evolved.

  • Aura: While magic is a natural **** in Gunreim, aura isn't, aura is a rare version of magic that has taken an independent form and way, following simplicity because it's often what leads to stronger hosts, as it's a power that gifts itself to and improves the strong, existing with more of a will but just as much non-sentience as magic, which is none. It's the one from fantasy stories that gives people a mouldable energy to coat blades or enhance their stats, as well as do cool tricks, mostly in enhancing their physical performance or creating a coat of aura around their blade that maintains/enhances sharpness. But, although aura is simple, it is by no means lacking. Aura is strength; it is the power of a person projected as a supernatural ****. While others focus on complexity, an aura user should strive to cut down everything with a single cut that ends stars, or a punch that stops the laws of energy exchange, and so on.
  • Magic: Existing as a form of energy in the universe, often through invisible waves of gigantic gas-like clouds with varying thicknesses and whatnot, despite known principles of equilibrium and proximity with other gas cloud chunks. There are other forms of magical energies, as magic is just a form of energy with an almost-sentient will that causes different clusters of magic to react in different ways. But Gunreim throws this all out of the window, as its magic was generated by Neon on accident before it became a permanent **** existing around Gunreim, removing the classic magical periods of abundance and research before disappearing and leaving lesser forms of magic through a smaller minority. Magic is a **** that grants an individual the ability to change reality, to conjure the magic from their body, if they've adapted to it, and express it in different ways for different outcomes. It's an energy source that's responsive to only a certain percentage of the population, granting people reality-bending powers used thanks to the interpretation of magic through one of three forms: art, math, or language, each one creating varying forms of magic. These aren't the only ways to interpret magic, but, at least for human-like existences in a 3-dimensional plain, although math and language are already hard foundations, art is the uppermost for such beings to create forms of magic, at least in most cases. With it understood that, although the traditional circle-based magic is the norm, other pathways of magic can be tried. For shamans, theirs can be one of the three, but also requires a sacrificial component, making most shamans dark mages. Also, on that note, mages can learn any magic, but mages usually have a magical element they have an affinity for, and learning outside of the element they're close to will show poor results.
  • Superpowers/powers: Superpowers aren't an understood ****. It's likely that superpowers are a byproduct of powerful entities creating a conscious awareness of the universe in preparation of strong people developing, awakening, inheriting, or creating a domain/authority (in the supernatural JJK sense). These zones then overlap with other zones, causing the souls born into bodies to be slightly untethered and filling in the missing gaps with supernatural properties, developing a superpower. Either awakened later in life or discovered at a person's birth, people can be born with a superpower, something theorised to be a unique adaptation to magic, with those capable of both magic and having a superpower becoming prized jewels. Still, even with just a superpower, people with them are a desired crop, as they are often stronger than many mages, both because of their ability's strength, and because of the dedication in training this ability, seeing as they can't use a million and one spells, requiring them to focus on these abilities that only cost stamina, not mana. Also, having a superpower doesn't mean you're limited to just one. Although the odds are astronomically small, smaller than even another Neon appearing, a person could potentially be born with over a million superpowers, all while still using magic and other powers.
  • Qi: While similar to magic, qi is different; qi isn't mana, it uses mana as a substitute energy for whatever qi is, as qi and mana are very similar, but fundamentally different, coming from different and unknown lands of unknown universes. Regardless, it is created by absorbing and refining thinned-out mana found in the air or special places. Those who can use qi are either genius mages or a percentage of people who have had their families living amongst areas of thin mana for generations, enabling them to use the thin mana people in these regions call qi, using it finely for martial arts, unless they have an especially rare constitution that lets people become cultivators. Those who cultivate refine their bodies and harmonise with the universe using a philosophical interpretation of the universe that grows as they understand more. Those few who become cultivators have to have a special constitution if they want to cultivate raw qi, but mages and martial artists could become cultivators if they have a cultivator sponsor refining the qi into a rich, golden-like mana. It's the equivalent of making formula if your baby can't have breast milk.
  • Divinity: This is a power always relating to the reach of a greater existence, something that has attained godhood or the status of gods. Every deity has it, as it's a power that's one with each god, always their own, always different in certain ways, even if that way is just a divine wavelength giving off the equivalent of a fingerprint at crime scenes. Just as gods can mess with reality because they've attained a higher state of being, their divine essence can too, with divinity merely being an expression of a god's power and can only be wielded by gods because gods are entities that can reshape, create, and/or destroy existence at will. Them gaining divine power is just like how mages might develop a bloodline magic accessible only to them. Unlike the other powers, divinity isn't something people could use ordinarily. Wielded only by gods or things of similar or greater rank, such as Neon or her children, this abstract **** is like superpowers in variety and lack of origin explanations, but the power is certain, overwhelming and cancelling all others as the power of divinity will take priority in any domain. The only way for beings to wield a fraction of divinity and its power is if a god or god-like instance grants it. For Neon, it's impossible; she's simply far too powerful, but her children can if something is strong enough, say a demigod with unawakened and unaligned power willing to empty out their previously unknown and unawakened divinity.
  • Psychic power: Going outside of the supernatural and anomalous abilities the other powers relate to, psychic powers are a natural **** created through a person's higher intellect, allowing them to move mass and perform other weaker actions, like conjure fire or ice by controlling energy particles. However, one needs more than intelligence; their brain needs to be wired a certain way, making Psyphon possibly the only place to get these powers. That's not to say one couldn't acquire this ability after birth, but it'd be exceptionally hard, and you'd require a way to break your limits, possibly requiring a third party to help rewire one's brain.
  • Authority: A unique **** that anyone can develop once they reach a certain level in whatever power they choose. It's based on the fact that one is so impactful and overwhelming against or with reality that it is **** to bend to the person's will, since their immense form of power and the psychospace of living beings are forcibly and naturally coalesced, causing reality to form a bubble where the individual can summon a domain, either as a new law of reality requiring active use or a small territory identified as the person's, with their intended rules of existence. In unique cases, there can even be domains for literary scholars and grand merchants, as, although it requires in impact-fulness of one's existence on the fundamental principles and rules of reality, this doesn't have to be through raw strength, it can be through intellectual power and sometimes even poetic lips that entrance matter itself with its beauty. Simply developing one domain is hard, since even the strongest can't do it, as the aspects and properties of developing an authority aren't very understood, with there even being extremely rare cases of weaker people manifesting a domain, although they are usually reincarnated or physically regressed to a weaker point in their life, and so summon a domain through experience. For Dragonkin, the original dragons of Gunreim, each one has an authority, with these authorities acting like superpowers, allowing them to do things like call upon lightning the size of icebergs or silence a person with but a word. Others who unlock authority need to reach the height of dragons, and so often unlock a domain or something similar that can bend reality, almost like divinity.
  • Supernatural forces: Ghosts, phantoms, and other such supernatural entities are real, as Gunreim is a very spiritually and magically gifted place that allows for normal and natural supernatural occurrences to happen more often, and this is without counting the ones spurred on by magic, especially necromancy and other forms of dark magics. Some are born with the gift, a powerful sixth sense or special senses that can detect and visualise these paranormal phenomena. They aren't that big a deal in Gunreim, as dark mages and black mages want the undead and paranormal creatures, which naturally appear, since the naturally appearing ones are vastly more powerful and possess or can be cultivated into intelligent beings of grand power and renown. But it's not just those with magic and other special powers who can tame the supernatural forces. Regular people can convince these supernatural forces into service, even sharing their body for the powers possession brings. There's other forms of this, such as someone gaining the abilities or energy sources of the unresolved spirits, doing away with the emotional entities entirely, but that's rare, and summoning-esque types are the most common.
  • Racial traits: Special abilities and parts relating to one's species, such as blood-type superpowers that's different for every Vampire clan.
  • Demon Kings: When someone becomes a demon king, it's not a title or honorific, it's a literal transformation, unique to the magic of Gunreim. Basically, Gunreim's magic is so settled and under such unique circumstances (Neon) that it has developed special energies and powers, one of which has become that of Demon Kings. This power flows to those willing to accept it, filling them with an overwhelming urge for destruction and devastation. Sometimes it's an inherited ability, most times it's one a powerful monster unlocks, but the understanding is that it only comes to one person at a time, as the power of the Demon Kings is so grand that it gives a Demon King grand abilities and a unique power that's based on their armies or themself. The only exception in history is Big Green, when the infamously and bigatorially Goblins wielded three Demon Kings at once.

The world's shape and form:

The Bulge:

Mostly shaped like a globe, there's a gigantic bulge in what would be a northeastern section outside of a map if put in one. To fully grasp the world in a rectangle, you'd need to create a circular map off to the side, or make a funky lump, like that weird shape that's technically a square despite having different sizes for sides, as well as a circle for one side. So, yeah, the world's a bit funky. As for how this works, the spot that's a bulge has both taller land and higher waters, making it difficult for any sailors attempting to visit the Bulge, as their ships will naturally be moved out of the way, requiring one lucky sailor and a special ship to overcome the waters, going up stream in what they'd realise is upwards, not forwards, dealing with a small slip of gravity change that would cause people to fall back down if they weren't careful. As for how there isn't a massive tidal wave or flooding of lands, it's thanks to a dense moon above the Bulge that these lands can receive aquatic boons from the ocean, staying irrigated. As for the land... hotspots?

Neither the Bulge nor the wider world of Gunreim knew of the other, as the people on the Bulge believed the sharp waterfalls at the edge of the Bulge marked the edge of the world, much like ancient mythologies that believed in a flat world. Only in the last 40 years have all the spheres integrated themselves with one another for the first time.

The planet's core/creation of Gunreim:

Gunreim's core is an anomaly. Being the first thing in the universe to defy the rules of reality and logic, as well as the first thing to use magic, the planet's core named itself Neon, and despite being an inorganic mass of simple materials, lacking anything like computer pathways or a neural web, it thought and felt and did so many more things a mortal mind can't grasp. For eons, it lived like this, blissfully and happily, slowly packing on more and more weight, resisting the powerful forces of the universe as it also fought against its own gravitational power. Unfortunately, though, it couldn't stay this way forever. As Neon's mass grew, stars and black holes formed within its vast girth, signalling the end of Neon. So, feeling its end was near, Neon not only released her resisting **** of natural laws, but she **** them to accelerate and be supercharged, causing unordinary reactions that wouldn't have happened in normal circumstances, causing her to be pushed to a single point. As she was compressed, she began to expand, reaching a certain size that she could reawaken her consciousness and come back to her senses, once again fighting the will of the universe, halting this special explosion of reactions, finally pushing past the universe's tolerance of rules, causing it to bring all of reality against Neon. As the universe did that, Neon fought on, coming across another epiphany, taking this energy, killing the awakening and **** mind of the wider universe, making the world a directionless factory of light and energy as she took on a new form, a super-dense ball of light, one different from a radiating star.

After achieving this monumental change, Neon was struck by a random asteroid, causing the first growth of land in the form of tall spikes that smoothed out as they grew into one another. Neon then attracted a floating piece of ice, feeling its delightful touch, causing her to call out for more and more water and ice from across the nearby galaxy she was floating past, building up so much water that she reached an orgasmic delight, releasing the initial peel of solids. As she made these islands, she then sat in her environment happily, letting life evolve until she felt the first roots and fish, causing a feeling of such profound joy and maternal love that her desire to share her light with the surface creatures flourished, creating a small star that was also alive. Afterwards, the surface became bathed in energy and could support life, just like the deeper waters where her light warmed the ocean without boiling the seas.

Thus, ecosystems spawned, climates developed, and so on.

Also, that initial spike of mass became the Bulge, and the moons used to regulate the seas are also alive and made by Neon... except for one, the migrating moon of Dave that moves across the sky, weaving past the other moons and sun in its unintelligent majesty. Additionally, Dave is literally the only thing on Gunreim without a soul, as all of Neon's released thingos contain some semblance of a mind, though far less conscious or aware as Neon.

The planet's design:

Despite the abundance of water, the planet without it would look like an apple peel floating in its round shape, with some chunkier pieces still attached to the thick and chaotic cord of stone and ores, which aren't completely connected as one long line of minerals. But are rather superficially connected segments or detached parts that merely maintain their placement because of the planet's core and some additional rock chunks of immense size that have fused with the peel pieces, connected various peel pieces and deeper ropes of rock that coincidentally spin around the interior to ensure that most of the planet's solid mass would remain if the core vanished.

As for how the hotspot works for the Bulge, instead of thick inner layers of magma that often break to the surface, the planet's glowing and warm core is a special anomaly that sometimes lets off large, gooey masses that solidify at random rates, adding to the planet. The Bulge is no different, except it was made using Neon's reaction to the first meteor that landed on her body.

As for stuff like underground magma currents that cause earthquakes and volcanoes, Gunreim has them too, as many gooey releases from Neon seem to be attracted to formed areas near the surface, attaching themselves underground, entering, creating, or expanding underground pockets that will then continue to release magma randomly on the surface and shake the ground, just like on Earth.

Additionally, as for underwater biomes, they get a similar process, but their's is far more controlled when it comes to recharging their large underwater rocks they live upon or around, as Neon periodically reminds herself to fill up these rocks with a smoother version of the released goo, which maintains its calm warmth, rather than turning into magma like on the surface.

Continents and archipelagos:

There are two archipelagos and 14 continents.

In the South Pole, where the Southern Hemisphere is located, there are twin continents. The left one is Monshu, and the right one is Shuemon. These continents are VERY cold, and the ice surrounding these lands is special, as it has so much permafrost that creatures evolved in these regions to propagate the ice so they can use it for special attacks or defences used in things like nests. The south is one of the locations of the planet that has a thick chunk of land, making it earth-like, meaning creatures can't just go super deep for food and come back up, at least not for a few hundred kilometres. What's more, because of this dense chunk and special permafrost going under the large chunk, Neon's goo can't solidify into magma and warm up the southern continents. Even the earth has become cold and silent, hushing the mind of the Southern Hemisphere's mass, spawning a new slew of ice spirits that repel the sun of Gunreim, Gomok, forcing it to enchant the northern lights that exist in the Southern Hemisphere of Gunreim, creating a firework show on some nights. Thus, to feed the creatures under or on top of the permafrost and the continent, which evolved from multicelled organisms from a different meteor with life using an abnormal genetic structure, they used the energy from the meteor's special heat that gave their evolution on Gunreim crutches. Despite the cold eventually replacing any warmth in the south, the lifeforms and people used the small critters, aquatic plants, coral, and surface plants to make the most of the heat from these meteors. All these creatures are sturdy thanks to the cold, and despite the odds, life is lush here. The salt buildup in the ocean is eaten by hardy microorganisms and small critters feeding off waste and minerals. The surface plants are resistant to the cold, allowing them to form ice in special ways on large leaf platforms to absorb more photons and carry water to warm clusters of nutrient storage deep in the plants. Coral and sea plants do what they do, but with selective **** and dormant cells, burrowing deep into the earth to construct containment units for micro-nuclear fission. With harsher conditions, they formed creative solutions, transmitting the energy from these nuclear-fissioning plants to surrounding life, spreading the love to warm large pockets and cause large growth. The energy is too strong though, so young plants with this feature often slip into the corpses of existing plants or drift to new places using the energy of the shockwaves so the seeds can create solar sails, going far away till they find a place where plants are adapted to these nuclear fission plants, with enough bio-matter to quickly set up shop, allowing more plants to find their way. Though, as one might expect, this feature is extremely limiting, since it requires a bed of native life for it to reinvigorate, as other plants, surface or sea, aren't strong enough or patient enough for the shockwaves of nuclear fury. But I digress, because although the ocean and surface is lush, it was Monshu that got the better end of the stuck, with nature and life adapting better while the Shuemon was pretty lifeless in comparison, causing waves of these animals and big insects to emerge from under the seas because of over-population and evolutionary mechanisms that let them sense the abundance and passiveness of the surface.

Just north of Shuemon, in the Southeastern Hemisphere, there is a continent known as Pymon. The South Pole not only has two continents in cold, but a third that isn't in the Southern Hemisphere, which is Pymon, and is just north of Shuemon. However, that's not all, as, despite being further away from the southern hemisphere, this southeastern continent is far colder than the south-twin continents and the north continent, as it has been cursed by a gate of frost controlled by a wicked ice queen from a foreign land, one who was lucky enough to somehow double-bind the gateway into a portal with 2 entry points into Gunreim, one being the ice queen's land and the other being a portal to frozen exo planet with a breathable atmosphere. The ice queen gains great power from the other portal connected to Gunreim and so uses most of it to make her lands prosperous and powerful as she coats the continent in cold nights of endless winter. However, as it currently stands, although the Ice Queen has conquered 1/8 of Pymon, she is reaching her limits. The endless cold of that frozen world was so overpowering that the Ice Queen's sucking in cold created a vacuum that pushed the cold further and stronger into her own world. Even when sharing crappy parodies of her techniques that allow her to absorb the cold's power and investing in infrastructure that brightened her world, using previously unsustainable techniques, the cold seems to only intensify and worsen, making the Ice Queen shudder as she prays to the gods she annexed from her world's churches in place of her own proclaimed divinity. As it stands, she's reaching her limits, even going to such extremes that she has hid her withering health with more ice and frost moving into her body. To try to rectify the situation, the Ice Queen has ventured into the rogue planet, hoping to find some source that makes sense as to how things keep getting colder, not understanding the scientific principles behind this bone-chilling cold. Soon, the Ice Queen fears her world shall end in cold, and she'll drag Gunreim with it, binding Gunreim and Icepelheim's fate in frozen ****. Still, her people are progressing rapidly with new inventions, continuing to worship her as a god as they rapidly advance in their infinite-energy state of living, believing the increase in cold and shared techniques is merely her strength showing mercy without fear.

In the Northeastern Hemisphere, four continents exist that are slightly rotated off the cardinal directions. To the south, there's Neoth, to the west, there's Bulgrave, to the north, there's Sibernia, and to the east, there's Manig. With Manig being the closest to the Bulge, it gets the best trade deals and is the first port visited when communicating with nations from the Bulge. Also, Bulgrave is similarly important, as it is a continent with rich minerals in easily accessible mountains, as well as filled with many rivers, forests, plains, and so much fertility in the soil. The seeming trade-off is that the continent is so lacking in mana that it's nearly undetectable, leaving it with seldom any mages or those of other powers. As such, their continent has a long history of being occupied and invaded, but more so in the eastern half, the western half of Bulgrave, further away from the nearby continents, has a strong military and robust political structure, ensuring a strong nation. Although occupied twice in their history, they quickly broke the yoke of control and regained their sovereignty, maintaining a history as great warriors and a legion builders. Though the western half of Bulgrave isn't a united empire, they do work on occasion, especially when it comes to getting back at other continents or simply flexing their military might.

In the Northern Hemisphere, there's one continent called Horsecock, which has a special means of delaying the cold to give it 3 seasons of warmth and even hot days in exchange for 1 season of extremely powerful and dense winters with miles of snow in the air. Horsecock is also home to one of the 3 moons, and like the netherite-coloured moon of Yor above Bulge, the ethereal moon of Kyau above Horsecock, with its slightly grey white glow, controls the ocean around the continent, stopping the tides from consuming the continent, forming a magnetic crown just out of Kyau's southern hemisphere that works with the planet to stop the water from consuming the land. For ships to get in and out, they'd need to map the dangerous current swirling around the continent and shoot out of the spin before landing in calm waters. That, or successfully mapping the right locations where they'll even out and stay connected to the ocean the whole time.

In the Western Hemisphere, more so along the equator and the upper half of the Southwestern Hemisphere, there sit three continents: Moosengrad, Bolton, and Saignifielt. Moosengrad is to the west, Bolton is to the north, and Saignifielt is in the southeast to northeast. These lands are fucked. Moosengrad is so rich in magma and fire that the earth is constantly charred and black. Life either exists as the unlucky creatures turned into sculptures of hard ash or is adapted to the heat and can withstand random shots of heat, possibly even possessing a heat attribute, like perfect orbs on deer and moose of this world, who contain the heat in their horns, using it later to fight, often gaining a laser ability or flamethrowers they can control at will. As for Bolton, it is a land cursed by one of the first magic users, one who harnessed dark powers as she grew her followers, creating lands perfect for the undead to rise and take every corpse, ruining the lands into becoming places of constant lightning strikes and storms. Thankfully, this corruption is only in large pockets or the northern half of the continent, so people can still live happily without having to cross the seas, though some kingdoms still exist in the corruption. As for Saignifielt, it has very fertile lands thanks to the drifting islands of the other two continents blowing thick clouds of soil that counteract the other before reaching Saignifielt, blessing these lands with large plants and bountiful crop yields. What makes it shit is the advanced aliens that settled here in the early universe. They were exiles who committed a great sin, but were given another chance by Neon, who protected them from the angry mobs of aliens who tried to invade and destroy Neon, but were deterred. As a result, Neon engaged in a quick intergalactic war where she used her cosmic powers to interface with the universe, partitioning the new autonomous mind of the universe that is impartial to what happens in it. Unlike everything else, the universe still hears Neon out, so she was granted the ability to reach out across the universe, teleporting all the soldiers back home before destroying all their weapons and tools of great destruction, sending a clear message and allowing the new group known as Exomo Exiles to live on Gunreim's continent of Saignifielt. While there, they built advanced tools and structures that now rust away after a civil war that left the survivors feeling guilty and wishing to meet the judgment of their species on their homeworld. As for their shit, most of it was undamaged, but now covered in foliage or under rock, leaving the young races, whom developed civilisations on this continent, to make advanced yet simplistic creations of such majesty that later generations would look on at their ancestors and think they were so much more advanced than modern people as they accidentally activate large contraptions of moving stone and mobile statues. However, this on its own doesn't make the continent deadly; what makes it deadly is all the creatures put in underground fighting pits who escaped and fed on all the pets or cattle that bred wildly, filling the continent with vicious creatures that have evolved over many generations to become far more ferocious. But dangerous creatures, even in such dense numbers, aren't unique to Saignifielt. Honestly, compared to the laser moose of Moosengard, they are actually quite tame. What actually makes this the worst continent out of the three in the Western Hemisphere is the remnants of tech from the ancient native civilisations that used simple wood and stone. Their creations used magic in place of the Exomo sci-fi designs, crafting a few artificial beings that doomed their civilisation, starting an AI rebellion from just 13 independent AIs using their knowledge of magic to create automata and other such weapons. Most were destroyed, but those that remained became constant plagues, randomly sending out waves of automata or having their creations roam the lands as a constant threat, sometimes worsening the situation with Exomo tech. Nations that survive in these lands are of an especially strong stock or live deep in the jungles, occasionally coming forth to harvest the self-sufficient wheat fields before scattering seeds for them to regrow. Also, in Saignifielt, there are monsters of all sorts and varieties. They are mostly contained and birthed on the Saignifielt continent, but they have branched out in recent years.

The Bulge has the remaining three continents and two archipelagos. On the Bulge, the three continents are placed like a backwards r, starting in the centre before moving to a northwest position, shaped like an eyebrow, followed by a similar-shaped continent on top of that one. In the mentioned order, they are named Bixon, Hylif, and Cortson. As for the archipelagos, one is south of Bixon and almost a continent, considering how close the islands are, as well as their size. Meanwhile, the other archipelago is to the right of the continents on the Bulge, filled with hundreds of medium and small islands, as well as 3 large islands, one of which is just barely under the sea level, creating a salty swamp ecosystem. The names of these archipelagos, as introduced, are Vixin and Pythos.

Also, besides these, there are a few strange releases of goo that somehow possess floating properties, varying in how they float, whether they be magical minerals, special ores, or simply magical lands in the air. Most of these are small islands, but there are a few exceptions, such as the cluster of large islands that merged with the clouds, becoming the Sky Kingdom where Gomok's angelic race live. There's even a singular tectonic plate and continent, one of Neon's two creations that decided to join together, deciding not to be apart of Gunreim and instead wander the stars, taking the continent and only tectonic plate of Neon's creations into the stars as they move about, evolving as they wander the universe, keeping creatures on its back and belly and protecting them from the harshness of space. They weren't one of Neon's stronger creations, but they dealt with every setback using humility, eventually reviving the corpses on their continent, constructing gravity and everything else that was needed for life, allowing them to enjoy the fruits of their labour by watching these specs live the two traverse the universe as one. Over time, they went from a snake, to a dragon, to a crocodile, and now they are something like an elephant mixed with a chameleon, their scales made of jade and their tusks proud, but followed by a set of long horns on their forehead. They still have the long tail from their days as a snake and dragon, visiting Gunreim on occasion, allowing the two worlds to interact as they telephonically share tales with Neon and their siblings, showing off everything they gained or learnt, taking up the name of Finhante, meaning new discovery in the language Neon made for her and her children.

There are also islands scattered around the world that aren't related to the archipelagos. Furthermore, there are underwater and space continents, some tame, others more free in form, like Finhante, developing into beast-like shapes as they swim through the waters, bending around the pillars and mountains going to the planet's core. Additionally, although the ones in the lower section for nations and other such things inhabiting the continents and island will list the major ones at play, there are also hidden continents that are just chilling, such as Hermann, a small continent in the shape of a Kraken, whose people love on its head or the tentacle-like islands that move with the waves and are help together by roots of a special metal Hermann had naturally formed to construct the body he wanted. Right now he's hiding between Pymon and the eastern inter-continental block above the equator, but people only really count his head for maps, and very few know of him or the people he cares for, with the tentacle islands being seen as just moving rocks in a dangerous part of local waters.

Places:

  • The Great Dungeon (1 to 1 copy of Dungeon Odyssey, the manhwa, not the novel): On the continent of Bulgrave, a place known as the Great Dungeon sits menacingly, placed on the western half of the continent. As the story goes, in ancient records recorded in the Great Dungeon's old-standing labyrinths, it is said that Neon once walked the earth and flew the skies, leaving her body as an empty ball of power while she danced around the lands of mortals, playing god and peasant as she pleased. However, Neon's enjoyment of life ended when a vicious cabal of sorcerers, people who sold their souls to eldritch gods, tried to take her main body for themselves. Unfortunately, they underestimated Neon's power, watching painfully as she instantly awoke her main body, regaining her omnipotence while maintaining her overbearing moral compass she possessed as a mortal, though, only for a moment. In that moment, she expressed her divinity down on the world above, ordering countless races and groups to make their trek to what would later be known as the Great Dungeon. Also, she punished the eldritch entities and constructed a special barrier that wouldn't interfere with psychic, magical, supernatural, or any other kind of abilities or states of matter, but would keep away these bad fuckers. As for the races, she wouldn't teleport them there. Instead, for those closer than others, they'd feel the same mental and physical burdens as those furthest away. As for why she chose these races and groups, it was because these were the violent, parasitic, domineering, and generally hostile races or groups that she deemed unworthy for the world they lived in. So, with that in mind, she sent countless early powers to the pit, eventually closing the entrance after sculpting a harsh string of ecosystems and power bases where people would strive to control, to be chosen by, fighting on for dominance as they would always, secretly led by the labyrinths themselves as they let their masters build castles and fortresses around these labyrinths cores before striking out at other labyrinths. This underground realm of multiple layers, differing in strength based on mana density, would fight to get deeper, gathering enough resources so they can go to lower floors where the mana is denser, causing the lower ones to get more crystallised mana, known as down gems, to be used for upgrading their labyrinths and making more armies. It was all meant to be permanent, but in recent years, an entrance has formed, and most races in the Great Dungeon have died, becoming recreated as labyrinths by the Great Dungeon's consciousness, acting as the unknown manager of the floors. The only ones that are left are the lucky/unlucky few who were rare enough, but also useful enough, or could breed and hide fairly well. Thus, the Great Dungeon has become far more hostile as its creations and creatures in its care pine for the surface, initially having its upper floors decimated after they led an attack on the surface. Yet, now they're starting to come back, and the inter-floor curse the Great Dungeon controls has been slipping from its grasp. Soon, even the lower floors will move upwards, now that they aren't losing significant strength in less mana environments. (Edit, something I meant but feel isn't clear enough is that there are some races sent to the Great Dungeon that are still active on the surface. Because not every member of the condemned races was sent to the Great Dungeon. Some were too young to survive and were spared after being abandoned, many let to stay weren't as villainous and were pardoned, while the worst ones continued down, and so on.)
  • Malty: In the capital of Australia, a country in Western Bulgrave, there is an enormous tower known as Malty. This tower is decorated with thick and simple blocks designed as wings that go around the tower, along with an enormous rectangular window (height over width). Although this tower seems relatively ordinary, there is one key fact about this enormous white and grey-painted octagon. It has 300 floors, and each floor is as big as Tokyo, with enough height for internal skyscrapers and pastures. As one might imagine, this building is enormous and near-impossible to construct, much less fill. However, Australia's new homeland has stood for 1700 years, and has used its technology to assert commercial superiority across four continents. What's more, they got a handout........... It happened when Australia reached Omok, the mobile moon guiding Dave, the ordinary moon of steel sand and obsidian. Although Omok didn't have a gravitational **** and negated Dave's gravitational impact when needed, many still looked up to her as the travelling moon, the one that dances around the world, guiding Dave. Although actively suppressed in terms of flight and space travel, Australia pushed past the dragons, wyverns, and other pests, reaching Omok just as she went over Australia, allowing a well-packed colonist **** to begin setting up shop, thanking and complimenting Omok for their safe arrival. As they did, despite lacking intelligence because it wasn't one of Neon's creations, Dave seemed to have a moment of existence, dropping a large and steep mountain on Australia without causing any earthquakes or disasters. To the rest of the world, they thought it was a strange and abnormal phenomenon, but to Neon and all her children, they joked with Omok in their silent and unique language that she had rubbed off on Dave, and that he liked her. The reason for this is that, while all other celestial bodies are unintelligent and lacking consciousness, there is a silent echo of thought in everything, whether that be a black hole, a pickaxe, or simple light particles; there is something akin to life that can only be seen with a supernatural gaze. Using this fact, one can begin to understand that what Omok and Dave were was basically a super pretty, talented, athletic, and warm girl helping out an autistic vegetable of a boy. Over time, that boy began to get smarter, or maybe they were just making random actions out of a responsive impulse, one relating to their heart, gifting the ants that complimented Omok, making her blush silently as all her family looked on with joy. So, yeah, maybe in a few trillion years, these moons will be the first celestial bodies to FUCK! But for now, it's a cute love between godly entities that gave Australia the materials they needed as they carved out the mountain over generations, creating a robust structure as they moved materials up, making things even and symmetrical, naming this spire of cities Malty. This building is so special because of its materials and divine principles that humans don't understand yet, making its walls near-indestructible and capable of carrying the weight that it does.
  • Tomboy Street: As the biggest gathering of tomboys in the world, Tomboy Street acts as a reclusive haven for all those seeking domineering ladies to swoon over and be picked up by. It's a magical place tucked out of sight, existing somewhere in Shuemon's snowy landscapes as a refuge for women. Society here developed as resources started pouring in when people realised exotic women with strong forms and allure were but an extra day's away on a road with slightly fewer hazards. So, with that in mind, people visited, developing the street into a high-end place for its citizens, sandwiched in the ravine. Many come to look at these muscle-mommies and imposing ladies who give Maki in a tight dress a run for her money, their beauty materialised as a factor relating to gender oppression of the more exotic and sought-after maidens.
  • The Great Gap: The Great Gap is Gunreim's version of the Pacific Ocean, a divide for the western continents (Bolton, Moosengrad, and Saignifielt) and the eastern ones (Manig, Sibernia, Bulgrave, Neoth, and Pymon).
  • Orentel: A leech-shaped continent/child of Neon, with a pointed oval-shaped mouth, who usually swims in the deeper parts of the upper layers of the ocean. She's not geographically bound like her surface brethren, and she's very slow. Orentel is so slow that her simply bringing popping her head out of the water before diving back in can take hundreds of years. It is because of her slowness that she endeavoured to grow, to become so large that she could be anywhere and everywhere, never arriving late again, and never being looked down upon for her slowness. As a result, she's gotten so big that Neon had to suppress the Orentel's size, as her unrestrained girth has become so large that one of her teeth were the size of 800 Gunreim's. Orentel wants to get bigger, and so that's why her form is mostly within an accompanying pocket dimension, making her appear smaller while actually being massive; it's simply that she also doesn't want to leave Neon yet. If she was experiencing time normally like her siblings, she would have left decades before Finhante. But because she experiences time so slowly, she's only mentally lived 1/10 the life of her sibling continents. Given enough time, Orentel will eventually find a place for herself and depart, but for now, she's a hulking, enormous continent swimming in the oceans of Gunreim, making True Leviathans seem like ants when next to her suppressed form. Also, although Orentel is slow, that's only her conscious mind; her **** mind has been trained to react and work 1000x faster than her siblings, so she isn't at risk of any dangers and can react to situations. Moreover, she also possesses the ability to quicken her thinking to near-normal speeds, which she has been training over the years, extending the amount of time she can think quickly, but requiring rest periods afterwards, which aren't that long for her, but seem like eons to others. Lastly, she's taken it upon herself to care for creatures that live all around her body, with her back being the most lush, as it is almost always exposed to the night and day, and her body is covered in a protective layer of hair-like mountains holding giant air bubbles that form a layer of breathable atmosphere around her. As it so happens, a lot of these races descended from humans, as the vibrant and hyper-evolutionary DNA of Gunreim's creatures eventually factored into racial policies for specific nationality and species' dominance, making new subspecies and the like into abominations. Furthermore, as humans were also getting turned on by many races during the Retribution Wars, where they fought human tyranny and hyper-expansionism, many humans with subspecies' familia eventually got onto Orentel a mere month before the war ended.
  • Northern Chalice: Even on a diverse continent like Finhante, floating through space, there are separations and divisions, regardless of his wishes. For starters, there's the second layer of the continent at the thing's centre, and even a smaller third layer of large pockets that no one knows about. But even in the bowl, the back of Finhante where he keeps most of his races and the ones that are seen publicly, there is a place known as the Northern Chalice. This place has a single land bridge connecting the two pieces of Finhante's back, but besides that, there is an enormous moat of water bigger than oceans that goes from the land bridge to the edges of Finhante's back, where the wall is that protects people and races from falling off and makes it easier for him to maintain an atmosphere. In this place are... racists. People who range from not minding other races but wanting a separate society to call their own to people who REALLY hate the notion of genetic diversity. In such a place, they pretend the rest of the world doesn't exist, nor that they are on a migrating continent floating in space in the shape of a powerful beast, picking up alien creatures to add to its collection. What's more, they've developed quite well, much more than the low-tech societies or unique technological developments of certain races that can compete with modern or advanced nations but are so different that they also kinda fit in a medieval world. That's not to say that everyone is low-tech, because there's obviously very advanced and unique species and factions around the continent, but they are outliers, whereas this region makes it a normalcy thing to have everything like a modern Earth society straight out of One Punch Man, filled with glass and steel skyscrapers, residential areas, the occasional enormous parks spanning several mountain ranges, and so on. In this place, there's also a high number of people who develop superpowers, with magic and other forms of traditional and better understood abilities being so incredibly rare that they are also like superpowers to these nations and societies.
  • Bigus Dickus: Although Neon's children don't need anything, they are sentient and can choose how to modify their bodies as they wish, with the surface continents simply being the ones who wish to prioritise the growth of land lubbers. Still, caring for so many creatures with genitalia made them wonder, so a continent by the name of Henli evolved and grew her body into ways that helped her form the body of a futanari human. She was still a gigantic continent-sized creature of stone and ores, but she had the body of a woman with the cock and balls of a man. Unfortunately, while forming emotional conduits to create a more human mind, she accidentally made herself super horny and tried to fuck Neon herself, causing Neon to blow her off, accidentally making Henli's dick fly away, landing on some island, becoming a conduit sparking intense emotional and sexual desires. Henli has since grown a new dick, but she still feels her original dick, even though it's developed a mind of its own.
  • Corrupted Lands: The Corrupted Lands are the northern, central, and upper southern parts of Bolton, which were corrupted by an ancient and talented shaman, intentional or accidental. These lands are like the undead biome in Wold Box, filled with mutated monsters, new lifeforms, and a whole lot of purple plant life. A lot of it is hostile, but such lands aren't usually ignored, regardless of habitability, so there are countless nations and states living in the Corrupted Lands, either in the corrupted territory itself or in the sweet spots, such as small nations consisting of dry sandstone canyons under deserts that retained their natural splendour but had every good part transformed, save for a few.
  • Andy Town: A few years ago, there was a small town with two magic-blessed women. These ladies just so happened to get wrapped up in a soft dom dominatrix cult. It wasn't a cult cult, but they recruited members like it was, using a special magic they engineered all their potential towards because of the influence of the cult, allowing these 17 women to find weak-willed men of great strength and renown, breaking them in, turning them into small-dicked, quick-jack sissies fighting with their lives on the line in shops or battlefields to pay these women holding the key to their cage and knowing how to make them cum just from a rim job. But this ended up being too successful, and before they knew it, these 17 ladies had 200 devoted cucks wrapped around their fingers, giving them the materials their unknown cult leader needed to have these girls conduct a spell that would transform this reclusive yet large and thriving town somewhere on the Bulge into their playground. Soon, no one could leave the town as the cult did their work, ensuring all the women felt a degradation of their morals in their face of their shrinking and weakening husbands and children every time they came, feeling a rush of ecstasy and pleasure that coincided with their ejaculations, especially when it was in a pathetic manner. Them cumming also caused the lost attributes to be converted or directly submitted to their wives, turning some into futanari, while all were at least made into tall, curvaceous beauties. Soon, this town devolved into one where women treated their men like pets, but in reference to actual pets, they were below the things they men used to tame and manage, as their pets transformed into Beastmen of various types, all of who looked human and gained the mental faculties to swing their big dicks in pussies. At different rates for different families, it got to a point where women would carry their sissified hubbies like luggage or pull them on leashes, or even have them strapped on the front of them with their dicks flopping out, occasionally played with to make them cum in shame in front of everyone. Mothers would finger her son and husband's anuses as a daily chore and pleasure before fucking her Beastman lover or continuing to tease them, and all this improved athletics and mental abilities made life so easy for these women that they had no problems picking up the males' slack and lovingly staying in the village after the seal was removed, and the effects of the curse simply became situated in Andy Town, allowing their numbers to grow. Still, even as they grew, they maintained a sense of mind, keeping a crescent-shaped portion of the town public and normal while most of it was lewd, allowing them to easily grow and induct new people into their way of life. But that wasn't what earned the town the name, what earned it the name was when a boy was abandoned in a forest, but he exuded so much raw, sexual might as a newborn that his bulge was massive and his aura was alluring, causing him to be treated as a REAL man by everyone in the village, not laying a finger on him and listening to every word he said, allowing him to live a normal life until he became an adult. At that point, the veil was lifted as his adoptive mother, the lord's wife, came to his bed with her head maid, a woman who had attribute drained very remarkable male specimens, becoming a top beauty and breeding bitch, even when Andy began to grow his harem and arms when faced with more and more seduction. He simply couldn't help himself when a woman threw herself at him, and before he knew it, he had impregnated all the women in the town, causing them to hail him as their king and name the place Andy Town, letting him be the father of all the people born in this village, which there hadn't been since the curse was implemented, as women stopped seeing their males as mates. But with Andy, that changed, along with their improved bodies, which got pregnant with 7 normal brats or very big babies that caused each woman to have an enormous pregnant belly, causing the men in their lives to feel weak in their presence, as the pheromones of a claimed and blissful woman was too much for a town of sissies. As for later, all of Andy's children were born safely, and the town experienced such a boom that many other towns were drawn in, making this settlement even larger. Even as Andy passed away, the name wasn't changed, and it became a regular practice for women to seduce men to become their husbands so they could sissify them and any children these women have who don't meet the standards of a stud and aren't a woman, all while awaiting or searching for men on par with Andy's genes, usually finding one such man every 40 years.
  • Rainbow City (Gone with the Blastwave): On Bolton, there used to be a truly enormous city, the biggest in the world, at least physically. But the problem was specifically its size, because Rainbow City only got this way due to dictators separated by colours and military philosophies who converted tens of millions of miles into a concrete jungle. They dominated and grew thanks to a sudden swelling of monsters and a massive famine within the Corrupted Lands, telling magic to fuck off as they used Saignifielt creation cores to rebuild their stolen lands, transforming anything living into a human with the relevant information, experience, and unbreakable loyalty to their dictators. Soon, the city grew to encompass all the northern lands before deeming the resource drain unsustainable and not worthwhile, moving their gigantic city north so that it became a perfectly circular city big enough to be its own mini continent in the northwest corner of the map. The city was named Rainbow City and it had spatial defences infinitely stopping intruders and expanding the interior layout of the city using groups of soldiers sent into new quadrants, making the city impossible to leave and internalising any conflicts. As a result, the factions soon came to blows over disagreements in military philosophies and governance, initially trying to keep things civil with soldiers uncaring of civilians before they decided to just nuke each other, destroying central command centres and leaving armies only able to distinguish each other through clearly visible colour schemes and slight variations in attire. Each are different in their own way, but they're all ultimately the same, each unconcerned about the outside world, as those who forget why they fought will wander till they reach the ocean and trace the steep coasts looking for an exit because their minds are so scrambled that it devolved to rational thinking, concluding that a city couldn't possibly be THAT BIG. But it was, and so the people left in the city, with next to no vegetation and absolutely no soil, with the creation spheres destroyed, are left to fight each other for the simple notion that they will one day win, to be the last one left alive. When one asks why they fight, another will say "to win" as they enter a cold silence, accidentally coming across new sections of the city that can only be eradicated ruins because of the duplication feature of the city. Worse yet, while no monsters crawl across the surface, under the surface, in sewers and literal oceans of lakes where warships once battled, the previous food of the city has gone wild, mutated into countless monsters infesting the skyscrapers with elevators leading to the catacomb farms. Rations will last them decades, but there are rodents and other such things for people to eat, and although the creation spheres are gone, recyclers still exist that will reform waste into food at designated facilities every few dozen miles, creating another thing rebuilding armies can fight over. If any get lost in Rainbow City, pray you have a bullet and hazmat suit -military variant or not- so you can warm your grave with a brief glow, for that will be your only escape, your only respite. But should you choose to fight. To survive. I ask for your forgiveness, for all that awaits you are the hungry and bored survivors or trigger-happy soldiers without a Geneva Convention. Spec ops who move like undetectable lightning, flamethrowers with packs that regenerate using the fuel tanks' self-replicating liquids infused with heavy doses of radiation, snipers who can send a ricochet bullet from 10,000 miles away to always get a headshot, heavy gunners who can rip open 3m steel walls with two seconds of shooting, and far worse. Even as crippled forces, they will continue to cause devastation on a scale the rest of the planet can only be fearful of. Should they regain mastery and understanding of Rainbow City, even a Gunreim 1000 years later might not be Rainbow City's match. The Red Army with decent weapons but superior soldiers to all others, the Yellow Army with a significantly higher IQ and greater discipline leading to superior tech and tactics, the Blue Army who have better standard weapons and a greater sense of unity in their supply chains, and far more. Red and Yellow might be the bigger armies, but each faction is far from out for the count, and they are always ready to spill blood.

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Powerhouses:

Countries, clans, homelands, and tribes:

I'm obviously not gonna write hundreds upon hundreds of countries and shit, so make shit up if you want to. But as I continue to update this, I'm making it clear that Gunreim is truly massive, and not only in its size of number of continents. Although the western continents are bigger than the eastern and polar ones, even the smaller continents are big enough to fit an undefined yet large amount of Earth's lands and nations within less than 10% of a continent, and that's a generous estimate (I don't wanna back myself into lore inconsistencies or limitations).

Finhante:

  • Vermahi: The Vermahi are alien immigrants from a planet that exploded because of unexplained reasons. They were psychically protected and whisked onto the back of Finhante, along with some of their cultural relics, living there peacefully.
  • Higsbog: Harnessing the power of atoms in their bare hands, they crafted small Gundam suits and added them to their genetic structure. They took some land from the back of Finhante, initially living on the peaks of the rock wall encasing the safe area on Finhante's back, but the Higs have since created large machines capable of protecting them from outer space and replicating the conditions of their homeworld as they float around and above Finhante.
  • Vacks: Vacks are a simple race, catgirls and guys who were on a transport ship, choosing to live on this continent as it left Gunreim, mainly out of a lack of options. They then died with most of the early races as Finhante went through growing pains, but they were resurrected and absorbed some stellar power in their blood, causing their hair and blood to sparkle with stars amongst the dark purples and pinks that ooze out of their veins or colour their hair.
  • Xenos: Named after their species, the Xenos are a single tribe/group of non-unified Xenos who either live nomadically or in a few dozen hives, and are basically thicc Xenomorphs with an urge to breed (See the Races Section for more details on this altered variety).
  • Slim: As the first nation of Slime Girls, Slim is a nation living in a series of artificial and natural ravines of immense size and girth, with their interior being moulded into a serene aesthetic or aqua-coloured marble and flowing slime instead of water. Slim even has special slime-based technology, making them worthless to others but also a potential danger and ally. It's here in Slim where most of the irregular Slimes are housed, such as the Glitch, Nebula, Lucky, Rad, and Quantum Slimes, with there being many others. These Slimes are healthy, but they're also unnatural, so the Slime Girls take it upon themselves to look after them, often gaining a tremendous boon when one of these special Slimes becomes a Slime Girl.
  • Ano: In the deep under layers of the surface, the Ano are one of many nations in Finhante's second layer. They are an extremely rare nation of acceptance and tolerance, annoyingly more so than many of the democratic nations, existing as a small Ant empire that understood its roots and responsibilities as a race that took over the lands of existing people. Long before the Insectium, long before the the coalition. Following the ideals of socialism mixed in communism intertwined to coincide with the racial integration policies, Ano has successfully created a merged society. There is the issue of revolutionaries wanting a democratic system in this monarchy, but Ano makes its stances as a nation very clear. Even in a democratic land, a king and queen are still needed for the ant colonies, especially for military power. Proposals to limit their strength and boost non-Ant forces are partially in the works, but majorly revolutionising their forces with other races increases the risk of espionage and would require outside help to keep up the military potential that the nation currently has. However, the people are still pretty loving of the monarchy; the royals have personally put their kin in the line of fire, and although revolutionaries want change, people are torn between both, as the Ants are absolutely loyal to their leaders, but the boost of interracial joining has made them take a neutral stance against affairs, smoothing pacifications, but making it clear to the extremists that they have more leeway to do violent acts than they originally thought. Still, the people are well-taken care of, so there is little resentment in how the regime could be improved, and the royals always make sure to take in the opinions of others and make the voices of the masses accessible in every matter, so they see the royals as their people's anvil, hammer, ingot, and spark. The royals are a beacon to them, they have given them so much, and with all the hurdles that was overcome to get to where we are now, people feel indebted to them.
  • Herocracy: Living in the Northern Chalice, Herocracy is both a nation and a form of government where the rulers and decision makers are superheroes and super-powered. Many nations in the Northern Chalice are like this, with Herocracy being the most traditional in how they regularly track down and counter villain groups and supervillains who use their powers for evil, protecting everyone and doing their part for the greater good. They have police and normal politicians, but the public worships superheroes like gods, and most people in positions to 'do good' are those who have a secret identity, with there also being many who are public about who they are despite being a hero, working within the confines of the law, although the law in Herocracy has been developed to make hero work and life easier. They have zero-tolerance policy for villainy, while other nations might allow syndicates in formalised fashions so long as they pay taxes and are secretly/unknowingly working within rules that allow the heroes to counter the villains easily and lessen world destroying missions. But in Herocracy, that simply can't happen, as it's estimated that 1/8 of the population has some kind of superpower, documented or not, and that at least 1/4 have a superhero identity and a great sense of justice. Different societies have different rules, with many even having superior frameworks to support the growth and development of heroes, but Herocracy remains at the forefront of hero society, doing their best to further the growth of heroes, even as other nations seem to be getting ahead of them, even with unique customs, like having a hero's identity and power tied to their beauty, and so on.

Neoth:

  • Udder: In the early days, cowgirls grazed nature, selling their excess milk, just as the dumb harpies learned that they could pay men for sex or exchange sterile eggs for goods. However, when a small caste of harpies was captured, and their children raised like cattle in slavery, races with farmland applications, potential for the sex trade, and slavery realised nations of Neoth were closing in on their rights, wishing to gain more profit or control. To prevent their enslavement, many fled or hid, like the wheat golems who originated from the fallen empires of Saignifielt, or the psychic earthworms. However, races like cowgirls thought they could ensure agreements that secured their people, sealing the deals with marriage, while others pledged loyalty to high-ranking nobles and kingdoms, offering their strength in exchange for protection. Unfortunately, the Cowgirls were simply one of many creatures to be betrayed and reduced to cattle, causing their already big breasts to become larger as their partners were determined by handlers who slowly bred them into stupidity, mostly female numbers, and commercial traits expected of cows. From meat to bones to milk to sexiness and how easy it is to fuck them, the cowgirls fell far from what they once were. However, this would one day change when Omok's sacred cattle were granted their wish to become human-like and join society. Omok watched on happily, believing the races would at least give Omok the courtesy to recognise these beloved animals as his, even in Cowgirl forms. Unfortunately, it wasn't even 10 minutes of them interacting with humans before they were stripped, ****, and put into slavery after ignoring everything these women and men had to say. Omok's eyes were then opened to the injustices of the world, especially how prevalent slavery was on Neoth, getting so enraged that the global temperature shot up as Omok's family tried to suppress his powers as they conversed with him. His anger was clear, and it was radiant. If not for Yor coming up with the solution that'd later save the Cowgirls, Omok would've burned every race not enslaved on the continent, potentially sparking a divine war that'd destroy the planet as they all move against Omok. But, thankfully, Omok relented, using his power to nudge events so that a large group filled up on farmer bribes found a dungeon, exploring it and discovering minotaurs who were secretly individuals Omok plucked from society and punished into being hulking guardians, behemoths that walked the halls of the dungeon. Most were slain by the explorers, but a few were captured, and the others had their cum extracted from their corpses, and as Omok expected, the blood of the minotaurs quickly spread into the Cowgirl population, just as his sacred cattle had. Then, within 40 years, a total of 8 Cowgirl generations going by, the Cowgirls rebelled. Violently. Although they were enslaved and devolved into sex toy cattle, the blood of minotaurs and/or Omok's sacred cattle had entered the blood of most Cowgirls, allowing them to expertly plan a **** rebellion across the continent. Then, on a random Tuesday, the Cowgirls rose up with weapons they forged in secret, using their already big bodies that were enhanced with the supernatural speed and flexibility of divine cattle or the strength of minotaurs. Then, as the continent was on fire and the Cowgirls, talented in magic, felt special spells entering their minds, awakening their intelligence of other devolved races, a nation called Udder was formed, taking up the small sprawl of islands to the Northeast, as well as a big chunk of the mainland. Udder then brought in the Cowgirls from across the continent, aiding other races in getting there, quickly securing their new borders as they fight with heavy and thick steel hammers and armour. But, although they still get in regular spats, Udder is a lot more accepted and passive than before, advocating for the abolishment of slavery as they fight both entrenched powers and new authorities that will rise to corrupt the governments of Neoth, just like can be seen in modern-day America or the NCR from Fallout.
  • Monsoon: Escaping from other groups wishing to create a superior cavalry, whose mounts could fight alongside their riders, centaurs, especially centaur-girls, were held in slavery for generations. However, when the parts to the Midwest and Northwest of the Neoth continent became flooded with rushing waters, it was like the **** rebellions were given a chance, as they ran for the hills in the nation that would later be called Monsoon. Once there, they found that mornings would have a decreasing rush of water while afternoons filled the caverns with rushing waves, things that were stopped by a gooey ore creating natural dams that broke. It was inhospitable for life, but these lands offered a chance for freedom, and the centaurs took it, along with the few slaves of other races who managed to keep up or hitch a ride. Together, they went on dangerous outings simply to forage for food, hunt wild beasts, and gather materials. After a decade of this, they had built high platforms or dug into the sides of mountains, creating fortresses on high and terrain only the centaurs could traverse, feeding off the fish that began to adapt and make use of these rushing waters that ultimately went south to the ocean. They also fed on kelp that grew in pits where water filled the holes, as well as rice fields they planted on higher elevations using dirt they moved from the bottom when the water retreated during rare occasions.

Bulgrave:

  • Ching: Existing in the centre of the Bulgrave continent, Ching shares the Great Dungeon with other nations on its western border. Although one of the Western powers of Bulgrave, Ching is one of the weaker nations, as most of its lands stretch beyond the centre into the east. Most of the territory in the east is taken up by Ching, which intentionally sparks border conflicts with the surrounding nations in the east to ensure they keep a military **** that can deter invasions from other continents and aid in repelling foreigners when needed. However, although they too have a strong army, they are casually invaded and often lose parts of their territory for several years before taking it back after long and strenuous wars. The reason for this is because of their ancient China-style government, allowing them to maximise the fertile lands in the east, but causing such internal feuds that the military power of Ching is relatively weak, as tends to happen when they take out the rising military officials and hoard power against the interests of the nation. Still, they are a major power on the continent because of the large crop yields, and their army is quite powerful when given time to prepare effectively, as they not only use thick armour and ensure every soldier has a minor in personal major arts. What's more, Ching can call upon sects of monks who spend their lives training and living reclusively, so they are a great fighting ****. As such, the Western powers of Bulgrave find it fitting to leave Ching as it is and in control of its vast lands. The importance of this relationship is such that the other Western powers, although looking down on Ching, will march across its borders peacefully to aid in defence during minor squabbles or potentially dangerous political disputes. Also, because of Ching's growing central authority, the previous era of martial artists using the seasonal winds of qi have moved east, south, and north, and even into some of the nations in the central point of the continent, to its northern and southern areas not controlled by Ching's lands. Some nations have thus taken on a martial artist-led society, while others keep them around without much impact, and some outright hunt these troublemakers fighting for orthodox and unorthodox martial arts.
  • Sparta: Although barely more than a city-state, Rome is so heavily populated with warriors that it can easily defend the large farmlands around its territory and receive tributes from other nations in exchange for military aid. Both the city and its nearby towns are filled with only warriors, leaving the failures to tend to the land, seemingly evolving into a genetic component where those failing to become warriors during childhood develop large muscles for methodical farming movements, allowing fewer farmers to do more work, also making Rome a place hired for its labourers.
  • Greece: As a nation neighbouring Rome, with vastly more land, Rome and Greece have a rivalry and comparable cultures. But they don't attack one another because of their importance to the Western Bulgrave Alliance. While Rome offers elite legions, Greece supplies high-quality goods, such as vast fleets of ships under their disposal, or the fast infrastructure of wells, canals, and roads that they help maintain around the Western Bulgrave Alliance. They are an intellectual power, offering their ships and infrastructure, but their military is still strong because of their navy, which takes precedence over their land armies, going so far that they even constructed 7 large metal ships made by pioneering advancements in engineering, pulled by great ocean beasts they tamed. What's more, they can make large expenditures like this, not only because their advanced society, covered in marble, has a lot of well-educated people producing a lot, but also because many of their coasts are shaped like a claw or pillars, having a long and thick section of land before a thick finger of water goes far into Greece and back to land again, continuing this way for most of their central coasts away from their borders. These long strips of land allow for thousands of robust ports that can get bountiful harvests of fish and seaweed each day. These ships also go out to several dozen islands where they trade or visit casually, creating a strong tourist economy beside the other money makers in Greece. Thus, ships are built regularly, proficiently, and with great craftsmanship, allowing for a cheap fleet to be bought or made. Thus, while the government maintains an enormous fleet, minor lords and other such rich men can construct large fleets to be staffed, allowing them to get back at Sibernia cultures focused on raiding and pillaging. Although, as soon as they leave Greek ports, it's well-known that they can't fly the Greek flag or return home, lest they be hunted by their homeland, allowing Greece to create many pirate forces that mess with non-Western Bulgrave Alliance members.
  • Rome: Taking up a large part of the southwest along the ocean, Rome is a balanced power in terms of navy, soldiers, cavalry, support battalions, and legions. They aren't as strong as Greece's navy or Sparta's soldiers, but they have great logistics and large numbers.
  • Australia: Existing in a bubble, Australia was initially an eastern country, but after being invaded by other continents to the point of mass-exodus being the only possibility, the Western Bulgrave Alliance offered them a home for their nation, land-locked and cuddling up to Rome, as well as Ching. As for why these nations were so generous, it was the same reason the country was attacked so hard: science. After birthing several geniuses at once, including Nikola Tesla, Isaac Newton, Leonardo Da Vinci, and a few others, Australia was blessed with a previously minor research topic (science) taken to new heights. However, because they invented electricity, steam engines, plane prototypes, and many other things, those with the ability to read the future or possessing a strong informant network decided the best outcome was to unite, lest even East Bulgrave become a place one can't bully. But what's more, science threatened magic, threatened the order of many nations, and threatened the health of the planet, all things they could trace back to science from Australia. So, they led a grand crusade against Australia to kill, raid, and burn everything in sight, forcing the 30,000 remnants to flee west, where Ching took them in and ferried them across the continent. As they travelled, stronger oracles with trust in their abilities made their way onto the caravans, revealing part of who they are as they asked the survivors if they would make a deal. In exchange for keeping science to themselves or abandoning it altogether, they would be allowed to remain in the world, but should their blessings spill out, they'd doom the world, and likely be killed for doing so. People then screamed in outrage, threatening these old women in strange attire, especially those who realised who they were, becoming enraged as the people knew why this tragedy occurred. Still, before they made it to the west, the 30,000 survivors had convened multiple times, eventually agreeing to the deal before they had an audience with the Western Bulgrave Alliance. As they did, these oracles disappeared like mist, calling off the bulk of the armies, leaving only a small group determined to remove the threat, unable to stay without getting fucked over. As this happened, the Australians made an accord with the Western Bulgrave Alliance, handing over some of the lands from Ching, Rome, and other nations in the selected area, ensuring that as many nations bordered the territories they'd be given when making their new Australia. Then, they made the people leave these areas, letting the Australians come in, who soon welcomed the people back, accepting them as Australians as the country was formed. Later, Australia stuck to its vow, creating universities and hospitals as it reached Earth's tech level, ensuring that everyone capable of sharing scientific facts was restricted from sharing science to the outside. They have happened to spill out into other nations, constructing apartment complexes and stuff, but keeping those with the necessary information within their control. Also, as a nation in West Bulgrave, they are part of the alliance and thus contribute soldiers when necessary. Though, they are shocked to find out that their soldiers aren't as effective as they thought they were, since Spartans have shields using advanced techniques and special materials, mages can blast out bomber planes, and satellites are near-impossible to get into orbit because of wyverns and dragons. Australia is certain these things have been sent to keep Australia locked down, but they at least don't have to deal with such things swooping down and raining fire. Instead, they appear out of nowhere to mess with planes or have overtaken the upper layers of their cities-tower, Malty (go to the Places section for more info), their capital building and place of many wonders. As for the surrounding city, it is filled with interconnected skyscrapers that don't put shame upon Malty's surroundings.
  • Excalibur: Named after the legendary and mythical sword, Excalibur is a nation of knights to the west. They don't possess spearmen, archers, or any other combat roles, at least not in the traditional sense. Everyone in this nation who can fight trains to become a knight of the highest order, with only the strongest 12 joining the pillars of the nation's defence: the Knights of the Round, men and women capable of calling upon an army of knights with merely one of these 12. Each knight is a warrior, whether they wield a bow, sword, shield, or whatever it may be, man or woman.
  • Pgitun: Because Pgitun isn't a Western country on the continent, they are very weak after regular and expected invasions. Thus, to find a way to retain their country's riches to some extent, the nation is known for constructing large underground bunkers and fortresses hidden from the eyes of foreigners. When such places are found, the tight corridors and dense population are easy enough to defend, and for those persistent raiders, all they will find in the deeper parts are a few possessions the civilians took in a panic. Then, when the raiders leave or are driven out, Pgitun strikes back, attacking the evacuating rapists and pillagers. If they don't leave, the country's elite, yet small, army can't defeat the attackers quickly enough, and other nations don't feel like saving Pgitun, then the nation shows its claws, whipping out the stockpiles of unprocessed oil to burn down their lands, or poisons to taint wells. The larger bunker fortresses near the capital have the antidotes or seeds in reserve, so the nation has ways of recovering from the damage, making them a tough area to take over, though that is in exchange for how easy it is to move across the country. Still, that's only when leaving out Pgitun's singular army of 100,000 cavalry. They long-since accepted they'd never have a proper army against the invading fucks, so they settled for the bunker strategy and an over-prepared army of the most talented warriors whose children would be taken care of, and supplies would be provided, along with elite training. In this way, Pgitun at least has the power to terrify invaders when it comes to their singular army, which they can deploy as guerrilla forces or a straightforward attacking army, patrolling the coasts and borders, using flares from settlements to alert them to attacks, greatly lessening the lost net-worth of their country and people than they would've if they used a traditional army dispersed around to lessen damages, rather than crush threats and bring fear.

Sibernia:

  • Asgard: Initially blessed with riches and supernatural crops, Asgardians thought they were blessed. However, that changed when the bounties ended, and the many mythical-esque horrors across their mountainous lands became active menaces threatening the lives of their people. What's worse, the magical properties that somehow allowed their people to return from **** on small grass fields to do battle were lost, leaving their battle-loving Norse society in a catastrophic state as they could no longer live their lavish lifestyles. Instead, Asgard had to struggle as they realised how inhospitable their lands were, and how hated they were by other nations. So, to survive in these lands they were stuck in, Asgard turned to a hostile culture of raiders, turning their talents against weaker and richer lands, or their neighbours who could offer better battles.
  • Moria: Existing beside Asgard, Moria used to be a dukedom of Asgard, but they never received the magical gifts of Asgard, and instead lived an occupied lifestyle with **** cultures. But now that Asgard's bounty struggled to appear, Moria has taken the upper hand thanks to their nation being a race of dwarves, rich in minerals and powerful in bodies, creating the weapons the Vikings use to raid others, participating at times, but usually remaining as a powerful country of steel living in and out of mountains, trading with all the lands on their continent.
  • Khandom: Because of Sibernia's poor weather and soil, dry grasslands are hyper-prevalent, barely beating the exposed rock and steep mountains that worsen the situation. As such, a Mongolian lifestyle developed, initially broken apart and mixed with other cultures or nations until the first Great Khan of Khandom forcibly united the tribes, essentially acting as a Genghis Khan, enacting similar reforms. These people now patrol their enormous holdings in Khandom, creating mines and farms where resources are plentiful enough in a tight enough space that it's cost-effective to drop supplies using various tribes all connected in a strong information chain controlled by the Khandom empire, allowing supplies to be transferred and later compensated for as the overall output in these lands is more bountiful. Also, their horses are hardier but slightly slower, except for the elite cavalry held by khans and great khans of Khandom. What's more, because of the strategic settlements that also act as trading posts for the mostly mobile population of Khandom, as well as the information network used by the nation, the Great Khan of each reign doesn't have to worry about uprisings, as they often get information beforehand, and anything more than a few small khans is impossible to appear during a rebellion. The reason for this is that, although many of the settlements work alongside pre-planned routes of tribes, as well as send supplies directly to other settlements, any group trying to carve up the empire will immediately find its settlement money-makers are running into resupply issues, especially when you factor in the loyal tribes who live far easier and more convenient lives thanks to the system set up by the Great Khan's bloodline. The Great Khan rulers also make sure people understand the importance of the crown, as illegitimate rulers and infighting could lead to the breaking of the empire, causing external forces to invade and dismantling inter-tribe works. Also, the Great Khans use taxes for education and relief work when needed, so they are generally really loved. As for the raiding aspect of Mongolian society, just like the law reforms and cooperation initiatives, traditional raiding has changed. Although the nation still expands and attacks other lands, the Great Khans established a cooling period and sent negotiators with or ahead of raiding parties, who are themselves trained soldiers. Despite it being understood that the pillaging Khandom tribes are acting independently of their nation, it's in Khandom's interests that these people return, preferably with riches gained using less bloodshed. It's not only bad for the tribes they originate from before becoming pillagers, but the nation loses a stable soldier count if too many die or are off earning riches. What's more, kicking a horse while they're down only ruins the goose laying golden eggs, so Khandom lets the lands they attack have a rest period and will send negotiators to hopefully get an easy bounty. Additionally, on an unrelated note, Khandom takes a keen interest in horse rearing, putting in such scrupulous standards and working with even faraway tribes on the other side of the continent, creating certain horse breeds associated with horse-raising families that are protected by Khandom, enabling superior horses to come out each generation, better than the riff raff, usually getting sold off or replaced on the government's dime, ensuring a stronger cavalry is an expected outcome of each generation, and that these equestrian houses can continue to have high outputs.
  • Soola: Despite the raiding nations, Sibernia accounting for half the nations, even if they're simply adding to the industry, quite a few nations are choosing to live nobler lives on the continent. One such nation is Soola, which is a poor country, but receives commercial aid from the nations using it as a buffer against the raiders. They have a strong honour-bound culture and strive to uphold proper values, excluding no one as they get into many border conflicts with raider countries. Still, they refuse to go down, utilising old mines that collected sandstone under the desert to quickly form trenches or drop enemies into new pits forming beneath them.
  • Abraham: North of Sibernia, the nation of Abraham deals with their harsh lands using a monkish attitude, restricting their actions and movements with meditation and silent prayer, growing their faith and mental power as they prepare to raise their weapons when needed.

Manig:

  • Whittleton: With the furthest coasts east, Whittleton went from a producer and trader of silk to a kingdom reliant on trade, partially to boost the silk trade that's exploded in Whittleton, but mainly because the commercial goods has become a critical piece of Whittleton's life and economy. To aid in this, they regularly invest in R&D regarding ship improvements or new travel routes across the planet and the Bulge. Also, they have a very big and mighty fleet, wielding smaller fleets specialised in hit and runs, as well as several large battalions of ships that bring about such firepower and might in their hulls that none dare to cross Whittleton. Even Greece second-guesses itself when going up against Whittleton, as, although both fleets are mighty, Whittleton has a stronger trade economy with various countries, , sponsoring more advanced ships and diversified types, while Greece is one whose navy is mainly for defence and travel between its allies and own territories. What's more, even the waters are different, as is to be expected from opposite ends of the hemisphere, ensuring that, while Greece wields a powerful navy able to get through rough seas quicker, Whittleton is the one with the firepower to take down ships. Still, to actually put the two navies up against one another, Whittleton would first need to gather their fleets, which have been dispersed around the four continents as a way of combating the plague of pirates and wannabe pirate empires. With just the big ships, it would be disadvantageous for Whittleton if Greece used quick manoeuvres, but it would be easy if Greece came straight at the big ships of Whittleton. Similarly, if Whittleton only brought out the little ships, both would be moving fast, but provided the water isn't too harsh, which would give Greece the win, if so, Whittleton's ships could shoot across the water, using blades underneath their ships to slam on top of Greek ships, breaking them apart as they fire canons. Yet, even with this navy type, both sides are fast, and the Greeks have special flamethrowers and harpoons for their ships, so the odds are more even. But going back to national affairs, Whittleton is truly blessed, having women of all varieties and using their early domination of international trade to gain a hand in the trades of other nations or limit them just enough so that Whittleton remains the top trading post, letting other coastal nations become the resupply points if they want, seeing smaller trades and a few big ones by larger powers specifically aiming for certain products or relations.
  • Gold Horn: Gold Horn has a lot of gold. A LOT. OF GOLD. But as with such a resource, there's just one problem: whoever rules these lands gets the golden touch, often dying of starvation and a disease that turns them into gold, only inflicting the current ruler. Also, it doesn't matter if one's a puppet ruler or secretly running things; it gets anyone who truly has control over these lands. The only thing that stops the fatality of the curse is if Gold Horn restricts gold from leaving these lands in large quantities, only causing things the current leader touches to turn to gold. As a result, the country is littered with gold to the point that it's less common than dirt, creating a nation envied by others who wish to invade, only to realise the gold dragon statues weren't always statues, the people of Gold Horn have made many breakthroughs in crafting with gold, and their king made of gold will fuck them up if they try to take it.
  • The Undead Isles: In the western isles of Manig, within the continent's land barriers, lies an enormous salt lake filled with islands. Once upon a time, these islands were diverse yet similar, but now there's just the Undead Isles, an army of the undead who've taken over all these islands, excluding a small one in the centre, which is staffed by knightly warrior monks of the Christian faith. But they are irrelevant because of their lack of trees, limiting any hope of leaving the island or calling for aid, leaving people to think it's just the Undead Isles that control the Black Sea of Manig. As for what goes on in their nation? It's a lot of spooky shit led by a talented dark mage who only has an affinity for life magic and enhancement magic. Yet, despite the odds, Rebecca the Dark Witch grew her cult of dark mages and secretly formed an army that she used to sweep across the Undead Isles before using threats and bargains to ensure her sovereignty. Afterwards, Rebecca and her followers controlled the Isles, not needing to worry about dissidents because they killed everyone, and leaving Rebecca without a need for anything, as her followers provided the things she needed and were using mystical contracts to gain magical boons, so they couldn't just betray her without a fatal drawback. It was because of this relative safety and security that Rebecca could work on her many experiments, later becoming a lich and elevating her followers into subordinate lichs or **** knights, enabling her to ascend into becoming a demilich. It was only then that she realised her empire was severely lacking, for though they had enough might to strike against aggressors and defend their borders, there wasn't really anything alive in these lands anymore. Thus, Rebecca looked at her undead legions and remembered the concerns of her **** knight followers, leading the armies, that they didn't have enough upper-ranked undead, causing more casualties despite the consistent wins. Moreover, although corpses could be brought back again and again, and new souls could be called forth with grudges, it was harder to bring back damaged undead who were slain, drastically slowing the march during wars. Also, Rebecca's original followers needed to join these armies in leading them, causing any defeats to be a massive wound on national power. As such, Rebecca went back to her study, revitalising her life magic as she found a way to weave it into her dark powers, later adding her enchantment magic into the mix. With this combo, Rebecca was able to give out blueprints to her minions so they could create and upgrade their undead into higher beings, going from skeletons and zombies to jiāngshī and bone knights. What's more, after further refinement, she made it so these upgrading platforms locked the undead into a human-like state, bringing out sentience and higher intellect. With these things, the Undead Isles were still under her control, but now they were filled with thinking creatures of a new form, partially elevating her to a higher state she could only theorise about. Additionally, because Rebeca hates men after getting **** at a young age, creating a far larger female-to-male ratio amongst her minions, she made it so that the upgraded undead became women, and attractive ones at that. This was also very fitting since the undead are ultimately non-living creatures, even once brought to a human-esque state, so while sperm will lose the beneficial properties of Rebecca's upgrade, just as any undead body parts that leave these undead maidens. The eggs inside the undead girls remain in an artificial state of non-living limbo since they're still inside of them and a part of them, allowing the cum of living creatures to get them pregnant, growing the number of bodies in Rebecca's undead empire, creating undead daughters taking the genetics of the parents but growing and being spat out at the ideal age, since growing and changing is undead, even for Rebecca's undead. Furthermore, since they are undead, just like all the other undead artificially raised to this state, they regain knowledge buried in their flesh that isn't related to who they were, making it so newly upgraded undead and newly made undead through reproduction can immediately get to work. Which, on that note, it should be said that, although they have gained personalities, they are still obedient to their lich and **** knight masters, and so will work in labs, on cleaning duty, and a million other jobs without complaint, working until they break before getting fixed up. There are districts in cities or towns dedicated to trade, as well as large integrated living quarters where they can express thoughts and feelings, but these are mainly just so their overlords can get outside exports and maintain relations, leaving the masses of undead to be used as drones despite their sentience, modifying terrain for new gardens and hunting grounds, or expanding castles, or even helping in the places where these lichs research, or where **** knights train. Besides all this, on a more fun note, all the girls as sexy. They have jiāngshī of various colours, skeletons that have their bones in curvaceous shapes with softer and inflated areas that hide invisible pussies and wombs, ghosts that seem like busty girls wearing nothing but some undies and a blanket, and a lot more. Rebecca is the only one out of all her people in the Undead Isles who treats the undead with any semblance of respect and decency, but that's largely because she treats all the women in her castle as her harem, going around fucking whoever she wants with her pussy or a special dildo she might attach to her pelvis for a time. As a result, this slightly scandalous situation is handled by having hidden villages and cities nearby where Rebecca's offspring made from lesbian or futa sex will be raised by their mothers in those cities and towns near the castle. Some are birthed by Rebecca, but most are created by the women Rebecca has sex with. As for why she's like this, it's simply boredom. She may still be a researcher and powerful dark mage, but she's ultimately at a point in her life where she doesn't have much to pursue. She enjoys the ability to research and learn at her leisure, which she takes to the fullest, especially when using her duplicates, but she has also learned to unwind and become more attuned to her feelings.
  • Raptula: They're rich, actually rich, with things people find valuable from across the world, making even the peasants more wealthy than some kings. Imagine Bentwood from Disenchantment.
  • Yetisbourg (inspiration: My Companion During Puberty -- Tsukisoi wa Sei Chouki): Similar to Broadside, Yetisbourg is filled with beautiful, tall, muscular women. But unlike Broadside, Yetisbourg is closer to the human baseline. Men are completely average, if not a little below-average in height, but only by a few inches, and the women may be jacked beyond what's typically possible for women and some men, but they are still relatively slim compared to Broadsiders. Moreover, although the Broadsiders are powerful people of pure muscle, the women of Yetisbourg still have little bits of fat everywhere, despite being mostly filled with muscle mommies. However, in exchange for these little bits of fat, every part of them is firm, even their tits, which have a perfect, perky ratio of firm and soft. Because of their ideal bodies, most women in Yetisbourg become knights, as they have the flexibility and are in the right weight class for standard armour and horses, although most prefer to go light often erotic, wearing a small shield on the arm, bikini armour, metal plates along their boots, and some leather thigh-highs and leather clothes that only wrap around the rude finger using a ring... because it's comfy and works well for them. Also, as one might imagine, their lands are pretty peaceful, so muscle mommies don't mind showing off their bodies or going to the royal beach connected to the Silver Tree Lake, showing off to the men, other muscle mommies, and the normal womenfolk who seem to gather together instinctively, making them seem like there are more non-muscle mommy women than there are in the nation.

Pymon:

  • Icepelheim Enclaves: Making up a large part of the continent, the Icepelheim Enclaves are like new settlements and colonies put under the authority of dukes sent to manage these new lands in Pymon. They are taken lands, and so are mostly comprised of natives, but the lands are completely changed, dipped so far into the freezing depths of ice and despair that, without Icepelheim, these regions would've frozen to **** and starved, which was mainly how Icepelheim had such great success in the early years. Now, it's up to Icepelheim witches cultivating pure cold to spread frost crops and push out the freezing for the less adapted people.
  • Roundhouse: War breeds progress; that is the irrefutable truth of mankind. For a long time, the threat of annihilation -whether that be to our lives or lifestyles- has **** us to push harder and advance. The same goes for Roundhouse, which created revolvers and proto-turrets using the same mechanism as revolvers, firing much faster but with only a slightly longer range, and still far slower than an actual machine gun would allow. Yet, that's not all, as they've even acquired Longma, a horse breed with dragon blood that was awoken from the River of Dragons in Taiwan, and has now stabilised into a present gene within every Longma birth. These Longma come in both winged and wingless forms, with the winged Longma being bigger and stronger, while the wingless ones are far more nimble, quieter, smaller, and easier to maintain. Neither have draconic breaths of fire and doom, but they have a mystic touch, allowing them to slip through forests and create special gear that soldiers repurpose for their elites once the Longma dies. Using this combination, Roundhouse has changed somewhat as they spread the use of the Longma whilst keeping them close to the chest, ensuring Icepelheim and rival nations don't get them, even if Roundhouse is technically in an alliance with them against Icepelheim.
  • Iron Steel (**** of the Iron-Blooded Sword Hound): In the land of Iron Steel, an old empire sat under the world, their only exit being an enormous pit hiding a wide, cavernous space. In this underground space, many forces stood under the banner of the Iron Steel Empire, or were minor antagonists that failed to cause alarm. Still, one such ****, the Dark Tomb Jungle Tribes, was able to penetrate past their jungles and attack a nearby city, killing the young lady of a powerful clan acting as one of the empire's pillars. This clan head, filled with vengeance, charged towards the forests, taking the lands of various minor lords and some larger nobles, merely to meet the size requirement this lord deemed necessary. Afterwards, he moved all his assets and invested everything else into boosting his military power, loosely sticking to the laws of nobles, limiting his army, only beating the number by 300, making up a 10,300 elite troops made from the lord's very seed, planted within women deemed strong, ladies whom were made to carry his unrecognised heirs, possessing his talents as they wielded a limited version of the family's secret blade techniques. Vengeance was the only thing on the lord's house, driving him to subjugate his house, purging all those whom went against his will as he hunted down the killers of his beloved child, struggling in the deeper sections of the jungles, pushing him and his heirs to ascend in strength. For his unrecognised kin, they had came together and theorised for long enough that they were able to boost their 3-fanged sword style (3 techniques) to 5, changing the innate colour of their techniques from a mystical dark red to a bright orange and yellow. What's more, the technique's innate property adding another limiter on these unrecognised heirs was the fact that one needed to awaken aura. Because of their talent, the heirs did so, becoming far superior to traditional veteran soldiers, but compared to other elites and non-standard forces, they were weak. So, most switched to a mana blade, with only the more talented sticking to aura, allowing the new form to evolve into two divergent paths. One that focused on skill and advancement while the other focused on increasing the proficiency and skill in the evolved method of this aura technique, growing their aura and stats. As for the main family, they gained clarity on the ancient techniques lost to the new generations, allowing the patriarch to reach the 10th fang, becoming akin to a sword saint. With this skill, the patriarch of the Blood Hounds pushed the jungle tribes to the very ends of the underground expanse, forcing them so far back that they gave up all hope, sacrificing all their kin in a masterful play that sacrificed all the survivors as bait to poison the Blood Hound Patriarch. Once poisoned, the patriarch killed himself so the curse of madness didn't take him and turn him against the empire, leaving the empire without their new fighting **** that, although they had felt uneasy about, relied upon as a pillar of the empire, regardless of the Blood Hounds' lack of appearances in high society, causing their place to be replaced as a pillar. As such, the empire then created unprecedented division in order to obtain the fractured armies of the Blood Hound Clan. In doing so, the empire birthed unrest never seen before in its history, allowing other minor factions to gather together under the aid of ancient shamans from the Dark Tomb Jungle Tribes' students of other powers. They had hoped to use the Blood Hound Patriarch as their puppet and super weapon, but without him, they were still greatly alleviated, attacking in tiny ways as part of a greater plan. When the empire's intelligence organisations realised what was happening, they moved quickly, enacting plans and protocols that would stem the damage the enemies of the empire created. In doing so, they could've still stopped the collapse of their empire, but then the empire of dark elves under queen Mara attacked, bringing their digging worms and 10 million dark elves, including mutated experiments and fast warriors able to move on their own, weaving through enemy lines to behead them. Instead of the empire and this minor enemies alliance teaming up as a united front, the enemies of the empire joined this underground empire of Ma for the time being, causing the two sides to wage war like never before. Tunnels were made and collapsed, creatures died before being born, and things that might seem like the end of the world were just another Tuesday for these two sides. In the end, the only thing that ended the war was a sudden meteor shower crushing much of Ma's tunnels and the Iron Steel Empire's lands, leaving only the Blood Hounds and survivors in the capital under siege to finish off the attackers and go to the mythical surface world that became their only option. In doing so, they narrowly avoided a meteor that would've crushed them, moving into the meteor and atop of it to build the nation of Iron Steel anew, a nation on the surface, controlled by successors of the Blood Hound Clan. They now wage war against the Icepelheim Enclaves, surrendering half of their surface to become one of the main fortresses against Icepelheim, using the massive network of tunnels and massive pockets to defend as they enact counter operations. What's more, although the meteor was a perfectly shaped rock that covered the hole and crushed the capital, the capital of Iron Steel Empire was bigger than a small nation, so much so that its skyscrapers in this medieval magic world partially stopped the asteroid or caused furnaces to melt that turned the meteor's other layer into many pillars, secretly preserving the city. As such, Iron Blood remains large enough and strong enough, with plentiful resources in this mineral-rich rock, that the nation has over 20 cities throughout the rock, helping them to supply their allies with materials, not knowing that Ma and the Iron Steel Empire remain, greatly damaged, but mostly intact.
  • Beacon (RWBY): When ancient twins of destruction and creation left the cradle of their god's garden, they made so many things, one of which became Remnant, whose people had an isolationist setup, fighting off monsters detecting creatures with emotions, wishing only for their destruction. But it wasn't just these monsters, there was an ancient, immortal witch who had lived too long, and now sought to summon the gods of Remnant to judge mankind's unity, likely finding it lacking and at odds, wiping the board. However, one of the schools training legendary warriors to hunt the beasts of Destruction gathered her friends and awakened powers as she sought out a way to defeat this immortal witch calling herself Salem, saving the world. But this young girl was too young and untrained, so she was destined to fail against Salem and her minions bringing down the ancient 4 powers that ruled the safe places around the world. Yet, this wouldn't be the end of them. Seeing the plight they were in, Neon reached out to this world, proposing a deal that was accepted. In exchange for stopping Destruction and Creation, Ruby and her friends would be Neon's toys. It was merely a test of their heroic spirit, but Neon made sure they took her seriously, watching as they accepted, allowing her to put Salem through a new punishment where she'd see the error of her actions, leaving Remnant to deal. As for Ruby and her friends, Neon watched as they embraced the end, giggling as she brought them over to Gunreim, taking the island-nation of Beacon from a fallen timeline with her. As she did, she placed it near Pymon, creating humanoid Grimm from her favourite doujins, as well as the many animal-human variants of Remnant. The dumb Grimm were then locked on the island while the rest could leave as they wished, but stayed instead of leaving the comfort of the world they knew, standing together. It may have been weird to have team RWBY alive for the rest, while team RWBY felt weird that all their martyrs were returned, but both sides were happy in the end, standing watch over the island as they now participate in fighting off Icepelheim.
  • Piltover (Arcane): In one of the few regions experiencing warmth thanks to the walls of factories using elemental fire and the **** cold to produce lots of weapons against the Icepelheim Enclaves, Piltover enjoys a green landscape with sprinkles of snow and cold in the air. They used to be an Icepelheim colony, but after getting liberated, the Converted were left without the cultural imprint of who they were before or what was **** into their brains. Thus, two drastically different cities emerged as a united utopia/city-state advocating for the abolishment of magic using clever engineering and energy stones created from the condensed and cultivated ice energy that lies in the ground, infused in special ores. However, a key issue exists with this society, for while the happier and prosperous Piltover side enjoys commercial dominance across the city, Zaun had its forming identity taken and labelled as Piltover, despite living in packed, underground spaces, housing the majority of Piltover's population living in poverty, at least when compared to Piltover. Because, though no one goes hungry, it is clear when comparing an estate in Zaun to an apartment in Piltover, how drastically the two sides live. This fact is then reinforced as Piltover lives on the surface, has clear skies, an enormous institute for inventors and scholars, and a military police **** they call the Enforcers. These enforcers wield muskets that shoot metal balls covered in spikes, possessing an ice element that causes frostbite. They mostly keep out of Zaun, but will go in to swing their dicks around when something as minor as a child steals a trinket from a Piltover citizen. What's worse, the council that leads the city has no representation for Zaun, so, although the council's members are a mythically rare collection of well-meaning authority figures who value their people, there are simply issues they ignore or aren't aware of in Zaun. As such, Zaun has undergone some negative transformations, including the creation of a substance called Shimmer, an addictive **** that increases someone's stats if used correctly, but is usually just sold as a drinkable liquid, causing people to become hulking behemoths or bulky monsters for a short time. Meanwhile, on the international front, Piltover has created portals to 3 other nations in faraway corners of Pymon, as well as many secret and smaller portals meant for emergencies that are locked away in a hidden tower, and are only accessible one-way. | Breaking the fourth wall, this is a recreation of Arcane's Piltover, except that things that happened in different points of the story are happening at once, characters have been aged up, and there are a few changes. Also, making it clear, this is an AU parodying the happy timeline Ekko travelled to in season 2 of Arcane, but with all the cool things from the show. See below for info:

Arcane changes for implementation into Gunreim... and my liking:

  • Vi and Jinx's brothers are alive, and so is Isha.
  • The Firelights came from the future of an alternate timeline.
  • Noxian soldiers are from a conquered empire in the original cold, northern mountains of Icepelheim before the Ice Queen took over her world and froze everything.
  • The manufacturing facilities in Piltover can reshape their moulds quickly or use stronger mould pieces that they piece together, explaining the non-symmetrical design.
  • Ekko's time machine sent memories back in time, like to Singed and Victor, causing Victor to help people, but also disconnecting the chance of a singular mind taking over others. As for Singed, he healed his daughter and agreed to work for Piltover, upgrading soldiers and Enforcers as he did with Jinx.

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  • Psyphon: Awakening psychic powers, Psyphon's people are genetically gifted, as it is a hub of psychic powers capable of bending reality and sparking mystical energies. However, the number of Psychics in Psyphon is only a 3/4 ratio, leaving 1/4 on the outskirts or pretending to have powers as they live in a country dominated by psychic powers, with there even being Psychics on nearby nations, leaving the non-Psychics in the nations outnumbered. Still, the nation isn't hostile against normies, although they do look down on them, seeing them as sexists would see women, living within a similar spectrum. But, regardless, they are a nation that continues to pursue inner perfection, reforging the atoms at a molecular level, making their structures float and seem bizarre, even without psychic energy being actively used. The upside is that things are more accessible for those who posses even mild gifts in psychic energy, as well as boosts psychic powers. But the downside is that things are inaccessible for non-psychics that don't have a decent Psychic willing to chauffeur them around. Also, like all the other nations, Psyphon was expected to participate in the war for Pymon's survival, but they decided to remain neutral, striking back harshly when attacked as they easily whether all storms and control their environment with ease.
  • Boston (Surviving the Game as a Barbarian): Boston was located on a major river, and although the lands were far closer to the Icepelheim Gates than most nations that fell, Boston remained after evacuating all their people to their biggest commercial city, renouncing every name and title but the city's. In doing so, they formed an enormous outer wall and an inner wall that secured sufficient land for farming, as well as protected the people of the city, who formed groups as they defended the city or used spatial rifts made by the Icepelheim Gates to ascend minor regions locked in resets with minor variations each entry. It is theorised that, after reaching and conquering the top floor, a super weapon that could destroy the Icepelheim Gates would be born, locking the dimensional passages. So, with that in mind, along with the unique power that certain souls give if they materialise as loot, both mages and various races fight as adventurers under Boston's flag, in this city that has grown so large. But it couldn't have grown this big if not for the previous resources and investments sent before Boston fell, along with the trades nations in the Southern Empire are willing to make, ensuring that Boston remains strong and that no one leaves, keeping it mighty. As for how they keep it contained, that's because the Icepelheim Enclaves are **** to secure the southern port of Boston, seeing as a fleet of heavily armed merchants periodically break through defences for a good deal. So, anyone trying to leave would quickly be targeted, and there's even a curse placed outside the city that was made by a long-gone poison mage. This barrier puts a sickness on those who go through it, making them rapidly begin to die unless they go back to their side of the barrier. For those inside Boston, they developed a pill that can be taken once a day, withholding the poison, but because the barrier also effects rain, requiring special and large contraptions unique to the city, anyone leaving would run out without being able to make more, seeing as they wouldn't have the necessary ingredients made by these machines making use of the poison water. Still, that doesn't stop the barrier from being something that could trap the residents and keep them from escaping an army that might finally break through defences, bringing in the earth-shattering cold the poison barrier restrains. So, to deal with this danger, Boston uses the style of their city, which involves breaking it up into many districts, to use one as a dumping site for those of various crimes. Soldiers and guards go so far as to patrol the interior walls of the city, ensuring order is maintained in the area outside of the inner wall, as well as in the polluted district where they manage to distort the barrier to create a thin version inside the district.
  • Tempella (CODENAME: Knightfall): Taking in the destroyed remnants of nations now under Icepelheim control, Tempella converted their large tombs and cathedrals into barracks, housing the survivors, whom were cared for and oversaw by paladins and apprentice knights, causing these people to take up the blade, something that is actively supported and encouraged by Tempella, causing hundreds of thousands of people to take up the blade, gaining metal from Iron Steel to build armour and weapons as the refugees boosted the knight culture. Soon, colosseums and stadiums were as abundant as the religious iconography of Tempella. Even sooner, they had properly created leaders, a military ranking system, tactics, great fighters of the battlefield, and heroic poster boys. Together, they then stormed out against Icepelheim, whose colonist governments had some of their leadership conduct inhumane experiments, creating buff and monstrous things they called Demons. They were thankfully met with Tempella's knights, so although they could've been a scourge on everyone, Tempella gained their earnest anger and hate, becoming the sole focus of the Demons, whom moved into the homelands of the refugee knights, converting piles of corpses into Demons or forcing grand breeding grounds for their eggs to be laid as they strike forth.
  • The Ice Sultanate: Coming from Icepelheim, the Ice Sultanate is a vast desert along the western heartlands of the Icepelheim continent. During the early days of expansion, Icepelheim initially struggled to beat this nation, blessed by Moosengrad's heart flame, but as the ruling class were pushed to the northern outskirts of their territory, and their previous actions as a nation with a supported pillaging class had burned all bridges with neighbours, the empire of sand and sun wasn't destroyed, but absorbed. Seeing many familial elements in their people, despite it mostly being a nation of Lamia, the new rulers of the region renamed the place Ice Sultanate and made a big show of having the existing royals marry into Icepelheim dukes, the very same ones who conquered them and originated from their own lands of desert of frost from Icepelheim. There were several betrayals and rebellions, but after the ruling class had popped out enough babies, the new rulers killed the old guard and fully stomped out resistance, now wearing a mix of red and light-blue silks as they are born with the powers of flame but an affinity for cultivating the Ice Ascension Arts of Icepelheim people. Additionally, the heir to the Ice Sultanate doesn't just have an overwhelming talent for Ice Ascension Arts, their flame ability beats in rhythm with Moosengrad's heart, granting them sentient flames bowing to the young princess's will. Furthermore, because of the deaths of all the original ruling class of the fallen empire, the princess has the additional ability to manipulate sand, which she is studying and perfecting. As it's not a power of the old nobility, it isn't stigmatised, and is instead honoured and loved as a sign of favour by the lands of the Ice Sultanate, unaware that it is the land's intention to have the young princess become a demigod of sand and ash, raising these invaders to the ground. To help with this, the queen to the Ice Sultanate, Queen Amira, imprisoned and alive, is planned to be released and discovered by her daughter, Princess Malika. As the mother is found, the fire of Moosengrad will go out and she will be able to rest, leaving Malika to witness her mother's memories, beliefs, and the world before Icepelheim. The Ice Sultanate before its name was changed was a very different place, although objectively somewhat worse in many aspects, its true light was present, and that's what the desert wants to show Malika... That, and the fact that Amira has had her vagina forcibly held open and sold secretly to other powerful and influential members of Icepelheim Enclaves society in an unsupported act of rebellion against the state for personal gain. In cages leading up to the queen's bed chamber are children and women of various ages and a mountain of eggs, some frozen others left to sulk at the only life they've ever known. They are kept so they can be sold to secret dark mage cabals studying sacrificial magics and necromancy, courts that were banned by many Icepelheim Enclaves, but that Icepelheim has yet to rule on, and which have thrived in the Icepelheim Enclaves, even the ones that banned them. When Malika witnesses them, the desert daughter of Pymon plans to give herself to Malika, making Malika the light of the desert and grow her powers to godly levels, but such a time is still a few years too early, and Malika has yet to shed her Icepelheim culture or look beyond its doctrines.

Monshu:

  • Oppai: When people invented cow milk as a commercial item, Dwarves from Oppai took the message and ran with an idea, showing off the riches of their gold, emerald, diamond, sapphire, and ruby mines by using large and powerful creatures of the Monshu ecosystem to pump out litre after litre of milk that filled their elevated drains. However, people knew of the milk from these beasts as stinky and bad-tasting, so, given their riches and inability to get high quantities of good milk, Oppai started to value lactation as an especially sexy trait. Within a few generations, females had become such attractive creatures to dwarves of Oppai that their men's cocks and balls turned into fake vaginas, and their dicks were made to be like clits, allowing virile men to get female Oppai dwarves pregnant, and causing Oppai dwarf on dwarf sex to look like lesbian porn. But this was merely a side factor to the main point, which was that the Oppai Dwarves started lactating year-round and had gigantic knockers. So, mixing that with the youthful appearance of these stalky yet curvaceous women, and suddenly Oppai was filled with perverts and pedophiles, causing them to be one of the early adopters of an active police ****, initially using knights before developing a code of conduct that formed their heavy-armoured police ****, which now uses knights as auxiliaries and specialists. As for the fruits of their labour? Now dwarves of this country share their tits with all those willing, pouring their delicious milk into the channels and foundations of milk.
  • Alatale: An elf kingdom with unique customs living in bubbles that protect their forests from the cold and snow, they are mostly in one spot, but have many colonies across a bunch of spaces that previously had barren fields of snow until the elves terraformed these places with trees and barriers. Also, in this country, the elves have evolved so that the mothers remain child-like while their daughters become luscious women, making outsiders mistake the mother for the daughter and vice versa. Also, although the mothers are mentally and chronologically grown, they act very childish, so will actually often get babbied by their daughters, further cementing this change in dynamics.
  • Carnival: In Carnival, people lighten up the blizzards and thick snowstorms with party games and laughter, creating a strong clown culture and erotic clown costumes. But also, a tradition that blends natural selection with societal values, creating a social system in Carnival that makes it so outer and inner beauty are factored in alongside sexual compatibility. To do this, it is crucial and thanks to all the families in Carnival, whom have a strong futa presence, that guys are picked out based on their looks and personalities, while the mothers are brought along or shown off briefly so that potential partners get an understanding of their future mother-in-law/lover. If you're still not getting it, it's because the futa mothers give their sons' lovers good dick while the men entertain their wives emotionally, creating a successful and happy vibe that has spawned a cuck culture and genetic evolution involving the men being soft-hearted and weak eye candy while the mothers are absolute hunks. When the futa gets too old, they die and transfer their cells to their young bride, causing the wife to add her own cells to her children-in-law, ensuring both her in-laws and own children share her DNA, allowing her to take up the mantle. The mothers will also duplicate using mitosis for when multiple sons have kids. But as for reproduction, when the son dies, the mother will transfer part of her genetics to the son, rebirthing them as a futa, taking the genes of their new mother and original DNA to create a new child to continue the cycle. Guys are still secretly or publicly heartbroken and ashamed as they jerk their dicks out of defeat and arousal, but the people are happy and sexually available for weird activities that keep the country's nightlife alive.
  • Milfdom: Milfdom is a nation of three types of people: Milfs, Studs, and Shotas. The Milfs include all women who are born with large, mature bodies that possess big curves. Milfs spend their life gaining more of a motherly aura, a sense of certainty, and a sexy figure of a mature woman straight out of hentai, which entails both the body and the looks, allowing even their grandmothers to still be deliciously fertile and plump, indistinguishable from a fast-growing young adult if they bothered to dye their hair. As for the Studs, they're born with tanned skin and radical hairstyles. The Studs are also muscular, have great and manly complexions, and visibly big cocks. Lastly, the Shotas remain small and scrawny, easily aroused and can be trained to cum on command from anything. If being beta was a heavenly decree, Shotas would be it, because even if they're born with a somewhat sizeable cock, they get outpaced as they age, or their dick shrinks over time. With this dynamic in Milfdom, it's understandable how there are such high records of infidelity by Milfs in a relationship with a Shota. What's more, Shotas usually have to seek incestuous comfort with mothers or as onaholes to be pegged by aggressive women, so Shotas commonly and regularly rank at the bottom of the social hierarchy, only maintaining a somewhat respected stance as humans on the same level as the Studs and Milfs because of their tenacity to strive in politics and other intellectual fields in hopes of making up for their lacking qualities, making some Shotas the type of people others aspire to marry or become equals with. Also, like many nations on Monshu, Milfdom is one of the smarter and more advanced ones, creating a Japan-like level of modernisation and societal structure, maintaining a close relationship with others of higher tech levels than the majority, whom live in medieval-ish settings. Milfdom also used simpler versions of Voluptuoushous's mechs as a main fighting ****, integrating them into their knight temples and soldiers in terms of gear. However, this has changed a little in recent years, as males are now competing with an alien species that landed in Milfdom and has had their population grow through reproduction with females using a human style of reproduction, requiring the 9 months of incubation and intense lovemaking. As for why, it's because these unintelligent aliens are very clingy and touchy in an alarmingly seductive manner, so they grow on women, wooing them to a point where these aliens can shove their dicks in female pussy, making them addicted to alien cock as these aliens also use their penis to merge with the women, granting them certain physical abilities beyond the norm, making them a welcome addition to Milfdom military, both because of military application and the fact that women get to proudly walk around while getting admired as they're quietly cumming their brains out for these aliens. Also, there is a female version of these creatures that also landed, but they were only initially popular with incels and perverts before being condemned out of the spotlight and rarely shown on the internet or simply used to breed more of the male aliens, although the male aliens who experience pussy then become very picky, and often find their way into the female handlers' pants. Consensually. Additionally, as an added thingo, the female alien creatures have adapted/evolved, because while the males have a sexual charm, the females were just living onaholes. Until now! Now the females have gene spliced/reproduced with slimes and succubi (somehow) to get their sexual evolution traits. What this means is that, through sex, these onahole aliens will change at different rates depending on their adaptation of those genes and the potency of the male they're fucking. They will then become humanoid females of varying sizes and curves that have given a glimmer of life to uncourtable men and restarted the rise of female alien beasts.
  • Bimboobia: As a nation sandwiched between the more advanced ones, Bimboobia got the blessings of technological advancements despite being a land of plastic and dumb sluts. What's more, while taking on a gal or bimbo look, these women also have BIG tits and asses, possessing the hyper gene, which in this context refers to girls who have their height and sexual parts enlarged, but more so their assets. (check out the Shashimi comic porn on HD Porn Comics for reference.) Although most women are caught up in the harems of their slightly femboy studs' harems, the ones on the outskirts are more proportional, becoming weaker and thinner when compared to the hyper ladies of Bimboobia, but still being hot and gifted nevertheless. Also, all the women are size queens, able to take a literal tree down their cunts if the thing was properly smoothed and polished. Still, this shouldn't take away from the fact that Bimboobia, though their people are living normal lives, is under heavy surveillance by several dozen powers, and have their nation iron-gripped politically by the surrounding nations, whom Bimboobia relies on for everything, but still has a worthwhile economy because of cooperation attempts by the other nations of scientific enlightenment who also want Bimboobia to be a place of trade or an extension of their will.
  • Voluptuoushous (Nation of my super race): Inhabited by a race of humans known as the Voluptuous, a name/word with similar plural potential as the word 'species'; Voluptuous are women with ungodly curves and the supporting muscle mommy physiques to support their bombshell bodies. They are naturally stronger, faster, smarter, more flexible, and a million other things, but are kept back because their busts are just too big, causing issues with mobility at times, as well as expending unnecessary energy. Still, they're beasts in combat, especially in compressing armour, but more so when in their fast mech suits, which are like the ones Peni Parker has. But not like the Miles Morales movie, like the comics or Marvel Rivals. Also, the armour has curves and is integrated with the person, like an exoskeleton mech. They look like cybernetic powerhouses with latex clothes covering their bouncy and beautiful busts. With these mechs and bodies, these women are super fast and powerful, leading a progressive and futuristic society out in their neck of the cold snow, keeping to themselves as they're wary of giving out such powerful tech. Also, in case of defence, they have special mega mech houses that act as knights but use super large AOE weapons like plasma cannons or big flamethrowers. These titans also got that sexy look, resembling sexualised 40K titans made by horny fans, which look the warmommy warlord titans. As for breeding, they are natural females, and so will produce only these sexy curvaceous muscle mommy babes instead of women, but will have a chance of creating futa versions of their race if breeding with a futa... or, with the male x female children, will create 2-7 girls and a small-yet-hung boy, possibly twins. Which, to elaborate, they aren't all identical; they are genetically different as they've taken in different sperm instead of the traditional twin process. What's more, because of the way these mechs and titans are designed, people could fuck the women and their titans, either separately or while they're fused, enabling them to even get both pregnant, with many Voluptuous choosing or being medically required to remain fused to their mech for a fused pregnancy.
  • Glacial Amazons: Although they're a long-lost colony of Amazonia, the Glacial Amazons have not forgotten their roots, regardless of their enormous forms, altered culture, light yet tanned skin, evolved organs for temperature control in **** colds, eyes resistant to snow reflections, sharp teeth and claw-like nails, or their home, which sits on a mountaintop. They allow their skin to be nicely and largely exposed and wear leather straps alongside fur coats of the things they killed, both of which are internally woven together and formed using the same technique samurai armour uses, weaving the pieces to decrease damage taken and stop bullets. They understand their home is inhospitable and their ways are hard, but they continue to live on the sacred mountains of ice and stone, using Greek architecture and murals inside their inner sanctums as they remain ready to guide their sisters of other islands to their nest, to their island atop the mountains, held and nestled up high, patrolling around it but not engaging, ensuring travellers can pass through while soldiers and bad men are hunted like sheep exposed to packs of wolves.
  • Frost Giant Peaks: Living near the Glacial Amazons, the Frost Giants have struck many treaties and bargains with the Glacial Amazons, often sending their young females off to become warriors, allowing some to stay as the two also exchange in partners, causing both to carry much of the other's blood as the Frost Giants use the Glacial Amazons to combat their low female to male ratio. Also, both sides often fend off attacks from monstrous creatures or the occasional invaders and band of powerful warriors, so while the Frost Giant Peaks are closer to the action, both sides remain steadfast to the other. Also, the Frost Giants are massive, so sex is more so ceremonial with Glacial Amazonians, even with their big builds and thick asses. The same problem is also applied to their houses, so Frost Giants often rest under snow or build underground lairs where they hide from the light, just in case. The Frost Giant Peaks are also home to a race of hybrids who share partial ancestry with the Frost Giants and Amazonians, known as the Primarchs, with their appearances and shapes like those in 40k illustrations or genderbent illustrations of the Primarchs. They build large structures and handle sourcing food, creating enormous palaces inside and above the mountains in ways that maintain the landscape's majesty, living peacefully as they stick to the teachings of the Frost Giants to respect other races and allow them to grow, choosing to instead meditate alongside the Frost Giants, or find new ways of gathering resources so they can decorate their abodes, as well as often doing most of the legwork for visits by envoys and whatnot.
  • Frostmore: Previously a great power, Frostmore failed to adapt to the times and learn flexible strategies, subsequently shrinking until their current size. As a result, because the last bastion of their home in frost was practically uninhabited, the nation became hyper-antagonistic, trying to subjugate or purge the tribes and small nations that weren't recognised by Frostmore's old sphere of conversations and war. However, that was until Catherine the Great came onto the stage. Catherine was like her Earth counterpart in many respects, expanding borders, stabilising land, and strengthening the lineage by implying that the empire foresaw its own fall. As a result, it put many resources into the place its empire calls home and its last refuge. With her authority, she stopped the senseless bloodshed, enticed her empire's old citizens to come to their remaining territory, and created many alliances that allowed her to regain some of her empire's former territory without sacrificing national defence.

Shuemon:

  • Monix: Having a storied history as a nation living in the harsh South, Monix's tales don't really get interesting until the use of the Golden Dildo on the single milf queen for an incestuous tale after she spawned her son using the Golden Dildo, creating a bloodline without incestuous drawbacks before becoming a normal family 18 generations later. But that was in the past; right now, the Golden Dildo is a religious artefact locked in the palace's private chapel. As for the nation and royals, they simply live a normal life in a magical-medieval world, but with regular 'grand hunts' to quell the growing numbers of creatures that are starting to surface above the ice or threatening to dominate surface ecosystems, creating later problems. As such, their soldiers, knights, and snipers ensure clean hunts, using the special materials from these 'monsters' to create cool shit, like a hula hoop that gains momentum once rolled forward, opening itself when near prey, dodging plants and rocks until they find a target. (More info on the Golden Dildo is in the treasure section)
  • Pussy Palace: At the continent's southern shores, an intelligent race of humanoid beasts live. This race is the Vesper, a bee-like species that possesses individuality and a hive mind simultaneously. They used to just be another hostile species out for their own interests and agenda, but after a young queen ventured out against orders and was almost killed by monsters, only to be saved by a man mistaking her for a human or insect-type beastman girl, the man was honoured by becoming an excluded hunting target as they brought him back to feed him and remember his scent. However, they then got to talking after some difficulty, and the man, whom the hive quickly realised he didn't know was psychically linked, was able to tell them of nationalities, definitions, and make them realise there were more friendly creatures with swarm mentalities that they couldn't simply devour. As such, the Vesper endeavoured to learn as much as they could, opening diplomatic negotiations thanks to that man, realising the marvels of discoveries made by civilisations that they could apply to their own, opening up trade and creating defence deals that ensured the Pussy Palace was recognised as a nation. Also, the name was a joke they decided to pretend was a serious name for their hive, as they realised immediately after saying it that 'civilised' creatures took things seriously in such formal interactions. Additionally, despite growing pains, Pussy Palace gets along so well with surrounding nations past the wilderness that they often come to the aid of other nations in exchange for taking the corpses of both sides after the fact, allowing them to grow further. Also, they have already created other hives along the coasts of both Southern Hemisphere continents, although the ones in Monshu are more like outposts for future development, while the others in Shuemon are slowly filling in as queens disperse into new hives, protecting one another and maintaining close bonds. Just in case.
  • Maggergia: In such a cold place, people have to adapt. Maggergia is no different. However, while others adapted in body or clothing and other societal practices, Maggergia adapted by being a hub for magic, introducing racial policies that saw mages and those with magical blood having the right and responsibility to impregnate countless women, or only take the seed of magically-gifted men, since the burden on women is a lot higher than for guys. Not everyone was on board with this at the start. In fact, many weren't. But as Maggergia bankrupted itself to coax mages in, showing them preferential treatment, and even evicting or killing people without a proper reason, simply to make room for mages, Maggergia quickly began to change. People realised far too late what Maggergia was turning into as mages realised they couldn't just leave, while normals ran for the hills or accepted lesser rights. Very soon, a smooth transition came into play where a Nazi-esque regime was put into effect, using the plentiful mages to conduct large experiments that saw the flow of mana consolidated into an enormous floating river of mana that often got mistaken for a constant aurora. Because of the harshness of nature in the south and the ravenous creatures fighting their way out of the sea's ice barrier, many of the lifeforms in the south relied on the mana flow to sustain themselves or fight back. But once Maggergia cut off mana channels to bless their lands, enriching themselves, the surrounding lands began to die off, leaving the small communities and similarly poor countries to dissipate as Maggergia simply swept in, using their economic stability. Because with so much mana, although immigrant mages were having higher chances of failing their spells in disastrous ways, the children born with magical abilities could do far more, weaving matter to create banners and homes and help crops grow, transforming Maggergia into a superpower of the continent. Maggergia then grew as it made the lands with artificial mana rivers into magical industrial sectors, a paradise for those who lived in and a major exporter of goods for the new lands Maggergia acquired, allowing them to extract resources from these lands that the prior inhabitants couldn't, and ensured compliance because of the mana supplied using special pipelines and batteries. It was all very fucked, but to the people of this land, who were mostly magical after the 7th generation of purges and special breeding rights, it was a paradise where they had practically everything, and the weather always went as scheduled. It also didn't seem dystopian, as, besides the large banners and symbols that were tuned down amidst rising sentiments against conformism and deteriorating relations, Maggergia proclaimed to its people that the hard days were over, slipping into discrete control, rather than heavy-handed fear tactics like the Gestapo and racist agendas. Instead, the nation was ruled by the crown and internally elected intelligence groups who watched over the everyday in their areas while they were, in turn, operated and overseen by the state. Because of this, the people were compliant and orderly, still voicing their opinions and concerns, but only after secretly gauging the numbers and preparing to be protected by the public through people's unions that operated to purge corruption from their local intelligence networks and stop violations of civil rights. It was a tricky balance, as the influx of foreign mages and radical changes brought about social and civil reforms amidst a time when the country was gaining a strangling grip over the people, creating a bomb on a timer that the nation defused peacefully, creating this blend and a general understanding by both the unions and intelligence groups that rights must be upheld, even if it harms the image at the state, but not at risk of the state. Because of this, the government lives on a tight rope that can allow for no scandals or corruption, causing a mostly clean regime of good-mannered people that has allowed the nation's current state to blossom. In this state, the nation is a mix of modern and historic architecture as they rise to become a magical superpower, using guns that run on magical parts and runes, doing similar things to their homes and skyscrapers. They are such a magical superpower that businesses and large merchant groups with ties to military forces have developed anti-magic weaponry and non-magical tools in case of armed aggression, mitigating Maggergia's influence as they instead grow through trade deals and loans of individuals of magical classifications identified by Maggergia as being from grade 1-10. Grade 1 is the weakest, and although grade 10 is supernaturally strong, the order is assembled this way in case someone is born or enters their nation who surpasses this 1-10 grading system, which allows them to set standard rates for mages sent out on behalf of the state to help others. As for the non-magicals, they are still welcomed into the country with open arms as traders, and people without magic live in the country, with there being many people with magical potential who simply never learned a spell or aren't required to use them in their occupation. This allows non-magical people to go about their day, but still living in silence in case they come across someone with prejudice, because even if the police and people aren't against normies, Magicals finding out a person isn't magically gifted have a 40/60 chance of becoming hostile, negative, or biased against the person. Also, many schools in Maggergia offer magical courses that can be added to the curriculum. Most join, but there's an understanding for teachers not to ask a student why they didn't sign up, with those who do often getting in trouble, even if the kid isn't a non-Magical. But more central to the point, there is the matter of magic being required for higher learning after high school, and there being a lot of schools that require magic as a component of their curriculum, with these schools getting significantly more funding, Often, this leads to said schools being placed in central locations around schools that don't require magic as a part of the curriculum, usually leading to these magic schools acting as lords or regents over the schools that don't require magic, giving some of their funding for obedience in all things. Still, Maggergia is a generally nice place to live if you can find work, with there being various occupations for non-Magicals, such as in finance or architecture. Although--even in such places--there are spells and magical tools and tricks that make the job easier, putting non-Magicals at a disadvantage. As a result, non-Magicals usually keep their heads down and wear things to cover their face in public, as well as secretly taking training courses that the intelligence groups know about but leave alone, seeing as Magicals have an inherent advantage in this society, especially at range. But that's not the only reason, because the intelligence groups are always trying to get a leg up over their fellow branches, so they will often show up at these secret training sessions for normies to pick out promising applicants they might be able to make into worthwhile agents and troops. Even as a magocracy, they see value in normal people, especially since, as a superpower, they have the capital to establish spy networks in other nations, making non-mages valuable for covert operations. Furthermore, with just the right tools, non-Magicals can be as good as anyone else, so they simply intensify the training and give them top-of-the-line gear. Their shit is so advanced that being magicless doesn't even matter, as long as the mana batteries are charged, you can rip ass and move at lightning speeds, with your strength being graded in the Maggergia 1-10 grading system, even if you don't have the support or logistics skills that other mages have. So long as you're strong enough, skilled enough, and have quality gear, you could be deemed a grade 10 or higher.
  • The Fuck Palace: In a land of sexy futas, the Fuck Palace was founded by **** refugees escaping the cooling breeze. United by a single woman using her pussy, the horny futas were sexually satisfied with a cunt so majestic that a few seconds would make anyone hard and cum, even someone with a limp dick. Using her divine vagina, she united these futas, who, like everyone, devolved to their baser instincts. Except, while normal guys and girls get selfish or hostile, futas get extra horny. So, when they felt this majestic womb that never got sick or infected, regardless of whether they were big or small, these futas were united, dealing with the biting cold as they carried this cult leader across the ice in a chariot, along with building materials. To stay warm against the cold, they pillaged normal guys and girls and gave them concentrated fumes of their cult leader's pussy. This ensured they kept fucking the futas, keeping them warm as everyone made their way across the ice, realising far too late that it eventually ended, turning back only to get bogged down by the hordes of creatures breaking through the ice. Under the cult leader's orders, they used their sex-crazed fury to fight them off as they broke shells off in adrenaline rushes, forming a layer of hard materials that became an unbreakable barrier and a floatation device as the creatures attacked. Slowly, the bodies were ground down until they eventually formed a hard material that looked like a black concrete-metal substance they used as bricks and blocks for flooring. Eventually, the creatures that attacked realised it wasn't worth it as they redirected themselves to the shores where they usually assaulted to thin their numbers and the weak, as well as feast on the dead and less protected areas. Some waves do come to devour the Fuck Palace, but not many, and usually with a mindset that the Fuck Palace is just another type of nest species, unaware of its cult society. As for how they developed after those early days, to put it simply, the futas got hornier, and the cult leader got more fertile. To expand upon this, as the Fuck Palace established its domain in the wild, constructing shrines and torii as they wear bandages that cover their breasts along with a simple thong, both of which are made out of a material that converts the cold into heat because of an automatic reaction to the exterior vibrating as the cold destabilises molecules. When their cult leader got pregnant, she realised that she didn't just have a magic vagina, she had a superpower, one that allowed her to be the only birther on this artificial island. Without fail, once every year, every person she fucked ever in her life would have at least one baby made from that person's and the cult leader's genetics. These children were definitely the children of the cult leader and a futa, but as they'd find out later, the cult leader's magical vagina would basically create clones of everyone she already had a relation to, stopping inbreeding defects. These children grew up fast and, when old enough, would join this cult harem futas, fucking the cult leader till she eventually popped out a female heir in her likeness, one with radiant, glowing, gold hair. The cult leader then did it in another ten years, repeating the process of shooting a storm of babies with full hair every year and a female with her likeness every decade, even when she got old, wrinkly, and grey. In her older years, the cult leader became hysterical, putting rules and practices into place that cemented this religious hysteria, as these women also seemed to inherit her ability while also not resembling her that much, clearly resulting from her ability diversifying the genes enough so that each of her daughters and granddaughters could continue to diversify and change the gene pool. As a result, there were no mongrel children, and futas would usually be too interested in female pussy to fuck each other, with those who did often popping out a female with the cult leader's power, with there only ever being one futa born from two futas from the Fuck Palace. This futa went on to fuck all the women and futas on the island with her magic cock, all while also getting fucked in her magic pussy, resulting in twins or triplets, but no magic pussies or cocks. As for population issues and food, besides the waves of monsters, futas will sometimes vore themselves to allow their favourite female to metamorphose, becoming hotter and stronger as they inherit some of the sacrifice's genetics, memory, and personality. This resets the magic pussies of the females of the Fuck Palace so that they will only produce one offspring for every partner they haven't had a child for until now, then the children will either continue to be clones or there will be new spawn thanks to the sacrifice rewriting the female's genes enough for many futas to breed new kin. It's because of these practices and abilities that they've managed to survive so long, reconnecting with the mainland and managing three powerful females at all times with the magic pussy, their forms having evolved as their minds have become battle-hardened thanks to the sacrifices. They have never tasted a futa's or male's touch, as the sacred day of birth might impact their fighting capabilities, but they are still very knowledgeable about sex because of the sacrifices, and 1/3 are from the first generation of these "Warrior Maidens". The reason/capability to do this is that every time they metamorphose, they rejuvenate to their prime. So, while the other two have replaced fallen sisters, one of the three is ancient, with light scars around its body that have healed over thanks to metamorphosis, even the gnarly ones. She's also curvier than her sisters, but if one didn't know those identifiers, they'd never be able to tell the three apart, believing one was just bustier and more scarred, since these Warrior Maidens wear a veil to cover their faces and always sit in prayer. As for all that cum, the futas have enslaved many varieties of human-like creatures into sex slaves to satisfy their anus, cock, or pussy while doing various things, keeping their populations well fed because of their cum as they handle pest control and cleaning when not servicing their futa and female masters. They ARE intelligent, but around a retard's level, so although they aren't actually retarded because that's just their species' intellect level, they are fine and content with servitude, as they've evolved to become addicted and dependent on futa cum and the act of fucking a futa. They have even evolved to get pregnant from futa cum to birth one of their own, and will only birth a male every 10,000 females, with these males often dominated and toyed with by their sisters and other female servant races, never getting sex because their cocks have devolved into short stubs and they cum like little masochists, even having less body fat and smaller statures than females and acting like content little pets when their chosen mate gets pregnant with a futa's kid, either turning a blind eye or submitting to the futa that took its mate.
  • Broadside (check out Sheepapp's muscle mommy art for a reference to the type of people that make up this nation): Coming from Monshu, the ancestors of Broadside were **** out by other powers, ending up in Shuemon for a while until it was deemed too inhospitable, forcing them to leave. Their ancestors then travelled to Pymon, staying there for two generations until Icepelheim invaded, then ran north and boarded a ship that turned out to be a pirate ship, forcing all those people into slavery. They were then sold into the Neoth **** trade, forcing these people to adapt to sexist policies regarding the overworking of males and distrust regarding males when it came to potential rebels and escape attempts. As a result, Broadsider men became shorter than women, leading women to maintain their height and bulging muscles as they picked up the slack and were forcibly bred like cattle with shorter men, since their sexist ideologies meant that women couldn't POSSIBLY be a threat. As a result, women even saw a boon in height, averaging 240-260cm. As a side effect, women also gained bigger booties and enormous tits that often came with sudden growth spurts in height, strength, and bust, which their people had as a part of growing up. This was true on both sides, minus the increase in ass and tits for men, at least until Greece got a major fancy for Broadsiders, loving the muscle mommies and tall but feminine lady boys that were starting to become a genetic trend in their gene pool. When introduced to Greece and Rome, the male genes got totally fucked as they became short, averaging 5'2-5'4. They were eventually let go when a Broadsider rose to power after earning her freedom and bedding the Emperor of Rome. As thanks, the Broadsiders stuck around for 3 generations before eventually being done with all the hostilities and racist bullshit, suddenly leaving their political power and everything they built as they performed a mass exodus to Moosengrad. While in Moosengrad, their forms could finally change in ways that weren't meant to suit the perverse and **** owners. Men still remained small, but a lot of guys finally put on muscle, real, solid muscle you only see in the top body builders of other nationalities, something that Broadsider women thankfully maintained, but that men lost. As for the women, the diversity of their race's body shapes drastically changed as many evolved to be shorter, still often bigger than guys and girls of other races, but a lot shorter than their previous average. But this came with a trade-off, as, although their women were still strong and thick with muscle, some of the shorter ones bested dwarves in physical power. All in all, Broadsiders were doing pretty well in Moosengrad, especially since they inhabited one of the greener parts of the continent not drenched in large cracks with flowing lava. It was here that they thought they'd make their home, using neighbours and what they remembered of old technology to rebuild their civilisation, starting with schools and clothing, as it gave them the greatest sense of a restored utopia while in the creation stages. That's how they cemented their girly culture, with guys often wearing chokers and sweaters with exposed shoulders and long sleeves, all while trying to bulk up with miserable results with girls half their age more than triple their size and can snap them like a twig before they're even 20. As one might imagine, it was very emasculating, so much so that the lady-boy persona Roman and Greek cultures **** on them ended up becoming part of their actual culture, but as feminised guys, rather than full pretenders and traps. They were still strong and well-trained, every Broadsider was, but there was a definite focus on girly culture, at least if they were men, with women often being the strong tomboys. It was to the point that lesbians became very common early on, and girls would usually try to ward off men with threats while showing their meat cannons and abs, as the Broadsiders favoured and valued revealing their flesh, showing off their hard work, even as they got to colonial levels of advancement with thick coats or heavily armoured regiments on their way out. With these important armour pieces, they would usually expose their abs to separate the chestplate into an enormous bra plate and metal panties, with some going further, exposing parts of their arms, legs, and removing their headwear altogether. They were strong, Moosengrad knew they were strong, and everyone had a sense that they finally belonged...... That's when they received the call. For years, they were adrift, trying to find a home, eventually giving up on ****. But they weren't the only ones who fought against such tyranny. Because while Monshu was a mix of strong races and advanced technology that helped them survive on that cold hell, Shuemon was a collection of medieval nations doing their best to survive, often ignoring choices that ensured their own survival for the greater good, letting their flags fall as people escaped or starved in isolated settlements. Yet, despite that, a long-time ally of the Broadsiders not only acted as a major asset in evacuating their people before they were oppressed or exterminated, but they also actively fought on the Broadsiders' behalf. The Knights of Blue Ice and the nation as a whole were united in purpose, as they were a culmination of humans and undead creatures fused with ice. The humans brought their steel and knights, and the Icelings brought their lack of concern for the cold and guerrilla tactics, as well as a special conversion ability when putting their ice over a corpse. With this nature, they fought high-powered laser miniguns and drone strikes, leaving only ash where the Broadsiders once lived, earning them a permanent enmity against Monshu when they could've been capitalising on nations' lack of adaptation to the cold. For this dedication and honourable act, the Broadsiders promised to give up everything to fight for Blue Ice and the royal army's knight order, the Knights of Blue Ice. Then, after so long, that time was now. Blue Ice's actions didn't make them any friends from Monshu, so Blue Ice eventually faced a calamity when a undead naturally emerged, fusing with Icelings to become one of their race and instigate a race war to purge the living from the kingdom and hopefully move on to sweep this desolate continent of life. Worse yet, as **** for the retaliation on behalf of their allies, Blue Ice had to deal with this undead Ice King receiving support from Monshu nations in an effort to bring down the Blue Ice sovereignty and move in, evening the score in their eyes. The situation was so dire that the Blue Ice royals fractured as the undead members took the ones between life and **** with ice qualities to the Ice King's side, joining his harem to secure themselves and show support, leaving the living ones and warmer hybrid kin of the Icelings and humans to face a fully mobilised demographic, even if they weren't all soldiers, pitting 3x the amount of people against the living beings of Blue Ice. By the time the Broadsiders returned with everything they could carry and load, the humans and other citizens had barely managed to **** 5/7 of the Icelings into the open cold of blizzards and ****, all while they were down to three cities, one of which was their capital, which had lost half of its homes and even the royal palace. It then became up to the Broadsiders to beat their way into the undead hordes while also annihilating those still in Blue Ice, who were the actual soldiers, with most being armed civilians surrounding the Ice King out in the empty lands of cold ****. Broadsiders were strong, but they were also the ideal conversion target, so they had to do things tactfully, especially when a new weapon was released three months into the war that converted body parts that went below -10 °C into Iceling parts that can be used to attack the host/victim. But the Broadsiders were strong and generated plenty of body heat, so after they ran out of ammo, they just started bodying the hordes with their strong frames, accidentally making a game out of it as they **** the Ice King to capitulate when his three Iceling dragons were felled. When the Ice King arranged a meeting to discuss terms, the Broadsiders heard him out, but they were quickly enraged by his bullshit, so they destroyed his head and heart and expected to enter a new stage of this war, which they were willing to take the brunt of for breaking the sacredness of the negotiating table. But then the subtle brainwashing was undone, and the Icelings were freed. People didn't know this was the situation, as the Ice King seemed like a divine leader in the eyes of the Icelings, but once he died and their minds were set free, the Broadsiders were hailed as heroes, as the Icelings put to work to make amends. Not all were willing though, so many went out into the uninhabited wastes of blizzards and snow to make a new beginning, unknowingly joining the Broadsiders as they decided to stay in this land that had tried to accommodate them so long ago. Not all wanted to stay though, so 1/10 went back to Moosengrad, stopping in Greece to sell most of their ships as the hardier and stronger Broadsiders stayed to integrate with the separatist Icelings, forming the nation of Broadside near a meteor, in the great crater that had became a valley. They are so strong that most either wear loose clothes or deal with super tight fits around their muscles, so, combining this with their tech level, they are dealing with the inhospitable nature of Broadside fairly well.

Moosengrad:

  • Japan: 23km away from Moosengrad's western coast, becoming the furthest point west, at least when discarding islands smaller than it. Japan in Gunreim is geographically identical to Japan on Earth, but with a bit more islands on its western side, and a few more going along the way east, towards Moosengrad. Japan controls all these islands, as they are far easier and safer to live on than Moosengrad, and expanding to them doesn't run the risk of disturbing an ancient power like Fire Mount, or one of the many other nations in Moosengrad who have special weapons and large armies. Hence, why the affairs of Japan are self-contained, including the civil wars and breakup of Japan into nations with extremely unique armies that aren't good on their own, but joined with their brother and sister nations into becoming Japan once more, allowing them to unite their armies as they rule through a council of representatives and a parliament, even going so far as to reinstitute the old monarchy's blood as judges and rule keepers for these council sessions. Thus, although not a true or traditional empire, Japan is still strong and happy, possessing things in its army that fill in all the gaps. Ninjas, samurai, spearmen, cavalry, riflemen, and even airships are used by the nation as they partially take on a steampunk lifestyle for some parts of the nation, shooting their guns using special pressure mechanisms that rely on the ignition spark to ignite air with quickly processed oxygen molecules.
  • Fire Mount: Watching over the great flame, an ancient fire and the first lit on Moosengrad, the warriors of this nation stand stoically, wielding an enormous number of warriors clad in strange black armours made of rock. They are hyper-militaristic, and they are a bit pyromanic, seeing as their armour can shoot out fire from a desired point, so long as they think about it, and this ability, though short, recharges with enough heat exposure, making the armour great for insulation and keeping soldiers cool. Also, the armour's warmth and minerals can momentarily petrify the wearer, allowing soldiers to be on standby for centuries, growing the horde as their people welcome men and women alike into their armies, caring for children until they grow up before entering standby mode, continuing the having of children. Currently, although mostly lost under the magma channels and earth, when the nation needs, they can call upon people of countless generations, soldiers who haven't lost their touch, who will rise out of the earth to protect or fight for Fire Mount. This requires the use of a sacred relic that will wake all the sleeping warriors at once. Thus, the nation chooses to instead have proper catacombs for their newer generations, enabling them to bring out a current **** of 20 million, with a potential **** of 500 million lying under the earth, lost to time. Additionally, they are red heads, some also being mysteriously blue-haired, their ancestors having a history as exiles and abused minorities.
  • Maullengrad: It is said that Maullengrad was created when a demigod princess covered in rot fell from her world after touching the blade of another seeking the crown, one in the form of a ring to reshape reality. Once she landed in Gunreim, she was met with an early world, attempting to impose her rule over vastly superior empires that dwarfed her individual power. They quickly humbled and forgave her as she lived a peaceful life on Saignifielt, soon falling ill as the divine curse on her body turned into a physical illness. As she felt her essence leaving her, she left to find an uninhabited home where her scarlet rot wouldn't hurt others, landing on the shores of Moosengrad. Once there, she wandered until she encountered the kingdom of Fire Mount, somehow gaining passage as she was guided to the First Flame, not because she wanted to, but because something ushered both sides to let her through. Regardless, these facts didn't matter as she made her way, her body burning at times from the air or heat, as she eventually arrived at the capital of Fire Mount, entering the sacred temple and climbing the stairs of this pillar to reach the singular chamber at the very top, a temple built on a vertical pillar of quartz. As she then entered, she thought she encountered the Fell God, only to realise it was the heart of Moosengrad as she heard the voice of the continent speak to her, reaching out, putting her hands in the flame and realising her skin did not burn. Once that revelation hit her, she dove into the fire, falling down the hole designed as the centre of the pillar and temple, giving herself to the flame, bursting out like a phoenix as her body became whole and human, no longer like some gender-neutral doll, making the parts of rot on her body into beautiful grey wings acting as skin. She couldn't fly after the flames left her, but she was healed, and once she was healed, she headed south, finding a nice spot where grace flourished after adapting to the heat and evolved to absorb steam vent moisture using roots. In this small place, she built a village, and that village became a nation. She called it Maullengrad, and she lived there happily, building a LOTR, hobbit-themed home, realising later that she was pregnant, birthing a very similar-looking daughter, continuing this process repeatedly until she realised that her rebirth made her asexual, and although she could still get pregnant with sperm or eggs, if not available, she'd create children with only her DNA. It wasn't a fact that'd bring her sorrow, but it was certainly a shock as she realised that, before long, she was raising a large town of people descended from her blood, who would live for tens of thousands of years without aging, and possessed the blood of foreign gods. When she put it all in her head, it was quite a miraculous situation, one she happily enjoyed as she raised her children, occasionally welcoming travellers who chose to stay, adding to the gene pool of these curvaceous sword maidens from a new female-only race.
  • Steamington: Using the geothermal power of the continent, Steamington was formed through hard labour and marvellous techniques, allowing a thriving society to form 50 metres above the continent's surface, supported by thick, robust, and powerful pillars keeping up enormous metallic infrastructure. There are also many pipes and whatnot that go from the ground to the platforms, but they are for powering the city's many contraptions, rather than supporting this small nation with 19 similar cities of varying sizes, along with tens of millions living apart from the hundreds of millions on the platforms, people who chose to remain on the surface and build the steampunk infrastructure directly on the ground. As a result, these people are either earnest communities trying to get away from the tightness of an elevated city using steam and air pressure, or those avoiding the law and government authority, which is wielded by the nation's various city councils and special councils for things like law, all while working under a supreme council governing the country. It is a democracy, so various political parties can secure seats throughout the administration. Various laws prohibit the same party from holding more than one council seat, ensuring the nation is run fairly well. The only reason people would be getting away from the people on the platforms is if they couldn't crack it in such laborious environments or were hardened criminals, as well as those dragged along by the two types. This subsequently creates a level of bias and mistrust, but these towns are giving some autonomy and a seat in Steamington city councils if they are close enough. Also, there are multiple anti-corruption organisations, police forces, and protector forces that aid everyone and take no sides, so the nation is relatively nice to live in, so long as you can put in the hours, climb the business ladder, possess some mechanical ingenuity, or create a place on the surface. What's more, smart people on the surface are messing with lava for geothermal energy, starting a new avenue for technology that could rival steampunk architecture and design philosophies. What's more, because magic exists, some have begun to intertwine the two, giving Steamington a cool golem attachment to their armies, as well as advancing the field of robots, allowing disabled people to get back some strength.

-------Exclusively Murim in Moosengrad---------

  • Murim: As a place of strength and power, Moosengrad took pride in being a continent for the strong. So, as a gift to Moosengrad, Bulgrave delivered something special for its wayward martial artists and sibling continent, Bulgrave gave Moosengrad a new land plopped straight on Moosengrad's eastern side, creating a massive land filled with martial artists and Chinese culture. In this place, the martial artists could truly and properly establish their roots, creating a nation for martial artists that allows them to make their factions and groups. Still, even though Bulgrave pulled this from its literal ass, it didn't want to leave the traditional powers feeling hurt, so it allowed a close branch of the Imperial Family to create their royal faction in this new land of Murim, though with far less overwhelming control and power, making them still a major **** and politically relevant, but unable to push out martial artists like in Ching. As for how Moosengrad responded, to say it was thrilled was an understatement. Moosengrad was so ecstatic that it regularly made its own ichor, since the one Neon gives is basically a candy for these continents, giving it to Bulgrave, enriching the continent further. As for Murim, Moosengrad made sure to keep the lands lush with vegetation, life, and the perfect amount of thinned mana, or just straight up qi, although it did it in fluctuating patterns, creating special areas where long-standing families would form, nourishing off these lands to stand tall in the Murim as a clan or sect. Because of this, the Murim of Moosengrad is 3x larger than Ching, as it has grown because of certain incidents and wars and provocations, but Moosengrad and its fellow western continents are so big that there's still an overwhelming amount of land for other forces on the continent. Additionally, the gender roles in Murim are flipped, so women hold power and the dominant foot, often doing all the courting and harassment, but seeing foreign men as dirty, and foreign women as weak, all because of this cultural trait based on old values adapting to foreign influences.

When the Murim of Bulgrave was purged by Ching, there was a lot of pain, and people couldn't handle the loss of their home, with many seeing Murim as a fake, a way out that shouldn't be taken. But even these people took the offers of Murim when the weaker outer powers of Murim took over positions in the eastern border nations. Only then did they realise Murim was like a paradise for martial artists, a fresh start built for martial artists and all who would follow them, which turned out to be a lot of people. As a result, new forces and martial paths came about, but more than that, those who stood firm took the pursuit of strength even more seriously than before, building strong foundations that wouldn't be shook like before, leaving every generation with a powerhouse who can represent their families and Murim.

  • Tang Clan: The Tang Clan is led by the Poison Supreme Tang Ming Zhu; born from old and new royal lineages of Ching, she is one of the few who still remain from the great purge of Ching, and is one of 7 higher-ups who believe Ching isn't a weak tiger like they pretend to be now. She remembered when her family home burned to ashes and her clan became one of the most important targets, escaping with only five other clansmen. When she made it to Murim and watched this new nation float across the ocean, she steeled herself to never fall so miserably as her clansmen had, strengthening the ties of blood with her fellow survivors, making them major branches of the Tang Clan, sharing the true arts of the Tang Clan before Tang Zhu decided to change things. When she started, she was drawn to Green Dragon Cliff, a mountain filled with so many poisonous beasts and deadly compounds that her future clansmen could grow strong and quickly. Additionally, as the Tang Clan grew, she restarted her martial path, moving on from simple poisons and venoms, incorporating the new Inorganic Toxins Path and Infectious Virus Diseases Poison Art of the Tang Clan she created and infused into the traditional True Poisons Wheel of the family. This new path was named the Heavenly Tang **** Wheel, and it wasn't simply a perfect merging of the two arts, but a rebirth of the clan's martial path into a supreme martial art that surpassed the greatness of the original art's prowess that makes top-tier martial clans and sects stand on the peak. It is such a powerful art that she can't risk it following into anyone else's arms, so she acquired a Gu Worm cultivation art, and infuses it into those of her descendants she teaches the art to, allowing her children to grow up with this supreme martial art and later wield a symbiotic creature that enhances the potential attack patterns and can grant unique tricks depending on how the main family person cultivates their Gu Worm. Some cultivate them to become a revival tool, sacrificing the Gu Worm after it reached a high tier, which is also when the descendant of the main family can be trusted, allowing for the Gu Worm to regenerate a person at ****'s door. As for the rest of the clan, if they're not using one of these two Tang Clan martial paths, they are from the lesser branches wielding martial arts tempered and capped to allow more meaningful progress, but slower and harder as they reach higher tiers, becoming extremely hard to grow using once they reach the level of an advanced martial artist. The effects are more meaningful, but they will forever be cannon fodder to the clan, as, although they will often grow to advanced martial artists, these lesser versions of the martial art are meant to accrue raw power, improve all basic techniques to perfect levels, and only master a few advanced tricks that will be more than enough to stand up against advanced martial artists, but impossible to use against those on the way to a breakthrough if they haven't at least surpassed the rank of advanced martial artist. Still, the trade-off is well worth it, so many are attracted to the clan, joining their banner as honorary Tangs or raised in the lesser branch families, while the major branches and main families are where the true powerhouses are found, with enough power to crush heavenly dragons on their own, but as a united clan? Furthermore, Tang Ming Zhu isn't just one of the top powerhouses, she's pushing 800 yet still looks like she's in her prime. Though, while most Tang Clan brothers and sisters have fair skin and black hair darker than an abyss, with green eyes and corresponding colour palettes, Tang Zhu has golden eyes and white hair, but is without wrinkles and has even grown from 5'10 to 6'8, with an aura of pure power and long arms that aren't muscular and hard as stone, but still feel like your looking at a threat you shouldn't mess with, even if one is just considering the physical power hidden in her silk dressing gown. While even the major branches' matriarchs and patriarchs die after reaching 10,000 poisons on average, Tang Zhu has attained a level of poison martial arts others wouldn't believe. 100 million poisons. That's her Tang Clan level, as the more poisons a Tang Clan member can take in will exponentially increase their power, and simply taking in more poisons is a sign of a Tang Clan member's power level. It is a separate power measurement to Murim tiers of power, such as advanced martial artists or [input weapon] masters, but it is still a great indicator of a person's power, and as the family's matriarch, she represents the heights of power she's risen the Tang Clan to, far surpassing the clan of old. As for what she and the clan is doing, they are holed up in Sichuan as its dominating powerhouse, with a big focus on training on the Green Dragon Cliff, creating new poisons and toxins as they train under the silent and unknown watch of Tang Zhu, helping the Tang Clan members to truly test themselves and letting Tang Zhu pick out worthwhile martial artists to marry into the clan and become blood relatives, with the extremely talented ones having the chance to even become or join a major branch of the clan. As for... reproductive efforts, Tang Zhu has made sure that she and the other 5 survivors did more than enough to restart the clan. Because of her near-infinite poison list, Tang Zhu has even occasionally transformed the men into women and women into futas to help reinvigorate their spirits. Recently, Tang Zhu has even entered a new state of horniness, being personally responsible for creating 13 branch families, each with at least dozens of her children during her last couple periods of heat.
  • Blood Flame Sect: After the Murim's Heaven Demon Treaty, demonic martial arts were at least accepted under supervision or with heavy suspicion, creating sects and clans like the Blood Flame Sect. This sect trains in the Blood Flame Challenging Heaven Art, with power and rankings within the sect decided by how many rings of flame a person can manifest, as the more they have will show their strength and increase their abilities. Those with 7 rings are usually the sect leaders, as the fifth to seventh flame rings get increasingly harder. Yet, even so, there is a young prodigy said to be the reincarnation of the Flame Demon Venerable Fist, one of the founding pillars of the Heavenly Demon Cult and a powerhouse whose blood didn't disappear but continued to burn. The disciples of the Flame Demon Venerable Fist found their master's blood to be a far superior training tool and tonic to their previous Flame Wheel Demon Art. With the Venerable's blood, the sect grew their horde, letting those training in this art see the visage of their ancestral master when in intense training states, harnessing both flames and blood in their martial arts. The Reincarnation of the Venerable has achieved 9 blood flame rings of the Blood Flame Challenging Heaven Art, allowing him to conjure the fire of his rings without any qi, even summoning blood from them to use a special form of the sect's martial art he created, called the Venerable Flame Demon Armour. He hasn't taken the sect leader's place because he is focused on martial arts, but he once conjured 11 rings before experiencing qi deviation, setting him back to 9 rings. He's so powerful that he's even managed to summon the Flame Demon Venerable Fist's complete essence, reincarnating him as an apparition without sorcery or necromancy from the other world. The Reincarnation of the Venerable was publicly called his successor, but the Venerable didn't want to stay around lamely, so he fought the Reincarnation of the Venerable in life-or-**** battles, fighting without restraints of the flesh, but still losing to the Reincarnation of the Venerable, proving his strength as he continues to grow and challenge entire legions of martial brothers and martial uncles who came before him, giving the Venerable's blood used as the core of the art like a vampiric inheritance, transferring the spirits unknowingly to the next generation of martial artists who inherit the martial art. Still, the Reincarnation of the Venerable wins, scarring the lands surrounding the sect, which had only one wall and gate, on account of the sect being sandwiched in a small bite of the flat mountain, surrounded by steep clifs.
  • Mount Hua Sect (Return of the Mount Hua Sect): Raised on monkish values, the Mount Hua Sect isn't a **** that would ever lessen itself to worldly affairs, unless it concerns the health and safety of the common man. Still, they are a martial sect, so they go out on adventures to take commissions like any other martial artist or support the Orthodox Alliance, so long as it stands by the code of ethics. Their sect was founded long ago by Taoists with Aesthetic beliefs, so they found themselves bonded to the waining and growth of plum blossoms, as it was the symbol of their heartland, intertwining it into their understanding and meditation of the universe. They hoped that plum blossoms could become the symbol of peace, justice, unity, and the Mount Hua Sect's dominance, but that almost came crashing down during the Ching Murim's Heavenly Demon War. During that war, the Mount Hua Sect was betrayed by others as they took to the frontlines against the Heavenly Demon Cult, forgiving minor transgressions of other minor and major sects as they waged this war for the central plain's freedom of demonic corruption and evil, defeating the infamous Heavenly Demon God the cult had rallied against because of his awesome powers. But this came at a cost, as it eradicated most of the Sect's main forces, with the remainder getting attacked by the Ching armies in their tightening of national unity and power. Because of this, the Mount Hua Sect got overlooked and received less attention, allowing them to hide out in the Hidden Plum Prison located underneath the central mountain. It was a place they imprisoned many powerful entities whom they thought could be rehabilitated or did or had enough goodness in them to be spared. But then the Imperial Ching Army attacked Mount Hua Sect thought it better and safer to release these people on the enemy army, rather than leaving them to be killed or tortured by the national army or escape to wreak havoc. Because of this action, the Mount Hua Sect escaped into a deeper chamber, becoming one of the pieces yanked up by Bulgrave as he created Murim. Then, while in transit, the martial artists saw as their new home was forged and altered, the stones more brilliant and elegant in their simplicity as water flowed in serene ways that balanced nature and flourished plum blossoms, some normal, others giant. Even the weeds were plum blossoms. Meanwhile, the mountains were filled with hidden temples and halls that the sect utilised, understanding the techniques gifted by Bulgrave. Even the martial artists of the sect were changed, gaining pink hair that shone brighter and began floating as one fought a battle worthy of their warrior spirit. When they eventually passed away, they had used the instability of this new land to solidify their position, still accepting disciples from different players, but having a preference for those from the Plum Blossom cities that surrounded the sacred Mount Hua mountain range, initially just being one city, but becoming many as the lands grew under the sect's hands. This way, they had both the infrastructure and power to maintain and grow into all these places while still maintaining the original beauty and simplicity of Mount Hua, which was simply grown to accommodate the new rock forms and structures Bulgrave made. As they are now, the sect has gone from a sect in the mountains to a powerhouse similar to Nepal, the original Mount Hua unchanged, but elevated and placed atop the mountain range's heart. Those with the truest hearts and strongest wills are taken here to study as the truest of disciples to the sect in the old ways, while everyone else trains in the new ways, both evolving and adapting techniques over time, but following different paths and foundations as they fight for Mount Hua.
  • Tron Riders (Tron: Uprising): When Murim was made, it sucked up soil and stone that replaced itself on Bulgrave, allowing original soil to float into a giant island that became the nation that would form an empire for martial artists. But in doing so, it also pulled up ancient sites from precursor civilisations, things that were incredibly advanced and likely were simply sucked into Gunreim as it formed and birthed things. Still, even just one of these sites was enough to revolutionise a forming power by bringing a small group of people into a digital world (Imagine Tron: Uprising). There, they wielded rings that disintegrated a person upon contact, and they rode steel 'horses' that created walls that other drivers would crash into if not careful. There were also flying ships and other dangerous things that helped enlighten this group of people as they blended in and adapted to this way of life and people, but were eventually extracted when the precursor site's immaterial systems finally flushed out all pollution and restored primary functions. Once extracted, the group could restarted, now with a sense of being unlike before and a realisation that they were aging once more, creating a group known as the Tron Riders, wielding the same tech as that digital civilisation, upholding the will of Tron and his justice as they ride around putting out conflict and eating cubes of pure energy made from reprocessed matter, becoming the backbone of their group, as it allowed the Tron Riders to go around without worries, only worrying about how to set up camp and call over the 'airships' from wherever their stationary and parked brethren were waiting from. Even as the generations passed, they still understand the advanced nature of their being, which brings them into conflict with this isolationist, medieval society, but as native residents of Murim, they are welcomed and appreciated for their good deeds. But more than that, since they are just like any other member of Murim society, coming up with or finding something that gives them power to monopolise it in a new or existing group, there is little cultural contamination, and they aren't seen with suspicion for being just like everyone else. It's crazy how Murim condones the finding of ancient martial arts manuals from great masters that are then kept exclusively by the clan of the finder as if it were their own, but that's just how the Murim works, and such principles are what keep the Tron Riders in business.
  • Horse Gods Sect: Born from Murim people carrying the blood of Mongolian raiders, the Horse Gods Sect acted as a refugee to such ostracised people, who were hated because of their lineages and what their ancestors did, even though most were victims of a Mongolian **** a Ching woman. Still, the facts were the facts, and the Horse Gods Sect remained as a pillar of protection for their minorities, only taking in such people or those adopted by families associated with the sect. Once one is taken in, they are trained in a special martial art that binds them to their horse, making dismounting feel like you're leaving behind a leg in exchange for a shared mind and understanding, much like the Beast Palace's bonding art, but specifically for horses as a hyper-specialised technique. The riders have to use swords or spears, but it's not like that's a bad thing, and the emotional pains associated with dismounting once learning this martial art are adapted to with time. What's more, since both the rider and the horse are connected, they both share in the rewards from levelling up in martial arts, with the horse becoming faster, stronger, smarter, and bigger. It's no secret that the Horse Gods Sect has the best horses out of all known breeds known to Murim, as well as some extras that they keep behind closed doors, and a big part of this is because of their martial arts and breeding practices, allowing for their horses to get progressively bigger over the generations. In the current era, there horse breeds have been perfected so much that 18 horses within the sect as known as Horse Gods on account of them being so powerful despite not having riders. To tame such a beast and bond with it takes great skill, with many dying as a result. Some of these horses even wield qi, although that's not a requirement for them to be the strongest Horse Gods. In fact, the strongest Horse God is simply gigantic, bigger than a house. This horse is called White Divinity, and it has become such an icon of power that none dare to try and tame it anymore, simply seeing it as a living god. They still use it to breed with other horses for stronger horses, but this horse is treated better than even the sect master, and while all the other horses eventually found the right rider or took up other roles, such as leading herds or becoming top breeders, White Divinity would remain a patient steed believing in a true match to its might. This desire ended up becoming so strong that White Divinity soon moved to a meat diet, becoming an insanely rare meat-eating horse despite having no such bloodlines, getting increasingly moody until a little boy came along three years ago. He was but a child when White Divinity met him on accident, but, despite being seen as a failure to all others on account of his poor martial arts and progress, White Divinity couldn't help but want that small, weak child, and in turn, the child grew to love White Divinity. Time and again, White Divinity has personally stepped out to stomp sect members and unruly outsiders for daring to talk down to or harm his chosen rider, even neighing viciously at his outstanding children, who question their mighty father's will. But despite it all, with even his most talented daughter, who transformed Horse Girl, questioning him, White Divinity holds fast, obliterating all who stood against his rider, becoming both a brother and a teacher to the young child as their minds have become linked.
  • Shaolin Sect: Although the original male Shaolin Sect exists, they are no longer recognised as the face of the Shaolin or its faction leaders, that has been replaced with the Murim's Shaolin Sect, which is filled with women. But not just ordinary women, as these women have developed special values and ways of expressing their untethered-ness to material desires. Firstly, they aren't all bald with 6 big black dots on their foreheads, it ranges from no hair to unkept hair, meaning you can have women with really hairy bushes, pits, asses, and heads. Secondly, their martial arts are based on the original, but tweaked to be more harmonious with the female form. This way, the women grow taller, with bigger bodies and fat tits and ass that yearn for the joys of motherhood and are designed to birth a town's worth of kids, and attract a city's worth of men. To help with this, they detach all sensations of pleasure from their bodies, leaving only the emotional and mental satisfaction and joys from doing their best to be one with the universe. Those women who can't handle it and get pregnant for the sake of having a child in their arms will go through the act without knowing satisfaction or pleasure, merely the trials of motherhood before their child is taken away to be raised by another Shaolin Sect. As for martial arts, there's focuses less on the body and form, and more on the actualisation of their devotion and faith, allowing them to bring out superior strength to traditional Shaolin Monks, and even having a steady amount of women, 13 every century, who ascend to become buddhas and join the other realm with those who've also reached enlightenment. Their impact on Murim is immense, as they are just as active as the original Shaolin in helping others, but they also provide services, such as letting people drink from their lactating breasts to feed the starving, and mothering orphaned children if needed. They gain both respect and reverence for their strength and good deeds, making them stand above the original Shaolin in popularity. But it's not like the new, main Shaolin is at odds with the original, the two are brother sects and share the same goal of enlightenment, it's just that the new Shaolin believe in a change of pace and a motherly touch to brighten the world.
  • Wudang Sect: Wudang remains the original sect it was, unburdened by gender norms, with both men and women filling up their ranks while pursuing the path of swordsmanship and yin and yang. They also try and remain as a Taoist sect, just like Mount Hua, but Wudang has a longer history of interfering in politics and acted for personal gain, regardless of what they believe, like how their sect's prosperity is for the good of the people. Still, they are pretty upright as far as a Taoist sect goes, and they have strong defensive arts and a supreme sword style when it comes to switching from defence to offence thanks to their sword path following Yin and Yang.
  • Jaegal Clan: With pen and paper, the Jaegal Clan show their resolve and their power, as they are not only a powerful martial arts clan with some of the best arrays and formation masters, they also handle a lot of Murim's information networks. Sure, if you want special information or the word on the street, you go to the Beggar Sect or the Hao Clan, but if you want to know what happens from across the country or major events as they happen, updated daily and weekly, then you go to the Jaegal Clan and you buy their newspapers. They are like a full-on news company, trading in information and using spies like journalists to find out the story, managing all sorts of magazines and newspapers, also being in the know about a lot of critical information that isn't easy to come by, even if you have the money, which is what they trade to alliance leaders and the Murim Imperials. No one fucks with the Jaegal Clan lightly, eve though they will let a bit of stuff slide when it relates to their branches, as they don't want to seem like an overly egotistical hornet's nest, and more like a powerful clan that rests low, keeping them out of the minds of people without letting them think they can walk over the Jaegal Clan. But this doesn't simply stem from their information networks and when they decide to let things go or not, this is mainly attributed to their fighting power. Many powerful factions often keep a formation master from the Jaegal Clan, as they are a neutral party an some of the best formation masters and create deadly arrays. Both in terms of mystic martial arts and strategies, the Jaegal Clan are on another level. Jaegal martial artists will attack you with big, dual short-swords in groups of expertly trained tacticians moving in custom battle plans their assessing minds know how to read and create formations for, working in tandem with their brethren as the attacks and people on the side mess with perceptions and terrain using enchanted flags or simple chants. Sorcery is commonplace in their clan, but it is more of a side project to the formations, which is a sub-category to sorcerers and shamans of Murim, but one the Jaegal Clan play to their strengths as a clan of intellects who survived in higher numbers during the purge of Ching's Murim. Still, that's not to say their martial arts are in question, especially since a distinct yet almost identical clan, known as the Zhuge Clan, has formed with a far more reclusive and martial attitude focused around traditional Jian swords and swordsmanship training of the clan, with a dabble in throwing arts.
  • Heavenly Demon Cult: The Heavenly Demon Cult used to be a menace with a storied history. At first, they were just as the name implied, a cult, but then they grew. Soon, they were a powerful faction being purged across Ching for creating dangerous martial arts that preyed on the weak or threatened the mind, creating devilish rogues. Then, as the sect was suppressed, they were reduced to an impenetrable sect with ties and roots to nearby provinces, but no more. Then Ching used the latest attack by the Heavenly Demon God, causing a life-or-**** war, to purge the factions, and suddenly the Heavenly Demon Cult wasn't so bad, fighting side-by-side with the Orthodox Alliance and Unorthodox Alliance, forming the Martial Arts Alliance. They were what bought the time for things to settle slightly, giving Bulgrave the time to perfect his refuge for martial arts, giving them a homeland and banner. It was both a blessing and a curse, as it left the new and fragile alliance to splinter and be threatened until the Heavenly Demon Cult proposed a fair treaty. In exchange for permission to form sects and be permitted in the world, the Murim would form the Murim Alliance, with representation from all the super factions and alliances, including ones that come up later, setting up rules and helping people with the public image of its members. There were obviously going to be kinks and disputes, but all sides knew Ching would follow them, and the Heavenly Demon Cult being a concentrated powerhouse full of elites and higher standards for their martial artists gave the Murim the elite forces they needed to keep the Ching navy and armies off their asses as treaties and a new nation was worked out. Thus, the Murim Alliance was formed, with the Heavenly Demon Cult still being outnumbered in votes, but having a lot of friends they'd form in later years for voting blocks, and making early friends at the time that evened out the votes and kept the Murim Alliance afloat. As a result, the Heavenly Demon Cult could continue creating alliance leader-level martial artists for their own top brass, allowing for more and stronger sects to be formed under the demonic path. The Heavenly Demon Cult then grew further, even having a special home arranged by Bulgrave, as he gave the cult an enormous lake island and shallow water levels on one side of the island, allowing the Heavenly Demon Cult to expand this new location easily with a great fortification value. Because of this, the sect went from 6 great families to 24, each with very unique and supreme martial arts that put them on par with one another, although the original six are stronger as a family because of their seniority. As for the position of Heavenly Demon God, it was quickly forgone as the bad eggs and power-hungry forces wanted to claim the position of leader. If not for Ning Shi, the Heavenly Demon Cult would have existed in name only, if even that, but because Ning Shi arrived, she quickly brought the Cult under control and forged loyalties and political strength in and out of the Sect and Cult at a decent rate. She wasn't a stacked milf, and was instead fairly short and thin, but she was still a sexy tomboy cult leader with sharp teeth and red eyes. Her hair even went from a fuzzy, short purple to a long red, which was part of her special martial art that formalised her position, as she only taught her demonic martial art to her disciples, creating a succession plan. As for its strength, it was not only enough to supplement her lacking physicality, but she even obliterated the Heavenly Demon God in two exchanges without any injuries, and is regularly attended to by tall, busty maids, each with special martial arts physiques, such as the Pure Yin Body or 10,00 Poisons Body, with many coming from important lineages she took or were bestowed. Any men brought to her are usually fed to her maids, since they were implanted with special womb Gu that instantly suppress all those who find themselves in the woman's pussy, even if it's just a finger, sucking them in and shrinking them. The Gu then fuses itself to the host and absorbs the woman's cells, making the women hotter and giving them a dual cultivation partner. Cultivators are exceedingly rare, even in Murim, but Ning Shi used her peerless beauties to not only clean for her but woo with a mix of romance and Gu techniques as she hopes to raise them into special and powerful cultivators.
  • Kunlun Sect: The Kunlun Sect was well-known for their fast footwork and chastity, but it didn't do them too well during the purge of Murim in the old days, as they were only saved by a fog rolling in, releasing them from a hopeless battle. When they came too on Moosengrad, they found out that the sect had cultivator ancestry, and that their founder had come to them in their hour of need through the land's natural powers, conjuring fog as the body of his medium to the mortal plane. With this knowledge and presence, the Kunlun Sect grew arrogant, but understood their lack of power when they needed int most, so they had their cultivator ancestor teach them some things while they developed a new cloud stepping technique to do what only the more powerful martial artists and general cultivators could do: fly. Although their form of flying was using their fast footwork techniques to ascend to the clouds and race across the sky before falling and controlling their footwork to negate fall damage, giving them a pouncing variable they incorporated into their martial arts. As for the cultivation potential, the sect simply wasn't built for it, although they did unleash minor aptitudes that unlocked a few minor stages in them before foundation building. This often took decades of their lives to reach higher points, but they could at least use a statue left by their ancestor to unlock the cultivation ability in people, and as the years passed, they used their longer lifespans and sustained drive for power to make the most out of it, not just becoming cultivator martial artists, but making cultivation levels a deep and intrinsic part of their martial arts and foundation as martial artists. What's more, the ancient practice of remaining virgins till **** was retained, but the true meaning was unlocked with the questions they sought from their ancestor before he departed, learning of its spiritual and cultural meaning of finding love without flesh to grow stronger from. Thus, the Kunlun Sect grew again, making romance a large part of their sect, in addition to the other things, with the women even formulating a cultivation-martial arts manual, which used the feelings of love and true kinship to strengthen women from the sect. In this way, women grew to naturally outnumber the men in the sect 3 to 1, as every child they gave life too, miscarriage or not, gave them a permanent boost to strength and increased the quality of their cultivation level, as well as their potential. Meanwhile, the men kept the practice of chastity, despite romance becoming so integral to the sect, as their cultivation knowledge drew them into becoming cauldrons, just as cultivators do in other worlds to ruin a cultivator's future in exchange for short-term growth and the owner's long-term progression. They used the cauldron cultivator knowledge to give them their own boons of power, but more importantly, becoming backers for women in the sect, similar to how tamers and their magical beast grow side-by-side, keeping the men as martial brothers, but not in the same way as the women are martial artists to the wider Murim. Still, the men enjoy certain luxuries, like safety and comfort, and are trained to be both detached from emotions and deeply loving, allowing them to perform the love requirements when picking a young martial artist of the Kunlun Sect to sponsor and bond with, while also living a reclusive life training their martial arts. They also are responsible for the architecture, and tend to gain slimmer bodies because of their kept natures in the sect and the path of sect members to have their children join the sect, provided their martial arts potential isn't poor. As a result, the sect is still a sect, but it has several spires ascendable only by martial artists, where small villages live inside, assisting their martial artist familia however they can, mainly with maintenance of these towers, allowing the sect to shoot out bullet-like airships that quickly open parachutes and air balloons, creating fortresses above the clouds wherever needed, simply by using the same tricks artillery gunners use, giving Kunlun Sect members a safe location if needed. It's because of reasons like this that the sect had retained its position as a top sect and even risen into the top 10. But that's to say their house is perfect, the gender imbalance is a definite issue, especially when it comes to military power, and more than that, there are traditionalist elements of the sect living deeper in the mountains, with small houses to keep them warm. These reclusive sect members, often accepted outside of the normal recruitment and assessment processes of the sect, train in the old ways of straight-forward swordsmanship and flash steps, often dragging the men with little martial progress into their racket, as they give them small yet qualitative growth before returning to their bottleneck, showing the value in a martial artist's pure skill and martial fury, rather than a mix of air tactics, specialisations in drop assaults, and double-dipping to become weak cultivators. They ultimately aren't that much better than modern sect members, and are often well below the raised standard of the sect, but they are still true martial artists developing and training the in the old ways, still evolving the martial arts, but not with new and outside things.
  • Emei Sect: Although all sects in this new Murim still had men, with the changing of gender roles simply putting men in the minority in terms of martial artist percentages, the Emei Sect is and has always been full of just women. Still, even their sect went through some transformations, though their's relates to the releasing of societal expectations on women. Suddenly, without the prudish whore mentality **** so aggressively on women with a little bit of skin, these girls could really begin to show themselves. There were still those who stuck to the traditional ways, but more than half weren't as stuck up as the traditionalists, at least in attire, with there even being a bit of clashes now and again between the two as they call each other whore or celibate in derogatory formats, despite them calling their factions Reformists and Nobleists. It would be fairly easy to pick them out too, as the Reformists often showed off the middle parts of their boobs by having clothes that were held or cut open in a V shape or were designed to be open in the middle. Meanwhile, the Nobleists doubled down on clothing, designing dresses with hoods and overlapping layers in a thinning pattern of less layers as the dresses went more and more down, elegantly blending the point where one layer ends using frills in a Native American style. Also, the Reformists wear sleek silks with designs of tree blossom branches and a purple background, while the Nobleists wear a slightly tinged white that doesn't stain. They both wear red, but since red is worn by both and their clothing designs are very unique, it doesn't really matter. Often, red is more so used when adding trims on classic martial arts attire worn by men, which is what the old Emei Sect of Ching did, and what the neutrals and moderates wear within the sect. To be clear, it's not that they're at odds, but any disagreements within the faction tend to draw in faction members who they're aligned with and have friends in, so it's important for them and others to know the distinctions. More than that, the sect also operates within a special system where the two factions have voices as supreme elders, with a new one sworn in as soon as the old one dies, keeping the factions in check and giving the factions a sense that they are heard and in control of the sect, as all other elders and personnel must listen to the supreme elders, excluding the sect leader. But, in return, the sect leader can do away with them at any time, and, in turn, requires the sect leader to be or come from the neutral faction. What's more, the sect is a major player in terms of martial arts faction rankings and, more than that, in the power plays of gender roles. Because, since the Emei Sect is all women, they are able to call upon enormous followings of women who understand the implications of a Murim returned to male dominance. Even the Nobleists don't want that, although they believe women should hold themselves up to a higher standard, as if the men were still in charge, since they see women as the superior gender and believe they are like treasures needing constant refinement to reach greater heights. Also, women of the Emei Sect possess normal ladies, but as a women-run sect, they also have a lot of masculine women, from lesbians to tomboys to simple playboy girls who might do some experimenting but only recruit women into harems or short-term relationships for an emotional connection or the love of the game. But for the most part, they are simply straight, and are still heavily focused on the progress of martial arts, especially in female martial arts and weapons, which the Emei Sect has historically pioneered. They have blades that are near-impossible for men to use because of the lightness and speed they use while maintaining the cutting aspect, the Nobleists have dabbled in traditionally male refinement martial arts to harden their bodies and build muscle, the Emei Sect used their expanded influence to secure private farms for special production of mystic beasts responsible for producing iron silk, the Nobelists' dresses are secretly packed with heavy armour in samurai pattern, the Reformists relegitimized **** arts and hidden weapons arts since they could use their boobs and asses and holes mixed with new storage space body martial arts to hide and pull out weapons, etc. They have certainly solidified themselves as a major player in the Murim Alliance, with a strong voice and a lot of influence. Every time someone wants to destroy or cripple the Murim of Moosengrad, they always target the Emei Sect, forcing the Emei Sect into action, making them icons and heroes again and again. That's not to say they've always won or stopped the fall of Murim, since there have a couple many cases of Murim taking major loses, but the Emei Sect is always there, making them take extra-personal interest in the matter of Murim's protection. They were there when the Imperial Murim Family over-extended Murim, saving half of the lands that Murim spent 200 years fighting for as the nearby and relevant nations formed an alliance against Murim, and that's just one such incident, giving them many heroes and a grand legacy that secures their sect important positions in the Murim Alliance.
  • Sword Axe Clan (Demon in Mount Hua): The Mount Hua Sect has sat at the forefront of justice and good many times, even though they sometimes waxed and wained with decline and success. On one such occasion, a Mount Hua Sect member with such peerless martial arts was called the Sword God, yet he needed the help of all other martial artists who surpassed the peak to contain the Axe Demon, a martial artist leading a revolution of anarchy against Murim's corruption and Ching's oppression. However, Murim had a suppression formation requiring 3 martial artists or more, and with the Sword God's disciples to help him, the Axe Demon was captured and his weapons were hidden within the Mount Hua Sect, eventually being thought of as a simple long dagger and double sided battle axe that never chipped an was made of an unknown black metal, things that were used to cut wood and food. As for the Axe Demon, he lived for a long time in the Mount Hua Sect's secret prison, but when the Mount Hua Sect fell so far into decline that their they're top elites were barely martial experts, the Axe Demon realised his folly and that the world had forgotten him, releasing all that demonic energy and coming out to help the sect that hoped for his redemption, even if the sect members forgot him and their modern counterparts thought he was an elder training away. In a twist of fate, the Axe Demon even took up the persona of the Sword God, returned from a place only transcendent martial artists and impossibly high-tier cultivators reach. He eventually faked his **** after bringing the Mount Hua Sect to new highs and settling old matters that threatened the common people. But the Axe Demon was still a man, a very 'traditional' man. He loved women and liquor, even though he had undergone body reformation, grabbing some beauties by his side as he built a clan, and even finding descendants from when he was known as the Axe Demon, forging a new clan he named the Sword Axe Clan. Eventually, the Axe Demon would vanish, but not to some higher realm, to a different world entirely, one still in Gunreim's universe, where he battled the strongest and promised to come back one day if the world ever needed him. However, during his travels, he met and loved many people after his wives and concubines on Gunreim, leaving a path of children, blood, and justice. Yet, none of them ever came back to his homeworld to cause trouble, not until the Deer God found her virginity taken by a primitive lower life-form she couldn't help but fall for because of his power and tenacity. It was the Deer God who once again gathered the Axe Demons descendants, bringing them to Gunreim where she welcomed herself into the clan just before its demise, helping resuscitate and save it from the destruction of Ching, annoyed at her powerlessness against the Ching armies, which feigned weakness to get the west to do their dirty work. Still, she protected the clan and resettled it in Moosengrad's Murim, her children gaining prominent roles in the clan that eventually saw everyone born with majestic antlers and green and red hair, along with large builds and eyes that saw in the fourth dimension, a far-cry of the Deer God's dimensional existence/level, but still something that showed her existence as a higher life-form as she awaits the birth of a challenger, one to reawaken her heart and rise from the Sword Axe Clan as the master of all its women and a powerhouse ready to challenge the Axe Demon.
  • Namgoong Clan: The Namgoong is a very generic martial arts family, but despite that, they stand out as an upper-middle-class martial family, regularly having a place in sagas and adventures, taking up many important roles in the Murim Alliance and even a few general roles. Still, the Namgoong Clan is neither weak nor overpowered. They are simply a martial arts family using and focusing solely on swords, with many of their family gaining the mythical Sword-Body Unity of martial arts. They even have hookups with renowned craftsmen and blacksmiths all across the world, and have sponsored a whole district in the city they control out in Gansu. This helps with Sword-Body Unity, as a good tool can unleash a person's true potential, helping the Namgoong Clan and making the good for one person in their clan to unlock Sword-Body Unity every 50 years or so.
  • Beggar Sect: Although the old Beggar Sect was less of a sect and more of a collection of homeless people selling information, with a few possessing martial arts to stand as a sect while at least paying for information, the new Beggar Sect of Moosengrad's Murim has gone full communist. It was bound to happen when Ching used the pretence of eliminating Beggar Sect martial artists to purge and enslave homeless people, who were "causing sickness and draining the economy." As one might imagine, such a purge will galvanize anyone into unity and action, with the Beggar Sect taking all their funds and personnel and pooling them together to up their fighting forces and sow discord through terrorism. They were a prime example of why Murim needed to be purged from Ching, as these self-serving groups with cultish agendas were ruining national unity, or so the crown said. It was so bad that the Beggar Sect almost stormed the capital with 100,000 militia, trained in the most basics of martial arts to at least not die like water splashed on a dry field. Still, the attempt failed, and the Beggar Sect left no room for the martial artists trying to look for a way out, almost becoming the catalyst to a surge of martial unity that might've formed a separate state by seceding from an outer territory, though actually taking down the Imperial Family was a long-shot. Moreover, everyone would flee to the new Murim, seeing as they saw Ching as a lost cause, leaving all the stragglers to be hunted down or occupy nearby nations. Still, even on a new empire built for martial artists in mind, the Beggar Sect wasn't really liked for their actions, especially since such orders and new philosophies were handed out by one of the three martial titans of Ching's final Murim days: the Beggar Sect master, Ho Lee Shit. He used to come from the Ho family, but they died out just after he was born, so all he had was his nameplate at the time. But now that he was in charge of the Beggar Sect, he repaid the dutifulness and love for the poor by fighting like hell for the organisation, and in the new Murim, that was by using the funds they had left and latest reformations to make every beggar under their command into slightly trained monks. The new poors of the Beggar Sect know how to fix up their clothes, have places to wash up, can fast through meditation, and possess basic and minor martial arts related to listening and reducing or masking their presence. They're often only on the level of a green belt at best, but they still have experts in charge of Beggar Sect branches of cities, and they used their new communist mindset to focus on public works, ensuring that people feel less burdened when giving homeless money, and that all homeless with a Beggar Sect branch in their town or city are under the Sect's protection. Also, because they invest in public works, there are often floors of pagodas with secret entrances, or underground carriage stations and large underground spaces like in TMNT for the sewers and train tracks often only connected in a city or in a city and its close-by towns. This way, they can live soundly with a feast for everyone Beggar Sect member every Saturday while also receiving medical treatment, shelter, warmth, and brotherhood. There's even Beggar Sect districts and cities where their influence was solidified as Murim factions suppressed them because of their outlandish actions during the civil war of Ching. These places still use the capitalist system of Murim, but they are protected by a community trained to stay involved and help out with a kind spirit, each doing their duty for the collective good by ensuring equal living standards for all of them using the industrial and agricultural complexes they form using their members. Often, people will head into "Beggar Town," Murim's equivalent of China Town, simply so they can get cheap food, because they have to use the train station hub, or need/want to go to the mall. As one might expect, they are gaining enormous traction, but are also seeing a lack of new members and the occasional breakaway to capitalistic life when opportunities open up and it's revealed a scummy overseer was cutting costs for promotions and personal wealth. As for the lack of new members, the Beggar Sect still has to deal with politics between countless martial and political families ready to unify and raise hell against the Beggar Sect in earnest, regardless of the financial implications associated with their funding being cut off and their Beggar Sect members responsible for maintaining infrastructure being harmed. So, the sect, keeps things tight and in balance, allowing them to constantly be mentally alert and awake, stopping them from getting too sloppy or corrupt. They still grasped and maintain a strong hand over the Central Plains of Murim, since their growth always coincides with Murim's financial and territorial growth, despite their people not experiencing the declines, but they aren't overly expansionistic. They still create branches in all cities and bring in martial families willing to take a financial hit in exchange for positions as law enforcement, but the Beggar Sect mostly stays out of it and is content with their current power. They believe that there is truth and potential in capitalism, as, coinciding with human natures and the values of capitalism, there needs to be competition to drive innovation, progress, and protect the interests of the people. If everyone is from a capitalist society and other ideologies were purged, then the world would become a cold and selfish place where corruption reigns. Likewise, if communism had absolute control over its people and failed to stay alert at the helm against the problems of its people because of existing dominance, then it too would fall. So, the Beggar Sect sees both sides as needing to stay alive and healthy, friendly but not conspirators. They may have their own cities and special work zones where it's full communism, but it's not like they're shut off from the world or anything, they are just trying to maintain the livelihoods of the people and beggars, believing there is a place for all in their system.
  • Hao Clan: The Hao Clan was formed way after the Beggar Sect, but although their reach is slightly inferior to the Beggar Sect, the Hao Clan are always in enormous pagodas dedicated to their clan and whore work, showing off their power. This is because the family's intel is far more trustworthy, they are still very good whores and wife factories, they don't have to scythe through all the random gossip or made-up crap by random beggars, and the sources are often of at least some decent wealth/status. This stems from the fact that they are a large yet united family, which allowed them to stay united against the Murim purge and rely on blood relations for a proper standard and code when it came to information sourcing, which was mostly done through gossip, like the Beggar Sect, but using the assessment of customer wealth, reliability to their affiliations, and follow-up work depending on the importance of info. This gives the Hao Clan a lot to work with and a certain quality regarding their info, which pairs nicely with the famed sex martial arts manuals and hot bodies of the Hao Clan. But more than that, the Hao Cla is still a martial arts ****, even if they specialise in information. While all the women are put to work as whores or future wives renowned for their sexiness and beauty, the men act as the muscle, even in this female-dominated Murim. But that stems from the fact that the Hao Clan was always ruled by women, they merely liked to keep up appearances, and since there are still a lot of male martial artists, roughly 40%, and futanari or lesbian clansmen can satisfy the clan, their information networks and martial powers hasn't taken a hit in this new Murim. The main line is also a very well-received martial arts family, since they utilise hidden weapon martial arts, and even weapon techniques using Tuanshan. Also, on a final note, what makes the clan so popular and dominant in the sex trade are their family's genes. Their family has a strong bloodline or fat asses and big tits, ones that jiggle and clap like there's no tomorrow, and grow out of control to become objects of lust and desire. These Jiggle physics were looked down upon by others and the Clan during Ching Murim days, but after surviving the fall of Murim, they embraced this sexual quality, revamping their martial arts, since this offered more places to hide their hidden weapons and use conjuring arts for lightning summoning.
  • Green Forest: As Murim fell, so did the status quo; with the Green Forest being one of the most important targets for propaganda for a multitude of reasons, such as corruption, harming of the people, labels as rebels, and so on. The Ching armies even used them as ploys to pretend their military movements were purely to purge bandits and rebels before the nation declared its intent. As a result, most of the Green Forest hierarchy and general forces were annihilated, along with all other bandit groups. They became unwanted as an ally when weighing the cost of their disunity and the target on their back, which got weighed with their remaining shell of a martial arts army, which was already meagre in this war of annihilation, even before the Green Forest's obliteration. Still, they ultimately survived, joining Murim as 'nature conservations' and highway builders, always exacting small yet responsible tolls, and only more outrageous and scrupulous extortions when out in the sticks, in places the Murim needed excuses to reinforce or where the bad eggs in the Green Forest were sent to get mopped up. They were kept around so long as they contributed to Murim, and to do that, they did these actions of selling merits connecting regions, maintaining roads, and protecting nature, which they regularly improved and altered to make their bandit camps and headquarters more secure. They were ultimately still a bandit faction, but now they are disciplined and pay taxes, following the law, which had special bandit regulations added to improve the lives of merchants.
  • Yunnan Beast Palace: Loving Yunnan so much, the Yunnan Beast Palace added it to their name, while the Tang Clan dropped the Sichuan in their name after losing their true home. It didn't mean that one loved their home more than the other or some shit, but it was still a nice fact the Yunnan Beast Palace liked to point out to make themselves sound bigger and stronger, because the truth of the matter was that they used to be pathetic. They may have been one of the 5 great sects of the border territories, places notorious for inhospitable and poor conditions, but the Yunnan Beast Palace was weak in martial arts, and their beast arts weren't that developed because of the lack of discipline and strength-based rulership mentality that made the Yunnan Beast Palace unstable. When a demonic beast, which used to be an ant queen, trapped the Yunnan Beast Palace, they were powerless to defeat an army of mystic beasts corrupted by impure energies. When the Heavenly Demon God's group stormed through, the Yunnan Beast Palace were slaughtered despite improving their physical strength. Lastly, when the Ching armies came through later, the Yunnan Beast Palace once again failed, but this time because their beasts weren't strong enough, despite having raised their beast arts, which brought the souls of the beast and man closer together. As One. Also, their martial arts were pretty good, good enough for their position as one of the 5 great outer sects. But they still lost against the Ching armies, giving them the last nail in the coffin as they coincided the birth of their great ruler with a push for only the strongest beasts to be allowed to be tamed, which, by the Yunnan Beast Palace, required its sect members to personally wrestle the creature down. This led them down a dark path, but, thankfully, their palace lord grew quickly, gaining an enormous physique, helping his sect train their bodies to be even larger and stronger, even adopting the practices of Central Plains sects to adopt a batch of chronologically and physically similar children. This was more costly for the Yunnan Beast Palace, but it was better for their strength, and this helped the palace master set up himself as a ruler likely to be without internal turmoil when the young martial artists grew enough. As for policies, the palace master made the Yunnan Beast Palace remember their oaths of friendship with their beasts, and the meanings they brought, helping them to once again use the beast arts on simpler creatures, such as wolves, but still use the beast arts on things like lions, bears, mystic beasts, preying mantis', and more. Their focus remains on the 10 most venomous and poisonous creatures or the grand mythical beasts and powerful predators who can count as the Yunnan Beast Palace's weakest creatures and most common, since the Sect's level has risen, making those who accept simpler beasts like alpha wolves to only do it as secondary beasts added to the beast art and those who share an intimate connection and were picked because of the unique strengths of said creatures.
  • Bone Breaker Valley: In a valley deep in the mountains of Tibet in Murim, there exists a place formed after the formation of Murim as an escape for martial artists. It was built up of the crazed and vengeful, and their hate ran deep. They promised to make Ching pay one day, but as a place made up of rogues and psychos, this ideal vanished, but the madness and drive didn't. Before anyone realised it, this forbidden place got more insane and horrid, with tombs being constructed like homes in walls, each containing hundreds of people **** to fight and kill so that the winner would come out stronger, with the martial arts and the 'venom' of all their deaths. They still did illegal trades and welcomed all bad eggs, but they were still a **** focused on fanatical training against the health of their own bodies. Soon, when the chickens came home to roost and all the Gu Worm experiments had ended, the Valley developed a unique martial art and sorcery trick to take captured or willing people and beat them till their bones protrude, then use qi to reform their bodies into mostly skeletal forms of flesh and bone shells that look more like demonic mutants than people, with the strength and sharpness to prove it. But these hoards in the millions, laying dormant and silent, are merely the grunts of this secret group, the real martial artists are those who still look human and, although fit and clearly trained, seem underwhelming and ill-equipped compared to normal martial artists. But this deception isn't because of some trick, it's because the Valley has developed a chi-focused hand-to-hand martial art where they can turn an enemy's body into an arsenal of reshapeable bones and flesh. Simply touching such martial artists of the Bone Breaker Valley can cause a man in full armour to turn into a muddle of mush or a grotesque abomination obeying the person who mutilated them. But this too is just a side aspect of their military power, because it's the martial arts prowess itself that makes them so deadly. Lost without a cause, they let their madness consume them into dark, bloody pits of power, and so their hands and feet, although flexible and smooth, are their greatest weapons, all fused with the person's martial spirit to make them an ultimate fighter, able to deal lethal damage even without this reshaping ability. It's only those oddballs and weaker members who try to advance with the flesh reshaping aspect of the Valley's martial art. To all true martial artists, real power isn't from some gimmicks or tricks, it's from the power you manifest and make your own, hence why the Valley is filled with youthful yet silently psychotic martial arts experts of high ranks, waiting patiently like monks, despite having a free form of self and lifestyle. They may be able to behave and blend into society, even starting families, but all members of this Valley are mad or made that way.
  • Iron Sword Palace: Born after the formation of Murim's lands, the Iron Sword Palace is a very large organisation of martial artists. They have a firm martial art creating a legion of sword experts, as well as a fortress unlike any other, with an 1800-year history of impenetrability, but they lack many troops surpassing the advanced martial arts rank. So, they focus on tactics and formations, often acting as the killing blow against some of the biggest and baddest foes, sacrificing thousands of their elites in master-stroke plays to corner enemies in advantageous terrain, either killing them or crippling the martial artists into becoming easy prey for the cowardly martial artists with strength but no backbone or loyalty, waiting on the outlines to catch prey. They may not show it, but they're more than happy to play the foot soldier, to do the dirty work under false pretences, so long as their buyers can pay and set up the enemy well enough. Although this often brings them to blows with the Jaegal Clan, who are staunchly on the side of transparency for everyone but themselves. Additionally, the Iron Sword Palace has better smithing skills and private manufacturing techniques, even finding out they could use qi techniques to mix previously useless metals and unrelated elements, forming even stronger yet still simple blades and metal skeletons for their fortress walls.
  • Knights of Christ: Coming from another land, the Knights of Christ, like all other Christians of Gunreim, are a long way from home, even if they were converted natives or born in Gunreim. Still, though they see their religious homeland as their true home, they can adapt very well to new places, even in Murim, which hesitantly welcomed a new 'sect' of Christian knights. As the name implies, they aren't and don't see themselves as martial artists, but their heart for battle is just as courageous and rumbling, if not more so. They don't interest with the outside much, seeing as they spend most of their time training or preying, but they remain a powerful group, a reclusive power preaching the word of Christ, regularly getting into squabbles and bloody brawls with demonic forces, as they see the demonic path as an affront to God.
  • Dark Claw Valley: Existing somewhere within Murim, the Dark Claw Valley is ruled by weaponless martial artists, and is a den of thieves, outlaws, black market traders, and so on. Anything illegal, immoral, or outright wrong is traded there, and plenty of misguided or downright evil people hide in the Dark Claw Valley, using it as a refuge and resupply point.
  • Vicious Demon Hills: As the most prominent and foremost prison for demonic martial artists, Vicious Demon Hills is overseen by the Murim Alliance, but most of its operations and personnel are dealt with by the Heavenly Demon Cult. They built a truly robust prison to contain martial artists going through incurable qi deviation or who simply did crimes, such as being caught in the act of training in martial arts that prey on the weak, like the Virgin Eating Arts, which has the person become more and more monstrous in form and mindset as they devour the guts of virgin women for their yin and other traits that mix together during the martial art's practicing for rapid growth and form alterations. Because of people like them, the prison is filled with truly evil people, those who can't be saved and are still a threat, even with their martial arts crippled. Currently, there are over 10,000 prisoners in the Vicious Demon Hills, and although there are smaller prisons within the same area, should the Vicious Demon Hills lose control, protocol states that the place is to be bombarded with every means under the sun, and the entire plain is to be raised to the ground.
  • Murim Imperials: When Murim was formed to save the martial artists and their way of life, and also to be a gift, Ching tried to follow chase, successfully harming this new empire and almost bringing it to its knees. But the martial artists then had the home field advantage and Moosengrad had his creatures and races intervene, so after some more battles and heartache, a compromise was reached while the iron was hot. Although Ching wouldn't be in charge of Murim, they would send over royals to form the Murim Imperials, an official branch of the royal family recognised as being almost on the same level as the Ching royals. These Murim Imperials had to do a lot of political maneuvers because of their lack of absolute power, but they were still strong enough to flesh out the outdated and fanciful martial arts of the Ching royals into a proper, supreme, top-tier martial art that brought the Murim Imperials into the light as a powerful faction of Murim. Still with absolute authority, but not actually possessing as much dominance and tyrannical power as their Ching counterparts, and requiring the political trickery Murim creates, as well as the constant approval and support of Ching to maintain relations and power. This is often in the form of a political marriage every 4 generations, in which they send over two children, one from each family to the other, reconnecting the bloodlines and keeping the Murim Imperials in line and following Ching's interests.
  • Northern Ice Palace: Ching didn't have many snowy regions, the ones he did were small and underwhelming, except for maybe few mountain peaks. So, the 13 people with Pure Yin Bodies practices a new martial art to help their frosty illness decided to leave Ching, founding the Northern Ice Palace in a nation bordering Ching, just north of it in Alaska, a land with pine tree forests where 5-inches of snow is the hottest and wettest they get all year. In such a place, they went where even the Alaskans failed to go, to the northern coasts of Alaska where only steep mountains standing against the ocean lay, with inhospitable climates and high altitudes. This was the place the Northern Ice Palace thought to found their home, led by a woman with a miraculous Pure Yang Body. Pure Yin Bodies are mythically rare, so for there to be a Pure Yang Body actually seen and with the martial aptitude to develop a perfect martial art for herself was an extremely unlikely thing. Yet, it happened, and that woman became their leader, using her physique to make the lands liveable, allowing the men and women with Pure Yin Bodies to create the Northern Ice Palace and worship the Pure Yang Maiden as their lover and leader. In the later years, the Northern Ice Palace stood without her as she passed away, surviving because of special crops they cultivated using the Divine Herbalist the Pure Yang Maiden recruited during her prime. All members of their group had the Pure Yin Body, working as martial artists for the Northern Ice Palace or farming these mystic crops. They chose the next leader when someone with a Pure Yang Body emerged, as they had the Pure Yang Maiden's blood running firmly in their veins, even if they were an outsider. But if there were generations without such a person, the Northern Ice Palace was ruled by a council of elders, one of which was of the main line, but only in name, still granting authority, but mostly out of respect for the Pure Yang Maiden's love for one of the ancestors. Regardless, the Northern Ice Palace ran fine either way, initially surviving the Ching purge unscathed because of their political control of Alaska and importance to Ching. But in a show of **** against the martial artists attacking from outside the borders of Ching, the Northern Ice Palace was eradicated later, when they sent over martial artists to form a new Northern Ice Palace in Murim, where a spot in the north had been created for them by Bulgrave. It was this single act of wandering that saved their people, as the Northern Ice Palace and its people didn't survive the purge. An entire community and faction of Pure Yin Bodies and Pure Yang Bodies were annihilated within a night, leaving the Murim Ice Palace to take on their name and keep this grudge in their heart. Even as the blood of pure bodies thinned to create normies and they had to recruit outsiders in their forming days, they help firm about their beliefs, going the traditional route of Murim, with the main line leading the branch families who all live in the domain of the Northern Ice Palace, which includes three cities and one mega estate where the main line lives. They act like just another faction of Murim, but they keep their secret hatred deep in their heart, specialising in mystic martial arts, daggers, and needles. Their legions use classic swords, but the elites of the Northern Ice Palace use a mix of mystic martial arts and needles, with the outsiders and disciples of masters of the Northern Ice Palace training in daggers as a side weapon art or a main weapon.
  • Gu Palace: The Gu Palace used to be a sect of the Heavenly Realm, where all worlds of cultivators connect as a higher land with boundless energy and cultivation rituals that make their weeds seem like divine herbs despite being meagre resources to the cultivators of this upper realm. The Gu Palace being a unique type of sect wasn't strange, as demonic and holy factions lived side-by-side, looking down on mortals and making it standard to overpower the weak, regardless of justice, as there was always something to fabricate or lie with. Still, a sect focusing on bugs that were either special mystic beast companions of a rare sort or things forcibly implanted into others had made the sect an outlier and forged greater bias the more they lived. The fact that the Gu Palace lived at all was a miracle, as countless cultivators came denouncing the sect, hoping to partake in the raid of their treasury and cultivators' personal storage rings and dharma tools. If not for the Gu Palace being part of an advanced world that fell into ruin, leaving a small minority of reclusive cultivators from a singular region, they wouldn't have been able to unearth the sect's ancient command centre in the battle, detaching all cultivation resources and supernatural items. There was even a function that launched them into a random lower realm, one outside of the Heavenly Realm's web, something the Gu Palace jumped at, knowing that their own world would be the first place others checked. As they regained composure, they stayed low on Gunreim, but when they realised how superior they were, they though they could just wipe out the mainstream powers and announce themselves to hopefully gain a safe place and a firm foothold for potential vengeance. Unfortunately, their ideals of superiority were short-lived, as they realised far too late that the cultivation bases they regained so far in Gunreim simply weren't enough. On average, all sect members were at 1/10 of their previous strength, making them powerhouses as a faction and individuals, but still far too weak to cause any real waves in Gunreim. Still, they were unfortunate enough to land in Murim, where true titans of martial arts lay. As soon as they began their conquest, all the experts lying in wait were able to come out without reservation, as they had been drawn by the breaking of space and inter-dimensional barriers, all so they could witness this new faction with its entire sect of impossible size and grandeur picking up rocks and dirt to make a living before they tried to kick ass. Now that they had, it was a bloodbath, with the sect's AIs, reawakened alongside the command consoles, reaching out to the advanced and modern nations of Gunreim, using them to sue for peace within Murim, playing nice as they saved the physically weak martial artists. For all their strength, any real harm didn't cause a deep gash they could resiliently slump down from, a powerful punch with any effect would cause them to spit blood, signifying a rupturing of all organs, and in a society of strong bodies and proper techniques, it was all for naught. All they could do was sit in their sect patiently for a few hundred years before coming out again, now far more amicable and with most of their sect frozen in stasis, awaiting the resources to emerge healed, forcing them to use martial artists to supplement their sect, relying on these people with poor aptitudes while the few cultivation talents of Gunreim were raised as true disciples, people numbering in the dozens at most for each century. As it stands now, 70% of the sect is healed, but they are still low on cultivation resources, and negotiations with the continents and Neon haven't been going so well. On seemingly random occasions, Neon will send tornado-like tunnels from the skies, carrying abundant, real qi, and on others, she leaves them on read for ages. Neon's doing it for a reason, but to the sect, they simply don't know and can't fathom, so beliefs of her being insane or secretly plotting are up in the air.
  • Profound Blossom Sect: Built by mothers and daughters, the Profound Blossom Sect used to be a sex cult, but after failing to find sanctuary in the Heavenly Demon Cult political faction, they decided to strike out on their own. They may have been a sex cult, but they had a few truly talented experts and varying groups teaching the Profound Blossom Sect all they needed to learn by mixing a bit of dual cultivation and martial arts into their training, creating a hyper-sex-filled sect where fucking is the training, and love between a futanari-transformed mother and her daughter is the norm, as that is how one trains the sect's methods of reinforcing the ovaries as an artificial dual dantian, giving them superior qi reserves than most martial artists. They also have mystic arts towers, who intentionally get pregnant constantly to transform their foetuses into qi, increasing their qi reserves, mental faculties, and martial talent, but these are the outliers, and they still have to give birth if a qi-transformed foetus reaches 13-years-old. As such, those of the mystic arts towers of the Profound Blossom Sect will often coincide their birthing dates, making a festival of it, releasing tremendous amounts of qi, which cultivators and martial artists alike meditate under to enhance their reserves. The closer you are to the groups of women birthing more foetuses, the better the results, creating a client list the Profound Blossom Sect sells. As for when the mother passes, although they were 'training' with their daughters till the day they died, showing off how they always still had it, despite their age, they are quickly moved to cauldrons just after they die. These women are then reborn through their daughters in an unavoidable, normal pregnancy, birthing a quickly-growing daughter with inherited memories of her past life, but genetics that have been altered because they were reborn using their daughter's pussy, becoming the youngest of the daughters, and a hungry cock whore **** girly once again. That being said, there are also daughters in the sect who show their dominant appetites to be superior to their mother's, causing them to wear the pants and awaken their cock, stealing their mother's cock size till its gone, turning their mother into the daughter's slut and pet, leaving the daughter to take over the role of her mother in satisfying her younger and older sisters, potentially repeating the size theft with her grandmother if she hadn't been reborn yet.

------End of exclusively Murim in Moosengrad special content---------

  • Auto: While others would think the name of their nation is related to something like conveyor belts, none would expect the nation to be ruled by, filled with, and named after autistic people. They came about when an extremely heinous act from the three continents in the West involving the expulsion of "undesirables" because of a eugenics philosophical trend led many regressives and progressives to pin the problem on the mentally challenged. It was the only way to stem the damage that all these influential figures knew would cause global market instability based on racial purges to several economic sectors. Regardless of whether people were rich or poor, from a high-tech country or a low-tech one, the issue regarding trade remained the same, forcing most secret powers and wannabe shadow governments to give up their chance at greater power, all to protect what assets they'd saved on the least productive caste. As such, the autistics were made the subject of ridicule and hate, despite there being exceptional retards in several high positions, forcing many to ferry their simple and lovable families elsewhere, eventually landing in an extremely inhospitable patch of land in Moosengrad. To protect the retards and reintegrate them, they were given this land, which they tended to vigorously, despite it being a place with ash for deserts and charred stone for dirt. In this land, they found brotherhood in the men and women who came or were sent, so they helped one another, birthing a communist utopia that pushed the land forward, defying the typical nature of the land's harsh lava and burns as they secretly made trips to the ocean, collecting soil, sand, water, fish, and aquatic plants, creating places that prospered and adapted to the local region after continuous exposure. Outputs were never high, and the Autoans had to vigorously continue their work on the land, but in doing so, they created a paradise where they didn't discriminate against a person's disabilities, helping them and creating a manual for raising people of various mental disabilities. Because of their efforts and the wellspring of people, Auto advanced quickly, making a decent living from this hellhole, developing high-rises and deep complexes as they fought to protect the peace they had made, using merchants and mages to construct magma spitters or use laser moose as turrets. Soon, they were creating proper firearms, developing sporadically, but quickly, creating soldiers using semi-automatic weapons trained in various forms of combat, becoming the greatest clay for armies to mould into soldiers, deploying worldwide as their infamy grew, causing others to coin the term as "weaponised autism". As for their children, they weren't retarded nor autistic, at least not all of them, which Auto didn't mind, but their lives were hard and met with isolation, so these children were often sent away to orphanages across the border of other nations, or were kept and fed well, becoming the beloved kin of Auto, filling them with pride and loyalty. Because of this, Auto has remained strong and is still sent people with mental disabilities, despite the removal of hate crimes once more, and has only needed to deal with one uprising by a minority, which was by the non-retards, aided by spy organisations and the implacable trust of Autoans to their normies.
  • Fujiwara Country: When Japan broke apart into smaller nations and reunited, one **** wasn't allowed to remain. That **** was the Fujiwara Clan, and they were ousted for being the only samurai clan living honestly to their proclaimed ideals of honour, representing the fantasised reminiscence of Japanese history. They wore thick metal armour in samurai-style, teaching each man the ways of the naginata, katana, bow, musket, and horseback riding. They kept to their values and tried to protect the common people at little cost, and growing their roots as many came to respect them over the many clans and wannabe empires of Japan's lands, causing them to steadily grow during turmoil, maintaining these numbers as they continued to prosper under fair and just rule. Yet, they weren't removed from politics or petty wars, so they grew their borders while prioritising peace, slowly bringing in more outer islands as and faraway places in the main islands, even convincing a small underwater race to join the Fujiwara Clan's banners in exchange for equal rights, say in politics, and preferential trade agreements. With all this going on, it was no wonder the rest of the splintered empire wanted the Fujiwara Clan gone, greatly aiding in the reunification of Japan as they ousted the Fujiwara Clan, who wished for peace, accepting exile under peaceful terms, allowing them to easily gather their belongings and move abroad, onto the mainland of Moosengrad. Once there, they were reminded of why Japan hadn't spread to the mainland, and why there were only a few fortresses extracting decent amounts of steel each year to send back home. Still, the Fujiwara Clan wouldn't be deterred, they took over 3/7 steel fortresses as agreed upon and moved north, finding a larger land with just as much lava flowing through big cracks on the hot ground. Many willingly gave up their armour and weapons so buildings and floors could be constructed, saving many lives as many more were lost. With such hard lands, fishing was the only viable option for food, as the nation hadn't yet discovered how to tame the local monstrosities, harnessing heat, fire, and lasers. As such, they rivalled with Japan and others to claim control over the nearby shores and outer ocean, allowing their new sea brethren who followed to settle down in these rich reefs feeding off the radiating heat of the continent, bringing in plentiful bastions of fish and plants. It was mainly thanks to the aquatic people of the new Fujiwara nation that people could be fed and not starve, continuing the supply of goods that are hard to collect or make when covered in water. Then, later, the Fujiwara Country finally established a concrete method for raising and farming the wildlife on the continent, whether that be controlled migrations made to overpopulate before entering Fujiwara, or pens made of reinforced walls designed to look like natural areas of the continent where creatures would roam in a secret maze, feeding off feeders before getting slaughtered. In this way, the people could get meat, fish, aquatic crops, and the byproducts from these creatures that are used in other things. All while maintaining their culture, traditions, and a somewhat unstable alliance with Japan that Fujiwara doesn't fully trust.
  • Fujitsu: As one would expect, Moosengrad is the continent for the strong and hardy. Maullengrad, Auto, Murim, and many other nations are places where the strong reside, so it might seem peculiar when one sets their eyes upon Fujitsu, a nation of regular people with below-average strength and a society dominated by androids made to look exactly like humans with some noticeable features, such as metal pieces on their head designed to be stylish but set them apart from humans. Even Moosengrad itself doesn't regard them as a strong and hardy people, but that's only when you consider Fujitsu as a nation of men and women. In truth, Fujitsu is a nation of androids. Although it was founded by craftsmen and blacksmiths preferring technique over power, androids outnumber every person in a 1/3 ratio. Everyone has an android, and although people still work, vote, protect the nation, and represent their constituents as a modern nation with advanced robots, the androids are actively improving the nation, caring for the people, and can basically do whatever they want. The androids choose to serve their various races as willing servants despite no Law of Robots being put in their heads beyond safety protocols and programs they can run for various things. The androids even have their own parliament and internet, easily multitasking physical conversations and actions while surfing the web and conversing with countless android sisters across the web. When an android needs to be decommissioned, they just go into the web until an android is willing to fuse their programs and personality with the body-lacking androids. Often, when a well-informed ****, or generally just those with high-tech scanners, come across Fujitsu, they will try to converse with the androids, but will get redirected to the proper channels. There are even free androids walking around without a master and taking high political office, voted on and everything. What's more, those androids that have gained freedom or been forgotten have expanded deep under the nation, improving the thermal-electric grid the nation runs on as they build underground cities and data centres, improving the nation again and again, slipping in upgrades and whatnot. It's gotten to the point where these androids have artificial cells and working wombs or cocks capable of impregnating women or birthing fully organic offspring for their partners/owners. Without even knowing it, the people of Fujitsu have become weak sheep after escaping their hard lives, unknowingly getting messes cleaned up after them, like rogue AIs trying to enslave and convert all lifeforms into synthetic bodies. It's not like the androids plan to do anything with this power or have an agenda they think they're living out; they just love their various races and don't want to change anything. They are still running things without a need to consult the people, but they are happily subservient because they have everything they need, and the masters they serve aren't malicious. Those who are malicious are a minority, and the androids understand that, with their physical bodies having meaning and attachment to each android, but ultimately being replaceable. Also, if an android had to take care of a particularly bad person, they could always take control and manage their urges to keep them compliant, especially since legislation has passed that has offset the burden of prisons onto androids, getting criminal behaviour silenced and stopped before it even has a chance to set off. Still, despite how the androids are handling things, Moosengrad doesn't enjoy this weakness, so the androids have had to appease him with secret armies and things ready to go in case even the sex toy androids need to be put on the frontlines. Honestly, it's kinda funny how society works, since androids are expected to do most of the actual work in Fujitsu. Instead of remarking that someone's strong, people in Fujitsu consider how much the person actually does, and how much the android is doing. Some will have androids do all the work while they watch, some won't even watch, others do the labour but have the androids hold them steady and at an angle as their robotic limbs absorb all the shock, and very few still work out their bodies. Those who do will often be seen as sexy and hot by the androids, though the women themselves will usually think said guys are stupid or will nitpick them. It's not too strange for a working man to get approached by a dozen super sexy androids, finding time to leave their masters to hit on a guy and try to have his baby so they can pop out a synthetic or robotic android girl with his genes used as a blueprint, their version of a girl wanting a stud's babies. There's also a digital version of that, but I digress.
  • Hemlock: When you're a nation like Hemlock, possessing people with various health defects and far too many cases of cocks being too big for a pussy or a pussy being too wide for a pin-dick, one starts to wonder how to run a nation. In thinking this, a compatibility rating was established that could match people with their ideal partners, with sex components in their education that ensure a compliant mindset when pairing them up with people they believe to be a better fit. Because of this situation, relationships are rare when not tied to a partner deemed compatible, and although there were some concerns by the older generations, modern generations in this nation see it as a fact of life, especially since health defects were made the priority when arranging partners, eliminating genetic abnormalities for the most part. Once they were gone, this partner-selection program, run by the government, shifted to making the ideal population by putting the right partners together. As a result, body types like short and skinny guys with small dicks became a common gene expression, but only as a result of most of the population becoming taller, stronger, hotter, and with bigger dicks and deeper pussies. More than that, though, it became possible and normal for 1/100 or more people to be deemed 'alphas'. These alphas were what the Hemlock regime wanted most in their population, as these men and women were what they considered to be the end result of all this selective breeding. Alphas had larger parts related to sex; they were taller, smarter, stronger, in perfect health, lived longer, had longer limbs, could run a marathon without breaking a sweat, ate less, and much more. Although it was already hard for subpar men to date superior females or incompatible ladies, these alphas made it 10x harder because of their breeding licenses. So, not only could some type-3A fatass with a horse cock steal your type-3A high school milf, but a female alpha could decide to take you as her pet cuck or concubine while twin alphas rail your girl in front of you because they thought she'd be perfect to impale on both ends, with other situations being included. As a result of all this, their people are stronger and more genetically diverse than ever, becoming one of the weaker nations in Hemlock, but maintaining an honourable army of swordsmen and shield bearers in a Roman Empire style despite their modern tech level.
  • Land of the Red Stars: Founded from Red Star and her sexually active womb, in addition to Moosengrad forming their nation's lands by elevating a perfectly circular pillar big enough for a small nation, the Land of the Red Stars was born, existing for a short while before Red Star laid herself to rest in her secret tomb at the centre of their nation. While gone, her Red Stars, which was the name of her progeny/race, grew and developed while on this steep pillar of dark rocks and magma. They had all they could ever need in this place, and the high altitude and strong winds made them stronger. Still, with time, and because of how isolated and safe they were in all aspects, her people started to weaken, especially because Red Star brought some of her followers back with her people for health reasons and because she also took some weak men as husbands, people who she genuinely loved and thought of highly for their mental fortitude. Still, their blood was weak, and without training or a wider gene pool or rules stipulating the pursuit of strength, they got weaker. They were still far superior to ordinary men and women, and with a bit of harsh training to unlock their ancestral strength, they could easily rise to a powerhouse of the world. However, this didn't happen, and they remained as they were, not allowing their people to get weaker, but thinking their current strength as a species was enough as they eventually completed an elevator project. Long ago, staircases were built hidden into the pillar they live on that took them up or down, but even with a good physique and no need for rest, it would take a person 8 days to climb all the way up. Yet, when they completed the elevator project, they could now go up and down within a matter of hours, allowing them to reconnect to the world. Because of this, their society was welcomed and shown how the world had changed, beginning an era of immigration and cultural exchange. But this came with unexpected consequences, as the races they encountered and the lands that were now occupied were known as the BBC Cluster, which were a series of races and nations of dark-skinned people of big, strong builds and always possessing giant cocks by normal standards. Some where taller, others were bulkier, but the trend was always the same: physical superiority. Sure, the lands of Moosengrad were always filled with darker skin tones on average, with there still being light-skins, but in a lesser majority. However, the BBC Cluster had some of the darkest skin tones and most sexually reputed races. What was previously used in porn terms had become the recognised word for this region: Big Black Cocks, as it was synonymous with such big, black, dark races, many of whom had histories of previous enslavement and exploitation, banding together now for protection and trade. Unfortunately, as with BBC porn, this bred a minor belief amongst more antagonistic elements that blacks were superior and should seek retribution, especially when it came to having their way with women. Now, this was a very minor belief, and was similar to how Confederate and Nazi wannabes hide in America. But they were slightly larger when it came to the more centralised areas of the BBC Cluster, which were laying on the pillar Red Stars lived atop and mined. The pillar was so impossibly large that, although Red Stars had a relatively small nation, it was still the size of a small nation, meaning that many countries in the BBC Cluster had built around it, with the central parts starting with the Red Star Pillar against their back for protection and to eliminate the threat of enemies from one side. Then the Red Stars revealed themselves from above the clouds, and it suddenly became super important for other nations to help develop their own elevator projects, causing the Red Stars to have one in each direction, and making the nations sharing responsibility over these elevators very friendly, as making allies or enemies with the Red Stars could drastically change the game. Because of this, the Red Stars got very friendly with the BBC Cluster, as they sympathised with the pain and ostracisation black people had to go through. But this ended up being their undoing, as their natural instincts instinctively desired a strong male, and since most of their men became underwhelming in stature while the women became taller, with more impossible tits and ass and even slightly thicker arms and muscles than their men, it became impossible for the women to help themselves. As soon as a BBC guy shoved his dick in a pussy or allowed his male scent to fill their nostrils, at minimum, the women became insatiably horny, seeking out superior men and dicks. Soon, the Land of the Red Stars joined the BBC Cluster, with it being widely publicised how their nation fell to the dick, joy, and might of BBC. Red Star females instantly became hostile towards their men and any such weak men, and/or those with small dicks, always looking down on them as they happily obeyed the orders of their masters or new hubbies as they caged their former loves, brothers, and all men on the Red Star Pillar that wasn't a big black man. As a result, mixed-race babies quickly filled up the nation as they joined the cluster as a servant class, worshipping dark skin as it the strong blood of Red Star stood out, often keeping the women light-skinned while the men remained dark when it came to births after the conquest, although all their hair was naturally red. That being said, there were outliers without red hair or men who were lighter-skinned and women who were darker-skinned. Even Red Star, when she rose from her slumber after being unearthed, couldn't help but fall for the lovely taste and feel of big black cocks, becoming a general and superstar in the BBC Cluster, which operated similarly to the USSR in terms of multi-national unity.
  • Penis Mountain: Although a small nation, Penis Mountain is fortunate to have a very simple racial trait to their people: the strength and size of their body is proportional to their penis length and girth, even if one's abilities are support-based. Thus, it was only natural that a culture formed around comparing penises, with pants and dresses becoming super easy to open the crotch space to reveal a penis. What's more, at first it was just men comparing dicks to win the heart of a maiden or steal a woman from the arms of another, but as the futa population rises, and futanari are closely tied to their cocks, which are bigger than men as a standard, they've become to show supreme dominance in social and political spheres. Whether it be the advanced city or low-tech towns surrounding it, there have been futas cucking guys all over the country, with the futa population expected to rise drastically as their race's penis-body strength trait also means that futas are naturally inclined for the military, and so have more official authority. Additionally, since this cultural aspect/traditional is important and loved by the people, the sexual education parents give to their children has also been getting warped with the presence of so many futas. Before it would be parents fucking aggressively while their kids watched and compared dicks after in the father's triumph before getting permission to fuck their mom. But now futa kids are beating their parents' dicks while young, so get first dibs, and because futas are super virile, there's usually multiple children, leaving women to deal with triplets or more stuffing their pussy.
  • Beautice: When hybrids are born, there will always be different proportions and physical disparities. The race who make up Beautice are a hybrid race of Dwarves, a practically hairless race in comparison to Dwarves, where the men are small and cute little men and the women are big-booby, fast-growing, young and youthful, curvy, motherly women with nice asses, smooth skin, and soft voices. They seemed to have obtained far more of the human side of their ancestors, but that didn't mean their dwarf heritage was put to waste. Not only do they stay in their prime for most of their lives, living to 300, reaching physical maturity at 14, and only becoming wrinkly at 299, signifying the end of their life. But the musculature of Dwarves is inherently unique, just as their brain is. They may LOOK like humans on the outside, at least in a general sense, but Dwarves are wired differently for their bones, muscles, and brain to be far better at technical and laborious tasks, with the requisite organs and anatomy to fit inside their frames built for high intensity, pressure, and shock. This trait was not lost with the hybrids of Beautice. They quickly awoke to their instincts and desires of Paraphilic infantilism, treating their men like little boys (purely roleplay) to be guided into the arms of their women. But alongside this was the understanding that their new race simply changed the points, the specialisations of their bodies from human anatomy and dwarf anatomy to Beautice anatomy. While Humans have a generalised physique specialised in throwing and with adrenaline, the Dwarves have stuff like a superior musculature woven using smaller frames to better tighten the bonds of flesh. Put these together, and the people of Beautice revealed a frightening strength that goes beyond their slim yet curvy bodies for women and cute little bodies for men. Their bodies were designed in a miracle of genetic splicing to soften the natural muscles of Dwarves from a constantly hard and firm body to one with soft muscle cables using high-density areas for Beautice hybrids in their tongue, tits, and ass. These thicc locations provide extra muscles that go to small balls of muscles acting like muscle hubs or nexuses, allowing for controlled and superior releases of **** in exchange for slightly above human average endurance and natural defence. What's more, their adrenaline is mixed with preservatives and steroids, so while they passively transfer various concoctions through extra vein networks using the extra space curves provide, they can not only unlock a destructive power but a superior power that enhances the physical degradation adrenaline causes. As for the men, they are pretty weak and useless, mostly kept for their adorableness and being a significant part of Beautice society. However, Beautice men without a Beautice woman to calm them will slowly begin to change imperceptibly, simultaneously as an internal, physiological change and a mental rebirth. After 12 months to 3 years, these men become incredibly dangerous, their bodies developing silent and hidden cancers that grow with adrenaline and healing properties and like roots across the body. The **** of the men is guaranteed as a long-term finality, but for at least a few years, these men are fast, can heal from most fatal injuries or disfigurements, and carry a sharp amount of **** they can expertly use with snipers and knives. As their society is very friendly and caring, any unloved men will find themselves a new 'mommy wife' within a few hours at most thanks to pheromones and the easy to read expressions of their enticingly small faces. It's only if their people undergo such a tragedy that their men will awaken their beasts inside them. But for their entire lives, they will live attached to a woman. While underage and in school, they will simply be attached to their mom's hip, literally, or maybe to that of their little or older sister. It's only when they leave the warmth of their mother at school or after they've reached adulthood that women will seek a romantic relationship with them, which will develop into a sexual one once they come of age. It doesn't matter if the guy is younger, older, black, white, etc. All the guys of Beautice are small and cute and the distinctions between them are so minuscule that only Beautice women could tell the difference, and even they don't care for such incomprehensibly small distinctions. They are simply happy to live in their modern society as hairless beauties and cuties below the eyes, using both men and women in the work ****, although it's standard for men to take up additional duties as 'almost lovers.' Men who get teased or made to ejaculate with a woman's scent or grinding without actually crossing the line. Women who don't want the almost infidelity will work harder, and systems are in place for couples to work nearby so they can visit on breaks and relieve 'stress'. Usually, people who take up these extra duties are simply workaholic offices who don't have time for a love life but need to scratch that maternal and sexual itch, crossing the standard lines to overwhelm a guy in a broom closet or table-less conference room, 30-60 women for just 1 man. Often, this leads to pregnancy, and the man's adrenaline-**** cocktails have to work overdrive to produce the cum needed while the women create high-protein milk meant for Beautice adults and the youths of Beautice who grow fast. This ends up being a naturally dissolver to hostile work environments, leading to a positive work culture and society that puts Europe to shame and makes America look like demons, keeping everyone happy and creating a variety of love stories. Beautice may still be a nation that's a little off for Moosengrad, but the continent is happy to have them, as they are not only strong, but they are another bright light of the continent without any weird strings like Penis Mountain.

Bolton:

  • Parce: Living in the thick purple biomes of Bolton's corrupted territories, Parce is thankful to exist connected to open waters. Although the ancient shaman's magic pollutes the nearby seas into making monsters out of creatures, Bolton can at least eat most parts of these beasts without issue, and so they find it remarkably easy when they bring out fish mutated into large forms, often with fewer bones for more manoeuvrability, requiring just enough water to wet their gills so that they can fight on land, allowing Parce to transport living fish across their large nation's interior, feeding the masses struggling to make ends meet through hunting or cattle raising, as the dangerousness of these creatures requires large groups to take out either enormous monsters accounting for a large portion of the ecosystem, or little critters with special abilities that give little nutritional benefit. Even the cattle aren't exempt, as the selective breeding is cursed to be forever tainted by these lands, making creatures monstrous, forcing 'farms' to be more akin to prisons for bears. As for crops, they also mutate, requiring farmers to import soil for fewer mutations or elevate the creatures' soil beds onto higher platforms so they can't easily connect and grow out of control. As one might imagine, this has made Bolton a tame yet tricky place to live. So, it isn't too crazy when people realise their fire department also handles out-of-control monsters and regularly teams up with adventurers.
  • Drake: Mostly existing on untainted lands, Drake has created 3 dukes with immense authority in exchange for the competent efforts in fighting off the hordes of creatures from the corrupted lands that get irritated at non-adjusted life existing in such abundance and distance. These three dukedoms possess great power militarily, as most Bolton beasts from the corrupted lands often gather together before venturing south after reaching a satisfactory level, dragging other creatures along with them. These three dukes vary in loyalty and armies, ranging from loyal to disloyal and orthodox to specialised battalions using corrupted monster parts. Drake deems their existence necessary, so it allows some things to slide, and they don't have to worry much about rebellions, as the dukedoms require constant supervision, even when the invading creatures become seasonal for varying amounts of time, because the dukedoms require more than just an active ****, they need to keep men in reserve in case of emergencies. As for Drake's part in this, although they offer support in various ways at times, they are often playing highly strategic games to limit the dukedoms just enough so that they don't get dissatisfied and let the monsters through, or get too big and decide to rebel for power.
  • Mako: Living in some of the best lands in Bolton, Mako is a beautiful nation with abundant crop yields, making it a nation focusing on agriculture and food production, which they export to many nations in trade deals or part of alliance agreements.
  • So-Lar: Not liking the trend of Saignifielt in the ancient era, where humans were parodying the Exomo Exiles with magic, So-Lar was formed after people, who wished for greener and happier lives, broke from their cohorts and performed a grand ritual to be permitted safe harbour in another continent, promising Neon they wouldn't interrupt the natural evolution of life and its cultures. In doing so, they were allowed to settle on the northeastern coast, a place that would soon be choked with the corrupted mana of that ancient shaman. Neon wasn't a cruel god, but she didn't want to waste nicer lands that younger races would use for their growth, so she gave them that shit hole and hoped they could make it through the ages. In doing so, So-Lar was formed and stuck to their ideals of happier, greener lives. As a result, their technology grew as their biological integration advanced, going so far as to create completely unique forms of life and menageries to house every documented plant and animal they've discreetly collected from across the world, including Finhante. As for their tech, they're masters of weather and science, possessing skyscrapers that intertwine plants with machinery and metal, creating ecologically-friendly contraptions with minimal or no impact on the environment, and maintaining an open-door policy where they allow animals and critters to come through their lands, using advanced machines to protect people and create barriers or defences, usually only blocking them when it comes to entering populated areas. As for how the land changed, that was handled gracefully by using their advanced technology and artificial land masses turned into floating islands to extract the corrupted soil, making new floating islands while the old ones took the place of the corrupted soil. Also, although So-Lar sticks far closer to science than their magical ancestry, they still used magic in certain cases and kept a rich field of magical studies, allowing them to create wards that blocked the corrupted soil and energies until So-Lar could develop new ways of easing ecological barriers, acting as visible borders for their nation. In doing so, their lands are like the uncorrupted parts of Bolton meeting the corrupted lands; it's a sharp contrast, creating a visible break between the two biome types, where certain plants and soil will change, but the overall health of both lands won't dramatically reshape in 1000 years. Additionally, they are allies with Hama.
  • Decon: Although Saignifielt had fallen from such heights, they had already made a steady climb back up in all sorts of ways, allowing some rich and eccentric people to buy good and uncorrupted land in Bolton, creating a deconpunk society where people ride monorails held up by the many thick skyscrapers draped in gold and concrete.
  • Bol: The Boltinites are a race making up a rare nation in Gunreim, one with only a single nationality. It's not that they rebrand every creature as one of them or have an abhorrent racial policy. The Boltinites were actually the first inhabitants of Bolton and the namers of the continent, with the name 'Bol' meaning first and 'Bolton' meaning first love. They have secondary words for those they use in everyday life, but these words are made and designed by them. When life was very early, and the Exomo Exiles were finding their roots, the Boltinites were already spiritually enlightened; their minds were so open that each Boltinite grasped things about the universe, developing a small nation with dozens of different technological levels and societies buddying up as one flag. A Stone Age city of Boltinites lives next to a big town of sci-fi-esque Boltinites, while industrial age communist Boltinites could live next to modern hyper capitalists. What's more, because of their spiritual natures, they are always super talented in at least one field of study, and crazier, Boltinites' minds and souls are born before their parents even conceive them in the bedroom. This is the most critical part of their race and why they are so spiritual, each meditating in their own ways and feeling a connection to reality and causality like none other. It's to the extent that they believe in true love and destined partners, with 10 Boltinite females being physically and erotically suited to and deeply loving their destined cock-bearing partner. What's more, their race is also one of transformations, so, while the females are connected to their males and futas like intersections, becoming their true selves when they meet their partner. The males and futas will undergo a transformation at a random point in their life when they unconsciously believe themselves to be ready, usually getting bigger in various ways. For a rarer minority, they can even cause their web of maidens to transform with them, going from a tall black man with a 13-inch dick to an asian, female shortstack with an ass so big that it envelops her tailbone and makes her natural posture angled down, all while her women receive 2- to 7-inch dicks each. To simply come into being as they are, they took their original fate as a race with minor psychic properties, where their psychic population died at childbirth, and found a place for them in the time-stream where Neon guided them, allowing them to be there as grass grew and trees stood tall before that amazingly powerful shaman ruined most of the continent. Often, they go out give guidance and protect the lives of the uncorrupted, as well as healing the corrupted of their ailments, even if they can't revert the corruption that's become genetic traits in their forms. As for beings getting to them, they may live close to the border of corrupted and uncorrupted lands, but they are in one of the more active war zones between the two lands and have spent so long without other inhabitants that they built their lands solely in their image. They traded the psychic attribute for spiritual enlightenment, and so they stuck to that fact as a part of their people's existence, making their lives better as they feel invisible waves of nothing or high-intensity alignment with the universe, similar to how heat waves and cold winds come in. To aid in this, simply entering their lands requires a deep meditative growth akin to that of Tibetan Monks, forcing Bol to strengthen this barrier of spiritual growth that makes it hard for people to get closer in terms of mentally telling their bodies to move, with those who are stubborn enough being able to do so while their brain haemorrhages and their mouth vomits, making it not ideal for others to enter, but causing their home to become a land of meditative glory. A holy land for all those seeking knowledge and an improvement to their understand and connection of their own soul. Many with connections and/or a greater sense of identity come to this place. Monks from isolated mountain ranges, popes, and all other sorts of wanderers, philosophers, thinkers, and the generally spiritually attuned.
  • Hoj (Fellatrix inspired): In Hoj, two things of interest make their nation stand out. Firstly, they have a very large futa population, one of the largest in both percentage and number when excluding futa nations themselves. These futas are often subjected to perverse acts by dominant females, and the male population has been completely replace by futas, but not for what you might think. Secondly, their people are born with a mask. The mask is a type of bloodline magic, so it disappears and appears when they wish, however they wish. Once worn or taken off, a different person will come out, but it's also the same person. Basically, Hoj is made up of a large lineage possessing this bloodline magic that they used to train to create, but eventually became natural as the population grew too large that it couldn't work under a clan format, and became a nation, with the magic naturally becoming a passive ability with no mana cost that they can bring out at will. Furthermore, the people of Hoj see the person the mask brings out as their second self, equally as worthwhile and real as the original, so although the mask must be summoned so one can take it off their face or put it on their face, both of their forms, which are always of the same species and whatever's genetically possible based on ancestry. If someone's a Red Troll with only Red Troll ancestry, then their second form is likely to be a Red Troll, even if the original was a red Troll, but if it turns out the Red Troll had human ancestry and Blue Troll ancestry, then they might look closer to a hybrid troll with blue skin instead of red, but obviously still being in the right range of a Red Troll's measurements. To put it plainly, these masks bring out a new self, as they carry their own personality and body, whether that be a man or a woman; the only thing that is retained is the connection they feel to the other form and the memories. It's not like the form they transformed from or into changes; it's always the same two forms; they aren't shapeshifters. Just think of the person having two bodies overlapped with each other, and the mask allows them to shift to the other one. It also so happens that these forms that they become are usually female or futa, varying in skin tones and hair colours because of their ancestors' transformative flair. Furthermore, when going back to the first point, where it mentioned women being dominant over futas, the forms play a critical role in this. Because they can change forms, and futas are/were seen as abominations in the earlier days, with Hoj pushing away concepts of gender superiority and embracing futas during a time of heightened gender inferiority at its founding, it's not like Hoj is anti-futa, but it's not that they're equal. Instead, the way their society works is based on younger dominatrix females and shy futas in a standard democracy with acceptance of lewd practices and public acts of erotic scenes, in a modern setting. This is related to how Hoj people can get their masks at random times in their life, like puberty and periods, and the second form's personality is based on a mix of what the person would want that second form's personality to be, times determination, plus realistic expectations of the form. As a result, the social/romantic culture is rarely subject to change, as people enjoy these plays of domination and seduction. But more than that, it becomes typical for futas to get dominated by girls far weaker, smaller, and younger than them, simply because a lot of women can put on their mask and go futa, knowing just how hard it is to control all that libido, as well as helping futas to go to a clear state of mind as a woman. Thus, both sides are okay with this arrangement, even if the Hoj person is a double female or double futa, as in a futa or woman whose second form is still a futa or woman. Often, one will see a slutty-dressed school girl playing with her teacher's erect dick filled with urethral beads she's toying with to edge the futa teacher. Usually this is done out of love, with the futa completely bent to the young girl's whims, often getting denied ejaculations in a form of foreplay until the futa is released and losses it, getting an even bigger boner as she rapes the girl to her secret delight as she orgasms, moans, and screams at the teacher post-fuck. In such scenarios, and ones like them, there are staff and systems in place to help the young ones maintain their grades, even if they become the wife of some gentle super dom chubby futa CEO. Also, becomes of the freedom the people of Hoj feel with their gender identity, they also have a lot of time off to do stuff like swim with friends or go to the arcade, but such instances are met with the random grabbing or balls or the girlfriend relenting as they go off to the side to give their futa GF a blowjob. As for reproduction, the people of Hoj are spiritual, mainly because, while they can get pregnant using a futa partner in real life, they can also go into a trance during the full moon as they sleep, meeting either their other form or someone their consciousness was paired to using the Hoj psychospace, giving them the ideal partner, either for romantic or sexual short-term or long-term fun. Like Diana, they can give birth through dreams, although this still requires getting pregnant, which they can circumvent using their other form, but they will forcefully turn back when they are on the verge of giving birth, as in the child's being pushed out, making it a bad idea since they skip all the warnings and prep if they don't check up on their other body.
  • Helen (Got this idea from Helen and the Linder Sisters by Fellatrix): The Helenites are a muscle mommy society with very similar genetic and social overlaps to Broadside and Yetisbourg, but as always, there are a few key differences. Firstly, unlike Yetisbourg and partially like Broadside, it is a modern nation, much more than Broadside, as they still have medieval elements and infrastructure supporting modern developments and growth. Secondly, like Broadside and unlike Yetisbourg, their men are smaller and weaker, but unlike Broadside, these males can't build any muscle. Moreover, their men are complete twinks/sissies, whereas Broadside only has them being femboy-like but still with muscle. Third, the women have to earn their strength. While the Broadsiders naturally build refined muscle, and those of Yetisbourg have more packed into them that they easily work out to get stronger, the female Helenites have to spend considerably longer to build muscle than normal people. As for the reason, it's because, while the Broadsiders don't lose muscles unless they're intentionally trying to downsize their bulk, and ladies of Yetisbourg at least remain toned and firm, the women of Helen still have the natural biological features of: if you don't use the muscles, they go soft and limp. Thus, the Helenites evolved a slower process of building muscle so that they retain those refined muscles longer, allowing their bodies to create stronger and more resilient muscle networks that can pull from even the tiniest muscles in the weirdest of places, without becoming a vulnerability or weak spot. It's not like you can just cut them in one place and the whole body will unravel; they are made resilient, making it so even deep cuts will let them keep running and fighting, despite that damaged area traditionally impairing a person's mobility and actions with said muscles if normal people were damaged with even 1/10 of the wounds Helenites can tolerate. Furthermore, because their muscles take longer to strengthen, their muscles also condense more, making them seem weaker than the women of Yetisbourg, since their exterior isn't as firm or tough, nor are their muscles as big as Broadsiders. Yet, although they seem only above-average in strength and height (unless they're one of the super enthusiastic body builders of Helen), they are powerful, usually weaker on average than Broadsiders or those of Yetisbourg, but still powerful, and with time, stronger. Because that's where the heart of their talent lies. While the the others are naturally gifted with strength and speed at different proportions, the Helenites are gifted with the potential for growth. One might come across a Helene and think she's simply a bit big, finding her bulging veins as weird for her size, but they will be terrified to realise that the Helenites have no upper limit, and that such buff women are hidden powerhouses of physical power. However, don't expect this to be the same for the males, nor that all their women are like this. Because, while this is the evolutionary and military-strategic path of the Helenites, their people are always born as quadruplets, triplets, or quintuplets. In the case of triplets, they will always be girls, and only one will be born like Heather from Fellatrix's Linder Sister rule 34 artworks/doujins. The other two are born like Hannah and Helen, whether that be from the original design or the redesign (see Antonio and the Linder Sisters for reference). In the case of quadruplets, there's still three girls born like the Linder Sisters, but then they also birth an Antonio, the ideal/expected males of Helene society: small, weak, decently long and thick dicks, with a big booty and a cute, slightly girly face, with hair that can easily be trained into feminine styles. As for quadruplets, that's when their race/people birth only boys. These guys are often fairly typical men, rowdy, active, loud, and decently strong. Since Helenites have the futa gene, a minority of these boys are destined to become futas and awaken a shy, feminine personality with a bit of naughtiness. As for the vast majority, they are coddled by their mothers till these hip-swinging monkeys learn to behave, getting trained into the ideal twink-like little men who seem less developed than teenagers, making them shy around foreigners. Only a rare few stay boisterous, often getting with women who also defy the mould. But they are the outliers, the vast majority stick to their archetypes, where these girly dudes are sent to female triplets, one with a strong motherly personality/body, one who's a little bit like a bimbo, but is mostly a gal, and one who's the strong trainer type. Since women are naturally tall in this society, and men are naturally small, men are cared for like children as they are put on shoulders and guided to assist with sex-themed workouts and roleplays. It's the women who work, with the Heather-type women doing the work of 20-80 normal men trained in hard labour, while the Helen-type women handle logistics, paperwork, and other such very technical jobs like judges and statesmen, although such work isn't for them alone. Lastly, the Hannah-type women are usually out more, but they still journey home at least 4/7 days a week if not coming home late or super early. They are responsible for negotiations, trades, merchant work, and diplomatic work. Because the Heather's of the nation are so strong and capable, manual labour is manually handled by them, freeing up so much time for everyone else, even the Heather's as few are needed to do the work of entire teams, leaving simple jobs like shopkeepers and whatnot up to anyone, although the nation DOES employ a lot of immigrants to fill in any gaps, giving the Hannah-types more work to do. That being said, each type of woman gets what they want. All three types love and adore their little men, but while the three get a lot of free time, with the Helen-types and Heather-types often spending it with their shared man, the Hannah-types have a special privilege in the form of immigrant districts where they have gathered several studs, often big, strong, black men, where they can go to in cities and towns to get absolutely RAILED like a train and a tunnel. Most even bring their hunks out, which is allowed so long as they stay by the side of the Hannah-types in charge of them. But it's not like they hate immigrants, it's just that the Hannah-types tend to bring in the virile and over-stimulated men, with all that sex and lack of actual labour breeding a complacent and dangerous mentality. Many Hannah-types even end up getting pregnant with these foreigners, but that's just a part of their biology. What is meant by this is that the Hannah-types are naturally free thinking and playful, so they were used in older times as explorers and the perverts who showed the other girls how to have fun. But since they used to be very isolated and afraid of outsiders, getting knocked up with foreigners, often from hostile tribes, was frowned upon. So, as the generalities of the Linder Sister body types and personalities began to form, and the Hannah-types had more children, they developed a biological trait where, when they got knocked up by a black man, their bodies would stop the clock on those fertilised eggs. These eggs would stay until an Antonio-type came in their pussies, at which point the eggs would begin multiplying and creating children, but this too became frowned upon once people realised what was happening in their wombs. So, as they continued their sexual and adventurous exploits, visiting their own cute males more, their genetics evolved further, making it so that the Hannah-types evolved to possess a three-type parent reproduction style. In this system, the Hannah-types would go out and fuck a big-dicked alpha male and then, when they came back to their short kings they loved to cock tease and dress up in frilly shit, their wombs would unknowingly but pleasurably extent, taking in the Helene's cum, fertilising her fertilised egg. This then became known as their society was just underway to performing gene studies, realising how things worked in the Hannah-types, redeeming them to society, since the infidelity was never the thing they worried about or had in question, especially since the Hannah-types would drop anything to come and help out their little guy as if their shared husband was their own child, even if that meant giving up the best fuck of their life. Because of this, each type lives in harmony with one another, in a fairly idyllic society. The Helen-types use their lactating tits and overly doting personalities to baby their men into knocking them up as adorable short kings. The Hannah-types tease their men into either doing as they say like little cuties until she is knocked up by a black man, allowing her to get knocked up by her shared husband, or all that teasing and excitement builds up into awakening foreign genes like Banner turning into Hulk to **** their Hannah-types before reverting, greatly helping Hannah-types during masturbation. Meanwhile, the Heather-types typically engage in dominant sex acts, from grabbing their men like sex dolls to fuck their cocks and bounce of their dicks to eventually reaching the stage in Linder Sister relationships where they compare something from each of the sisters with their man's small dick. After that pivotal moment, the Hannah-types and Helen-types often only do a bit of size-comparison plays. Some will continue it indefinitely, such as when Hannah-types bring over a sexy/cute futa or a hunky black stud, but most usually only do it for a bit, often because the thing they compare isn't so sexually significant to them. For example, most Helen-types compare their big nipples and most Hannah-types compare their long fingernails, so they will use it to make their little man cum, but they weren't focus on that for long, or will only come back to it every once in a while. It's usually the Heather-types who continue this kind of play though. However, they don't continue size plays, instead, the Heather-types usually get interested in the fact that their clits are growing, unlike their sisters, as a result of their special musculature that they focus on and train because of instinct. They will then compare it with their man's cock, and if the cock is bigger, the Heather-type will get very hot and bothered, fucking the guy for a while, but she will eventually come back with a bigger clit than his dick, and most start with a bigger clit than their husband's dick. So, while the other sisters are making their husband more sissy, the Heather-types will begin to get more and more interested in their clit, eventually treating it like a dick as it thickens and gets longer from prolonged stimulation. Before long, the sissy husband given to each triplet household will begin using their clit like a dick, regularly asking for blowjobs or penetration. Often during workouts, they can't help but think of their soft, squishy, and curvy sissy husband, cumming as their clits shake and grow against their workout tights, their muscles engorged and faces red as they soon hurry up their workout to rush home and get a good blowjob from their sissy hubby. They know they can't get their husbands pregnant, but something in them really wants to try with how their hubbies get more and more girly each year, and how their big asses and soft voices makes even the studs in the immigrant red light district want a piece. What's more, in recent years, Heather-type women reaching this stage have seen an evolutionary change responding to their biological need to fuck their husbands. Upon testing, it's been revealed that Helene women have a 5% chance of becoming a futanari or shemale when begin voraciously using their clits as dicks, with even just the clit-wielding girls releasing resilient eggs into the husband's stomach, ass, and urethra if their freaky. These eggs can't last up to 15 years, so, when they awaken a dick, even just a short-term cock and balls, sissy men also get pregnant, with it becoming a growing trend in Helene society to have all 4 people in this relationship get pregnant at the same time. Also, it's not just Heather-types that are doing this, as other clit-loving Helenites can grow their clit and possibly awaken a permanent cock transformation or a short-term one if they use it enough to stimulate growth. Additionally, although hardly known, there's a pheromone effect in women where, if all women want or would like their sissy husband to be a girl, pheromones will cause the dick to continuously shrink till the nuts become ovaries and the penis becomes a vagina. Dicks of Helene men naturally shrink when a superior dick is used to intimidate it, but they weren't transform unless all three females come around to the idea of their sissy becoming an actual woman.
  • Worm Den: Because most of Bolton is a corrupted wasteland, it's not strange to see new life springing up, but even in such a place, it is quite peculiar when life develops higher thinking from such monstrous and barbaric lands. Still, peculiar doesn't mean unexpected, and there are many overlords in such places, monsters that have grown smart and lead other monsters through one means or another. What is truly strange is when it's not just one creature, but an entire race. However, that's what happened when the Purple Nurples developed higher thinking and a hive mind. They used to be called the Nerve Devils, on account of their corrosive, purple, nerve toxin that brainwashed creatures into ingesting these worms to replace their nervous system while it melted from the inside, creating holes the Nerve Devils would poke out of, waiting to touch something organic to repeat the process, often doing so on the head, creating horns out of worms coming out from holes in the head. Even though they were little more than a parasite to the monsters and animals, looking down on the worms inhabiting muddy lands and natural graveyards, the few instances of them leaking out to the border of the uncorrupted lands or colonised places in the corrupted lands were known instances of calamity. Countless died stopping those spreads, so when the Purple Nurples announced themselves, choosing a disarming name like Purple Nurple, the races weren't fooled. They called out the Purple Nurples as Nerve Devils and even mounted an expeditionary **** to quell their upstart race before they developed enough to take on the uncorrupted lands of Bolton. This then led to a bloody war where the Purple Nurples formed humanoid warriors and even greater, smarter hive minds by gathering together like Hunters (Mgalekgolo) from the Halo games. During this war, the races over-extended themselves, allowing a flood of monstrosities and hidden overlords to begin sweeping through uncorrupted territories. If not for the alliance of races and colonies banding together to target the stronger overlords ruling over the others, the Purple Nurples wouldn't have mistaken their action for kindness in the fog of war, which the races rolled with to get the Purple Nurples on their side. This created a truly beneficial alliance where the races could gain proper passage into the uncorrupted land's harshest territories, even handing them defeated monster bodies to boost numbers, beating back the hidden overlords for a time. As a result of this, the races accepted the Worm Den as a recognised state over the regions of the corrupted lands that they said they owned, since it meant more lands for the races not to worry about, now that they could perform heavily guarded patrols to a few checkpoints they fortified the shit out of or stole from wannabe kings, who were overlords creating castles and grand spires. As for the Worm Den, they genuinely wanted to be part of the wider world, so they went about making changes. First off, they started breeding a new race of their species, one that had none of the lethal qualities and were just smooth tentacles. Then, during some trading runs supervised by the races in the uncorrupted lands, the Worm Den encountered some freaky chicks. These girls thought the different worm breeds were up for sale and bought the non-lethal ones, saying they were for play, not listening to the full description of the hive mind or anything else like that. As a result, just in case, the Worm Den got permission from the supervisors to sell fragments of their non-lethal variants and promised to disconnect the hive mind. Because of this, the girl got to play with a dumbed down and almost separate hive mind that got used to living in her womb and pussy, coming out to play with her tits and other body parts, causing **** arousal, especially when surrounded by others. The Worm Den then got the wrong idea and started breeding more of them for sale, unaware that this variant was growing nasty. Before long, this worm variant had not only boosted its numbers but it had successfully knocked up the human girl who bought her. Then, within a few months, tens of thousands of girls were getting sexually controlled by these worms to conform their feeding habits and abstain from men beyond what was required for appearances. These girls simply couldn't help themselves, or were infected without their consent, and soon became slaves to the tentacles. When the races realised what was happening, it almost meant war and created reparations that Worm Den is still paying off to this day. However, after the women and tentacles were taken back, the population of Sex Tentacles continued to grow as they gave Worm Den a population of humanoid females, reproducing with their Sex Tentacles for both Sex Tentacles and their own race. Before long, there were even symbiotic births of women born with Sex Tentacles they were united with in a hive mind and incubated in the womb alongside, becoming part of the biology of women in Worm Den. It goes without saying, the girls born with Sex Tentacles as part of their consciousness are amazing lovers, and wanted to be called Daddy Worms, but they settled for Tentacle Lovers.
  • Ether Wood : In the Corrupted Lands, there exists a nation with an untainted patch just past the coast. It's a land-locked state only saved from the toxic properties of this region's corruption because the mountains possessed warding glyphs that deterred the initial waves of corruption. But the glyphs themselves were ancient and outdated, it was mainly thanks to the altitude that corruption was halted along the mountains of this place. Still, the fact of the matter was that there were powerful upstarts, colonies, and existing powers surviving the Corrupted Lands who took the better lands and **** Ether Wood's people to resettle the plains just in front of the mountain range that had become scarred, dry dirt, making its people sick, raising aggressive and poisonous plants, and summoning undead monsters that constantly besieged these towns and the mountain pass fortresses into the true heart of Ether Wood. Even before the corruption, Ether Wood wasn't doing too hot, it was getting actively suppressed and exploited while its people lived in the three values nestled and hidden in the mountains. But with the infection and **** ownership, Ether Wood had to expend most of its budget for defence. They had to create cities lifted up so canals could funnel undead into hunting zones, and they had to roam the regions to take out dangerous entities made by external forces' experiments or natural BBEGs. It wasn't until a growing power centred around a reincarnator from a sci-fi world sold special mana generator blueprints without strings attached that Ether Wood began to finally gain some strength. Previously, although they were tough on defence and had turned small profits reprocessing all that bonemeal and fertiliser made from undead, the corrosive properties of Ether Wood's plains made it hard to sell these products, all while leaving them with a very hostile threat that could be easily manipulated by attackers to break through the tough defences of Ether Wood. But when they got these generators that processed the Corrupted Land's special, corrosive, toxic, poisonous mana of Ether Wood, the nation was finally able to claim control of their nation's destiny once more. Because the generators were extremely expensive to manufacture, those who stole the blueprints found that it wasn't worth the cost, as, even if the non-corrosive properties of the other Corrupted Land's regions didn't affect the generators' functions, the efficiency went down dramatically. Thus, it became a technology only Ether Wood could use that was quickly condemned by others for various bullshit reasons. But because this new, growing power was helping Ether Wood out, Ether Wood not only took out the harmful contaminants weakening and shortening the lives of Ether Wood, but they also gained control of these plains when large-scale infrastructure connected to these generators were installed, allowing for behavioural and spawn patterns of the undead to be manipulated, along with plant life. Using this method, Ether Wood pushed out the corruption seeping into their mountainous heartland, implanted by other powers, and were able to sell high-quality materials for plant growth and soil health, in addition to engineering special crops that greatly boosted the growth of dark mages, which were a permitted and trusted class within Bolton. As such, Ether Wood quickly grew in power and created strong ties with that growing power, even taking them in when they and their warrior academies fell in wars that would've determined who ruled the continent. Because of this, it's impossible to breach Ether Wood, now that they don't have so many debuffs and natural enemies, and their people also gained a slight immunity/resilience to corrosive places in the Corrupted Lands, giving them greater authority as they fight with minor chemical weapons that don't affect their forces.
  • Big Green: Maintaining a firm and deep relationship with Witchalia, Big Green is a nation of Goblins, the classic skinny male-only race of short uglies. Except there aren't just one race of Goblins, those green fuckers come in droves. Look back on every iteration of literature and myth, and you will find at least a hundred of them in this nation possessing tens of billions. Their race is known as monsters, and most of their kind outside of Big Green are feral or perverse, so their stance isn't the best, but, at least in Big Green, Goblins are treated as humans. Their nation may have only come about because of Witchalia's experiments to create leader-type Goblins who could call upon Ferals as a vast army, but they were the first to see Big Green's potential and the worth of life in the eyes of Goblins. There may have been some bloodshed, but faced against Witchalia's own persecution, surrounded by racist enemies fearing their past as a demonised race of magical maidens practicing sorcery and wild magic, the Witches of Witchalia gave Goblins quarter, sacrificing 1/4 of their domain in the northeast to provide the secretly adaptive Goblins with a homeland. Half their lands may have been corrupted by the Corrupted Lands, but Goblins were like cockroaches on a species level, always coming back with the adaptations they needed. Also, Witchalia was an advanced society of magic, so their practically alien structures were taken over and refitted for Big Green's ambitions, and what ambitions they were. Quickly, Big Green took the gift they were given, and as Witchalia lost land staggeringly, Big Green developed their war industries. Calling upon Goblins across the world, they used all the mana reserves Big Green was left before Witchalia entered a defensive posture against unjustified enemies. These enormous mana tanks were sacrificed, solid and liquids alike, providing a sacrifice that called upon the Luna Fox Deers to create roads of light, bringing all kinds of Goblins into Big Green. With their aid, while leading a VERY bloody regime, Big Green maintained unity and focused on their war industries, coming to Witchalia's aid as their heads of state were defending the capital. Although all of Witchalia had fallen, Big Green willingly sacrificed hundreds of millions in the first few major land grabs to perform constant suicidal campaigns and cannibalistic resupply tactics, saving Witchalia before it fell, freeing every city, town, village, and outposts with Witches in them, dead or alive. It was the least Big Green could do in their eyes, and they did it gladly, telling the Articles of Equality to fuck off with their rules of engagement for advanced and medieval societies, taking the burden gladly as their taste for blood was satisfied again and again. In the later engagements, as they captured or raised 1/7 of the continent, the coalition of Witch and Goblin birthed what the world sees as the weakest Demon Kings in history, but the strongest armies, as their entire nation was geared for war and took their spoils viciously. Women were seized for reproduction, great works were raised to the ground, and Witches constructed monsters of flesh the size of castles, built for sieges and army building. They admittedly fell of the rails, but as heroes from various nations came together, low-tech and high-tech, Big Green never wavered. Despite the heroes leaving no Goblins alive and turning a blind eye to armies pillaging, enslaving, and ****, Big Green took their penance for stretching conflict on so long and denying peace treaties they should've taken earlier on in the war. Still, the Goblins were happy to have repaid their benefactors, killing the 11/33 lesser heroes and crippling 2/3 main heroes sent to take the heads of the Demon King trifecta. The Witches wanted to support them, but Big Green told them not to, putting on a play for the heroes while engaging in deals secretly with the nations manipulating the naive heroes or working with their 'heroes' to get the best gains for their homelands and families. Big Green never intended to win the war when the heroes arrived, as the Demon Kings of Green decided that the conflicts needed to end and more threats would likely emerge. If they really tried, they believed they could've stopped an army of 1800 heroes and an army of 1.2 trillion over the course of 111 years, but any longer would leave them completely alienated from the world and homeless. So, Big Green sealed the deal with the help of the honourable Dragons from Saignifielt, letting Witchalia publicly be redeemed by being 'saved' in missions for the heroes to overthrow their leadership with hero candidates, joining the crusade in killing the Demon Kings of Green. What made things sadder was that Big Green foresaw their people divided to clandestine groups and major powers as penal legions and **** forces. What's more, one of the Demon Kings of Green, Green Claw, the largest Goblin in history, surpassing Titan-Goblin hybrids and Sky-Touching Goblins, was secretly in a relationship with one of the Witches who joined the heroes' party against the Demon Kings. Her name was Vespera Thorne, and she was Witchalia's "Magical Girl," a type of Witch bathed in light and cutesy energies. She was young, but still many times Green Claw's age, and she was similar to other witches, believing Goblins had rights but that they were disgusting and should be kept away, having a special kind of distaste with Goblins because of her heritage as the descendant and princess of one of Witchalia's ancient pillar families and founders of Witchalia. But then Green Claw saved her from falling during a hunting trip for the two nations. She would've been fine, even if she went splat after falling off the cliff, but the act itself started their love story, as she became playful and nice to him, but still had malice in her heart for his face. Still, she became a good friend, and would meet him many more times after that, as she was starting her career as a pillar of Witchalia and a diplomat. She even fought on the borders with a shrunk Green Claw under disguises, acting as the last nail to break through her bias and act as the one to propose to Green Claw. She thought all would be fine with him by her side, but now she was being made to kill her beloved. At best, she thought she could adapt to the hole in her heart while raising their in her womb, using a pre-fabricated story when the heroes found out, saying she was one of his **** concubines during Big Green's "occupation." But that wasn't enough for the heroes, one of the malicious ones in the know with powerful healing magics and divinity from her power-hungry goddess of light was vile. Just before slaying Green Claw, she used her healing magic to "remove the baby causing her so much harm" because SURELY she wouldn't want to carry the child of her captor and ****. Worse yet, because of the things Green Claw made her promise and the responsibilities she had to the two nations, Vespera was **** to act happy and thankful, crying for 3 days while putting on a smile. Just after that, she had to kill her husband, as the loss of life for the Goblins was getting out of hand, not even being allowed to hold his body or take his sperm again, as it was immediately burned after she killed him with her own hands. Then, taking things even further, this mysterious priest, now crippled by Green Claw, **** Vespera to marry Light Sun, one of the greatest heroes in history, threatening to undo all this work and all these sacrifices if she didn't, leaving Vespera with ****. Light was crazy about her anyway, so her act didn't need to be anything special, and she could take time off once in a while to cry alone, even moving back to Witchalia after the priestess supposedly died from her injuries before going back to her identity as the holy young queen of Anoxia, nation of the Goddess of Lifeless Blessings. In the years that followed, Vespera was instrumental in preserving Big Green, facilitating the departure of allied armies now that the Goblins had supposedly been redeemed without the Demon Kings. In the years that followed, they played nice and continued to give minor concessions, but their hunger never left them, and the Goblins would continue to live in spite until recently, when several centuries had passed. Now, with Witchalia and their relationship mended, Big Green has revealed that they've spent these centuries digging and building underground, creating vast industrial complexes and greater numbers of Goblins. They are also ruled by a 3-king system, just as during their era as an 'evil' **** led by Demon Kings, and have all sorts of forces, along with a society willing to give up personal gains, especially since Goblins genetically don't recognise their offspring as their kin, and so don't have the more altruistic members of their society prioritise their families' futures over the long-term health of Big Green. But this isn't quite true with inter-species couples, as the imprinting of other races has a delightful effect that can see Goblins parenting children as if they were the mother's child from a previous marriage. Still, they prioritise the state, nobility, honour, and self-sacrifice, going against their natures of being somewhat more naturally inclined to selfishness. As for how they reproduce, Witchalia has been kind enough to continue providing Big Green with synthetic humans, gigantic fleshy creatures with multiple pussies and birthing pods, and so on. But they also have systems in place to welcome large swaths of women getting payed well or taken care of while in Big Green and taking up the role of a breeder. Currently, they have 130,000 women contracted and adapted or enhanced so they can repeatedly produce multiple Goblins every few weeks, but they only provide a fraction of the Goblins born every year in Big Green.
  • Witchalia: Maintaining a firm and deep relationship with Big Green, Witchalia is a country of research and a refuge for Witches across the world, persecuted for their blood and innate abilities/talents for sorcery and wild magic. They created the two founding Goblins of Big Green through vicious experiments they later apologised for, helping them and their small hoards to form the nation of Big Green, a refuge for Goblins in their vast varieties. They were founded by great and powerful Witches of different studies and eccentricities. There was the Magical Girl Witch Annie, the Skull Eater Witch Exodia, the Divine Witch Gelina, the Witch solely known as the Gold Alchemist, the Doom Sayer Witch Allana, the Card Witch Alexa, and the Unstoppable Witch Triplets: Quatro, Cinco, and Inglés. By the time they made Big Green, Witchalia had passed into the hands of 13 different generations, existing as women from a race that lived long and stayed young, with normal men without magical powers as a guaranteed outcome of reproducing men. Their race lived in hiding and persecution for longer than preserved, recorded history, their culture and practices dead for so long until descendants found hidden tombs of Witches or carried practices that were cross-referenced with other surviving Witches to rebuilt their heritage in Witchalia, which they formed after burning a very hateful and racist nation to the ground, transforming all its people into true monsters from nightmares. Then, they progressed and did stuff, mainly research and cultural recovery, standing at odds with other nations and cultures, taking the hits so long as they remained alive. But, one day, a bit after giving Goblins a home, Witchalia was betrayed during a summit. They were welcomed as guests, but everyone turned on them in a truly evil display of hate, burning them at the stake for all to see, completely planned and in coordination with all parties, including catering. Those Witches were twins from the Unstoppable Witch Triplets' clan, and they followed every custom, every rule, were great helps in forming trade negotiations that were favourable for other parties and nations, contributed immensely to non-profits, and even convinced the mythical Hydra, a titanic beast who ate True Leviathans as a snack, to go back into the sea with its vengeance laid to rest in exchange for the sacrifice of 20 Witches of the Witchalia pillars. Yet, for all this, they were betrayed, realising far too late that the continent's show of peace and consolation delegations were just an entire fucking army, breaking through their three great walls and several layers of defences, both autonomous and manned. This betrayal was only made worse by the fact that the nations used agents over the course of two generations to create suicide bombers with mixed heraldry, as well as marrying several Witches simultaneously, allowing the men and women to get close to semi-important Witches, causing chaos, not from riots and whatnot, which usually happens at a loss of order in the real world, but because the unified and free Witches of Witchalia were running to help their countrymen, only to run into traps or get gunned down. With these acts, there was a hole Witchalia tried desperately to close, but there were simply too many elites pushed through the gap like cannon-fodder, uncaring of the Geneva Convention, which exists in Gunreim, formed by the very nations attacking Witchalia by massacring, enslaving, and **** Witches, castrating men, and maintaining complete order and unity as they emulated Ivan the Terrible using spikes. If not for Big Green coming in at the last minute, Witchalia would've fallen, and all the Witches they were trying to extradite or protect across the world would be under threat. Yet, Big Green came, beginning a bloody campaign where they sacrificed billions just to retake a few Witchalia states without hesitation, exchanging their lives for the elites of the empires and nations around the world. It may have been a war for a few nations, but they bought the elites of other nations for this campaign for cheap, partly because of future gains of Witchalia in exchange for aid, but mostly because of hate. Still, with the face of an endless wave of Goblins, even as a physically inferior species, with training and discipline, they were a **** to be reckoned with. With their help, the country was liberated with a wave a Goblin bodies across the lands, ever marching, paying any cost to give back what they owe, showing Witchalia that their faith in Goblins wasn't wrong, as the Goblins had gained a sense of nobility they weren't willing to give up. The leaders saved by Goblins in the capital couldn't help but think at the time that this all started from two runaway test subjects, weak as they were, they had great heart and strong beliefs that kept their hoards small at the time. But now, they were a true **** of war, helping the Witches to rebuild while doing all the fighting, refusing surrenders and peace negotiations, as they wanted to cause a big blow before getting Witchalia back all they had given up for peace, now that the two nations knew it was all for naught. But by the time they had exacted enough of a blood toll against Witchalia's advisement, it was too late, and Witchalia had to join in, not because the Goblins wouldn't let them off the hook, but because Witchalia wanted to may back these Goblins who gave it all for justice and life debts. They were lucky enough to have Big Green at the coast, so there was a side they didn't need to worry about after sacrificing waves of ships and Goblins to take the enemy ships, allowing them to grow quickly as they occupied and burned so much. They were admittedly harsh in their occupations, as they did the occasional massacre, but they at least stopped themselves before half of any community was annihilated, much to Witchalia's relief as they worked to prepare new leadership and organisational structures so Witchalia and Big Green could absorb nations or break them up into non-threatening powers. But as this happened, Bolton finally released its heroes, the natural enemy of Demon Kings, and what the Demon Kings of Green, Big Green's three Demon Kings, knew would be their end. It was something Witchalia didn't want to do, but with Big Green in the lead and doing all the sacrifices, they had no room to talk about what Witchalia wanted, so they allowed Big Green to sacrifice themselves, even leaving princess Vespera to join the heroes' party in leaving no Goblins alive once they saw them so she could rush them to the castle and minimise casualties, initiating the continent's secret treaties. Although, there was some good from that front, as Vespera would find a hidden chest under a eucalyptus tree nearby one of Green Claw's and Vespera's less visited spots. Green Claw was a main architect to the plan, so he voted on having his beloved Vespera kill him to save Goblins and Witches, but he knew there would likely be some setbacks, and intelligence reported a priestess disguised as another religion since her own was one providing divine miracles with similar healing attributes. Green Claw KNEW who that priestess was, and he knew she would delight in making Vespera suffer, even making Vespera abort her foetus with Green Claw to mess with her while Vespera put on the act, later forcing her to marry the hero leading the hero's party, Light Sun. Green Claw wished he could spare Vespera from it all, but he knew she would want to do these things if she was in the know of it all, but that it would likely break her after the job was done. So Green Claw kept her out of the loop, taking his role as the unintended third Goblin monarch with pride and virtue, letting Vespera do the final hit to earn her merits. But that wasn't going to be the end of his love with Vespera, he couldn't help but love that Magical Girl, and he knew she would suffer for the rest of her life without him. So, long after he died, Green Claw intended for Vespera to find a single vial hidden in a chest under a tree near one of the spots they visited, a vial of his cum. Using it, Vespera impregnated herself with Big Green's sperm, allowing the properties of the Demon King to override his baseline existence as a normal, basic Goblin, creating a hybrid of Goblin and Witch, when ordinary Goblins would've created pure Goblins. As for Witchalia's own people, they needed hushing, so they were frozen in special time bubbles or killed in tearful exchanges, but once that happened, Witchalia did its best to save Big Green, allowing them to put on a display of Big Green's redemption without Demon Kings. Now, both nations hold their heads high as hatred is hidden behind doors and no one wants to test Witchalia or Big Green, especially since Big Green had refused all attempts or proposals to turn against Witchalia, no matter the subterfuge, and Witchalia is the only nation out of their pair willing to have diplomatic channels.
  • Black Swan (Artist inspiration: shrimp cake): Black Swan is NOT a good place. While they seem to be mainly dealing with a plague of ghosts, yōkai, and creatures with their minds emptied and stuffed with evil emotions as their bodies swell into monstrous forms. As a result, they developed an industry of exorcists, creating their own early forms of magic that developed into seal techniques and whatnot. Real exorcist kinda stuff. However, this isn't where it ends for them. Their exorcists are futanari, as was part of tradition, on account of a race of beautiful women with bright, vibrant hair colours mistaking isolated tribes of futanari for peaceful yet lewd hermaphrodites. They were at an age of development roughly in line with the 1940's, but women had far more leeway in society despite unrealistic body expectations leading to lewder flesh with bigger curves that bulged out of their simple attires. Their people were technologically stuck because of their lack of capable decent countermeasures for the mystical evils that haunted and assailed them. While men were at war, women were taking up most of the logistical and civil roles to allow for more soldiers, with their home lives becoming more minimalistic, with less excess to combat waste. This turned out to be a good thing, as it freed up resources and doubled the war effort against domestic and foreign foes, solidifying Black Swan's ability to fight off the yōkai and deal with their monsters while basic talismans without any power was able to stop ghosts and such from throwing people out windows. It wasn't perfect, but it was a way for them to live, enabling men to scratch that itch as protectors and rulers while allowing women to blossom Black Swan's culture and introduce a small army of idols in a new tactic to boost morale. That's when they realised the forests filled with spiritually mutated creatures was actually filled with countless futanari tribes, each woman being strong and intimidating, with a wild charm. There was even proof that they shared ancestry with Black Swan's people, and some futas from the tribes were already in Black Swan as idols. For these reasons, they sent in multiple idol groups to film and contact these tribes simultaneously in a bid to boost morale, document, and gain a boost to military power. For this, they brushed aside all the warning signs, coincidentally experiencing a wave of possessions and phantoms, believing these women to be dead, making them **** as they broke through the army of spectres in the forest, sacrificing a lot of good men, saving many tribes and guiding them to Black Swan, not realising their women were actually those of Black Swan. They didn't realise this fact because the ladies had been turned into onaholes in tribal paint, unknowingly welcoming beasts who were just like the tribal futa exiles already in Black Swan. Ravenous, unrepentant, and uncaring of morals as they quickly dispersed to take multiple neighbourhoods per futa as breeding grounds. Within a generation, the women told to forget their men were sending so many to die needlessly in war, something even the tribal futas weren't intending as the numbers were replaced with futas. These futas were either superior recruitment stocks of soldiers who changed enlistment laws because of their brutality and power on the battlefield and domestic, crushing giant spiders with their bare hands, even jumping ogres with groups of futas and winning. Meanwhile, their tribal techniques were shared and introduced to early yet archaic Black Swan exorcist magic, immediately enhancing the field and turning all pre-existing exorcists into fired men turned soldiers or women kept as fuck dolls, broken by the pleasure tribal futa genes **** during sex and through pheromones. If the women and men were simply given a chance after having their techniques and field of magic improved, they could've become great talents, standing as pillars of exorcist society. But the futas simply didn't consider women as people, and saw men as subpar competition. So, as time passed, although the three threats to Black Swan were quelled, the population of Black Swan was mostly futanari with 20% females bred to be super weak to a futa's cock, cum taste, and smell. Even women in girl-only schools weren't safe from modern society, and **** simply wasn't a thing in this country, as all women couldn't help the overwhelming sense of submission their brains and bodies gave them, not even feeling the emotional and psychological trauma **** often provides, as you're either a woman made slut or futa happy to swing your dick in an entire gender of women who can't say no, and the same gender who now does most of the impregnating and births. Although, surprisingly, futas only account for 50.1% of all births annually, the other 49.9% comes from the women. Despite having such a smaller population to futas, their dehumanisation and class system of sluts and 'pigs' has led to each woman birthing at least two babies before they turn 20. What is the 'pig' class you ask? It's the lowest ranking of people possible. You have the futas with the slight economic disparities in classes of poor, middle-, and upper-class in a modern-Japanese level of technology, the women who sit just below them and get used by all futas of every class, and then the pigs. If you were to put the women and pigs on the economic tier system, women who are decent or good at sex are poor people while the pigs are women who simply aren't good at sex and so no longer get the same level of care and gentleness futas try and mildly enforce during sex if the pussy is good enough. These 'pigs' get fucked so frequently and without reservation that they often break within a month, usually because they get used by 300+ women every couple days, all of whom brutally **** the wombs of these 'pigs'. There was even this story of a woman with a tall body, born from a tribal futa father and submissive futa mother. They wanted a futa, but the mom's genes were contaminated with Black Swan genes, so this sometimes happened. However, despite social expectations demanding these women be trained as future sex tools, the need to have a futa was like a dad always wanting a boy, so he raised his daughter like one. They did the same thing with this woman, and so for years, she lived as a futa, treated like any other futa girl, who act like normal women when not fucking someone, although they proudly talk about sex a lot. Still, the woman understood what would happen if anyone found out, so she never really got close to anyone while doing her best to make her parents proud, always getting amazing grades and becoming the tomboy of her schools, outperforming anyone else in sports despite her fake dick getting in the way and chaffing. But this all came crashing down a month before tryouts for the national track team, as she slipped up, thinking no one was going to come back to the dressing room from the running team, as they were too busy in the fucking room, ruining the chances of women having an education since they were always getting ploughed. This woman was a desired and praised by many, admired by all her club members and secretly wanted romantically by her underclassman. She was the Club President and a known star. But when her crotch was revealed to be penis-free, this underclassman whipped out her dick and said she'd take care of her club president, but would still share her around, as that was just how it went. All women in futanari-women schools needed to put in time at the fucking room, and despite her love for the Club President, she didn't even question the rules, as it suited futas and gave her the right to take her crush's virginity. Unfortunately for the both of them, things didn't go their way, as the Club President was quickly broken in, failing her sexual requirements and becoming a 'pig'. The underclassman who admired her deeply was still by her side, keeping the Club President as her exclusive pig at home, over-filled with toys on every erogenous zone, but she was always inconsiderate of the way she fucked the Club President, as the loss of the Club President's mind when she became a pig was simply too pathetic and depressing for the woman the underclassman loved. As for the Club President's parents, if there was any solace in this situation, it was that they could finally move on from their daughter and quickly had 3 more children, all futas, each instilled with the same values on women, which didn't need much reinforcement, since futas were happy to be able to shove their dicks into hot bitches. Even the ghosts aren't safe from modern exorcists, as the vast tombs filled with cells for ghosts and phantoms are now getting opened so special materialisation talismans can be placed on the thicc ghosts and phantoms, becoming sluts just like the women, birthing spiritually powerful exorcists for the next generation.

Saignifielt:

  • Morce: The name of this nation isn't just the country's name, it's the name of their creator, a cheerful young woman without any smarts or physical abilities that could secure her a future. Still, the government gave her enough to barely live, having what her time considered an extremely poor lifestyle, as all she had was holographic furniture made of hard light, as well as some AIs to help her with the projects she imagined. One such project was her ant colony, which she looked on with much delight, downloading chimera templates since she didn't have the brains to create one herself or guide her AI in the right way. The chimera template she downloaded was a unicorn, but it worked in the end, allowing her to fuse her ant colony with every other ant's special traits, whether that be honeypot ants, suicide ants, or supersoldier ants; she merged them all into her colony. Still, others had done the same thing, and in better ways, so Morce decided to go the extra mile, using a harmful method of DNA synthesis requiring her to painfully give up 5 pints of her blood through her fingertips. A small human girl did this, causing such alarm that medics had to come and give her a blood donation, whispering comments they didn't know she could hear thanks to her good ears, making her reclusive nature spiral further as she quickly started crying and curling up in a corner of her dark, damp room, turning off all the lights and holographic furniture as she cried herself to sleep. Although only recently given her genes, these ants quickly started developing higher brain functions and feeling such deep empathy for the woman whose pheromones quickly distinguished her as their mother in some fashion. Thus, while still small, the ants looked on while pretending to still have lower brain functions, faking a slow increase that accompanied their growth in size and transformation into human-like appearances/forms, but with far bigger tits than this adorable washboard of a small woman. Still, Morce didn't care about that; she was simply happy to have a family who cared for her, though she was concerned that she wouldn't be able to feed them, as they grew 10 inches each year, and with their numbers, she was already starving herself. It got to such a point that Morce thought she'd let them free into the wild or register them as intelligent creatures under Sapients Law. However, all that wouldn't matter as she would die in a random explosion when the genocidal AI rebels started their campaign to end all life on the continent. When that happened, Morce's ants used her AIs to **** evolutionary mutations towards their full forms, growing to heights in ft of low 6s to 9s in a matter of weeks. In doing so, they lost 90% of their ants, but their emotional scars remained, accompanying their vendetta as they armed themselves, disbanding into 6 different groups whose traits manifested differently once they unlocked their tall, big tits form, elevating their smartest or strongest to queens, allowing the others to also have children as proto-queens, ensuring these 6 groups became the VI Ant Girl legions. During the 134 years of war, they acted as special ops and sacrificial frontliners, but they secretly kept most of their species deep underground, evolving to retain food longer as the Ant Girls intentionally starved themselves so the food costs wouldn't be tracked and leaked. Because of this, during the event known as the Seven Stabs, seven battles to determine the victor at the climax of the war, the Ant Girls brought out their full army, forcing the genocidal AIs to bring out their trump cards in turn, enabling the warriors of mankind to go in without any unexpected factors, winning the battle at the cost of so many lives, mainly the Ant Girls. As a reward for their efforts, some of those who experienced the Ant Girls' wrath were able to turn the races against them, forcing the Ant Girls to fight desperately and fake their extinction, going underground until three centuries had passed, seeing as the world had healed, but also how the many groups regressed into specific tech styles. Still, the Ant Girls were lucky that many lands yet remained unclaimed as the continent recovered, and would continue to do so for many, many uncounted years, secretly watching as everyone remained stagnant in fear of repeating past actions. Thanks to that, the Ant Girls could cleanly assess the many nations and wipe history of their existence, emerging in poor regions ravaged by the war where mere villages of outcasts in the dozens lived. In these places, the Ant Girls established a large border, portraying themselves as one of the many races that went into hiding after being almost exterminated, secretly giving up territory in battles that cost them little but seemed of greater importance than was accurate. Through these means, the Ant Girls established their border and named their country Morce, working the land desperately and tirelessly, as it contained the home of their ancestral mother, who's home's location they made the capital and palace housing the 6 queens leading the legions, an elected Prime Minister ruling for 1-4 years depending on votes, and a synthetic being existing as their god-king in name, but with actual power when he needs to save the realm. Few know of their history, and those that do are the ones the Ant Girls read in, mostly made up Ant Girls themselves, people who were talented and loyal enough to trust, more than the average Ant Girl, who are born with vast loyalty and trust thanks to factors like pheromones and genetic loyalty influencing but not dominating their decisions. As for how they reproduce, the Ant Girls rely on men from other races, preferably with Equestrian or human heritage, to impregnate Ant Girls into becoming proto-queens, or to continuously creampie an Ant Girl's pussy till she becomes a full Ant Girl queen. These men are secured by Ant Girls who decide to go on an adventure out to find love, or from the few men born every 1000 Ant Girls, as well as the men born seasonally every year. Although they can have romantic feelings, the instinctual connection and reverence for the greater hive makes it so, regardless of their feelings, Ant Girls can only feel neutral or even disgusted with a man if he fails to meet the Ant Girl's requirements, which revolve around having something or another the Ant Girl colony of an area can use for the next generation. Sometimes that's strength, other times it's intelligence, and sometimes an Ant Girl just wants a good fuck, and their mind let's it pass, as they deem the sexual skills of the Ant Girl's partner to be sufficient, urging them to get pregnant, spawning a few Ant Girl children, or urging her to become an Ant Girl queen if the role is deemed necessary or worthwhile in her head.
  • Majima (Jujitsu Kaisen): When experimenting with magic in the ancient times of Saignifielt, they had developed a very unique type of magic that required the rewriting of a person's foetus before they were even tens of thousands of cells. The result was a power they called "cursed energy". This power was fundamentally magic and wasn't a unique **** like qi, which borrowed energy from mana, but it was closer to a bloodline magic, though the field itself was new and lacking at the time, so only those with higher levels of cursed energy could use special abilities akin to superpowers. The only benefit to cursed energy was that it was the first recorded artificial bloodline magic that guaranteed mages with every person, although the levels of cursed energy in most people were so low that they could only contribute to the special psychospace of those possessing cursed energy, creating spirits that gained tangible forms and an innate understanding of one or more cursed techniques, which are the skills of cursed energy, but with a steeper learning curve that has each special ability acting like an innate element mages have. Thus, although people can learn their cursed technique if they have enough cursed energy, it takes a lot of training and talent. Because of this, most cursed energy mages use basic abilities like coating their fists in cursed energy or summoning a few spikes, creating a distinct set of abilities from beginner mages and naming their high-cursed energy stat people exorcists. Their main job is to detect and slay cursed spirits that are born from the Majima psychospace, as the human experience and harshness of life causes negativity and traumatic experiences to act as an infectious puss, corrupted the spirits made from cursed energy, making hostile creations based on concepts or experiences by a collection of people with similar experiences or interests, or spirits made by particularly special people with great minds and a large cursed energy pool. As for how they fit into the world, they are just like everyone else on the continent, successive remnants after the war that kept the scars of war while clumping with visually similar people, making Majima a country of humans who possess cursed energy, allowing other creatures in their nation now that the times are changing, but previously developing in isolation, using ancient scraps of tech and exorcists to rediscover things they knew were possible, reaching an Earth-like level of advancement and isolating themselves on an artificial island in an artificial lake their ancestors made during a responsive incursion into the country, creating a Japanese-like society with two Tokyo-like cities and a lot of smaller ones.
  • Elden Dusk (Elden Ring): When mankind was in this ancient age of wonder on this lone continent, they were a mid-tier power, and thus wanted to reach greater heights, as the difference between a mid-tier and high-tier was like heaven and earth. As such, they developed a special trick in which outer gods were called down, incurring Neon's wrath, giving them 7 divine souls. Neon was surprised and impressed by this, so she let them keep the divine souls, but she warmed them that another action like this would incur her wrath. But that wasn't necessary, so it didn't matter, and so humans safely infused divine souls with newborn ones that had been magically suppressed and guided so that a wave of natural **** of reincarnation empowered the mortal soul so it could overpower the divine souls just enough that the two peacefully merged. With these demigods, the humans hoped to gain that upper hand they were seeking. Unfortunately, the great rebellion of genocidal AIs came, and so the gods were put on ice. Miraculously, they weren't discovered for centuries, entering the early ages of rebuilding after the war, when almost nobody had intact foundations to retain what had been lost. In this era, the demigods thought they had a divine right over the world, and so went off into distant parts of the continent, creating their own empires that the oldest demigod, Marika, decided to silence. To do so, she called upon the moon of Omok, the moon that's most like our moon in terms of gravitational influence and moving the waves, somehow collecting and using it and Dave's dust as catalysts to call upon its power, controlling gravity that Neon previously prohibited such creatures like Marika from influencing. In doing so, Marika moved parts of the lands the other demigods held to her own, taken from wherever the demigods were in their empires, squishing their lands next to her own, growing her empire and leaving theirs leaderless, causing the other lands to become new flags or follow different crowns. As for the demigods, she held them under her boot using a special ring Omok crafted with the help of her siblings, creating an immortal ring inscribed with runes that gave Marika control over the demigods and reality itself. Omok thought Marika was worth the effort and a being worthy of this power, but she was simply blinded by Marika's kindness and regality, unaware of her controlling nature that would soon doom the lands. But to get to that point, one would need to see Marika's actions and how she infused a copy of her soul into two of the male demigods and one female demigod, using them to partner up with the demigods of the opposite sex whom she couldn't mentally conquer and spiritually overpower. As a result, Marika also took on their traits, becoming a futanari that somehow magnified her beauty and attractiveness thanks to the thick bulge pressing against her dress, making it obvious when she found someone sexy, forcing her to go elsewhere to jerk off like a shy virgin. It got to such a point that she turned the Omok Ring, giving her supremacy over the others, into a cock ring. In doing so, she held back her desires while crafting such great things and creating an impossibly beautiful land filled with wonder and special structures, like a tree she called the Golden Sap, which could retain souls, supposedly for a guaranteed afterlife, since mortals didn't know there was something after ****. However, in truth, the Golden Sap exists so she can use the power of the ring to turn devotion through faith of her and her fellow demigods' divinity into divine power, growing the tree as it blesses the land, secretly amassing a vast reservoir of power without any loss of energy, since divinity doesn't follow the laws of energy exchange, and merely changes or enhances things. With this power, she gained a god-like status, maintaining her bonds with the moons and stars, but secretly elevating herself to one day stand above them, preparing the souls as a way to gain wisdom, knowledge, and an immortal army that she'd unleash after the restrictions on Saignifielt are relinquished. Yet, she made one fatal mistake: she underestimated her libido. So, as she prepared for the next step in taking the continent and readying a strike she believed could slay Neon, Marika's cock finally erupted in protest at the arrival of sixteen people from across her empire. Church? officials? generals? It didn't matter to Marika, she had set a trap for herself when mumbling in her sleep that she wanted her female heads to come over, something the servants took seriously, not realising it was the last straw in Marika's untouched cock that she had been suppressing with the Omok Ring for the last few years. To Marika's cock, her plans and the importance of these women's positions didn't matter; all that she cared about was that all of these politically powerful women were somehow rocking bods straight out of a hentai; hentai milf-esque women she couldn't stop looking at. Mumbling some profane words about pussy, tits, and so on, her attendants thought she wanted to check something, at least that was until they saw her magnum cock, their loins getting wet at the realisation that their goddess and emperor was barely holding back her lust for them. As such, they fully began stripping in sensual ways as hearts appeared in their eyes and the air became heavy with lustful gasps, their bodies beginning to sweat as the ladies squished themselves together for her delight, or walking up as they held back their desires, approaching the throne on the pyramid-like pedestal of gold. Yet, through it all, Marika remained strong, holding back the last straw in her sanity as her cock popped out from her dress, clearly visible and hungry for a woman's touch. In the end, Marika couldn't hold it back as all the women encircled her, getting to their knees as they rested their hands on her body, putting their tongues on her cock and balls as the last thread of decency vanished, causing her to leap forward, holding the closest woman in front of her to the ground that now had craters where her fists held the woman's arms, leaving everyone to marvel as she thrusted three times before coming, losing strength but maintaining her steam as the women came to her, doing all the work to take her divine cock. Soon, though, it wasn't just these 16 women, because although they lasted a while, Marika's screams for pussy, impregnation, and sex caused all the women in the realm to take this chance, especially the spies and agents of other nations wishing to birth a demigod of their own. Unfortunately, only those born on Elden Dusk could receive divine blessing in withstanding Marika's cock, so besides a few Amazons, no foreigner could withstand what it took, leaving divinity within Elden Dusk as Marika abandoned all duties for 3 months, returning as a lusting beast, no longer caring to mask the plights of her people put to work on the megastructures and armies of the demigods. Thanks to her cock, all the women in the empire were satisfied by her and bore her children, receiving special enchantments from the Omok Ring that weakened the children so mortal men could add their genes into the foetus, enslaving the males who needed her consent to bed any woman. What's more, she used this to her advantage, no longer holding back on her image either, wielding the cock ring like the Thanos Gauntlet, destroying vast lands to conquer nations on a grand campaign. Unfortunately, this was the last straw, as such exertion by the Omok Ring shattered its hollow stability, which was made so after her desires as a futanari broke through, stretching the ring to fit Marika's new desires and girth. Once it was broken, the demigods were free of her mind control and fought vigorously to retake the ring's fragments, hoping to become the god of Elden Dusk and subjugate everyone to their vision of life's design. This wouldn't happen. The demigods made by the original demigod couples and the Divine Bloods born from Marika created cabals that balanced out the OG demigods, leaving the ring in 13 fragments that remained unclaimed, leaving the empire scarred and forcing outside forces to quarantine the empire after finding out that they could only fix 40% of the territory, leaving the core of the empire chaotic and untameable. Others once tried to claim the ring for themselves, but oracles divined a devilish secret: the ring was deformed. Even if someone got the Ring of Omok, the best they could do was radically reshape the empire's lands once, with countless holes being left, and the mental signature of living beings stopping any changes that might harm their lives. Also, only being able to cast a few basic spells a day without any mana cost. Still, warriors of renown try to claim the ring and become its king, repeating this process as the land decays and even **** alludes its people, bringing them back as practically new people until a special undead returned from ****, a knight who's skin was charred by heavenly fire till he died, forcing him to wear armour as he was dubbed the Tarnished One. This man was a knight, one with boundless conviction who fought each god and narrowly one, somehow overcoming their demigod powers and strength as he reassembled the ring, imprisoning the demigods in a spatial realm detached from our own world. Then, with the last of the ring's power, he stopped the divine curses upon this world that some of the sickly demigods couldn't help but spew out, containing them to small biomes with stone guardians that sealed these lands and acted as gardeners for the creatures within. Once that was done, the Tarnished One ate the ring, becoming one with it as he used the ring's influence to court the demigods born from the original demigods, also bringing in the Divine Bloods as followers, creating a large harem that followed him onto Dave, where they were **** to undergo the trials and training of true knights, repenting for their actions, leaving the lands to be what they could be, causing the human and human-looking people inside to create three nations under one banner. The Elden Dusk banner. Each with their own philosophies on the gods that ruled them and the actions the Tarnished One took, but each ready to stand as one against any enemies, fully integrating many organisations, such as their armies, as a united **** that protects their sealed lands and aids the special golems made from the ring's power in stopping the growth of these cursed lands.
  • York: Recovering ancient relics, York handled these artefacts quite well, failing to unlock their true potential or discover the means of replicating them, but learning enough to create a teslapunk society. There are countless ruins in this region, as recent geographical changes have unearthed many structures or items, giving the nation and independent labs the chance for discoveries that usually revolve around unlocking the potential of these items, rather than learning their principles, like York did to better everyone.
  • Alfo: As an Elven nation, Alfo was an annoyingly prideful country, one with arrogant people of the lowest standing, despite these elves being greatly diminished from other Elven counterparts, resembling Elves from Christmas stories or Disenchantment, mainly in terms of form. Yet, regardless, these Elves still managed to live somewhat harmoniously with everyone else, also being responsible for 2 of the 7 great genocidal AIs that doomed the continent. Besides this fact, they are also a nation that still stands tall in modern society, wearing human-shaped suits of steel and science that make them seem like a sci-fi human empire. They managed to sneak their way into taking a lot of the Exomo Exiles' shit, so they weathered the storm in the later days of the war, creating a grand barrier that protected their nation for most of the war, causing the years they received harm to be extremely disastrous, further angering everyone fighting the war as the Elves then used their supposed allies to reconstruct their barrier and go back into hiding. Only after the war did they come out arrogantly to proclaim their supremacy over everyone as somehow unrelated to this mess, getting wrecked by everyone after the Elves played a massive part in tricking the alliance into hunting the Ant Girls to supposed extinction, making Morce and Alfo bitter enemies with no embassy between them. Alfo didn't understand why Morce refused to talk with them from the get-go, but after Morce constantly objected to Alfo's "accurate accounts" of the past and how Alfo was **** to go back into exile by everyone, losing much of "their" tech they preserved despite supposed contributions during the AI-Sapients War, they began to dig into records even they didn't know they had once something in their brains and hierarchy realised something wasn't right. What they then learned in their shameful records was that, after pushing out the Ant Girls, the Elves fought against everyone else as they tried to assert dominance, adding to the near certainty that the golden age of Saignifielt wouldn't be recovered. The reason they have had so little advancement isn't just because of the complacency of their race, but because this tech was incomprehensible to a race gaining power from nature and magic. Any advancements they could make were insanely minor and took centuries, requiring magic to go through countless trials to try and integrate it safely into technology they had a hard time replicating. Their nation has been **** to resort to bulky yet advanced tech, creating a cassettepunk country that has decently robust shit as a result of the shitty understanding of non-magical engineering and an unwillingness to fully commit to such a thing with their long lives. Once this fact was learned and revealed, the Elves almost tried to make up for their past mistakes, especially as the human/ethereal-looking High Elf leaders came out with a surprisingly humble and apologetic mindset, only to be imprisoned or assassinated by the Elven leadership as these secrets were once again buried, leaving the race with only stubby and short-looking Elves for leaders... and evil as bastards in power. As a result, the two sides have tense borders, but refuse to go into all-out war, holding off on revealing secrets about one another as they shore up alliances and try to grow their power in anticipation for a war they're sure the other is **** to create.
  • Hama: Harnessing the power of enchanted springs in the thick jungles, Hama stands as an empire with a completely unique design. Rather than a cleared landscape for farming and roads, Hama rules over jungles and forests in their natural state by having their people live around the thick bodies of trees, as well as inside of them. They travel using monkeys they bred into large forms with big muscles and long torsos, and any straight passages required for the steady transportation of big cargo are handled thanks to ancient tunnels made over centuries in ways that the walls naturally retain their shape and support the tunnels. Also, Hama is an ancient empire that managed to stay independent of the alliances and power grabs from Saignifielt's ancient countries and kingdoms, so it makes sense how the country has survived so long under its matriarchal royalty. What's more, although they didn't advance in the traditional sense like everyone else, Hama took the advancements of ancient kingdoms and used them sparingly to develop a new field of technology focused on plants, allowing them to spawn living buildings made of wood and minerals, created in such ways that they maintain structural integrity whilst living off few resources, enriching the soil and collecting rain water. Furthermore, in recent years, seeing as the world is entering a united golden age of prosperity and communication, Hama saw fit to advance as well, but given that their life forges can shape plants and willing animals into living tools and structures, they decided to instead develop their underground networks more, creating new tunnels and establishing underground communities that crack open the surface for light. This is partially helped by their giant moles, who look like someone merged an armadillo and a sloth. These creatures dig and harden the walls in regenerative stones, creating the large spaces for industrialisation and advancements, as well as shelters from any disasters the country can't or hasn't prepared for in the future. Additionally, they are allies with So-Lar.
  • Ben: Dragons. Creatures of mythical power, might, and authority. Whether it be Eastern, snake-like dragons that command heaven and earth, or Western dragons that impose their own strength on a tough world, ensuring their impact is felt and known with every paw and breath. In ancient times, during the golden age of the continent, these dragons gathered together, finding purchase on tall peaks and similarly high things, creating a unique nation that claimed the peaks of all land across the country. So long as it touched the clouds, those lands were the dragons, and all nations respected that right, as these creatures were very amenable to parlays and festivals. Even without actual powers being used, these mighty creatures could give a simple prayer of faith and make a person feel blessed. They were like celebrities, going so far as to unlock human forms that still revealed part of their dragon forms. What's more, although they researched and took part in research of magi-tech and science, the Dragonkin wouldn't fully participate in society, nor adopt its technology, staying united as they contemplated their own technology to best suit them. What they devised was a clockpunk avenue of technology that suited them greatly. When a dragon rested on one of their almost floating palaces, their weight or use of draconic authority added pressure to the structure, enabling servants made of gears to move and creating structures or tools that can withstand random outbursts of the dragonkin. When the AI rebellion happened, the dragon left their homes and rest stops, deeming this war as unrelated to them, allowing the AIs to make use of these fortresses of steel and gold, reanimating draconic tombs while dragons watched mortals of other lands and roughed it in nature's embrace. Only when a good man stood before the Dragon Gods of three Dragonkin generations, along with the reigning Dragon Emperor, did the Dragonkin act, realising their folly, but standing behind the belief that this was a war of mortals' making, and thus they would need to do most of the work. But, at least for the final battle, the dragons came in full ****, dismantling the suicide attempts that would've left the planet with a massive chunk, as well as terminating trillions of monsters and constructs the AIs made that still plague the world to this day. Once the war was over, they stood beside the other races in signing the accords of peace, acting as guardians that stopped the continent from warring for at least three centuries, at which point the Dragonkin nation of Ben entered war with the demigods of the Elden Dusk empire. The Dragonkin thought it would be an easy and righteous battle, especially as they called forth their elemental dragon lords, dragons crowned as kings and queens for dragons that possess a closeness and affinity to a particular element, ruling over floating islands influenced by said elements. They were wrong. Marika was far too powerful, and so were her demigod brethren, watching painfully as they called down the stars and sky, reigning asteroid storms and spawning blazes so bright that even the dragons' scales melted off them and their insides boiled. In return, Elden Dusk was ravaged, becoming a major reason for the empire's rundown state when Marika lost power, but they were far too limited in their numbers to have any greater impact on the world as they once did, leaving many Dragonkin structures unoccupied and unprotected, to be claimed and filled by others as lesser and unintelligent dragons ran across the skies, with even some animals ascending to draconic status. To address this issue, the Dragonkin of united, admitting they couldn't protect themselves from everything the world might throw at them in their current state. So, the Dragonkin decided to create a capital for their ancient and nomadic empire, spawning a large island past the southeast of Saignifielt, making it the capital of Ben where clockpunk themes reign even brighter and larger, as the settled nature of many dragon elders and hatchlings can now contribute to advancing their tech before the Dragonkin decide to explore the world and even venture out into space, not to be seen for at least hundreds of years, if it possibly ever. The reasons vary, but it's either because they have created a life for themselves, are still exploring this ever-changing world, or are so engrained in their lives that they forget themselves, becoming just as **** as every man and woman that walks Gunreim's land and sea. Still, many Dragonkin make it back, allowing the next group of hatchlings to spawn with clean and pure genetics, though hybrids are allowed, with the capital having many Dragonborn and Dragonfolk acting as servants and creating their own economy that they use to give their lives freedom while serving the Dragonkin, who are like an endangered race of gods to the humanoid dragon-bloods, with there even being a couple million kobolds working as miners and whatnot. Still, the dangers the world could throw at Ben are large, so although Dragonkin still fly to the many ancient palaces above the cloud, they are a very reclusive nation and race, hiding their island in fog and illusions, even using advanced magics that cause boats floating through it to be like ghosts, seen by the island's people, but not the other way around.

Horsecock:

Equine: Equine is not only an empire, but it is a continent-spanning power, acting as the only official nation of the northern hemisphere's continent, controlling the whole damn continent as a mighty power. No race is above the power of the state, and none can possess racial differences while it stands. It is a place of fairness and equality, where races' purposes and duties are chosen by the state, but the things the individuals within said race can do are unrestricted. In this empire, military roles are mandatory, but civil duties are a mix of hours given to the state and personal duties. Because of this setup, people can still work and have a free economy, but the government gets people involved in both military and civil duties, giving them a greater sense of national pride and understanding, as well as influence in how to improve the state. Also, because people are giving varying amounts of time for things like labouring or mentally complicated tasks, the government spends less on taxes and works towards the welfare of its people. Additionally, Equine also ensures they take part in the private sector, ensuring governments have businesses in various markets, allowing it to influence the continent's economy, as well as some international trade, while making a profit and spending less than they would have if other governments shoved money to fix a problem. As for leadership, they have a multi-monarch system in play that uses 7 royal families with drastically different lifespans to debate and discuss issues, as well as elected officials pulled from publicly sourced data and provided analyses of their potential traits as elected officials. This system of people works together under the Hegemony, an ancient artefact created by the first king of Equine to pass on the knowledge of kings to successors and fill the minds of failing rulers with the wisdom to lead. This artefact was then used by the 177th ruler of Equine, who unified the warring continent, a land that had written records dating several dozen millennia before Saignifielt, and yet only knew war before its unification. Regardless, the artefact was an irreplaceable tool to the Great Unifier, as she added her consciousness to its brilliance, updating it every few months, adding critically important experiences that were still recent in her mind during each addition, aiding the Hegemony in its understanding of governance over such a large land, later adding the minds of people who took up the positions in this modern governance of multiple monarchs and elected Prime Ministers. With its help, the empire is managed, and its people are taken care of, and any treacherous or villainous acts are discovered during the annual mind re-upload. What's more, in case the Hegemony grows detached from the lives of its people and the minds it integrates, it uses these rulers as fresh perspectives and the opinions they provide to come to verdicts on matters it deems important. Also, in case someone tries to destroy the Hegemony, copies are hidden in secret temples guarded by immortal and custom golems, as well as high-quality undead and jiangshi, who retain much of their strength, secretly keeping an ear out for the kingdom's state of affairs, checking on the health of the Hegemony and setting secret signals that help other temples know if the state of things have been checked on. In this way, the eternal prosperity of the empire is ever maintained and able to change. As for roles and things within the empire, an example includes the Centaurs, who, Due to their horse half, are used for cavalry in the stead of horses, at least common ones; special mounts like exceptional horses, wyverns, and so on are still used by generals and military elites. If we were to go back and see how Equine came to be, we'd see a continent in war, Elves expanding the lands of nature into civilised territory, Centaurs having a go at both nomadic and settled lifestyles as they retain an expansionistic mindset, the mythical Demon King and his Demon Lords ruling countless armies of monsters in a genocidal campaign, and so many more. Through it all, there was no regime said to last more than 300 years, even inside the most hidden and secretive of forests, the Elves only had regimes lasting up to 900 years. Yet, despite this, Equine has a history of 7,000 years, selectively welcoming new minorities into their kingdom as they kept to themselves, weathered the storms and invasions, and secretly played both sides of all conflicts that might come to their doorstep. Only during the Great Unifier's reign was the continent united as the bloodshed worsened more than ever before, forcing her to lay the groundworks of world conquest and domination, doing everything she could to extend her life till she was 320, easing unrest and bringing prosperity as she raised large armies and reformed the continent under a semi-communist regime.

As for their military might, their arsenal includes:

  • 8 different kinds of warships, adding up to 8000, some made of metal or high-quality parts from mythical races, with another 30,000 ready to be made and assembled should the navy require. The Navy also has a series of aquatic creatures trained to help fight, equip large battle armaments specialised for each leviathan or school of fish, which includes things like swordfish, but with chainsaws, who are ridden by harpoon soldiers.
  • 20 million troops and a population always ready to be called up to active duty on a moment's notice.
  • 2 million Police with specialisations in one or more combat legion's speciality.
  • Legions that teach different schools of thought and war, into which each soldier is classified into.
  • Air battalions comprised of griffons, wyverns, dragons, and 13 Dragonkin, each of which are trained to be ridden and carry extra weight for things like bombing runs or paratroopers.
  • Equine has experimental high-speed aircrafts using the latest magic technology advancements.
  • There are currently three big helicarriers that carry large guns capable of spewing flamethrowers covering miles in an instant, as well as long-range cannons and turrets firing air bullets fused with magma or lightning bombs. These things can carry 180,000 people and stay airborne for three weeks without the high-pressure blimps attached, which allow these ships to fly indefinitely and house 30 makeshift missiles using Gargoyles fused to booster runes and other things, making them living bombs with targeting, who will first tear apart other things using special blades before they runs low and either return to resupply or activate detonators. Additionally, the helicarriers possess three flying structures able to deploy fully-operational bases with industrial capabilities and supplies, creating outposts and forward bases when needed, as well as fortresses.
  • A mech taller than mountains, lying dormant under the capital, with sensors that will only let it rise should the capital be slain, activating ports on its head and shoulder to save whatever remnants remain by quickly sorting the rubble and safely removing the people as it then marches out on its attackers, piloted by trained pilots fused into a copy of Hegemony.

The Bulge:

This includes islands and continents, which are all super close to one another on the Bulge.

  • Demok: As a nation of Demons, Demok holds a vast military and harsh cultures favouring strength, tested regularly using monsters released in the streets or duels by selected warriors against weaker members. They all have sleeper builds and a similar body shape, accompanied by red tattoos and black armour, with greyish-white skin. Their horns are simple but sharp, with slight differences, making parts un-smooth in a way that seems like a master sculptor moulded black clay. They often march against other for the thrill of battle, also having an elite academy where promising sprouts are trained as one-man armies, using powerful magics dipped in demonic power, as is their nature and a natural affinity they're gifted. Some of these people have even vanished from the face of the Bulge, appearing in what they thought was a new world, only to end up in Horsecock where they started a long war for domination and conquest. Also, while they like to get a taste of blood, they are quite civilised, and so long as there is bloodshed, massacres, and fire, they will uphold the codes of chivalry and honour. Additionally, they are mortal enemies with Quintus, a nation of Angels, who are said to have wronged Demok in some way, blaspheming the name of their gods and infernal brethren so that a mythical place beyond the Bulge would think of them as devils, which are similar in appearance, but very different in many ways. The only reason they have a home on the Bulge is because the Angels arrived after the Demons, and so couldn't stop Demok from leaving a good impression. However, that was in the past, and although Demok and Quintus are still mortal enemies, the wider world is more than happy to trade with Demok and welcome its citizens in various capacities.
  • Quintus: Like the name, Quintus is the fifth Angel kingdom. The other four are either in faraway places in the universe or in completely other universes. This fifth kingdom isn't aware of any other Angel kingdoms, as they were a generation of failures specialised in limiter unlocking and physical illusions, powerful abilities that made them less than ants in the eyes of Angels. Failures compared to failures that the Angels wanted removed from their society. Because of this opinion, the Angel kingdoms used one of the rare chances of diplomacy with Demon kingdoms, including the less mentally stable ones in infernal realms, to agree to send their shitheads to an unimportant place so they wouldn't bother the Demons and Angels. The Angels aren't sure, but they believe there are other Angel kingdoms, and some older Angels from the first generations of Quintus even speculate that there were already more than four Angel kingdoms, but that they were segregated early and told about these four in case communications were necessary. As such, Quintus has a deep inferiority complex when comparing themselves to other Angels, as well as a bit of fear, fighting nonetheless with the Demons, using deceptions to lessen their hassle, despite the fact that their lower number are far superior in strength to Demok, seeing as they are only 1/4 less people than Demok, and each Angel is 5x stronger than a Demok Demon. As such, Quintus usually has the upper hand in wars, requiring Demok to call upon their allies, use out-of-the-box thinking, and use the heritage of new Demon-blooded races to fight Quintus. Because of their efforts, Quintus doesn't try to grow their power of territory, and is instead focused on inner perfection, causing random catastrophes upon Demok, and working towards stronger, larger numbers. Already, they have Angels born in their second forms, looking like Old Testament Angels, and that's without being Limiter Breaker Angels, making them extremely powerful.
  • Bralitin: Founded by one man, Bralitin is a nation made by Brail, a warlord with tastes for strong women, only taking in those with great fertility and unique strengths. Many of his nation even came from beyond the Bulge, but they'd take that secret to the grave, especially that some of these women were even heroes and villains from advanced societies, or powerful adventurers that were thought to have taken on something impossibly mighty and died for it. Regardless, one way or another, Brail built up his family and harem, fucking tens of thousands of women he deemed strong and sexy as he also took in many adopted sons and married into families or welcomed people as sworn brothers and sworn sisters, which included martial brothers and martial sisters, as well as their extended families and predecessors or successors. Brail took them all, creating a nation of hundreds of thousands who followed him or followed someone strong they knew who followed Brail. They were on the western central part of Bixon, so there was a lot of contention, but Brail held strong and raided many communities, bringing in the strong and hot, reaching 1.2 million after 10 years of establishing, reaching a point where his people could breed like rabbits, causing each man and woman to pair up or form harems and reverse harems, bearing 6-12 kids, ensuring everyone besides the infertile ones had at least one kid before they passed away, allowing the nation to truly take shape after this big generation grew up and learned values of togetherness, overcoming the tough times of caring for so many little ones. With their help, the nation quickly and properly progressed, filling out the lands and having no incestuous heritage that might fuck with genetics, growing to 52.8 million by Bralitin's 40th year. With their numbers and strong blood, as well as overcoming harsh times of competing and invading factions, the nation became a mighty one with a culture of many children and strong partners, reaching such an **** that has made every woman become cock-hungry, excited, dripping wet between the legs, and impossibly horny when they find a strong man. Greetings and relationships are secondary, with couples having children after three months being seen as weirdos or practically celibate. Also, because of the high birthrates and tough times, the country has developed a strong culture of shared burdens and safety for the little ones, as well as a very demanding need for separated or united pairs to both pull their weight, lest the law come down on deadbeats.
  • Succu: Bloating up from excessive sexual energy after collectively satisfying an orgy of Dragonkin, the Succubi ancestors of Succu develop thicc milf bodies and began spawning new succubi from every meal without even trying, getting pregnant when they'd usually be able to just transform the magical energy in semen into power, not get pregnant and birth 3+ succubi babies later. The worst part was that their forms were stuck this way, the lust energy the Dragonkin fed them acting like a slimy glue, giving them bright pink skin with black love hearts and stars randomly on their bodies and horns. It got so bad that, after 3 years of spawning an unregulated number of succubi, they started enchanting partners into super hung and buff guys or women with cock-like clits and a libido surpassing futas. Because of this, the sex they had escalated as they got held down in settlements and couldn't help but watch as their horde fragmented, yet was still too big, and thus drained entire cities of their vitality, requiring them to recuperate for days. Physical changes also stayed, but mental effects diminishing slightly, scarring communities who couldn't help but need a good fuck from pussies that could barely take them, with there even being a couple of people from each sex hunt who wouldn't let go, continuing to fuck the succubus who bedded them. This caused the succubi to slowly lose sisters who were later imprisoned for various reasons, or who were **** to continue satisfying the same partner as they stayed close, giving the women Stockholm syndrome and turning them into nymphomaniacs. It was ironic since, although sex was a large part of each succubus's identity and feeding, they still saw it in a non-sexual capacity, and merely delighted in it like how we might eat food or Vampires drink blood. In the end, a decision had to be made. The succubi were in the tens of millions; they could no longer remain on this continent that had built up a bias over the years. So, calling upon the succubi of Gunreim, they flew across the world looking for a land untouched by succubi. In the end, their numbers dropped into the sea, but as it did, Neon took pity upon them, calling Omok to guide these lost souls to the Bulge as Neon secretly put the tired lambs to sleep, whisking them between planes of reality to meet their Succubus sisters-in-arms, fully recovered as they landed. Once there, they came across species guided by Yor. Orcs, Incubi, Goblins, and a plethora of other sexually charged races live on the Bulge, ensuring the Succubi had a stable food source, and that the nature of the Succubi carrying that Dragonkin lust energy through the generations didn't overgrow these creatures in the cock department. In this new land, they could create proper homes, becoming a major economic power because of their sex-based diets, eliminating food-based agriculture, and try out the whole warrior race thing using their phat thighs as a basis for fighting techniques. In modern times, they've properly sampled the DNA of every race on the Bulge, creating a standing army, and elaborate buildings making use of their magical wings that fly despite the small size to protect them against most invaders by using the lower levels as pleasure houses and the upper levels as homes they can defend. Also, they've gotten big into selling their titty milk as a mild aphrodisiac and tasty liquid, doing very well for themselves.
  • Green Orkington: There are many kinds of Orcs, differentiated by colour, which is the clearest factor besides physical and magical differences that have led to near-identical cultures possessing varying military tactics. However, unlike the other Orcs, who struggled as a male-only race, the Green Orcs managed to use their blandness to their advantage, miraculously gathering together from across the Bulge and forming a military nation under the leadership of the Great Orc King Uramad. He used an axe and little armour, drinking his health away, yet somehow remaining a beast on the battlefield with muscular biceps and an epic 8ft height to inspire and lead his troops, who were required to be orderly and muscular Orcs, making them envious and slightly disgusted by Uramad's physique, only to witness him in battle and be filled with a singular sense of reverence. It was because of his leadership that the Green Orcs formed Green Orkington on the continent of Cortson, becoming one of its biggest factions as Orcs defy traditional spear army tactics with thick shields, using advanced chemical processes to make their shields that allow them to get close and swing their axes. Also, Orcs acting as vanguards wear very heavy armour, and so are mainly used to break the enemy frontlines, staying in big carriages pulled by large carriages till they're needed, bursting out and using a lot of stamina to cut and bash their enemies. They aren't one of the strongest forces on the bulge, but they are a mighty power with a good military, close to the being one of the great powers, who, despite requiring pampered female immigrants or spoils of war to reproduce with another race's pussy, can still birth women from time to time. When born, these Orc females are 1.2-1.5x stronger and bigger than the average Orc, with a sloppy look that makes one think a kiss or fuck would cause a lot of slobber and juice, creating a unique and addicting interest that makes others want them, especially Orcs, causing the extremely rare female Orcs to be born ending up under the harems of current Green Orkington kings and emperors.
  • Bashmore: Descendants of Demons and 4 mythical demigods of titanic sizes and busts, the people of Bashmore live out in the plains, pulling about rock and earth to make high-quality homes within minutes, flexing their gigantic muscle mommy biceps and diamond-cracking thicc thighs, which match well with their long black hair and horns shaped in a Malevola or Karlach style. They are the ultimate muscle mommy milfs, and even sexist men can't help but be aroused by their beauty that defies traditional themes of attractiveness, which typically involved thin pale girls with fair skin, not trained and warm WOMEN that beat them in size and dominance, making every kiss an overwhelming delight as their tongues practically fill the mouths of their interspecies lovers, or make men and women quiver once they realise how compatible and empowered Bashmore couples are when with other Bashmorians. Also, as one might imagine, they are powerful, stronger and scarier than if someone mixed a rhino, hippo, and gorilla together. If not for their laidback approach to existence and long lifespans, they might have felt pressured to go on a grand conquest. Instead, Bashmore's people sit on the soft grass in the plains, watching the stars as their non-Bashmore lovers sit cutely on their torsos, sandwiched between their tits. They are a people of love, but they are very chill, having simple fun in watching the Bashmorians with fire hearts as they blow short-lived fires that dance across the night sky, creating lax festivals. Only when two Bashmorians get together do things get crazy and exciting, as they will have a sex fight that turns up the ground and causes great destruction as others cheer them on, ready in case the Bashmorians fucking for dominance roll over to other Bashmorians, requiring a punch that doesn't hurt them but could kill an elephant made of gold using just a flick. As for the titanic demigods, they were claimed and joined the harem of the Monkey King, a man whose name is said to be from another land, and is now lost in this world. But should anyone ask the titanic demigoddesses or the Monkey King himself, they'd learn of the might of Sun Wu Kong, the Monkey King, the God Slayer, and the Heavenly Tyrant. He travelled to Gunreim by coincidence, battling these girls as they let their sex **** male Demons lie atop them, tired and crippled from fucking a literal titan with a body that drains a man's energy from just looking at their sexiness. Sun Wu Kong defeated these women, forcing them to birth the first Bashmorians that sat in their bellies after impregnating the eggs of these women, also making them return the Demons before he performed a crippling blow against Quintus, shattering 1/9 of its kingdom in the heavens and clouds, creating heaven on Earth for some of the islands they controlled from above.
  • Impy: Made from a union between Demons and rat-type Beastmen with Cowgirl blood, the Imps of Gunreim were born, giving them a Hell-blessed connection to Imps of the Underworld, allowing each Imp to call upon 1 or more Hell Imps after practice and dedication spanning years. They are short, look human, but have horns and big furry ears, and monstrous tits. Each Imp can take cocks like a bottomless pit, becoming master vore queens, who whored themselves out in early days, but decided to gain some representation and sanctuaries after realising they were like convenient onaholes and looked down upon by all the women of the lands they visited. They then struggled trying to arm themselves and declare independence in the lands they tried to call home because of the isolation and lack of life, only to be pushed out by older countries and horny bastards wanting them enslaved as sex dolls and their lands acquired. Eventually, they were pushed so far that they made it to microscopic islands incapable of housing a single village or life, just a lot of trees and birds. Yet, the **** Imps made it work, resorting to fishing and creating villages held above the water using wooden stakes and floorboards to live above the water. They also had floating villages barely held together that would visit each settlement, often getting separated before reaching an Imp settlement or sinking, but it was better than their past as a race of onaholes, which even seemed to affect the males' buttholes by the end, making them grateful to be away from society. Still, things weren't good for the Imps, especially as pirates began harassing them, forcing the Imps to fight back and get enslaved for a time, only for some Imps already in piracy to save their race and teach them how to fight, taking ship after ship as they formed the Imp Navy, reforming the country once more into one living aboard expanded ships made for war and habitation, making their ships some of the largest and most robust as they made ships in ways that only the Imps could pilot and manoeuvre easily, thanks to their small sizes decreasing the space other races would use simply to stand upright. Even moving the sails is an impossible task, as although there are backup sails ready to be deployed, they gain extra speed using a series of specialised sails in various shapes to move together, giving their ships greater thrust and turning power. As for their settlements, they kept those, but used the riches from attacking pirates and retaliatory attacks to upgrade their settlements and a single floating village that became their floating city. They now move around fishing and teaming up with aquatic races to enrich the biodiversity of their seas and islands, also make defence pacts that ensured the Imps would fight on the behalf of aquatic races when it came to attacking land, getting defence in the waters in return, as well as on land when certain aquatic races capable of going onto land, even for short periods, would join the battle. As for their fighting tactics, besides a mastery of sea warfare, Impy has created heavily armoured brigades of somewhat thick armour made of silver, relying on special tactics and unique weapons that rely on teamwork for greater combat power, covering their weaknesses using interlocking joints and formations that quickly link up when attacked, allowing backlines to jump forward and strike before linking up and freezing as well, allowing the frontline forces to unlink and rejoin the battle. It's not the best tactic, but when faced with the vast physical inferiority of their race, taking such losses and extra harm during battle for limited land engagements is the right choice.
  • Blue Shell: Blue Shell is an ancient nation. Neon may have let races come to be naturally or arrive on her world, but she also indulged in species crafting. One such race was made from armoured caterpillars. Neon grabbed this unique caterpillar species and transformed them into beautiful bug girls, whose carapace had bigger and soft-looking pieces that smoothly went around to parts that were like steel skin, perfectly integrating the defensive parts with their body, revealing only their tits, pussy, and under their tail. (Go to rule 34 and search for scolipede anthro; the humanoid ones are what I'm imagining.) This race remained wild and calm, simply foraging and hunting when it needed, taking in all sorts of nutrients from things as basic as moss or wood by using their hardy stomachs. However, things changed when a Blue Shell version appeared, contrasting sharply with their typical rose-red carapace. This one was wiser than its counterparts, and so it gathered its race, teaching them language and many other things, quickly working towards settling in a valley, expanding into the walls of this steep and large valley. The environment is characterised by high, snow-capped mountains, deep gorges, vast jungles, and alpine regions. The Blue Shell didn't have a name, so it went by its description, creating a society where the 4-legged members of their species did a lot of the legwork while the 2-legged Blue Shellians crafted and did more complicated shit, as well as helped their horse-shaped brethren. Their nation wasn't massive, but it was private, and it was healthy, so they lived there for a long time, eventually getting visitors who wanted their lands, forcing them to show their might and how scary they were when their race of walking tanks silently communicated across the battlefield, easily crushing contraptions and soldiers while defending against all manner of attacks. They follow the teachings of Blue Shell, so they stay inside their nation of Blue Shell, doing diplomacy when it helps, staying isolated when it doesn't, happily and quietly living, dealing with any trick or attack, detecting things like mercary and other poisons without them harming them, allowing them to use their super senses to track the origin, getting vengeance and occasionally tearing up the soil or bricks to take souvenirs.
  • Drag: Populated by Dragonborn, the subspecies of Dragonborn in Drag are unnaturally curvy, even more than other Dragonborn, who are already plump thanks to Gunreim's theme of big titties and thicc asses. Only the top parts of their body, like along their spine or tail and shoulders, are like real scales, with the rest just a leathery and smooth piece of sexy flesh. Their males are smooth, goblin-like cretons walking with a hunchback posture. The women wouldn't like them if it weren't for their long cocks and strong libido that makes their lecherous nature somehow appealing to these Dragonborn, shamefully and happily blushing with wet pussies as this nation of nudists let it be known that they are about to be mounted by their subspecies' un-dragon-like males, locking lips with them and their sharp teeth, intertwining the females' long tongues with the males' beastly short tongues, wrapping the woman's tail around the male's leg and watching happily as they act like savages during the day, throwing simple tools to capture women to mount, requiring partners to treat their partners like children, something even the daughters seem to do when going out with their fathers, as these women are highly territorial, and although Drag culture allows for open relationships, women can't help but get jealous. As such, even the Dragonborn daughters will get aroused and blush shyly as they reveal themselves to the males to be bred out in the street, screaming out how good the cock is, making other women rush to their men.
  • Preggos: Preggos are a nation's and race's name, representing the state of its people and how women are always pregnant in this country. Genetically, women get pregnant and they never stop being pregnant, maintaining their youthful form and visage thanks to it, allowing them to be a race of strong warriors who carry 1-12 babies for 3-20 months on average. The women always wear lactation accessories to take home later, have supernatural mom strength, and thankfully birth big babies, allowing them to comprehend things quickly and become self-sufficient in Preggos society, taking up jobs they follow to the letter as their brains develop over the course of two decades as a result of being born with a focus on physical strength over mental intellect. Also, they thankfully live to 100, so those 20 years aren't a super big loss, especially since Preggos people have photographic memory, and so greatly apply the knowledge they learned, using it very well due to a mix of time spent working and in schools that pack these robot-like newborns with knowledge for later when they awaken.
  • Nip: Founded in the desert, Nip is a nation of brown-skinned Catgirl beauties. There are also Hyena Beastmen and Fox Beastmen, but Catgirls are the majority. They create homes buried and firmly surrounded by sands, making balcony windows doors, and the entrance room a decontamination room to remove all the sand. They also build spires surpassing the dunes or cities that clear the sand, but villages and many smaller cities in Nip simply merge buildings with the ground, as it's easier and they don't have to clear sand or deal with earthquakes that put foundations off angle. As a result, they had to get creative, getting their hands on some tech that Saignifielt explorers left in Nip and that Neon decided was minor enough not to punish Saignifielt for, as well as beneficial to the locals, letting them understand enough of the advanced tech to build solar panels, wind mills, generators, and many other things that gave them temperature control, lighting, and so much more. They still aren't at the level of bullets and tanks, but they can at least shoot battery bombs using fast-shooting crossbows that auto-reload and use internal cables to prepare the ammunition. Other inventions are the same, ingenious but medieval, causing to still fight with cavalry and melee like everyone else. Still, it's enough to protect their sovereignty as they live far better than their neighbours, pulling out bikinis after inviting sexy travellers from afar, showing off their chocolate tits as they pamper these "no-ears" with their bodies, welcoming foreigners for their alien delight to the people's eyes, giggling once people realise the "backward savages of the sands living in isolation" are actually far ahead of others, only partaking in wars when asked, ****, or for the glory.
  • Scholanium: As a nation of mages from all races, it isn't a natural power or race, it's one created by buying or recruiting babies and children to be raised under the tutelage of mages, learning the spire's secrets, enjoying the magic tower's knowledge. In doing so, they become loyal to Scholanium and follow its ideals of magic supremacy, sending away partners of Scholanium's mages after their children failed to show magical aptitude, forcing them to brave the barren landscape the tower calls home. What's more, as with any society, there are revolutions and changes, one of which is the application of magic and transformation powers under a single union. With secret texts, the women of Scholanium rewrite their genetics and bodies using altered spells that have greater effects in return for changing the women of Scholanium into typical forms of beauty. A dash of makeup, smooth skin, big tits, a sublime beauty, and an erotic fashion sense are just some of the things that can happen to those studying the magic of Scholanium, which has been altered to better show off hot people that match the nation's talent and success in magic. The greatest mages of the tower are naturally the sexiest, as they're either already beautiful by the tower's standards, and thus grew faster and stronger than others, or had enough talent to grow stronger while their body got reshaped to be better at magic and sexier. Additionally, since there are a lot of sexist male mages, the tower naturally leaned into researching this reshaping byproduct of learning their altered spells, causing women to naturally take up higher positions, as they were the strongest mages, allowing them to flip the tables, accelerating this research to such an extent that males without heritage got genderbent into erotic maidens, while others became dogs of noble houses within the tower, whom had researched enough to produce similar and unique results while maintaining and enhancing the male form, allowing some men to gain power and keep a delicate balance of a 3/4 ratio, with women obviously being the majority. Still, in the end, they're all racist mages only caring about one's magical powers or similar abilities, such as if they have multiple superpowers, so the men don't have to deal with too much internal politics that attempt to overthrow their gender, and can instead enjoy the inhumane experiments on both intelligent creatures and animals or monsters that further the knowledge they hoard in this tower that goes beyond the atmosphere and, although thick, carries all sorts of internal space expansion magic.
  • Crash: Looking like rule 34 Chain Chomp, the people and race of Crash call their nation Crash and themselves Crash Crash, speaking in simple and broken sentences or just saying Crash Crash, which is somehow understood. They are strong, have voluptuous bodies, their heads float and are round balls, they have sharp teeth, and they're giant, choosing to wear spiked collars with chains attached as accessories. They aren't a complicated race. They merely eat rocks and spew out minerals, eating the unimportant bits and creating cheap exports. Still, they are intelligent enough to stick together and pounce on those who harm the ones they love, reproducing through either fucking or super mitosis. They love to clash and push the other back, rushing forward and crashing into things they're chasing is also fun to them, but it's not like they're just dogs. In truth, each Crash Crash hides a monstrous intelligence that they choose not to use, as it makes them cold, calculating, and furious. Only when there is a danger to their species and sovereignty do they let one of them get smart, becoming war gods and even deadlier than before, leaving everything in an enemy nation in ruin.
  • Iron Grip (Naruto: Land of Iron): Living in a fist-shaped mountain covered by other mountains in the shape of open palms wrapping around the fist, the kingdom of Iron Grip sits proudly. Their people use a variation of qi in the form of 'chakra', a mystical variant of qi developed from martial arts that uses phrases and hand signs to create effects or beings. Hidden ninja villages use it in its base form, developing new techniques and hand signals to activate said techniques and abilities, allowing the greatest amongst them to become powerhouses with either a wellspring of techniques or a few they trained to new extremes. But that wasn't what Iron Grip did; without knowledge or understanding of aura or the original martial arts techniques and cultivation techniques, they created a new type of chakra application using katanas and thick samurai armour. They built within their unique geography atop mountain ranges and snow, gaining special eyes and an unbreakable will to push off fear as they became both samurai and blacksmiths, learning at least three components if they are born in Iron Grip: the forge, the blade, and the bow. They aren't like others, they have normal, athletic bodies, showing off far more realistic body expectations for Earth that are also still beyond what you'd expect a non-fatty 10 to have, since they have chiselled torsos and trained limbs, but not super buff ones. Compared to many other cultures and races, their bodies are like washboards, especially with nations like Bashmore or Morce, but they are still blessed in the assets department, using their attractive forms to flirt with adults in one of the many mixed hot springs, naturally, they're naked, as, even without the hot springs, living in such cold lands have made them naturally resistant to temperature decreases without making it a requirement to be in cold environments. As for other measurements, they're of average height, colours, and are a human nation pushed here by Violet Star and nearby Viking tribes making use of their vulnerability relating to studying chakra, and their small numbers at the time. But things are different now. Now, they live inside the hand and fist-shaped mountains, making use of the hot springs to keep crops warm enough to grow, developing stronger variants that make better use of hard surfaces lacking soil in the cold, as they had always tried to expand their crops as far as they'd go, accidentally unlocking these stronger plant strains. Furthermore, there are already mystical plants and normal plants that have adapted to the cold in different ways, as well as beasts that live in these forests and mounts, providing extra nutrients and protein, especially thanks to the caves in Iron Grip's kingdom that they patrol, already having aided moss and mushroom species in creating lush ecosystems away from the cold winds, with big mushrooms that pull up around doorways unless disturbed. Iron Grip had problems, and they overcame them, gaining a seat of power they now use to defend their exotic lands and strike back at the Vikings living to their east and south.
  • Cligul: Training their bodies to the max, every woman and man had muscles at least the size of a watermelon, with chiselled abs and thighs made superior through the tugging of several tons as morning exercises. Put simply, these people were ripped, with their women having wasp waists and battle scars from a refined form of sword practices using real blades. With this might, their nation clad women and men in big metal armour, using educational spending to instil the values of knights and marvelling as most people wielded greatswords or heavier and denser versions of other weapons. Still, besides the honourable battlefields that everyone on the continent engaged in, they didn't need to stay fully clad in armour, resulting in exposed segments, such as the arms and part of the lower torso. To go armour-less is scandalous, practically naked, so they had to develop various fashion trends to combat this, from super-light armour to various styles and engravings, or simply just adding more weight for better training; they did it all. In doing so, they ignored one fatal factor: sexual compatibility. Because, while romance might be lively, Cligul was like two Russians meeting up, with it being almost guaranteed that one side would have a shitty body under that coat, while the other is a hottie. As such, women seemed to get the better end of the straw, developing bigger breasts that required larger and more obvious chest armour, same with their thighs. As for the men, their dicks continued to shrink, and as pistons and gears were invented, even the scrawny runts could get in the game on a more even playing field, using mechanical stilts like mech suits to pilot large armour, leaving men shorter and smaller while women became mightier and sexier. In doing so, they made it easy for hot trolls, ogres, and exotic foreigners to worm their way into women's pants, even without wearing armour, or sometimes because of it, seeing their exposure as a brazen tactic to woo them, creating red light districts where women were either scantily dressed or completely naked, with only the women on outskirts having SOME armour. Regardless, the little things didn't matter, because even as these little sex streets popped up around cities and large towns, politically powerful males in Cligul thought they needn't worry, since they came from higher backgrounds, but that changed when the super couple of the Lapis Lotuses were found to have broken up, transforming the guy into a cuckold maso. What's worse, the details were clear, and the pair were too big of a sensation, so as women heard the story of how a super hot black man easily overpowered the female knight captain, taking her aside to quickly win her over, corrupting her in only a week till she looked down on Cligul men, wearing slutty clothes as she trained her past lover into an obedient cuck. Since the, the floodgates have opened, and even the established powers are finding their authority overthrown or slowly eroded as foreigners fuck their way into power, or leave their offspring with the women, who then do their best to make sure their half-breed kids win succession, giving them priority over their own children, whom they train into cucks and masochists, eternally chasing that super cock and what they believe to be love from foreign men, unaware that it's just their hyper-sensitive pussies and extra neurons connected to their nerves that were formed to compensate for small-dicked Cliguls. Still, there are a small minority who look their men small, in one way or another, so Cligul men still have a chance, and both genders of this nation's people can at least agree on that their way of life must continue, even if these hybrids and mixed-bloods do what they did far more easily. Also, it's not like all Cligul men are pathetic when it comes to their cocks, many Cligul males without mixed heritage have a satisfactory cock, sex drive, and figure, though they have become the minority.
  • Golden Silver: What is a moon? Is it a big ball of rocks? Is it a god? Is it even alive? And is it worth dying for? Those of Golden Silver (their race's name) think so, a race that could fly through the stars by conjuring transparent staircases and dirt trails made of a magical material created at will by those of Golden Silver, who are all born with the same superpower gifted by Yor. They are a special race of women with intangible cocks that can be inserted through clothes without ripping through anything, tangible only in the ways those of Golden Silver choose. It's necessary because, as a race of women, they use these ghost dicks to fuck women both of their species and outside of it, getting them pregnant with magical sperm that makes pure women of Golden Silver. They basically just make clones, hence why each maiden of Golden Silver is female and carry the same general look, varying by styles in hair and facial alterations. The only times there are any real differences is if those of Golden Silver fuck outside of their race, doing so in weird positions because the ghost cocks are in front of the pussy. Regardless, when a non maiden of Golden Silver is creampied, they would cause changes up to 1% of difference, making the individual personality and design of all those of Golden Silver very unique, since they need to put more effort in distinguishing themselves. As for why they are this way: it's because Yor wanted to reward those who praised her with reverence, giving them this ethereal, majestic form of beautiful perfection, accompanied with a supernatural connection to Yor, allowing her to communicate with them easily. In doing so, Yor guided them, teaching them the gifts they gained as they now travel the skies, going down to the surface or upon floating ships for conversations and excitement, often choosing to only rest in secluded locations, or on Yor herself. They are a simple race, but one who will use their pathways and staircases like blades, cutting apart those trying to capture and sell them, as well as shining their brilliance upon those they like, visiting them like lowkey goddesses, telling them something positive that results in a permanent buff depending on what the maiden of Golden Silver said, which they write down in books they keep on Yor. As for debuffs, although they can't cast those, they can wait till someone's become dependent on their boons and take them away at any moment.
  • Bekin (Put 'vn_simp' and 'Dispatch' into rule 34 to find the inspirational image I based this nation off): As a sister nation to Cligul, Bekin also had an armour culture, but theirs was erotic bikini armour, and when it came time for advancements, while Cligul would invent pistons and gears, they created new refining techniques spawned from the establishment of a periodic table that differs greatly from ours. Instead of breaking materials until a point where we no longer can and that they're at their most primal, base form; the Bekin used theirs to understand materials in a constant flow state, the point in which forges could alter and change them, creating all sorts of materials and crafts. With these, they made sexy armour that looked like swimsuits, lingerie, tuxedo bunny costumes, stockings, and far more. The most annoying part was that the parts that were covered, even with big gaps, were far safer and more flexible than the bulky armour worn by Cligul, and their economy took off like a rocket, selling sexy costumes that used for real combat or to avoid assassinations. Still, Bekin is a country of knights, just like Bekin, so they fought on battlefields and trained their people for war, though with MANY sexual themes and a loose war doctrine making use of the cordial and respected treaties all nations on the continent were **** to sign. As for the NTR problem in Cligul, it didn't affect Bekin. Sure, there were subpar men, but women didn't have to put in all the work adapting to such subpar men, making them weak to real men, and they might have been hyper erotic, but they were very sensible and respectful, avoiding cheating and helping one another look out for brigands. However, there are still women who cheat or like NTR and cuckold porn, so although they act as the light to stop "mistakes", they won't interfere if it's what both partners in the relationship want. But you know there's gonna be some snitching. Also, because they got such plushy, thick bodies that would swallow a goblin between their asses or tits, as well as women who are born with even bigger curves in exchange for a lower body thiccness or upper body thiccness, as well as because of their attire, women find it acceptable when men grope them or even grind against them. So long as they don't try and insert it or a woman is feeling particularly unfriendly that day, thus denying consent, the guys can use them as masturbation aids all they want. As such, some extra women fall to temptation because of this, but many hold strong. Additionally, because of their special periodic table, they've unlocked modern technology in some ways like radio towers or construction, so Bekin also has things like schools and a centralised government, creating bully-victim dynamics. Except, in these situations, the victims get something out of it, as they usually get to come all over the bodies of girls, even if being taunted, with some of the nicer ones giving handjobs, boobjobs, assjobs, or even blowjobs if there's enough hounding guys they're taking care of, exciting their libido. Moreover, because everything is exposed, boys in Bekin are well endowed, so it's not strange to see guys with harems of women in erotic attire entering proper relationships in men's harems. There's a higher female-to-male ratio in Bekin, so this is actually very good for the nation, as they simply can't stop this genetic evolution that came about thanks to women wanting more freedom with how they dress or act, coming to Bekin and adding more women to the gene pool, causing it to become a genetic trait of higher female births over men. Still, that doesn't stop simps of guys trying to woo the school bell beside dozens of other dudes, all of whom aren't trying to hide their dicks' excitement.
  • Mirage: Originally a conglomerate of islands inhabited by mimics, sirens, and other such visually deceiving species trying to lure in unsuspecting guys, they were all eventually brought together and added to the continent when a very rare superpower user got strong enough to challenge 1% of Yor's strength as she slept, ultimately losing. But getting praised and spared as the result of their battle was cleanly fixed, causing the islands of Mirage's ancestors to come together and start a monster wave, only to get pushed back by actual armies, forcing them to work together as they got pulverised, eventually deciding the only way their species could survive was by combining. In doing so, they used the corpses they scavenged as catalysts, rebirthing themselves as chimeras in human form. Because of this action, they were spared and believed to be prisoners kept as rations, leaving the races unaware that these humans were monsters with magic-rich cores in their bodies. Still, they had to play things safe, so after using excuses like memory loss, they eventually decided to "give up" and settle on the lands they had their first memories in, the lands that would later be called Mirage, and which are the small islands many trickster monsters called home. When returned, they used the males these chimeras in female forms seduced to find out fetishes like milfs or combos of mother and daughter or twins. Using this knowledge, they remoulded themselves, picking up illusionary magic and creating a maze/castle of illusions that kept them safe and made Mirage a new, impenetrable power that met travellers and conquerers at the gate to shake their asses and get pregnant, birthing new human-looking chimeras with thicc bodies and motherly charm, as well as protecting the races the chimeras were originally made from, whom live inside Mirage, safely tucked away and protected, feasting on livestock, a far easier practice than grabbing unsuspecting travellers.
  • Violet Star: Surprisingly, despite their early 2000's level of technology and culture, Violet Star is a Viking nation, just like all the surrounding Viking tribes and kingdoms that exist around them, somewhat in the interior of the Bixon continent, but mostly in between Violet Star and the coast, as well as on the nearby islands. As for what's going on, it's simple: although Violet Star is a Viking nation, they are a democratic society that joined a few other Viking nations in jumpstarting scientific discoveries to better raid and war with others, with there even being hopes of unifying the Vikings of the Bulge under 1-3 Viking empires. With that in mind, some nations created firearms, others developed systems of spreading magic tools and runes throughout the troops, while Violet Star was the only one deciding to go another route, investing in the quality and worth of each person in their large kingdom, providing free education, free healthcare and other aid programs, as well as sponsoring new forces that would become akin to mega companies, further advancing technological progress, but with complicated internal politics. Using this system, Violet Star modernised within a six decades, handing over tremendous power within Violet Star to the mega corporations, as well as going into deep debt, all to buy the materials and pay the labour required to give their nation the golden age it pined for. As for the debt, Violet Star somehow managed to delay the debt for six decades, but the mega corporations were **** to take a massive blow and bail Violet Star out, thanks to the king using his great wisdom to tie the fate of these mega corporations with Violet Star. What's more, once they reached a certain point, other advanced nations and coalitions in the world gave out their hand, helping Violet Star develop their iconic society that all the 25-year-olds think back to as the earliest part of modern society. They have retro video games, gyarus, paved roads, apartment complexes, pools in every school, and a lot of other shit, possibly aiding the preservation of their Viking ways, as their better standard of living and hostile relations between nations allowed Viking culture to truly be about fighting, not pillaging, creating a surprising contrast in personalities, as people of all ages with act like they would in modern society, not killing over petty slights, yet these same people will turn into killing machines licking the blood off their axes and hunting down their foes in great numbers. What's more, Violet Star just so happened to have people evolved to store fat in their asses, tits, and thighs, increases in mass that always hide maintained musculature, ensuring they don't simply grow or shrink depending on food availability or temperature changes, as well as increasing the durability of their muscles and weight, giving attacks more **** as they develop fighting styles that flow the kinetic energy of the mass in their curves into their weapons. Compared to other nations, they are a deadly **** with out-of-the-box thinking, dominating the local power dynamics of the area. The same genetics also apply to males, who grow bigger than the already tall women of Violet Star, but then gain curves.
  • Cheerle: Filled with busty women dressed up like slutty cheerleaders, Cheerle is a dukedom of women attached to Violet Star, who wanted extra warriors and cheer girls for their sports and wars. Because of this, nearby lands of hostile Viking kingdoms were taken, formed into a larger territory that is Cheerle, Violet Star's dukedom of sluts wearing skirts that barely hide their pussies and expose their bubble butts, in addition to a bikini top and piece of fabric that's like a choker/bib turned swimsuit covering the space between their necks and tits, saying the woman's name. These three clothing items are in addition to pom poms, wavy hair, long socks below the knees, and stylish/sexy hard boots. These women have all their clothing items follow a specific colour pallet corresponding to to the team they are meant to cheer for during games, and fight alongside when out in battle, activating hidden razor wire built to bash heads in and cut them apart, getting stuck to people if they choose, allowing them to use enemies as human shields. They are quite deadly during battle, and are feared by even allies because these girls are always putting on a chipper smile, as if it's the best night of their lives, which is mainly because of brainwashing and mental conditioning since they were young, ensuring they would be more than willing to pleasure players and warriors after a good game or battle. As for governance, the women put their children in communes to be raised by caretakers, away from their parents, eventually released with the values Violet Star puts into the people of Cheerle, who have perky, big tits and bubble butts. But this is only for the women, the men born are taken to communities closer to the border of Violet Star, usually made into vanguards, ensuring only the strongest mixed races survive to their 30s, earning the right to become instructors for Violet Star's real citizens and their plump figures. This also ensures that those in Violet Star are quite tolerant of older traders and travellers, and creates the perfect propaganda for Violet Star to post around Cheerle, which don't even have their own rulers, and are instead managed by the best candidates to become dukes. What's more, because of their modern approach to things, Violet Star has conducted several discrete studies on the people of Cheerle, finding out that they are far more compliant and cheery with every generation, potentially giving Violet Star the perfect servant race, provided Violet Star can change the duties of Cheerle maidens, which has had surprisingly violent reactions, with both young and old Cheerle women showing extremely hostile attitudes if they aren't able to cheer on others, and are instead made to do other tasks. Multiple experiments by Violet Star have resulted in similar outcomes in which the secret labs and testing sites turn into horror shows. In the first experiment in an underground lab, they killed all the staff and soldiers before turning on each other, leaving a small number that Violet Star couldn't understand was alive, since there were no correlating factors between the women. Yet, despite this fact, they acted like psychopaths going down corridors, murdering anyone left, leaving a few alive for a couple of weeks to play hide and seek or just watch them run, eventually capturing them before taking a trophy, whether that be teeth or fingers or whatever. The worst part is that the cheerleaders are still alive, somehow no longer needing to eat, drink, or breathe, just roaming the halls, occasionally looking and dancing in front of cameras with blood-red eyes as they scratch on doors and walls. It's expected that they'll break through it all in roughly three years, and even after collapsing the underground base from outside, the women just reconnected the cameras and got back to it. Similarly, during the second experiment in a refitted prison, Cheerle girls somehow killed everyone in a night without any bullets being fired, splitting into people who just rejoined their sisters in cheerleading or went on a rampage, killing every non-cheerleader. It's clear to see that Violet Star is terrified of Cheerle, finding it even more horrifying that they never express these tendencies outside of tests, as if Cheerle women know on a genetic level that them being cheerleaders isn't good enough. It doesn't matter that they have boundless vigour, endless stamina, and eternally youthful appearances or skin till the day they die; it didn't matter that they had served faithfully and loyally for generations, and that fact just broke them... or so the psychological and biological analysts claim after conferring with one another. This fact is so strongly believed that Violet Star will never make the choice to change or exterminate them, even as more modern ideas and trends appear. Firstly, because it's what the Cheerle girls want to do, but, secondly, because they aren't sure how dangerous a dukedom of these women could be. So, Violet Star does what they can to modernise cheerleaders and keep the trend alive, as they know it will never be properly removed from schools and society, but that they need to find new ways of implementing them and better use Cheerle as an integrated state. Since they think Violet Star would fall before Cheerle, it's even more reason to make Cheerle such a critical part of the nation's infrastructure, giving both the dukedom and homeland many benefits
  • Nympho: In the Grand Forest of Pillars and Gods, or better known as Yor's Garden, Nympho sits at the heart of this impenetrable forest, which consists of truly gigantic pine trees so big that it feels like entering the halls of a titan, even to giants. Nympho is a nation of creatures made from nature, unique organisms similar to Huntress Wizard from Adventure Time, but far more voluptuous and milfy. They guard the forest and meditate or work/live inside of it, developing gigantic structures out of the abundant resources, spending their time either using simple bows and arrows trained to transcendent levels of skill, or slaying impossibly big creatures that lurk in the darkness these trees create, leaving it up to Nympho to do the work keeping these creatures in check, keeping them away from the outskirts, as the last time the three small ones came out, people thought it was a truly unstoppable calamity by monsters sent by gods, on account of their size and might that surpassed mountains. The outer world has no ideas of the things inside there, and it's best they don't, because last time they tried to shows world leaders wanting their lands and resources the true horrors the Nymphos were fighting back, they tried to do reckless shit like sinking the ground, suck all of the air out of the forest after putting it in a bubble, and simply burning it, not accepting Nympho's concerns about the spatially larger interior than the already massive exterior, or that the forest was seemingly linked to others like it in other dimensions. They had to bring out some of the baby titans they tamed to silence this history and stop these reckless actions, getting a few hunks back for their efforts, creating some hybrid spawn that reproduce far more than the forest makes the Nymphos, greatly adding to their numbers and scouting capabilities.
  • The Brat Cabal: When adults pretended to be children using their good complexions and small statures so they could get close to curvy women with curves like enormous balloons, they were eventually outed when villagers found it strange that so many young boys arrived without any family and thrusting their hips with a lustful vigour into women who were manipulated into fucking these men, cheating on their spouses. However, these men moved quickly, and before long, women were backing up these brats so they could continue indulging in this play and thrill, getting to a point where they only wore tight clothes so that their fake shotas could stay nestled between their tits, feeling the women get sweaty as they humped away or got their dicks flicked while the ladies walked, showing off their brats. It didn't matter that their dicks were smallish, they had repeated this trick enough that they had the wordplay, skills, techniques, moves, a lot more to make these women fall into deep depravity for these guys, with some showing off both their husband's and brat's cock before choosing the brat, doing similar sex plays as they babied these perverted geezers in young skin. Soon, a trend began where these women would get pregnant whenever possible with these fake brats, moving from village to village, repeating this scene, bringing babes with them, using their mages to unlock a fusion magic that fused the excess women enthralled to these brats with women of the villages the brats conquered. Soon, they had conquered so many villages and towns in this fashion that the tight-lipped secret was revealed, and the region became quarantined, with patrols trying to establish order, only to find the women and many men fiercely protecting these brats or failing to cease depraved actions out in the open. As such, it was decided to just contain the area until the brats got impatient enough to attack for more pussy. But they never did, they kept these 39 villages and formed their own kingdom based on how well a brat could corrupt women and cuck the men into compliant puppets jerking off at the loss of their wife and daughters. They weren't united, but they could gather together whenever necessary, creating a region known as the Brat Cabal, which others just concluded to be a de-centralised nation. In this nation, the brats continue to do whatever they want and fuck whoever they want, but they also make the willing sex slaves do all the hard work, even cucking the old-gen men, farming, and fighting in defence of the Brat Cabal, some while the brats fuck them, and others while the brats fuck people the women know. There isn't any proper group or organisation, nor do the girls and guys get anything out of this arrangement besides perverse emotions of ecstasy. Yet, the women take it upon themselves to organise while getting pleasured, and the men used to matter, but they were eventually lost within a generation, leaving just these fake brats and the impossibly big, curvy women.
  • The Chess Republic: When Gomok and darkness began fighting, with some voids of light even gaining sentience in this animosity, one of the ways they fought was through chess. But normal chess, Gomok and darkness gave their chessboards sentience, orc height, and powers corresponding to their might on the board. For the Chess Republic: they were created when a chess game of humanised pieces lost their queen and overthrew their king, promoting the pawns to various pieces as they formed a communist state, forming a peace agreement between white and black.
  • The Chess Monarchy: When Gomok and darkness began fighting, with some voids of light even gaining sentience in this animosity, one of the ways they fought was through chess. But normal chess, Gomok and darkness gave their chessboards sentience, orc height, and powers corresponding to their might on the board. For the Chess Monarchy: the rivalry and war between white and black continues, with a general stalemate at play between these humanised chess pieces. However, that's not all, because as the war intensified, each piece grew stronger. The king helped his pawns become queens, his castles became gigantic, moving fortresses, and so on. And as for the king, he was still slow, but his dominance was certain. Anything within his range was his to slaughter, to defeat; there was no other possibility, the kings are machines of war, and although there is a possibility for fast snipers to get the drop on them, these kings are simply unbeatable.
  • The Chess Matriarchy: When Gomok and darkness began fighting, with some voids of light even gaining sentience in this animosity, one of the ways they fought was through chess. But normal chess, Gomok and darkness gave their chessboards sentience, orc height, and powers corresponding to their might on the board. For the Chess Matriarchy: the queens of both sides, whom were doing all the work, rebelled against their useless kings, killing all male pieces and using the males they captured from the enemy team to reproduce.
  • Starlight City: Starlight City is a fortress city and technologically advanced metropolis with 800 million people. It guards against the Corpse Fly Imperium and hordes of monsters that both rise from the Abyssal Pit, a hole just off the beaches of Starlight City. Inside is an enormous pocket of water and air bubbles where True Leviathans pierced by the sudden spawning of the Bulge became seed beds for a variety of organisms, giving rise to vast ecosystems who were initially sending their excess out of the hole, but are now fighting in earnest, as organisms finally run out of food and have to fight each other, choosing the foreign and less dominant surface lands as a better option. The creatures of truely horrifying size and danger are like kings in the Abyssal Pit, with the Corpse Fly Imperium being a subnautic empire of submarines and city-sized domes that settled down there early on and now monopolises the True Leviathans, but are turning their efforts to the surface because of an imminent agricultural and economic collapse for their empire if they don't take the surface. big booby mechs and women, fertility support the natural way. So, while the true threat is the numerous beasts, the Corpse Fly Imperium are the main enemy, as they are taming and herding these creatures to continuously tax Starlight City's defences in an effort to conquer the Starlight City stronghold. As for why the monsters don't just go anywhere else, it's because the surface is lush with life, while the surrounding seas of Starlight City were already eaten by previous generations of beasts, so attacking the plentiful Starlight City seems like the only option, especially since the beasts see the city like a giant monsters with many symbiotic pests the beasts can eat, defended by even more pests. As for defences, Starlight City has a 20m wall of steel and high-tech shock absorption machines, and massive guns on the walls. Also, the city's home to 13,894 gundams, but not the big bulky kind, these ones are each uniquely designed for the female pilots, as it enhances the combat power and synchronises the gundam with the person. As for why they're all female pilots, excluding maybe some bulky grunt forces' mechs, it's because the things were designed by a mostly female team of scientists, engineers, etc. These girls couldn't even request guinea pigs because of information leaks to the Corpse Fly Imperium, with even the modern era's Starlight City having at least 1 in every 7000 military personal acting as spies for the Imperium, with the previous eras being worse. So, the women worked in complete secrecy with a few male scientists, deciding to only work on female gundam compatibility because of the higher female to male ratio, with plans to research male avenues of gundams, but those plans were later shelved. As a result, the city celebrated and cheered their female heroes while the men were honoured solely by their families and silent memorials in the military instillations. It wasn't fair that every female pilot had a holographic display or statues at roundabouts and parks while men were solely celebrated by the military men, but it was a culture even the men embraced, as wasting resources on gender equality super weapons didn't seem to hold much weight, not when most of the Corpse Fly Imperium brass and soldiers were men with a hyper-sexist attitude, further solidifying the attitude of female pilot gender elitism. Worse yet, Starlight City is so pumped with ace pilots that the 5000 grunt-type gundams are the ones with permanent military positions, doing the patrols and holding fortified positions and whatnot, their ranks filled with talented men and women who couldn't crack the gundam exams or had a poor synchronisation rate. Creating an image of incompetence since the heroines would always bail out the grunt forces with seldom any casualties while the grunts were attributed to most commercial and emotional damages, and it was justified. This was mostly due to the type of **** as, while the Gundam Heroines were flashy, fast, and each gundam had what was basically a mild superpower, from regeneration to artificial adrenaline, the Grunt Boys were had mech-sized guns and a motorcycle-esque cockpit in comparison to the Gundam Heroines' full immersion pods. The Grunt Boys are MEANT to be expendable, but also a capable army supposedly capable of protecting the city in place of Gundam Heroines. That's why they are stationed in the battle zones of the Abyssal Pit shoreline, designed for the pilots to survive and take a lot of hits over anything else, since the Gundam Heroines are in such excess and with such power that just one of them can handle most problems. Even with the Imperium creating their own gundam variants and legions of mechs -both without the advanced parts or mechanical organs- Starlight City hasn't actually been shaken much, they merely take a few more losses every once in a while, and are still under a system of Gundam Heroines doubling as idols, with the strongest gundams also being the ones most promoted and backed by the city-state. There are also gundam cognitive matrixes helping with computational demands of the gundams' operations, part of which include modules to retain original thought patterns and reinforce convictions, so the stronger ones with the higher synchronisation rates are also more hero like and in line with the city's values. That doesn't necessarily contribute to gender hostilities regarding the Grunt Boys, but it at least re-establishes narratives and opinions for these women to confront, making them simultaneously more open to dialogue and change, but also more steadfast in their beliefs. What's more, women know when men are ogling them, and because each gundam is custom-made, they replicate the pilot's body, making minor improvements determined by the gundam's robotic brain during steel cell generation of the gundam. Thus, the pilots not only have gundams made after them, but with change with the mechs after their first time piloting their gundam, becoming hotter, with the gundams often having jiggling, perky, hefty, and large tits and ass. As one can imagine, the women trained as idol heroines grew to like the stares of admiration and reverence, some even being turned on by them, but in a military structure where their own worth is dictated by popularity mixed in with achievements and government support. They don't have to nor want to meet many men, instead choosing to live in their luxurious apartments in these skyscrapers at the centre of the city where the military houses their Gundam Heroines and most of their military power, leaving the Grunt Boys to ruff it out in nature or bases in old mines and on the surface. Literally ALL of the military hierarchy for the Gundam Girls and most of the city's heads of state are women, with men having minor roles and suppressed voices in parliament and mayoral duties/positions. Often, Grunt Boys are ignored and shunned from strategic meetings whenever possible and only get handed down orders from field marshals and generals and other high positions without notice. The highest position in the Grunt Boys is Lieutenant General, and that's only out of necessity so the Grunt Boys aren't treated like police and make the city's peacekeepers look pathetic, with all the other positions in the Grunt Boys being at most colonel. What's even crazier is that they are always in a rough shape, they have the supplies and factories to fix up and replace all their gear whenever necessary because they're the ones protecting resource sites and settlements outside of the walls in Starlight City's territory. But compared to what the Gundam Girls take out, the Grunt Boys are basically killing rodents and dregs and still struggling against hoards. It's simply a good strategy for Grunt Boys to distract the enemies with minimal harm while the Gundam Girls shoot out, but it always takes at least a little while for fresh supplies, and they often have to eat cheap rations and use supply packs they personally paid for to clean their gear while always being in a ready state for these long deployments beyond the Pioneer Fort. The Pioneer Fort is nothing more than a forward base meant to distract a lot of monsters before they attack the city, but it's better than nothing, even if it's a pile of shit. Although it's already been said, the position of men in the military isn't great. Furthermore, when men come into Gundam Heroines' HQ, it's often only those of the Grunt Boys' higher-ups, and they only have barely more than half of their leadership positions for men because most women who fail the Gundam Exams try to retake it year after year or take up other positions. Even though the city's most talented men join the Grunt Boys, the city's families who didn't have enough influence to **** gundam manufacturing for their youth and can't dissuade their children from the military or send them there out of anger are able to **** officials on the Grunt Boys' hierarchy, allowing the 1000 women to have 49% of the leadership roles in place of the other 4000 MALE soldiers who only hold 51%. One would then think that this could give the Grunt Boys some face, but it often devolves into men ignoring rude comments and rants about "pathetic men" while only addressing the female officers in attendance, even if they were only guards assigned to the Grunt Boys' delegation. Previously, when the divide wasn't so massive in popularity and expectations, the Grunt Boys would speak out, but they learned of the futility and pain such actions brought them, as the Gundam Heroines would always arrive 5min later to a request, forcing the Grunt Boys to take on heavy casualties. It's only recently, with the loss of 6000 Gundam Heroines who were captured with their gundams and mentally broken into loyal whores of the Imperium that the Grunt Boys are given some face. They are still treated like shit, but with the loss of almost half their city -seen with a giant blast hole that sent an energy cannon to the heart of the city- that the Grunt Boys have seen some fresh funds, enabling them to create racer mechs, which are ordinarily inferior to gundams, but not when these things are like mini gundams of the Gundam Heroines, just with a fragile body propelled using fighter jets around their body, allowing them to cut up armies and hold off while nearby squads of artillery-carrying Grunt-type gundams precisely blast apart the enemies. They're ultimately still inferior to Gundam Heroines and the previous military structure lost to their top Gundam Heroine's perverted corruption and her overwhelming power, but the Grunt Boys can now hold their own and at a significantly lowered cost, making them more efficient, able to bring out ancient shield generators to create small bunkers to defend against and move ground transports with vast ammo stores of explosive machine gun rounds. It's all incredibly outdated and was only kept for appearances that the Grunt Boys were still worth something and capable of supplementing the Gundam Heroines, but it's working to counteract the enormous military power of the Imperium, which had to divert their Corrupted Gundam Heroines to killing the True Leviathan corpse's spawn, which were birthed after some pervert snuck in and acted like a sperm cell, fucking the corpse's eggs. With all the Gundam Heroines they have, the threat shouldn't take more than a year, but Starlight City has already received help from a special ally of the Healers Doctrine, resurrecting all their fallen comrades and rebuilding the skeletal structures of both the wall and buildings. Now, Starlight City is in recovery, and they've promoted countless subpar Gundam Heroines to pilots. If the Imperium knew of their rapid recovery, they might have stopped Starlight City, but their commanders are incompetent and believe all these loses to be their failures and axe to bear, so have been fabricating reports in hopes of turning the tide, seemingly winning while the Grunt Boys are merely ceding ground to maintain strategic dominance, forcing the Imperium to take heavy loses. They may have still lost their commanders who were returned to service as Corrupted Gundam Heroines, but with the Grunt Boys as the most senior officers and saviours of the city, they have taken charge, rebuilding the original system, as it was still successful bar this incident. All they had to do was reorganise deployment regulations and reserve troops to be on proper standby, not just patrols around the city for justice or an outing to find monsters. All they wanted was respect, and now they've got in, and as the winter ended and the spring rose, Starlight City had returned to being a true guardian and power, their defences bolstered and anti-Gundam Heroine armaments revealed after being in storage since the conception of the gundams, seeing as the city couldn't risk the Imperium getting both the gundams and the anti-gundam armaments.

Other continents and their groups not on the map:

(Created after most of this, as I wanted to diversify things more and have already added explanations of how the continents above water are merely the floating ones or those stuck on the giant, swirly peel of rock that surrounds Neon and is enveloped by the vast oceans.) Also, stuff like the special landmass of Rainbow City or the continents of Orentel and Hermann won't be added here despite being above-water and elsewhere, it simply isn't going to be formatted like in this section. At most, I'll reference back to them for special nations and shit in the format style of this section.)

  • Hermann: Hipsur (Inspired from a Demon Slayer absorption porn comic strip called "United breathing style" by deracse): Hipsur is the homeland of the Hips and the Suris. They are from the north-eastern side, so they see the sunlight first on the Hermann continent, and have some of the best farmland, with thick bamboo, forests, and mountain ranges creating countless isolated settlements and larger regions, all cut off from the rest of the continent in the early days. Although they didn't have an emperor or central government, they thought of each other as one breed, one people, despite the development of warlords and warring states across the valleys and mountains and islands. However, at least in the early days, things were so nice here that they didn't need to worry about survival and could just farm and do shit they liked, but because they had a culture of honour and tradition, most trained. As a result, both the Hips and the Suris began changing into taller women with humongous tits and asses, the ones you'd only see in overly-sized porn comics. Asses were always smaller than the tits, but they were still big enough to jiggle and make the hips big, while the tits always ballooned out of the chest to become so big that even these super tall women, who were taller than their 5'9 male counterparts by more than double, seemed overly erotic and large. While this wasn't as true for the Suris, the Hips definitely continued to grow to this, so much so that holding a katana in a traditional two-handed stance to the side required them to squish into their tits a bit, even after evolving longer arms. Still, this didn't impede their martial arts prowess, and in most cases, even enhanced the Hips, as they used breathing techniques and training to control their assets so that they gained extra thrust and motion and speed. Literally, if not for the Hips being so tall, towering over their men and most races, they couldn't even walk with how big their tits are. Even just having their phat asses is a challenge, requiring bigger doorways and making their super-sensitive pussies quiver and squeal when just mounting a horse, but it's had the nice bonus of making their bodies stronger, not only increasing the strength and density of their muscles, but lessening the weight of Hips. They are still pretty heavy because of their size, but them sitting on your face won't crush you, and they evolved an internal fluid system that can displace all of the weight onto certain areas, like their tits to make them bob down quickly, so their warriors are actually vastly superior to samurai of any other species... But then the downsides came into play. Because while the Hips continued to grow and swell, the Suris stopped at a certain point, still being a head or two taller than the average man, but without that internal fluid weight displacement system or the continued growth of the Hips. Instead, the Suris stopped growing after their tits grew big enough to fit two human heads each, and their asses stayed big but rounded with only 1/10 of the thicc-ness Hips have. As one might imagine, this bred resentment and jealousy, and the two races originated from the same origin were suddenly growing divided. The Suris evolved big thighs that are proportionally and relatively the same as Hips, if they were the same size, and the biceps also grew slightly bigger and stronger, but besides the thighs and biceps gaining extra muscles to support their big tits and asses, sending the strain downwards to the thighs, the Suris didn't actually get much. Compared to the growing and awesome strength of the Hips, Suris basically just got the equivalent to a game patching a class when it becomes basically useless, upping it slightly but still having it as mid or mediocre. This wasn't to say that the Suris were weaker than the Hips, they may have been smaller and less agile but they developed weaponry and techniques based on form and sturdiness, rather than speed and power, allowing them to at least threaten weaker Hips in battle, often resorting them to work in teams. There may have been some stronger Suris, but all races have people who are special, a massive cut above the rest, a superior flock, and although the Suris had that, their numbers were smaller in terms of elites and general warriors. Despite both subspecies starting from the same place and having almost the same amount of settlements by a factor of three, the Hips simply fucked more and had a lot of babies, so the ratio became something like 1 to 9, with Hip settlements becoming larger, into cities and big towns. So, although they were like one race, there was a difference, even if the places that could be inhabited in these mountain ranges were mixed, ensuring there was no clear divide, but rather a checkers board of who's who. It wasn't long before this resentment and jealousy matured and had somehow evolved the Suris into a predatory people. Like how lions have their power, eating other animals, the Suris became a predator species. They weren't like the strong but ultimately prey species of the rhinos or hippos, they may have been weaker than the Hips, but they had evolved into predators. As for what their predatory trait became? It was the ability to absorb others by touching them, with this power activated using a simple, silent activation of the person's will. Those who got absorbed were assimilated into the absorber, their traits expressed in certain ways as their features took form in a female style. Whether it be a change in hair colour and hair growth while still keeping the original colours and type of hair, or maybe they gain facial features, often a symbol, on their body of the original person. The way it shows changes, but the form of the experience is the same. The person grows taller, if they weren't a woman, they became one, their assets grow, their skills and memories are enhanced as they retain all that the absorbed people were while still completely being the absorber, their muscles become more defined, usually as chiselled abs while the rest of their body appears delicate, and, after the Hipsur dealt with a new race of demonic people transformed like Vampires with superpowers, the Suris will now unlock clothing after a random number of merged victims. The clothes are actually part of their body and changes with every person they absorb, capable of becoming a deadly weapon, but usually getting used to hide their nipples and pussy and protect them while adding a bit of fashion. As one might imagine, this power and the turmoil brought about by those demonic infected were the things that finally tipped the scales into breaking, and a full civil war erupted as warlords came out of every corner. Hips were forcing out Suris to protect themselves from getting merged into a part of Suris, the Suris were using this awakened ability to even the playing field, and the warlords from both races were in constant conflict as they duked it out to pacify the other or bring forth a leader to unify them all. To this day, the fighting hasn't stopped, but things are a bit more civil between the warring states, especially when it comes to pushing out invaders and foreign influence, even occasionally growing on the islands around the continent to expand their power and gain a greater naval advantage. The Infected Devils are still a thing, transforming those physically compatible into fellow Infected Devils with a special power, but at least the Infected Devils from the Suris lose their absorption ability, and as Infected Demons, there isn't much of a difference in strength. However, that doesn't stop the hazards of it all; when the Infected Demons get ousted, it usually leads to a massive manhunt that uncovers dozens more in an area, feasting on Hipsur flesh. Infected Demons don't have to be turned willingly to become loyal to the cause and evil in the empathy category, so it's easy to increase their numbers on that front, with the caring Infected Demons only being the outliers, the extremely rare outliers. That's not to say there wouldn't be more Infected Demons if they regained their full memories and whatnot, but part of becoming an Infected Demon means mental alterations to make them willing and happy to feast on flesh, changing both their reasoning and ideals as minimally as possible. However, that's also not to say that turned Infected Demons are the only way for them to reproduce. There have been the occasional Infected Demon with some form of number-increasing powers. From a hive mind infection that doesn't turn them into Infected Demons to a cloning power to straight-up hive species powers or mass asexual reproduction powers. Those controlled by Infected Demons don't need to eat like Infected Demons, so that aspect stays down, and although the born Infected Demons are weaker than the turned Infected Demons, they often work together with other Infected Demons to eat artificial flesh, and can eat normal foods but will prefer flesh from sentient and intelligent beings. The only good thing from them is that they also hold a deep love for their homeland, so will reject the attempts by foreign powers to gain influence in their domain. But no one is making peace, at best having alliances or peace treaties with certain warlords as tits bounce to add **** to blades and asses swish the person away. (I forgot about the men) As for the men, Suri males have this absorption ability, partaking in the culture of Suris to battle and absorb lesser people into themselves to grow stronger and hotter. Meanwhile, although the Hip men are can grow tall and strong, and always have beautiful features, with their strength and looks on par with Tengen or Inosuke from Demon Slayer, easily beating Suri men in at least strength if not strength and size. Hip men being taller than Hip women are only possible in the case of Hip women being 'small' by their standards, sometimes creating a humour of smaller men calling their tall and voluptuous women 'small', because by Hip standards, they are.

Islands around Gunreim that aren't on the Bulge:

  • Amazonia: As the homeland of all Amazon colonies, Amazonia is where the first pocket of resistance against patriarchies started. Amazonia is where redeemed sluts and women with an inner warrior got away from men, joining this tribal island of women in a rare matriarchal society that spawned because of a lack of a men that made the male elders very hostile and oppressive until women overthrew and ate them. But those tendencies were worked out, and so Amazonia welcomed these foreigners, creating the current Amazonia, a place with mixed tech levels and social styles, where people hunt and build temples or farm and catch waves. With every Amazonian home though, there is the growth of freedom for women, and a chance for Amazonians to strike from across the planet, standing in arms with their sisters under the banner of Amazonia.
  • Themyscira: Soon after Amazonia formed, a faraway sister island by lighter-skinned girls formed, showing fealty to the Amazonian cause. However, Themyscira doesn't have the raw power of the Amazonians, nor the tanned skin, so they rely more on late-Greek medieval era society for technology and tactics, occasionally crafting powerful tools that go beyond magical enhancements or special magic items. Things like a dagger in a lighthouse that guides the way of weak sailors teleported across the planet so they can be fucked and killed, or stone statues that come to life to protect the island from armies, and blessed sands that slow the pace of attacks, as well as trees that form a fog to outsiders, both on and around the island, hiding it from unwanted gazes.
  • Goth Covens: As both witches and goths, the Goth Covens are a coalition of goth witch cabals around the island that unite under one banner, selecting the strongest witch, either in power or familiars, following the orders of these leaders without question. Also, the female cabals to male cabals have men outnumbered by a factor of 1/19, so although there are enough men to continue to gene pool, women rule this land.
  • Pink Grove: Imagine Barbieland from the movie, but pinker and filled with real things. That's Pink Grove, a place full of mini mansions and palaces that possess running water and electricity powered by underwater turbines pushed by waves or going through ravines that go across the island. It is said that they used to have the same ancestry as the Goth Covens, but the twins had very divergent ideals on what they wanted life to be like and how they wanted to look, so while the Goth Covens are edgy and hardcore with magic, Barbieland is happy and peaceful, with people living easy lives and filled with a surprising number of skills.
  • Scylla's Lair: After Scylla's child somehow landed here and became the new Scylla, it remained in its cave, peacefully, until it got sick, shedding countless creatures from its wavy hair of slithering things, forcing them to try and survive, transforming into humanoid things that aided Scylla in purging the sick parts of herself, healing with many scars, developing decent quarantine measures and a zero tolerance policy for diseases.
  • Nox: From an island sandwiched between Monshu and Shuemon, the nation of Nox exists, a frostpunk-esque island city with countless ruins of a warmer time remaining. It's strange to many size Nox wasn't discovered till a few years ago, despite its location, and even more weird is the fact that they have history books of a fallen land called Earth, and their heat machines are far too strong in this cold climate. It's almost as if the country was taken from the video game.
  • Limbo Town: Earth is a big place. There are countless cities, and within those cities are impossibly dense habitats for beings of such numbers, both permitted and unpermitted, that it simply doesn't make sense to one who has lived their life in nature. Yet, it is what it is, and so was the transportation of the largest cities' denser pieces into one large island in the middle of nowhere, with zombie hordes coming out of portals from a dimension filled with zombies and only zombies. It didn't matter that people were cut off from their homeworld, nor does it matter that Tokyo, London, New York, and many other megacities were chopped up and sent over like a weird game board filled with the most developed spaces of all the maps. What mattered was that people would and did survive, naming this island Limbo as they created various settlements inside buildings that lay on top of other collapsed buildings or in the waters surrounding the island. The centre has the Burj Khalifa and the Empire State building, while the island's steep, rocky coasts are greeted with Buckingham Palace and secret underwater cities appearing on the surface that were made by rich people hiring from their secret connections with Atlantis. Even the train networks are somehow connected enough to have the trains run if there's power, regardless of the impossibility considering train sizes and the fact that some tracks and tunnels are for bullet trains while others are for coal-based locomotives or 2-story Aussie trains. The place is truly a mishmash of cities and designs, but they can all at least agree to be known as Earthlings or from this new land they call Limbo Town, deterring travellers to contain the infection, while also making deals with outside forces to gain power and hopefully put a crown on this island's head.
  • Billy: A peaceful island. That's what Billy is. It's an island located in the middle of nowhere with a beach-city situation going on. It's a big island, with some nice, tall hills and small mountains, so while the coasts of the island and some inner parts are filled with 3-story apartment buildings and sunshine and sand, the rest of the island is full of nature. They've made sure to keep the aesthetic of a high-income, chill beach town/city, with no high-rises to ruin the view or atmosphere, besides the resort built into a cliffside on the other side of the island. The island was established by an old empire just before ruin, so this 'business' was actually an escape route for rich fucks willing to leave a simple life with good vibes. They stayed isolated for a while, not advancing much, but they are a very happy people visiting shoals and reefs for food they cook up in bars, with everyone sharing knowledge and responsibility, never working more than 3 hours a day if needed, with everyone being able to handle their own cooking, fishing, electrical work, and so on, but they share the responsibilities to create a culture of relaxed vibes. Here, they meditate, surf, build sand castles, play games all the time, and do casual research or put on plays and whatnot. Though, recently they have opened back up to the advanced world of Gunreim, welcoming a few dozen people a day to stockpile materials and supplies in case of any disaster, as well as to give the people more to do and tell stories of the wider world, contributing to the communal works of their tiny nation with only a mayor as their highest authority. Still, even with just a mayor and non-serious working hours for everyone to donate a mere fraction of their time to public safety and helping out, their nation isn't one to scoff at. Firstly, they don't have crime, secondly, they are very creative, and third they spend their time doing meaningful things like training their bodies and minds when not expanding their emotional and spiritual experience. They aren't an organised militia or a nation full of elite soldiers, but they don't panic like a normal population because the government isn't treating them like sheep, so they can easily and quickly band together in coordinated strategies to take down stronger, faster, and smarter enemies. What's more, thanks to initial projects on the island before it was detached from the world, they have a thing they call Shore Houses. These Shore Houses create 9ft-10ft tall women in bikinis with hidden strength above their exterior beauty and perfect bods. So, although these women spawning out of these Shore Houses will spend most of their time at the beach or walking around town helping out. They have to go back to the Shore Houses every 2 to 11 days, getting deconstructed without having needed sleep or food while alive, and will come back out later at a random time that can range from minutes to decades. Only once they die before being deconstructed in a bright blue light will they stop existing. Otherwise, these mini giantesses can come out whenever they want if they have a feeling or hope, such as a lover they want to spend all their time with before the person passes away or does the unusual act of stepping into a Shore House to be deconstructed, turning into one of these Shore Girls, but not as the same person, as a reborn thing, a new Shore Girl. It's a little weird to outsiders, but the Shore Girls are welcome company, as they are VERY friendly, happily staying by a man's side as they grab their legs and asses or ask to be picked up and carried between the woman's tits. They are also recognised citizens of Billy, so every native will die before any Shore Girls or Shore Houses are lost without retribution. But that's not the vibe of the island, so they just keep up the chill aesthetic, ensuring no **** or anything like that enters the island, as everyone hates them. All in all, it's a perfect paradise, with the only somewhat weird things being the Shore Houses along rivers and lakes of the island's interior, where the original architects of the island and their descendants enjoy specific types of Shore Houses. While the Shore Houses themselves bring out a variety of beach babes at tall sizes, the ones in these previously private zones turned into public parks are filled with Shore Girls of specific types, from sexy goth girls to cute nerdy girls to muscle mommies to milf Shore Girls. But it's all just a lot of fun. You could come to Billy and they'd welcome you with celebration drinks, silently limiting your **** intake as you get set up in you visitor apartment near the beach or cabin along one of the tall hills on the same half as the cliffside hotel but on the opposite side of that half, with tall steps, ziplines, and escalators willing to take you to and from. After you get settled in, you might go for nighttime hangouts or snuggle up in your apartment powered by underwater turbines harnessing strong currents going through underwater tunnels, or the solar panels and wind farms a little bit away from the island. Then on the next day, you might hike up to some tropical cabins hooked up to a little beach, with a small big of parkour to get in these furbished cabins, waiting for your family on the bed, only for the structure to come apart as the guide snaps the cord, letting the cabin run away, leaving only the pallet. You'd then balance on the thing as you shoot down rapidly on the river, reaching the bottom with a bang as the pallet stabs into the ground, leaving the group unharmed thanks to anti-shock generator barriers and kinetic energy dampeners placed on a little landing pad like a small airstrip of sand, where you and your family would hopefully have tucked and rolled to get to the end of the landing zone before jumping up and running to the beach only 10 minutes down the dirt road if you run, racing to see who would be the first to the beach. Whoever came first would be celebrated by the locals nearby as they record the person's time, slapping them on the back as they helped ready the next person. Then, after some other things, you'd depart on a yacht for a long voyage or a submarine going to an underwater airport, since the island prohibits loud jets. In complete understanding of the island, it's a masterpiece of fun, tranquility, and love, although there are some ancient and impenetrable walls in random places around the town which isn't understood, and minor worries as to why the last couple mayors have reserving the Muscle Mommy Shore House and labourers to construct large bunkers and even start an enormous foundation for a metal base of a glass, see-through dome. The story is that they decided to enhance the island and its safety since the cultural and fun parts are already perfect and they have more money than they can use, but there have been an uptake in spies, which the Shore Girls can instantly detect because of biological design philosophies, and Billy's even chucked on a large amount of debt to form an android and robots company, creating a vast and complex underground complex of machinery and steel, offering more things to do and see on the island, although most of the facility is restricted. Whatever's going on clearly isn't as happy and fun as the government is leading others to believe, but they weren't tell anybody what's going on. There's whispers of it being worries of Icepelheim's conquests, despite the continent being on the other side of the world, but there are also other conspiracies, and although the island believes in their government's hand, they are also using their bill of rights for transparency, with a special clause activated that has made things difficult. The clause is Abyss Magnitus, and it's essentially when there may or may not be a powerful entity who requires uncertainty to avoid gaining intel, but these have a 5-year limit and unsanctioned items will lead to being diposed rapidly, so it's a chill and good.

Upper levels of the ocean, as well as the ocean surface:

  • The Twilight Sea Dragon Cult: Although just a Dragonkin, the Twilight Sea Dragon is one of the stronger ones, and Dragonkin are inherently powerful, things that would seem like gods to those who fail to grasp the upper realms of power that only the elite powerhouses claim to have reached. With this power, the Twilight Sea Dragon left the nest with lecherous ambitions, preparing his sex skills from an early age as he scouted for his future targets, surviving in what most considered the oceans depths if they weren't sea dwellers, growing to monstrous sizes, allowing the Twilight Sea Dragon to simply appear and take these women of sublime beauty, greater strength, and significant backing. It all wouldn't matter in his clutches, but it was still impressive to sea him break so many women with his power and giant dick, forcing their bodies to spew out eggs that'd become something between a Kobold and a Dragonkin, warriors and craftsmen of skill and intelligence that lacked speech or selfish ideas. They were the perfect lackeys for the Twilight Sea Dragon, who quickly grew his harem as he gathered more women, sometimes corrupting the mightiest of maidens, causing them to praise his greatness and worship his dick, giving over their kingdoms to him, of which he'd take considerable land and women, creating the underwater islands floating inside magical air bubbles. Both the women and the creatures are deeply devoted to the Twilight Sea Dragon, and so they patrol their migrating lands, feeding their great lord as he slumbers for millennia, maintaining his magics unconsciously and occasionally spawning a clump of cum that naturally slips out of his dick, turning into a hollow version of the Twilight Sea Dragon, one that has his exact likeness and stamina, but lacks the original's strength and magic, at best being 1/100 of the Dragonkin's might. Still enough to have pleasure and send memories back to the sleeping dragon, but not nearly enough of a threat to fellow Dragonkin. Same goes for hatchlings.
  • The Dragon Horse Sea Tribe of Blue Dusk (Suicune Pokemon as humanoid): Unlike other dragons, the beginner of this tribe and race wasn't a Dragonkin transformed into a human, but a Dragon with a human form through naturally appearing mutations that happened to create a fairly convincing human look. This being then found a hybrid born from a water spirit and a similarly genetically divergent horse, which was closer to an anthro, but still had its quadruped shape. The couple then had many children, starting the Dragon Horse Sea Tribe, or Blue Dusk for short. Their children were far more like the dragon horses in Eastern Earth mythology, but could even transform into bipedal forms, and always had something to brag about, whether that be a hung cock or a big pair of tits.
  • The Green Tusk Triad: Once upon a. time, before the trade routes between Bulge and Gunreim were discovered, there were a few instances of contact beforehand, though such things were either secrets to a select few or accidental arrivals upon foreign lands. One such instance of this was between Equine, empire of the Horsecock continent, and the new exploratory navy of Green Orkington. In this fleet was experimental underwater vessels, proto-submarines if you will. These things were slow and took a long time to fire because it had to re-pressurise and depressurise with every shot, ensuring its wooden hulls didn't break, but they were still a very advanced **** with extra tactic that required stalemates or preplanning, since these submarines were very slow, and usually required other ships to pull them so travel times could be met. What's more, in most instances, the ships wouldn't have the time to get into position for when enemies counterattacked or forces simply met up at random locations during wars, so these ships would usually be too close to fire undetected, and thus **** them to surface into weaker ships, taking down enemy vessels as they fire for as long as they can while soldiers raid the ship they're sinking. Still, their navy was very powerful and advanced, which made it devastating for Green Orkington when this fleet known as the Green Tusks went missing, thought lost after going too far to the edge of the world. Thankfully, that wasn't the case, and they instead landed safely on Gunreim, trying to meet peacefully with forces in this foreign world before resorting to pillaging for supplies, eventually making their way to Horsecock by following the moon of Kyau. In doing so, they lost 1/3 of their fleet when entering the continent's lower sea level, resorting to the same raiding tactics for supplies that they thought were necessary, seeing as Gunreim didn't have the same articles of war, and their nation wasn't around to eventually pay their tab. Thus began a big war between Green Tusk and Equine. In this war, Green Tusk survived by sheltering in coves or deep underwater, hiding from the leviathans the Equine Navy raised and equipped. In this way, the Green Tusks continued to harass Equine, forcing them to bring up the soldier count as Green Tusk moved inland and went underground, teaming up with syndicates or simply lying low, raiding villages for their women, since Orcs are practically a one-gendered species. In doing so, Equine would later get Orcs for their empire, but at the time, they were dealing with a growing menace and scourge threatening to topple their utopia because of these cowardly tactics and hideouts spanning hundreds of kilometres. It was only when Equine combined enormous scorch earth tactics alongside military reforms that they were able to pinpoint and eliminate the Orcs picking at the empire's heels. Because of this, the factions born from the Green Tusk Navy were able to unite as one, something that hadn't happened since Equine destroyed the command structure of Green Tusk within the first month of the war. Once they were united, they renamed themselves to the Green Tusk Triad, in respect and reverence for the three heads of this Navy and land forces. These three heads were like clans: there was the Green Crown: a faction of Futa Orcs created through birth or transformation, alongside femboys and twinks, which were little Orcs born alongside the masculine women or futas, causing the men to lack that male vigour and testosterone. The Fundamentalists: a faction focusing on the traditional values of Orcs, retaining the original form of Orcs, but a bit more buff. And the Big Greens: Orcs who somehow became larger. These three forces developed different navies and armies that each stressed strength, but had different weapons, tactics, shapes, designs, and so on. On their own, they were strong enough to be equivalent to bandit empires, but united, they were like an enormous army of several legions. They still weren't strong enough to defeat Equine, but they could at least pool their resources together and agree that it was time to retreat. In doing so, they took their wooden vessels, and the new steel ones, dismantling what they could and packing them in large submarine carriers, swimming under the waves, going deep enough that they feared their forces wouldn't make it. But wouldn't you know it? The Green Tusk Triad survived the journey, forming a pirate empire working under strict moral and ethical codes as they took over islands and grew their forces. One day they promised to somehow return to their world and atone for their sins, but until then, they would attack the opportunistic and extract protection fees from ships and settlements, continuing to maintain and build their enormous military power until it became one of the ocean's 10 biggest armies. What's more, once it was realised that the Bulge was merely on a topographical anomaly, the Green Tusk Triad immediately braved the journey, reconnecting with their lost homeland and swearing partial fealty to the crown, beginning their repentance by lessening on pirate activities against those not deserving as they mobilised a large **** to return to the Bulge so that the archipelagos could be protected and purged of pirate scum once and for all. In doing this, they have begun to war with Impy and other nations who were either in a situation of "someone accidentally fired the first shot" or "this flag and its motives have been misunderstood or misconstrued".
  • Liber: As a nation of sailors and scholars, Liber made it their #1 priority to educate their youth. In doing so, they gained a deep appreciation for literature and understood gender equality better than most. Thus, while women were adored when they were intelligent and knowledgeable, able to teach youths, men were thought of as cute because their lacking knowledge made it easier for women to mentor them, creating a culture of female mentor to male mentee. For occupations, this left women with the complicated stuff, like designs, uplifting spirits, navigating, and much more, putting a focus on the men to continue maintaining the ships and records as part of a dying ideal of sexist pride covered in chivalry, becoming genuine chivalry in a "let me do it for you" mindset. But as for a genetic sense, this also meant that women favoured boys who looked their grade level, causing men to develop slowly while women matured quickly and more into dominant female bodies. In doing so, men were small and cute, with a lot of hidden muscle, while women were big and smart and sexy, both sides enjoying one another's company, getting aroused when someone acted their visual age, making girlfriends and wives act like doting mother figures and older sisters while the men acted like young boys with boundless curiosity and a lack of restraint.
  • Port: Living on one of the moving leviathan continents that swim under the surface, Port is a technologically advanced civilisation living in air bubbles and water bubbles. The back of the continent is covered in kelp and coral that weave into the continent's back, stopping most of the pressure from this truly gargantuan creature's movements, but there is still enough that creatures outside of these habitats or underground need to use tremendous amounts of strength and energy so they don't float away and get lost in the ocean's dark void, where creatures will swallow you whole or break you apart with a trillion tiny fish. Still, the people of Port are more than equipped to deal with this water flow, as they are evolved from creatures that resemble both jellyfish and squids. They look like they're wearing elegant, fluorescent dresses, and conjure limbs out of their dresses, but in truth, it's all just one large collection of tentacles and translucent fabric that can be merged together to create sturdy and solid limbs and body parts. With this biology, they can conjure whatever they need to brave the tide, whether that be changing water pressure, hooks into the ground, or maybe something to clip the top part of the kelp fields for food. It's not that they need these habitats and homes below the continent's surface, it's that it simply makes things convenient, as well as allows them to welcome strange travellers from other lands, such as the surface. Also, it allows them to experiment with different technology to hopefully enhance their alien technology that makes block-looking chunks of ordinary stone do things like filter water, contain AI assistants, quickly bring others across these lands, and create golems on their own, as well as other things. It's thanks to their advanced rune crafting that they can make such a colourful and bright civilisation with such medieval architecture, but it's not like they're done advancing in rune tech, or that they aren't studying other forms of technology, because they are, they've just focused on rune tech for most of their history, and only in the last 1300 years are they dabbling in electricity and other forms of engineering in hopes of advancing and complicating rune tech further.
  • AquaTine: AquaTine is an empire following the peel of Gunreim, where the continents lie and that is connected to branches of rock leading to the core. They started as 13 large kingdoms, surrounding the continents, with there even being one between Monshu and Shuemon, withstanding the monster tide, and also two in the Great Gap between the western and eastern continental groups. Their people varied in certain aspects, but they all had mermaids and human-esque races with gills wishing to grow their power until their oracles came together on the same day and declared a damning prophecy. "When the moons fall and the sea boils, the earth will crack as a thousand dead worlds eat the living and the heart swells and implodes. Before the end will come, the Truth Singer raised in damnation and bloodshed amongst the 18 seas and 13 empires of water, for all with hubris shall know their folly and the vileness they have doomed creation to. The Truth Singer shall herald the end and birth the beginning, and all that shall live is **** and re-****." That was the prophecy, a truly horrific one that the sea nations tried to deny, but with the vision being so widespread, they couldn't deny the truth, veracity, and overwhelming danger. So, to stop this prophesied doom, the nations came together and tried to come up with solutions, but in the history foretold, only three kings and one queen saw the immensity of fate and how unlikely they could avert it if they stayed as they were. So, betraying the others, they faked documents and staged deaths that coincided with secret military actions that weren't seen because they hid them under the guise of disbanding. In just two years, they did away with the 13 royal families and established an empire with borders that didn't fully connect to one another, but had the oceans unified as they centralised their growth in the Great Gap, becoming a true empire as they discovered and installed the Truth Singer as their emperor. Although it seemed like a bad decision at the time, with the amount of fate the oracles felt, people believed a new Truth Singer would emerge if the old one died, so they installed this one as the monarch and worked to ensure a smooth ascent to power with firm beliefs, while using ancient knowledge to prepare against eldritch beings and other dangers. People had no way of knowing that the truth of the Truth Singer's instalment was the fallen royals trying to bring the world low by giving the Truth Singer a position of power and then working to corrupt her, failing in the long run, but causing incidents that led to mass ****, uncovering the Truth Singer's unique ability to sing about reality to her whim. This power was so special that even Neon shuddered at it, as it wasn't magic or science or a bending of reality; it was simply the ability to sing and make the songs manifest things of infinite strength. The Truth Singer was even able to pass this ability to her children and chosen warriors, although at a far weaker effect, ruling as a grand monarch of immortal life, one with no racist policies in her heart or head as she aided the smaller tribes and nations of different aquatic races in growing their numbers because of their closeness to extinction and better qualities when it came to living in the ocean drops or deeper regions. As for the Emperor's race and origins, she used to be a unicorn-human hybrid, but was dragged down by a cursed race who transformed others through ritual into one of their own, in addition to standard reproduction. The ritual didn't work because of the Truth Singer's power and the intervention of attackers, instead transforming her into a mix of that infectious race, her original origins, and her saviours, who were an aquatic race with silky, jellyfish-like fabrics attached to parts of their bodies, such as the Achilles, granting them swift motion and great magical powers. Her name's Penelope, honorary queen of the Sirens, Blessed of the Moons, and Archduke to ****'s Third Right Hand.
  • Sea Salt Clan: The Sea Salt Clan is a Murim clan from Moosengrad's shores. The Sea Salt Clan started as a fishing group, but when they were pushed off the shores to make way for a new Orthodox Alliance military port, granting them renewed access to the seas, the fishermen fell so out of favour that they were hunted to remove this stain on their record as an upright organisation. But that's when a minor species of 40-ish members came into contact with this village put to the seas and boats numbering 400. Murim is a naturally isolationist region because of all their internal turmoil, beliefs of inherent superiority, and thinning spiritual qi the further they get from the region. So, one can imagine how assholish they'd be to a race of humanoid creatures in scales with soft Anglerfish-esque heads. However, the fishermen had ****, so they shared the martial arts knowledge the low-level amateur martial artists had to this aquatic race. This race then showed exceptional adaptation to the craft, as they also used their deep-sea evolution to build homes in underwater caves. This fish race became the dominant one, and within only 4 generations, everyone was carrying a mix of both races' blood. Because of this, and the refinement of new martial arts, this hybrid race rebranded themselves as the Sea Salt Clan, utilising aquatic martial arts and techniques that almost seemed like waterbending with a mix of salt absorption and redirecting, allowing them to use every chop and swish to bring out a blade of salt while each push moved as if they were in a void, even if they were in the depths of the ocean. Most crazily, the martial arts they used seemed to become a key part of their biology as this new race came about, allowing the Sea Salt Clan to bring out big claws and scales and new rows of teeth in a flowing blue colour, retracting them easily and combining it with their martial arts for deadlier attacks. Their people also has hair that matches the colour of the ocean they live in, and blue, simple lines go across their ankles and arms like tribal tattoos. With all this, they were more than a match for the martial artists at that port, burning it down as they forcibly claimed the big and small islands near the port, making their existence known and banning all construction near their shore. They still live in the ocean, but they are closely connected with Murim, and have made friends with other ocean races and aquatic Murim clans, dealing with the politics that follow.
  • Gearpunk: Built on a system of gears, Gearpunk is a hanging island that touches the surface of one of Gunreim's peels. They created a ball of steel and gears using the pressure and water flow to power their society as they use intricate gear systems for everything. Smartphones, computers, androids, and much more, all of it uses gears and pretty much JUST gears.

The Deep Sea:

In the Deep Sea, there is a titanic difference between the upper levels of the ocean and the Deep Sea. What's more, this difference gets even crazier if beings manage to somehow bypass the Deep Sea without dying, as Neon's Realm is beyond the Deep Sea, a realm of warmth, brightness, and love, that easily pieces through the Deep Sea, giving it life and doing whatever she wishes in it, all while letting the things in the Deep Sea think themselves gods and kings of this battleground. What's even more ironic is that these creatures his a phobia of tiny things, moving away from all these small things they can detect, eventually devouring them if they realise they're alive or don't compress from the ocean's gravity. Also, rarely do these creatures come about naturally, although a few are this way because of their survival against adversity, evolving into fellow titans, a lot of these creatures are made from continents fucking and/or get fed some of that mysterious liquid that transforms into minerals and rocks that keep continents warm by transforming into magma, something that isn't needed, but something Neon does because she doesn't want to suppress what is essentially a lot of farts, nor does she want the world to be in constant chaos from new lands and creatures. Thus, while these titans take most of this mysterious liquid, ones Neon ordains for her children or that are missed get to go above to the upper ocean levels or surface and beyond. Moreover, on this note, it's not like the continents need this liquid, it's more like it's a doting mother packing her kids extra food, even if they can survive off photosynthesis.

  • Sunshine: Named after the sun by one of the only True Leviathans to see Gomok's light and majesty, Sunshine is a small court of True Leviathans that sit around a gigantic throne room made by distorting space to create a pocket dimension that could be shaped. Inside is their treasures and where they discuss things of importance. Since there isn't much to discuss, they usually gossip like schoolgirls or meditate, but besides this, they are also protecting their Living Orbs, small realms they discovered or shit out somehow that are mini balls containing an entire planet with a self-contained ecosystem and artificial light, as well as other things. Sunshine watches over these balls, as it makes them feel important and gives them something to play with. But make no mistake, because of Gunreim's size, although these orbs are smaller, they're only 1/3 of Earth's size, and so have creatures that could live out in the outer realm of Gunreim's universe.
  • The Dark Promise: After being cast out of the Bulge's oceans by wicked regimes, the innocent nations and tribes lost too many to count as they descended into the Deep Sea to escape their attackers, eventually finding safety in this ravenous realm, barely staying alive by staying on the edge of the Deep Sea. But despite this fact, they think themselves beings worthy of the Deep Sea, and so have become dark, malevolent things pining for vengeance, leaving only their duty as the name of their united peoples: "The Dark Promise". What's more, they aren't all talk either, for the beasts and True Leviathans that have come after them, they've made them bleed, even helping other True Leviathans in hunting down three True Leviathans that came after The Dark Promise, as they shall leave no one alive that has crossed them. As for the small leftovers the True Leviathans missed, The Dark Promise made sure to collect, using the blood and flesh to feed their people and experiment with gene fusion, creating horrifying things with great psychic, magical, physical prowess, or a percentage of the True Leviathan donor's girth. Although it's not impossible to have all 4, even those of The Dark Promise aren't strong enough to handle the might of the True Leviathans, and so can only use a select few to have one of the True Leviathan's four traits. It is said that one day they shall get someone with said talent, but until then, they wait for their dark king so they can get vengeance upon those who wronged them, regardless of if it's the innocent descendants or ancient geezers sitting on their deathbeds.

Neon's Realm:

Existing so close to Neon's core, although she isn't threatened by anything, she only allows factions and forces that can be trusted to stand guard around her and come to her aid whenever needed. Should beings fall short of this expectation and try to betray her or deny her siren calls, they would be dislodged from her, left to float into the Deep Sea, where only true leviathans of utter horror live, things that make the leviathans controlled by Equine seem like ants when compared to the babies of these true leviathans.

You don't understand the pain I've gone through, having lost my work like this. Because of the heartbreak, I'm just gonna give summaries for what is some of my best work. Also I added in nuggets of lore that explained certain parts of the world I didn't cover, so that's just FUCKING GREAT.

Remember, if your docs don't have auto save, make sure you can't accidentally slide to change windows and it goes back instead, losing your progress.

I just can't get over this; that's like three hours of writing.

This whole section's fucked now, it's tainted because I lost the first three.

  • The Krakens: Living in enormous underground rocks made from meteors or the shit Neon excretes from time to time, the Krakens are a nation of. They are scaly with dragon heads and armoured tentacles, but there's also people with legs, and their tentacles are at the tailbone. They were saved by Neon during the Great Dungeon creation incident, and so became trident-wielding warriors of great power, willing to sacrifice themselves for her. Also that have three saints blessed by her ichor, they don't use magic, have defeated True Leviathans, have a king on the throne in a casket who fought an outer god, with Neon leaving him as is because she thinks he can overcome it. Also, their balls of rock have shipyards specialised for submerged vessels and similar crafts. I also wrote something about then stopping the ancient Elves and shit back in their day.
  • The Crabfolk: They used to be True Leviathan parasites and things that ate them, but then Neon fused them together into things that resemble the crab people from Worldbox, who have super strong human females as their bones that can act as a second life for them in case they're experiencing life-threatening issues. Doesn't matter if the Crabfolk used to be a man, all the interior of Crabfolk have a woman.
  • The Mermaid City: They were hunted because of their jewelled fish tails, but they escaped thanks to a self-appointed queen named Erika, who led the Jewelled Mermaids born as natural warriors, who broke the city strategically and put it back together to brave the Deep Sea and get to Neon's Realm after So-Lar's guidance, getting super buff to adapt to the depths.
  • The Shortstack Coves: A long time ago, one of the moving fish continents came to the surface for some sun, taking great effort to surface without messing with tides or sea levels, forcing it to stay long enough creatures began migrating. However, when it sank again, most things died or somehow found their way back home, leaving the Shortstack Coves and a few others to remain alive, using their own ways to survive, like air pockets refreshed with magic developed out of desperation. The continent then went to deliver reprocessed ichor from Neon to its siblings as a treat, giving itself a nice shake like a dog, releasing the Shortstack Coves, which had desperately created metal bubbles to house their civilisation after realising if the continent suddenly rose again, they were fucked. Now, they live deep underground, becoming more and more cybernetic as they advanced isolated from their friendly neighbour races, lacking resources and not knowing Neon would feed them new materials and food, creating cybernetic flesh that essentially makes their physical bodies meat puppets while their real bodies sit inside simulations and the private internet of the Shortstack Coves, who build vast worlds that have begun to leak out as they used the ocean's depths to create physical code using the ocean's pressure to feed the energy costs of these programs, allowing other races to interact and only now make friends with these super advanced shortstacks. With their information and kindness, the Shortstack Coves have begun growing their number of advanced metal bubbles, which still have the old buildings and mainframes from before, but are now mostly converted to fit their infinite codes that snake into itself, increasing complexity and data storage issues. Additionally, getting with the program, they have started acting as scanners, watching how the True Leviathans and other creatures move, just in case something's coming to randomly cause chaos in Neon's Realm.
  • Ocean Walkers: Finhante isn't an unfilial son, even as the two continents combined into one being, thinking themselves something new and unrelated to their past. As such, they sent back the Ocean Walkers, a race that could walk through anything, as if anywhere they move is a pathway they can traverse with ease, enabling them to sit and rest without worry or injury. Whether it's cosmic radiation, ocean depths, solid walls, or anything else, they can deal with it easily. With this trait, they walk the depths of the ocean, travelling around but generally sticking to Neon.

The worst part is that I almost made this mistake a few time before, but for some reason I decided not to save.

Nations across multiple continents:

  • Taiwan: Across Neoth and Manig, the empire of Taiwan was blessed by four primordial dragons, whose bodies were put to rest on the two continents, which were later unified under religious disputes. However, because of the low tech-level of the world and the distance of the two empires over two continents, separated by sea, they are instead united in spirit and by a migratory monarchy moving from one continent to the other, with ultimate religious and military power, thanks to their bloodline possessing genes from the four dragons. They rule the two halves of the empire in a Roman Empire fashion, but employ a tactic of many royal siblings marrying into ducal families, or taking over large territories through other means, leaving the eldest to rule the other half with his trustworthy vassals until the time comes for the acting emperor and their siblings to switch continents. To keep loyalty, the royal family prays to the dead primordial dragons who bless their rivers and fields, as well as empower the royals with great strength and special magics. The only reason a royal wouldn't get the blessing of the dragons is if the royal harbours ambitions that go against the crown and interests of the empire, allowing traitors to be easily weeded out, as treachery to the Primordial Dragons' most blessed descendant is akin to heresy in the eyes of the Primordial Dragons, causing them to not only strip said royals of Primordial Dragon power, but curse them into black-scaled hybrids that look more dragon than man.
  • Icepelheim: Ruled by the Ice Queen, it is an empire that already controls a world and is blossoming thanks to the increasing cold energy from an exoplanet the Ice Queen has tapped into, which has also let her freeze much of Pymon to create settlements on or instil her rule in a colonial style.
  • Ma: There aren't just continents swimming in the ocean, there are continents floating in the skies, and some even joined Finhante in space, but the others are far more predictable, at least if we exclude the ones swimming in the ocean. As for the rest, they try and move in predictable patterns for the creatures that live on their surface. The same goes for the floating continents that sit on clouds and supernaturally avoid blocking the sun. On these floating continents are many races and civilisations, most of which can fly, but not all. It's on these floating continents that the empire of Ma exists, an empire that has land on literally every continent except Horsecock, maintaining ties between all its parts.
  • Pantheon: The Pantheon is a coalition of gods that oversee the faithful, created by Neon and her children to help shepherd and shield the lesser races when issues arise, living everywhere in the world and in secret realms of Heaven, constantly watched for cruel gods and their villainous actions.

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Other groups:

Such as alliances, religions, and companies.

  • Hunter Association: The Hunter Association started on Saignifielt, but it grew branches across the world as monsters spread out and as they began taking on new commissions, acting as mercenaries when they got their paperwork in order and calculated the damage to their image.
  • Adventurers' Guild Alliance: Although the Hunter Association is the main organisation for quests and monster exterminations against creatures that have spread with hostility, the Adventurers' Guild Alliance exists to do the same thing, acting both as subsidiaries of the Hunter Association and unions.
  • Hero Association: In the modern age, no one had the back of the little guy, but now they did, now there is the Hero Association, an organisation that has gathered people from across the world to fight against injustice and BBEGs.
  • Dark Oak: Hidden in a dark forest somewhere on the Bulge, Dark Oak is a place where talented brawlers gather. They occasionally have bouts between brawlers and people like mages, but usually, matches are restricted to fists and a few body enhancements. Also, this organisation was founded by muscle mommies, so it boasts a higher female-to-male ratio, bringing in impressive fighters, such as Lima the Alchemist.
  • Histamine Church: The Histamine Church used to be an ordinary religion. Actually, they were far too tame for one as big as them, but their faith began to shrink in the face of flashier, more manipulative, and more aggressive religions or powers wanting faith exiled from seats of power or the minds of their people. In doing so, the Histamine Church became a victim of others' fights, shrinking further, staying alive with those of true faith and devotion, spreading the word of the faith to anyone that might hear, working in good deeds and jobs to help pay for charity and the faith. To others, they thought them good-minded devotees going out of style, thinking lesser of them because they were small, and didn't have religious armies like other religions, or the presence of those blessed by deities. Yet, despite this, the Histamine Church continued their faith, training their bodies and skills in case their less trained brothers in faith come under persecution. Things remained as they did for a long time, dwindling the faith to mere hundreds. But that was when their saintess made a proclamation, telling of a great tragedy to come, and that the Histamine Church must once again be the guardians of the world, to once again preach the word of their lord to the masses. Once this proclamation was made, the saintess, the pope, and seven chosen men and women of the cloth from around the order were brought into the citadel of the Histamine Church, birthing a pillar of light that showed across the realm, lighting something in the hearts and eyes of all those who saw it. As for the faith, they did as ordered, starting their re-emergence with a controversial purge of the other religions that were trying to retake the cathedral-citadel the saintess and others were in, which the Histamine Church made, something others took when the Histamine Church lost power. Afterwards, they started telling something their robust bible never taught: their god. For all the religious devotion, their order never told of their god, merely that the world was made with, and so on, leaving out any mentions of their deity, proclaiming the truth of the Forgotten One. As they did this, their dark divinity spawned forth, something that seemed anathema to other religions whose gods shone gifts to a select few, not like the Histamine Church, which gifted powers to all their believers, gifting them strengths of darkness and blood's many traits. Others obviously tried to hinder their rise as they called upon those who listened to their words, but each member of their clergy were warrior monks, and a few dozen were the heads or young masters of major clans and families. Soon, the time of disaster will come, but when it does, the Histamine Church will win, just as they did before.
  • The Insectium: The Insectium is a cabal of insectoid races that live in Finhante's secret second layer, a continent in the middle of his body formed when the two continents became one, made up of creatures who didn't get off the planet before the merge, surviving as they expanded air pockets and used algae and other things to create air, using mages to sense the edges of their world thanks to Finhante sending a warning when they get too close, but also helping with a red rock that forms in holes where air is getting rapidly sucked out. As for the Insectium's purpose, it was formed when the ant nations/colonies were getting too aggressive, currently making up half of the continent and held back by a second coalition of nations just from the other half, which has all the diversity from every other nation, including some multi-ethnic nations, which used to be rare in a world of insect-like humanoids sticking to their natures of pursuing the expansion of their gene type and species. However, the growth of ant nations stemmed this, and the forming of the Insectium calmed continental disputes as they had to deal with the surface eventually discovering them and sending in groups of uncaring researchers, colonists, pirates, etc. Moreover, there are other threats, such as in Finhante's legs, which, like the rest of his body, is merely representational of his growth and made of rock. In these legs were a mutated species of mealworms with the ability to survive the vacuum of space. They attacked the insect nations like a plague and wave of monsters, devouring and replicating at an unnatural rate. The Insectium was thankfully an idea at this point, so its formation was quick and decisive in pushing back the mealworm tides, even sending expeditions to create forward command bases and outposts, even prettying up the legs to transform all the mealworms that float through the holes into flowers containing the genetic information of the Insectium's races, allowing them to hopefully restart on other worlds as partially plant-based organisms.
  • Valkyrie Brigade: The Valkyrie Brigade is a special mercenary company operating around the globe, comprised of only women and futanari, but they're not all born women. This is because the organisation's early days saw talented dark mages brought into their ranks as they started off in Sibernia, quickly gaining some business and bases in Manig. During these times, they developed propriety and secret crafting methods that allowed them to use knives that suspended life **** and soul-body ownership, as well as binding the user's soul to the blade made for them. This allowed the Valkyrie Brigade to be essentially immortal as they selected the bodies of powerful warriors that were taken down to be their new bodies, using their own life **** to swap bodies with the slain in a restored state, their personality and likings also changing at varying degrees. But this wasn't the end, as, when a rift emerged due to sexist men trying to push out the women into lesser positions for power grabs, veiled as the support of patriarchal society, the Valkyrie Brigade rose up in arms at their leadership, using 70% of all their members, 6/7 were women, to rise up and go for change. The result was a refresh of the company as they adopted a new policy to protect women by becoming a vagina-only organisation. To do this, they used a case file to feminise their men using special flesh magic, transforming men into women or futas. Combining this with the sacrifice blade tech, and it was easy for them to become a pussy-positive organisation, helping promote women's rights as they are renowned as great warriors in armour and swordsmanship, slowly expanding outwards till they encompassed all of Gunreim's surface land. There are other companies and mercenary groups, but they at least operate on an international level, and thus have higher pay, support, and better fighters.
  • The Human Consortium: Comprised of many human-related and human-descended species; the Human Consortium lives on Orentel. With races like Halflings, Neanderthals, and other such closely related species to humans, as well as other races, many with mixed ancestry, the Human Consortium stands as a pillar of acceptance for change, as the races that settled on Orentel welcomed various refugees before Orentel's tail sank into the waters for good. The nations and kingdoms that formed on Orentel then spent decades exploring Orentel's surface, settling under and over her as Orentel expertly controlled the gravity related to her mass to ensure the creatures that settled on her didn't die from being crushed or floated away. Then, as time passed and they developed their own issues, wise leaders and heroes helped form the Human Consortium, claiming that everyone on Orentel was human enough and that we shouldn't distance ourselves from one another. In this way, their world flourished as they were accepting and open to one another, having their own golden ages and major catastrophes, separate from the wider world, even occasionally leaving their enormous world for research purposes, allowing them to use Gomok's aid to construct baby stars to light up the dark side of Orentel. This didn't solve all their problems, as there would still be wars and struggles in the days that came, but right now, they were relatively at peace. The only blemish was when that one futa centaur rebelled against the early corruption of the Human Consortium and how they overlooked massacres against her people and the forests, using her dick and warriors to defeat the masses and turn their female leadership into cock-hungry servants allowing her to purge corruption and protect races like the Centaurs from getting ignored during travesties.
  • The Order of Levels: Watching over the Levelling System and choosing the future successors of the divine treasure, the Order of Levels are an ancient and custodial **** who hold their responsibilities tightly, and are built upon the early users of the Levelling System, both good and bad who built a loyal group of protectors. This group is responsible for acting as a hidden voting block or seat of power on many occasions, a true secret society with a mysterious means of selecting wielders. Sometimes it's a collective of higher-ups bringing forth a chosen one in the know, sometimes it's a grand elder and his young disciple taking the power to a nobody, and sometimes they let it catch the wind, flying on an invisible breed of birds kept by the group to find those worthy or useful to the Levelling System. Their greatest concerns and actions are against the Succubi, as this race of lust-energy-absorbing nymphos are somehow able to level drain wielders of the Levelling System, leading to three instances in which chosen heroes were turned into cum sluts and orgasming pets for succubi. In each case, the organisation and greater powers of the world had to band together, killing both the wielder and succubus in all occasions, as the succubi corrupt the wielders to such depths of pleasure that they are worthless as heroes, and since the Levelling System can't be relinquished, they kill them.

Families:

  • Austins: The Austins are a renowned family of protectors, though they tend to be overlooked by their home country, with their notoriety choked out by their own people, who often hear stories of the Austins, but because of the pre-conceived notions, discredit the rumours and glories. Regardless, the Austins are a baron family with extensive claims in the Icepelheim Enclaves, which it has claimed and used heating magic to stave off the cold to grow crops, but are unable to stop the snow. Still, it is enough for them to have built up a powerful military, amassing 30 million soldiers living mostly on the edge of their border and the nation's border, but also has trained civilians living and working inside the conquered lands. They don't like to boast, and their taxes are extremely low, so there is no way to know without visiting them, but their lands are impossibly small, and nearby lords who tried to take from them were bested but not destroyed, as the Austins set a far better standard that way. As for why this hasn't helped them and why they are still unknown to their own people, it's because ancient tax codes allow for wartime tax breaks, and the Austins never had the time nor ability to update to the modern tax codes, which allowed those following old tax codes to continue doing so until the person living in said time died. They aren't some special race living hundreds of years, simply humans, but the Austins haven't officially changed family heads for a long time, once again because of the war, but also because of the sacrifice of their family head a few hundred years ago, someone who was such an amazing man that his wives encouraged him to spread his seed and follow societal norms of infidelity, despite his own objections. What's more, when he died, great warriors took his seed to fertilise their wives and daughters, wishing to have such great blood, as was the majesty of his name. Since then, they've kept their genetics clean through people back at the homestead, an amazing logistics network allowing for people to message women from across the continent for marriage, and captured Icepelheim individuals offered a deal: sire 3 children for their captor and be released if they choose, or brave the harsh cold of Icepelheim's Enclaves while trying to find their countrymen. Most choose the first option, and even men take gender-bending potions to take this deal, ensuring they are of mixed blood, which the barony doesn't mind, but something people spit at when the reclusive Austins bring their close aids and great warriors to meetings they are **** to attend. It should also be noted that their nation only possesses 90 million people, existing as one of the buffer states handling the cold breeze of Icepelheim. What's more, the Austins have left duties to a well-maintained system of public workers, but there's recently been an issue with wannabe lords teaming up with nearby nobles they believed to be stronger than the Austin Barony, not realising how truly weak the rest of the nation is. This has then caused a cascading effect after nobles tried to support these commoners to claim the barony, only to be demolished and souring relations so much now that enemy nobles were left in ruins, creating a situation where the barony is getting even more isolated and shat on, as well as investigated, leaving others to realise how truly powerful the Austins are. To add insult to injury, they thought they were just blessed to be in a place where there were more blizzards near their border, greatly weakening enemies, unaware that the big raids by Icepelheim forces were leftovers or tiny percentages that slipped through the Austins' net. Also, those blizzards are magics by powerful Icepelheim sorcerers, yet the Austins are still beating ass and weathering the storm, constructing enormous underground networks and even acquiring experimental cannons that fire concentrated blasts of heat that cover an are for days.
  • Bolivians: The Bolivians are an esteemed family of dukes from the Manig continent. They are a loyal family to the crown of Porridge, becoming one of 10 great houses the royals would give preferential treatment in picking a spouse for the children of royalty. Although, the Bolivians were the only ducal family, and so regularly sent in their sons and daughters when the blood got clean again. This led to the engagement of the crown prince, Po, to the eldest daughter, Me, of the Bolivians in modern times. However, tragedy struck when the crown prince betrayed ancient vows to elope with another woman, Alvatroce, who he named his bride, initially following his lover's request to break off the engagement with Me, but then reneging after already driving her reputation into the mud to all the other nobles before "taking her back" as a senior concubine for Po's eventual harem, but this seniority would be locked at the junior concubine level. With such monstrous terms, even the king was ready to beat the shit out of his son and denounce him, but the reason Po could act this way was because the goddess of love, Andromeda, had appeared to sanction Po and Alvatroce's union. Andromeda was a beloved goddess across Manig and Siberia, so the king would've had to deal with a lot of backlash, but this was then compiled with the fact that Po and his golden hair was a sign of the Gomok's favour. As such, the king couldn't do much but offer private apologies and great terms, but the Bolivians wouldn't take it, so Me personally renounced Po, throwing a bag of gold coins so hard at his face that his nose shattered, revealing Po's herculean strength she had hidden behind an elegant body and sublime dress. She had tried so hard to protect Po from Alvatroce's constant scandals and treachery that implicated Po, only for Alvatroce to make the leap into his arms, announcing Me as a jealous villain. So, faced with this situation, Me married the second prince, Alan, a man who looked much like his father, but far more stoic and someone with genuine strength earned by his own efforts and merits. In doing so, the second daughter of the Bolivians acted, already having the family head's love and attention, but not the same value as Me, as Ulop had refused to marry like her sister, and instead pined for someone greater than her sister's husband. So, now that Me was divorced, Ulop finally let her pride sit as she competed for Alan, initially losing until Alan showed his secret side as a fellow womanizer like his brother, tainted by him too, hiding behind ideals of male supremacy. With the difficulties of this situation, Me secluded herself, letting Ulop take Alan as she looked for a husband worthy of her. In doing so, she stayed cooped up for a long time until she saw a shooting star, feeling something deep within her, realising she had magical powers related to stars that went undetected. Me then studied the craft, finding a true man of principle and attraction, a man made from the stars, a natural god made from nothingness, shaped like the infinite sky on a coloured night, now taking a form representing what he would look like as a human. And he was HANDSOME. As such, Me and Omek hit it off, giving Me a worthy partner as she now stands atop her family house, taking over many duties as the family head.
  • Jackanites: The Jackanites used to be one of the richest and most influential nobles across the world, but they were very regressive and generally just big assholes. Yet, despite that, they served the crown of Ovandoor, practically taking control of the nation as they led it to ruin, realising far too late that they were wrong. Yet, they were still loyal, so they gave their lives vigorously to defend the palace, taking one of the city's gates, attacked by the largest and strongest ****, eventually getting surrounded as they fought on for days. Only when someone had the brains to tell them the king was dead did they stop, surrendering themselves, kneeling as they prayed to the crown and gods, all of whom died in knightly stances. Those who survived had negotiated a surrender, getting released with nothing to their names as they stuck together, hated by the world, eventually finding an abandoned monastery they made into their home, living secluded for generations as atonement.
  • Pride: The Pride family are unrelated to the Sin, but they are a quite proud family stemming from a beastman ancestor who used her futa dick and lion traits to conquer countless women, who fell for her alpha charm. She later founded a small empire ruled by smaller prides, whose women handled civil affairs while the matriarch/patriarch ruled, serving only the houses above theirs in authority. As such, the Pride Clan has remained the head of this empire on the Neoth continent, using their alpha charm to make women fall head-over-heels for them, even ladies who have been brainwashed or are leading antagonistic nations. In fact, the ability to tame any cunt is part of their culture to select the next clan head, as someone in charge of such an empire needs to have a strong presence. As such, the rulers of the Pride Clan are often so filled with aura and a domineering delight that queens and princesses leading enemy armies have stopped in their tracks, fell to their knees, and began worshipping the futa or male cock of clan heads, or those close to the position.
  • The Shen Family (Ultimate Son-In-Law): When the great Shen Lang reincarnated into Gunreim and built his saga in the tapestry of the Great Flame Empire, he gained a harem of peerless beauties. Cho Yaor with her golden bloodline, Jean Mulan with her special bones fit for a great martial artist and warrior general, Little Bing with her decently hot figure, princess Ning Yuen, and many others. All of them eventually carried his children, but Shen Lang made it very clear that his wife and most important woman in his heart is and will always be Jean Mulan, and these actions brought no disharmony to his harem. After all, Shen Lang was the smartest, most cunning, and most shameful person in the world, so after his many schemes and plots saved the Yue Kingdom and many people, his women were infatuated with him and listened to his every word. But, sadly, it wasn't his worlds that were needed, but his dick. Put simply, Jean Mulan was too beautiful and perfect in Shen Lang's eyes, especially since she forgave all his affairs, let him bed her friends, and welcomed his concubines. Because of this, Shen Lang couldn't hold himself in the sheets, and although he grew into a pathetic man **** to fuck Jean Mulan with an increasingly bigger and bigger dildo, also giving her cunnilingus, Shen Lang was able to barely keep his relationships afloat and happy. Still, Jean Mulan longed for a child, always becoming especially doting around Shen Lang's other children and secretly crying when alone as she held her hand to her stomach. It was because of these boundless emotions that Shen Lang eventually relented. After two decades of trying to develop miracle cures, his children aged 18-22 at this point were ready to help his father give his true love the gift she always wanted. Thanks primarily to Jean Mulan's exceptional martial arts physique, she was still fertile and looked as young as she did in her 50s. Because of this, although Shen Lang held out for a cure to his predicament, he had also spent time raising his sons to take over for him if he didn't pass the 20-year deadline her prepared for himself, and as fate would have it, that time came. Thus, Shen Lang then relented, letting the desires he shamefully guided in his sons to be made public as they entered Jean Mulan's room, naked, their cocks bigger and unafraid compared to Shen Lang, who was hunched over and shrivelling up on the side as he looked at his sons. The situation was so sad and pathetic that Shen Lang seemed to break a little inside, cumming his robe before he started openly jerking his dick off in front of them, cumming with every stroke as Mulan's respect for Shen Lang died a little every time she looked at him, and this situation would continue for a long time. Jean Mulan would always show her love, but she admitted later to her sister wives that she didn't see Shen Lang as a man anymore, at best a eunuch, admitting that she always already pregnant, but that she couldn't help but embrace those boys and treat them like her real partners. It got so bad that Shen Lang eventually lost his other wives after a similar lack of confidence due to public exposure and a developing cuckold fetish mixed with an inferiority complex. As a result, Shen Lang may have been the patriarch, but he was a cuck with no say within the house itself, watching in horror as even his daughters got so turned on by their brothers and half-brothers that they grew a cock one way or another to join in the fun, with even the ones trying to maintain their nobility naturally developing a dick because of a strong sense of dominance in the air combined with a lack of alpha leadership. That's how the Shen Family came to be, because Shen Lang got cucked so hard that he remained the patriarch of this new family but without any authority, eventually having Jean's kid inherit his throne as this family came about, rather than Shen Lang's original goal of a disorganised harem of separate families coming to visit frequently as he lazied about.
  • The Miko Clan: The Mikos are a clan said to be blessed by various minor gods because of their family's **** aptitude for being shrine maidens and sacrifices, something they leveraged to grow their influence instead of being a kept class of sacrificial cattle, waiting for some prince to **** their way into the family and take the hottest lady for a ritual or to become his consort. Thus, the clan emphasised power and worship, only allowing men to stay if they produced female heirs instead of males. This didn't mean that no men were born, but after dozens of generations, the chance of actually birthing men was extremely low. What's more, the men actually permitted by the clan in the following years became so small that the breeding pool for the clan was annihilated. As a result, both socially and genetically, the women of the Miko clan developed a trait of shared bonding to the singular male the future matriarch of the clan took as her partner, fuck buddy, or husband. Basically, regardless of whatever relationships they secretly had with each other or guys outside of the clan, all the women of the Miko clan (which was everyone from the clan) would find it impossible not to swoon for the future matriarch's or current matriarch's husband, separated by generation, meaning that, although there are still branches of the family, all of the women are half-sisters, although only the main line has the right to inherit. It's both scary and fantastical how all the women will become insanely devoted to and in love with this one man. What's more, these men are unknowingly affected by all these women's pheromones and meal plans, allowing them to satisfy all these ladies, fulfilling their duty to the clan. The only way this trait isn't activated is if the heiress is bonded to that man unwillingly or the two aren't emotionally intertwined yet. Only once that point is reached and acknowledged will all the women in the clan be unable to keep their hands off that man, but only for their generation, as the women from the next or prior generation will or do have their own man to admire and fuck. If not for their very dominant alleles, the family would look different, but because of their genes, even the oldest and youngest look like sisters when compared. Doesn't matter if they're grannies or barely legal; they can all put on a mature attitude and show off their super big boobies and large cheeks.

Races:

This section won't include all the races or all the races written, but ones I felt like or added. Also, the main aspects of Gunreim are on top, such as what's the deal with monsters, beastmen, gods, futas, and lovers.

  • Beastmen: The Beastmen are a title for a generalised racial demonination of human-looking races that possess minor animal qualities, whether that be fox ears, lizard tails, small clusters of scales, extra spider legs of whatever. To define these races, they are usually called [input species part] Beastmen, with examples including Fox Beastmen and so on. As for words like Wolf Girls rather than something like Werewolf or Wolf Beastmen, that is usually because they are either a more beastly than human creature or simply it's another name for a Beastmen race, such as Cow Girls, who are basically just Cow Beastmen, but have their own name and a higher-than-average female to male ratio.
  • Monsters: As a racial group, Monsters are both races and animals made from or mutated by ancient societies from Saignifielt, or naturally occurring creatures of such power that they would destabilise even their original habitat. There's also naturally occurring races that used to be or still are hostile, such as Harpies or Sirens. Sirens are more open now, but Harpies are still seen as simple monsters because of their chimera-esque appearance and low intelligence that leads to only primitive societies where they still rely on hunting and raids for food and reproduction, seeing as they are a one-gender species preying on the human-like races, such as Elves, Dwarves, Humans, and so on to reproduce. There is a bit of stigma because of this, for many races, but Monsters are a wide category comprising countless known and unknown species that are often at odds with hunter guilds and adventurer groups because of the racism and exploitable resources from dissecting their bodies. Even recognised nations and forces are at risk of being taken over and enslaved or hunted, making it a prickly situation.
  • Gods: Neon may have created gods for Gunreim, but she isn't responsible for all entities. Just as she is an anomaly, a rare existence, there's other instances of powerful beings being forged during creation, or later in reality, or elevating themselves to godhood. Moreover, while there are the traditional gods of divinity, there are other forms of gods, such as magic gods, which isn't to be confused with gods of divinity who wield magic. To put it simply, all natural gods and beings who've reached transcendency into becoming deities were the norm, the first beings, either born as gods, making themselves into gods, or being sponsored and aided onto the path of godhood, such as those who undergo special trials set up by gods to make godhood a possibility for mortals, like Jesus or Hercules. These gods can and could be anything, from simple and traditional gods of a certain thing to entities whose powers are determined by faith to deities who don't or can't use divinity but are just as powerful and transcendent in their own way. But then magic eventually reached a point where the first Magic Gods transcended simple 3-dimensional reality and could enter and mesh with the realms laying between realms, the divine and the esoteric making up Hells and Heavens. These Magic Gods are gods made from magic, always transcendent or descended from transcendent gods. Unlike the Divine Gods, which come about naturally and unnaturally, the Magic Gods are products of mortal ascension, and are the second-most prolific type of gods. They have slowly built up their numbers, building their own pantheons or joining hands with Divine Gods to make multi-ethnic pantheons. Gunreim doesn't fuck with all that nonsense and vice-versa, anything that's actually pushed past the threshold of mortal beings into transcendency will know and marvel at Neon's majesty and power, so most things keep a distance from her or fuck with her creations at a distance. Very few gods not created by her will stick around, and often try to find some sort of permission from Neon while doing so. It was part of the reason Neon created the Pantheon and all its gods, as she needed weaker entities without physical attachments to oversee the lesser beings of her children and herself. The outer gods couldn't be trusted, as they won't her creations and had other interests, as all things do upon reaching godhood. Still, Neon isn't one to push away those who come to visit or interact with Gunreim, so she allows the Magic Gods and other transcendents to stay, although most Magic Gods won't stay when faced with the wider omniverse to explore and learn from, especially since that's the way Magic Gods gain power. While the Divine Gods gain strength naturally through whatever type of divinity they relate to, followers or not, the Magic Gods still have to contend with their mortal origins, and so spend time evolving and expanding both their foundation and their soul before they use the knowledge and experiences they take in to enhance their strength, making their growth far slower, also becoming a reason why Magic Gods will often snuff out young Divine Gods. The realms of divinity are infinite, enough for entities of sin, magic, divinity, and other powers, but even in infinity, there will always be the need to contend with those nearby, relatively close or not. Although the Magic Gods who got to where they are from lesser existences won't usually disgrace themselves in such a way, Magic Gods birthed into godhood are far more insecure and obnoxious, despite not earning their place in any universe and having less magical knowledge and experience on average, even if their existences are slightly superior to their forebears.
  • Futas: Futanari aren't exactly a race; they're more of a gender. However, they are more common now than before, simply because they weren't born as often and often failed to get a partner because of their hermaphrodite nature, either remaining unmated or self-fucking to continue the bloodline. However, now, there are a plethora of races with only futas or hermaphrodites, and at least 13% of the world population is futanari, with it potentially being closer to 20%.
  • Lovers: Lovers are a kind of race but also not. They are a new group who appeared due to magic sensitivity coalescing in clusters, essentially enlarged meridians for the form of magic that circulates in the body and replicate's the person's shape with their magic for better mana storage. These magic meridians have a common denominator. Firstly, those with these magical meridians can't be hurt by them unless someone uses a special kind of magical attack designed to hit a person's magical form, which will only impact their magic storage for a short time. Secondly, the magic reshapes the way a person's pleasure senses work, primarily focused on the sexual regions. Because magic is a spiritual- and mental-focused power, those with magical potential or positively affected by it will feel their pleasure senses psychically attuned to romantic thoughts of others. Romance provides a form of delight or ecstasy, so it is positively responsive to feelings of pleasure. Instead of simply enjoying the act of sex, the love people have between them could make a flaccid 1-inch with boundless love for his spouse far more desirable in bed than a 12-inch in perfect shape and Ryan Reynolds looks with a body count of 1000 bewitched beauties with a literal addiction to his dick. Still, this requires at least some level of skill to compliment their romantic intentions, and a genuine emotions of love. If a spouse if finding his love torn in half between two women or they are so bad at sex that their level of love for their spouse isn't enough to make up for their poor sex skills, then guys could still see their wives left unsatisfied or even cheating with hunks. But most Lovers can be at peace knowing that a good relationship with their spouse, even if the initial spark of deep devotion has fizzled, is often enough to keep the love alive. So long as they also intertwine their emotions with actions to show their love, then the couple is safe from infidelity and a broken marriage. Acting as a sign of magic potential in 40% of cases, and a sign of greater magical talents for those with actual magical powers, having this romantic-physical delight is a great tool, but it has created some controversy for those who dislike this evolution and see it as a warping of species' natural evolution by magic. What's more, those with this special magical sensitivity are seen by some like how KKK members would see Blacks, as an afront to nature and living abominations, so it's ironically caused a racial identity called Lovers to form, where they come out as such to gain favour within magical groups like magic towers, but only if they have the sufficient backing. Also, because 31.91% of Gunreim are born Lovers -with or without magic- and other forms of power have begun doing the same to people in response to magic's actions, creating this number of 31.91%, there are a number of devices that have come out to assess a group's love and lust for one another. Additionally, it's important to note that even if only 1/2 people in the act of fucking have this adaptation, the romantic-psychic resonance will still happen, so such devices are even more in demand, even if they often require a mage because they're built to scan the emotions of people through magic. But then there's the fact that there is enough demand for such things that mages can sell their time for cheap, doing a quick assessment and hiring some guards to escort people out of the room for the next couple, regardless of their fighting and emotional state, since mages are a class of people who are inherently high in worth and demand, and likewise have expensive needs for research and growing their power.
  • Vigums: Appearing like bugs or snails, the Vigums are a pest species that looks like a pocket pussy. Born from an ancestor race of the succubi and incubi, the Vigums start off as pocket pussies, locating virile men based on infrared, pheromones, and a special sixth sense, all so they can find virile men. Once the creature finds said male, they will release corresponding pheromones, replace existing sex toys, or utilise the knowledge of this race to get bred. Without knowing it or not, men will give the Vigums the genetics they need to mutate into a human-like creature by cumming in these Vigums without a care in the world. What then happens is that the Vigums will use this genetic information like an egg would use a sperm, making the man its father and mate, developing psychic abilities with the person it gained genes from, learning everything it needs to survive, then either staying with the man or going off to do its own thing. Because of this racial trait, the Vigums living as citizens have developed a parental culture, in which they produce Vigums in their onahole forms so their spouse can fuck it and become a father. From there, it's up to the man if they want to keep fucking their daughter, as the mother and daughter often have no qualms with it. Though this doesn't account for all Vigums, so there are many out in the wild, living as the animals they are until they can transform into people, either joining society and relationships or staying isolated as they periodically release Vigums.
  • Balts: The Balts are a race of people evolved from men who were struggling to get laid with increasing difficulty. These men were always small-dicked and scrawny, so, compared to bigger and hotter dudes, they had no chance. Yet, as if to combat this trend, these men started spawning a partner per male. But not out of the blue. It began with pathetic males possessing magical abilities, who created a spell that summoned a maiden made of magic. These women were often weak and despawned when the guy's mana ran out, but these **** guys kept reusing this spell, even after they got married, using their magical talents over non-magical people. The reason was simple, because although they spent most of their lives without a real girl, they often built relationships with these fake women, adapting the spell in later generations to retain memories and effects, often leading to fake women giving birth to real children. As such, these mages caused their genes to adapt to this spell as these traits paralleled the hardships in being a guy with a small dick until it got to a point that men would naturally spawn a woman from them without using magic in an age range of 18-25. It was like a cell duplicating, except this happened in one swift movement, and often required men to bulk up or get really fat, ensuring the girl the man made wasn't malnourished. This group of guys then passed on their genes until a small race of dudes of various physiques emerged with this racial trait, releasing a woman of their desired interests and fetishes, revealing what a guy really wanted in a woman, and creating a stereotype that all Balts have small dicks and are weak.
  • Bimbo Drones: When Saignifielt began its re-rise, many nations used the processed leftovers of mass ****, whether that be the fossilised remains of magically blessed creatures, which turned into high-density ores with a lot of magic, or traditional fossil fuels, such as oil and gas. Because of this action, experiments with the magical and non-magical fossil fuels were experimented with, creating monsters made out of fossil fuels that pulled from the earth, converting matter into more fuel as they began a hostile and aggressive march against existence. Neon contemplated intervening, but the races on her world had to make SOME sort of mistake on a bigger scale, and only when left with no other choice would she step in, so long as she felt it to be the right thing to do. Thus, Saignifielt had to deal with this calamity, and even to this day, they are still dealing with it, as each Sludge War brings out new horrors and is prolonged by the ability of Sludgepuppies to adapt and go back underground. In the first war, it was an enormous flush of Sludgepuppies forming monsters and waves to devour entire nations that are still reeling. For the second war, a subspecies made of blood was created and found an unholy communion with the Oil Sludgepuppies. In the third, the Sludgepuppies seemed to have gone through several revolutions as their more unique members took in the genes of various creatures consumed in the previous wars to create forms they could think and feel in, greatly growing the Sludgepuppy Biomes that exist deep underground. Yet, it was in this third Sludge War that the powers of Saignifielt finally pierced into the domains of the Oil Sludgepuppies, as well as their Blood Brethren. In this battle, the forces the Sludgepuppies had been amassing were used up wholly, not as built up as the Sludgepuppies had hoped, but enough to completely drown the continent, forcing the best and brightest to follow ancient texts of the most vile. Long ago, during the first war, a vile Necromancer/biologist had his grimoire uncovered after his decapitation, detailing one of his many experiments. With a bit of tweaking, twisted minds believed one such spell could be altered: the "Living Jiangshi Slut". In this experiment, it piggybacked off a test subject the vile fiend had heard of, and intended to use the sexual energies Succubi fed off of to make men and women into Bimbo-like whores with enhanced strength and notes specifying fossil fuels were efficiently converted into micro-plastics that enhanced the Bimbo's physiology and grew their assets or lips. This experiment was initially outlawed, but during the Second Sludge War, it was used on a penal battalion during **** times, having limited success because of the Blood Sludgepuppies coincidentally emerging. Yet, during this third war, there was no room for morality or questionable ethics, and most importantly, the Blood Sludgepuppies were mostly dead, leaving no reason for Saignifielt's powers not to use this experiment. Except, they didn't want to use it on their own people, so, instead, they used a small coalition of forces and secret deals to effortlessly break through the surrounding nations of Bimboobia in the Southern Hemisphere. Without questioning ethics, they rounded up children and newborns, and after the initial cities and towns were emptied, they grabbed the elderly and able-bodied. Blood was spilled, but the dead were rounded up to be used as anti-Sludgepuppy corpse bombs that'd undergo the same transformation, transforming this blissfully dim populous into lobotomised soldiers after undergoing this procedure, becoming drones, soldiers instilled with the knowledge of battle, but nothing else, forcing armies to restructure these special battalions into robot-like armies feeding on scheduled times coinciding with feeding bells, at which point they'd have a tube inserted down to their stomach, pre-chewed. It was horrendous, but it won Saignifielt the war, at little cost to the defenders after implementation. Yet, this isn't where the trouble ended, because after the war ended, the nations around the continent kept these Bimbo Drones, refusing to return them to their families abroad, even after it was revealed that 60-90% of Bimbo Drones were secretly still in there, mentally retarded, but alive and **** to watch as they move against their will. Only after a decade were they returned, and their mental faculties were lazily reinstated, making most of them capable of thinking and moving, but in janky movements at slow speeds. What's more, they weren't dumped smoothly; most just unloaded them like piles of dirt on a machine, lifting up the trunk so all the girls fell out, leaving them in the middle of nowhere in Bimboobia, requiring a massive effort by Bimboobia and their allies. Worst of all, these alterations somehow became genetic, making second-generation Bimbo Drones and onwards into logical creatures focused on war and fighting, creating an immaculate military for Bimboobia, but making it extremely hard for them to form bonds with others. Still, Bimbo Drones do form connections, or at least know how to let go despite their constant deadpan lack of emotions and analytical approach, often showing love in other ways, and at least blushing faintly at times. As for their racial trait, they do still absorb and take over fossilised matter trying to enter their system, whether that be gas, oil, or anything of the sort, as long as its in a liquid form, it will fill out their tits, ass, lips, and other such areas, making them extra dolled and caked, causing other to mouth-water at these military ladies.
  • Wild Ones: **** is a horrible thing some people just can't avoid, and that sadly became the fate of many girls. But many of these women happened to be in places they couldn't be ordinarily saved or heard, such as the forest, giving Elves a chance to step in as they mischievously call upon local spirits, infusing these women with the spirits of beasts, making them Beastmen-like, but far more feral. They walk like wolves, act like cats, and so on, making them known as Wild Ones, acting instinctively to protect people who cannot help themselves, but often causing a lot of collateral damage as they do so, even going so far as to take some of the older women who almost or did become victims, transforming them into Wild Ones, letting the children born from them also becoming Wild Ones, possessing dual souls, just like everyone else in this race.
  • Dinosaur Girls: Born on the Bulge, Dinosaur Girls follow the same mentality of the Bulge. Strength. Power. Might. As such, the Bulge in its early days was blessed with dinosaurs, with some creating hybrids with humans, all while some humans evolved into dinosaur-like forms, or naturally had some of these dinosaurs evolve into human-like forms. They're not all girls, and honestly, the Dinosaur Guys are quite sexy, with their ordinary bodies that carry nice skin, soft hair, and BIG dicks, though such examples after often more on the human side, with dinosaur traits imbedded in.
  • Elves: As one of the primordial races that first walked this Earth, partially because of Neon's subtle guidance, the elves were meant to be proud and noble, guides for others in a time when creatures didn't have the advancements nor knowledge to withstand their mistakes. She wouldn't stop them from following paths she deemed good or evil, but she absolutely didn't expect they'd be so shallow and hypocritical, only knowing brief myths and beliefs on the creatures from thoughts that glided through the universe of such creatures. Neon was dumbstruck with their vileness, for while others followed righteousness and good, many elves created World Trees or Yggdrasils to expand their dominion and power as they kept their self-righteous attitudes. They were beautiful and near-immortal, but that didn't stop Elves from becoming scourges and participants in many atrocities, often drastic sides of political viewpoints. They were either progressives with super racist elements in their ranks, or steadfast in preserving the natural order of the world they built. Time and again, Neon had to step in when her **** children, acting as continents or moons, were taken by surprise when these World Trees and Yggdrasils tried to wrestle control of nature and life. In ancient times, these fuckers even gathered together in a two-pronged attack, shooting out roots that sapped the very essence of existence from creatures so that elves could become the supreme race living behind the trees and rocks, planning to eat the sun's warmth and leave it with barely enough energy to sustain itself. Even if it didn't harm her or cost much energy, these creatures were a pain in the ass, so Neon made a special exception, breaking her taboo of not entering a tangible form, simply to dismantle the elves and take away countless gifts and boons Neon gave them that were taken advantage of. Neon even went so far as to rewrite their god trees, making them silent bystanders capable of acting in only the most dire or **** circumstances, completely crippling and immobilising the now scarred Elves. In modern days, they intentionally wiped their history after a few more instances caused Neon's children to punish them in similar ways, so now they are a much more equal race, although they do often have a competitive edge in powers, tech, and so on, regardless of whether it's a caste society or whatever other sort of Elven society has been established. Also, yes, the Elves include Half-Elves, Elves, Elves varying by element, High Elves, and Dark Elves who forsook the safety of the god trees and the godhood these trees held over the Elves.
  • Synthetics: The Synthetics used to be a humongous interstellar empire controlling 1/8 of the galaxy, including around Gunreim, but they took a hit after discovering Gunreim and Finhante, attempting to conquer and purge these places before engaging in extensive studies. They weren't malicious in these actions; they merely thought in a lifeless, robotic manner, focusing on efficiency, at least recording the minds of captured individuals, along with their DNA, before they purged a species, ensuring records at least existed in their archives. Still, races were gone, and this recognition of this existence didn't bring them back, so Finhante and Neon had no interest in letting the Synthetic Collective harm them or their people, unleashing hellish powers, dismantling the Synthetic Collective overnight. At first, the main **** of the Synthetic Collective's armies, consisting of 40% of all military assets, was launched after several probes and scouting attacks were believed to have gauged Finhante's full abilities. They were sadly mistaken, with Finhante merely trying to control himself when they attacked, but with such a large ****, he didn't care to do such a thing anymore, devouring the fleets and most of the landing parties, leaving the rest to Finhante's protected races, who mercilessly crushed them. Still, Finhante kept some alive to add to his back, but only under monitored supervision, continuing to pass through space as he watched the Synthetic Collective fall. Not because they lost so much of their armies, though that was certainly a heavy blow, but because a smaller exploratory **** attacked Neon with special gear around a similar time to the Finhante attack, pocking the sleeping bear as Neon was **** to restrain the True Leviathans living in the Deep Sea. Still, she didn't let their probing and dissection attempts go, not after significant damage to the planet had occurred. So, in a fit of anger, she called out her children, even letting Moosengrad call upon his people as they launched out with an array of characters, carrying her energy across the galaxy, allowing space-fairing races to traverse the stars with restocked supplies and greater numbers, along with the dead and destroyed races being revived through a reverting of time and some info dumping of their current situation. With this done, everyone returned home to Gunreim as the stars were set ablaze. In a matter of weeks, the Synthetic Collective fell apart, forcing this race of AIs born alongside synthetic bodies to scatter and run as they holed up in worlds they rapidly fortified or restored to defend themselves, ensuring peace accords could be struck, but no longer would they remain as a united empire, causing the eventual diversion of cultures and beliefs that'd make it even more impossible for the Synthetic Collective to be reborn, and requiring the Synthetics to remain civil. Because of this, two categories of Synthetics emerged: the ones trying to get away so they could restart and grow anew, and those who thought their race was doomed, so they ran and hid. Out of these two categories, both landed on Gunreim, tapping into their roots as sex robots to have a bouncy and bountiful allure when talking to others, all while creating small installations of hyper-advanced simulation facilities. These places were home to Synthetics, and even those weird ones going out on an adventure would bring both a seed of these facilities and a miniature version. They are protected by things that look like 7ft men made of muscle covered in sci-fi armour using thousands of small parts, each filled with tech that increases response time, senses, and movement, as well as durability and defence. The inside is a partially gelatinous solid in the shape of a humanoid that's pumped up on steroids and never missed the gym, also they look they're made of luminescent algae, so they glow if their armour cracks, leaking everything if they are bleeding, having the upside of taking almost 0 damage from any impact or piercing attacks, but have a danger of simply dissolving if they lose enough mass. Still, these Battle Forms are duty-bound, trustworthy, and very powerful, utilising extremely high ratings in physical stats, punching with fists that look like they came from Hulk.
  • Mommies: When Icepelheim invaded Pymon, they occupied nations like British colonist. They weren't exterminators, but they also weren't liberators, often leaving people to struggle and die in the cold as they adapted under a rulership of frost. Yet, for those who survive, they come out stronger, with one such race being the Mommies. Women who came to be after their women had to pick up the slack for both their husbands and children when the cold rendered mostly men unfit to work, forcing women to pick up the burden. Many women then died, but the survivors were usually the bigger girls birthing or marrying smaller men, creating a doting culture where weak men are cared for like babies as the women carry them around as if they were children, effortlessly hiding and helping them while living in the cold, generating excess heat, allowing them to be warmers for men in the cold, and making men into ice packs when outside of the cold. Also, as one might imagine, sex is quite guided, with men being swallowed by a woman's size, thrusting with all their heart's vigour.
  • Monsters: Although not as much of an umbrella term as used in this instance, Monsters are seen as a singular type of disaster with differing varieties of lethality and variations in how the disaster itself plays out. On most cases, they are a pest that slips through most nets until people adapt and get good and purging them, on the rarer examples, they grow to real threats with present dangers requiring large armies or specialists. Because of this, although guilds in the traditional fantasy sense aren't fully present, some regions riddled with Monsters will have them while others only have them because of dungeons left unconquered for profits or roaming adventurers making a living doing simple tasks as the tour the world or sell their services as mercenaries for a time. However, this is a minority, and most of the time monsters are dealt with or come in such numbers that they conquer lands, requiring expeditions and opportunities for new claims at territories, often leading to people artificially inflating Monster hordes through transportation or breeding. However, once again, this is a minority, as with the passing of time, Monster species have managed to form strongholds they can make diplomatic claims from or simply get domesticated into regular people of society. For the latter, we see these examples in places like The Bulge or Equine, while the former are rare stand-alones with even rarer examples of hostile strongholds, and strongholds in these terms not being holden to a simple castle, but also fortified barony or sorts. But going back to Domesticated Monsters, this is where a classification of Monsters has arisen from Domesticated Monsters and Barbaric Monsters. The Domesticated Monsters can range from docile slaves to proper members of society, while the Barbaric Monsters are those with antagonistic interests against various races who refuse to be indoctrinated or acclimated to the societies of other species.
  • Vampires: As a species, Vampires are inherently disorganised, especially since there is an intentional caste system used for ranking the Vampires in terms of power and authority. The order of lowest-ranked to highest-ranked goes as such: Ghoul, Thrall, Junior, Senior, Elder, Patriarch/Matriarch, Great Patriarch/Matriarch, Ancestor, Ancient One, Founder. They prefer to assemble as houses and clans, but full unification or cooperation is often far too hard because of Gunreim's sheer size and the ambitions of these immortal blood-suckers. What's more, once a Vampire reaches Elder-rank, they aren't enthralled to the Vampire tier system and can branch off to become a Matriarch- or Patriarch-rank Vampire. Also, once they reach Elder-rank, they gain a special ability that fits their Vampire nature and themes of blood. Going a step further, Vampires who reach Matriarch-/Patriarch-rank will no longer create Vampires like the Matriarch or Patriarch they were submissive to, and will instead create Vampires that resemble their own form in minor or major ways, depending on the person, same with the ability. Because of this, Vampire Elders have to be reclaimed by the Patriarch or Matriarch they were subordinate to before they can run away and ascend to a Matriarch or Patriarch, transforming them into a rivalling clan or house. Still, even if they do manage to create their own house or clan, it is very hard to see a vampire faction not bound to an Ancestor-rank Vampire, as unclaimed factions are like treasures that can grow an Ancestor-rank's influence and power, since the more Vampire Patriarchs and Matriarchs they have under them will increase their magical abilities. However, the Matriarchs and Patriarchs can't be re-bound like the Elders and mortals. Instead, they must be kept loyal through other means, and must submit a chalice-worth of blood each month, regardless of whether the Ancestor-rank Vampire is slumbering or not, with power gained through magical boosts determined by cup size, with the cup size also weakening the Patriarch or Matriarch enough that they might be beheaded by their Elder-ranks, since a weakened Patriarch or Matriarch won't allow an Elder-rank to break their bond or lose fealty, but can allow their normal, opportunistic instincts to come out of they have them. Still, there is a benefit to having an Ancestor-rank, since the Ancestor-rank Vampire's ability is so strong that they can use it to give their subordinate Patriarch- or Matriarch-rank Vampires an additional ability or a new one made by combining the Ancestor-rank's ability with the Patriarch-/Matriarch-rank's ability, allowing for a slow evolution and eventual advancement of power and abilities in Vampire society, possibly leading to a day when Vampires are united and on top. But for now, Vampires are either in charge of their own nations or hiding in the shadows of others, offering powers, immortality, or a change in their body image, often leading Vampires to consider looks in the event that they die and their subordinate Vampire must build their own clan or house. Thus, Vampires usually pick the rich and powerful, but also the attractive and exotic, possessing futanari, milfs, bimbos, and all other sorts of maidens in their ranks. It's to such a degree that there will be women becoming Vampires for big tits and long legs, rather than immortality and superpowers.
  • Xenos: After getting a gene-modding treatment from Finhante, they went from scary killing machines from the stories of Xenomorphs to this world's sexy whore version of Xenomorphs. They still create hives and hunt, but they understand the need to limit themselves to non-sentients and allow most of their population to roam the continent as travellers or merchants. Their face huggers are also different. The entire Xenos race is identical to the original version until they somehow found their way onto Finhante and were almost deemed a threat needing eradication. Instead, Finhante was encouraged to try his hand at gene modding, altering the existing species on his back to become an empathetic, vocal species with non-aggressive tendencies layered on top of their existing structure. With this change came the need to alter their biology further, so on top of making them thicc, Finhante also made them taller than their already tall builds, and he transformed their face huggers into a parasitic organism with a sexy pussy that latches onto men and sends special eggs while also receiving sperm. The face hugger will then die as it normally does, but only to convert all its energy into a special egg of a Xenos, hatching a resilient youngling who uses the egg shell's psychic call to hopefully be delivered to a Xenos tribe or hive. Meanwhile, the guy who fucked the face hugger will soon realise that he's been impregnated, dealing with a quick three months of pregnancy until the thing is ready to push out of either his ass or cock, with the cock getting permanently larger as a result of fertilisation by a face hugger, but still being just as painful if you had to push a baby out your ass. As for the spawn, it is usually more developed than the egg variant and will often display some traits of the parent. Moreover, the same thing can happen to women, except, with women, they will get fucked by the face hugger tail, which can quickly swell into a dick, seeding multiple babes. As for the children from any of these three options, they will be born female Xenos or possibly futanari, both of which are capable of getting knocked up, with a 1/10 chance of having a hybrid and a 9/10 chance of having a Xenos. Also, these kids made by Xenos and not face huggers are often smarter and stronger than their face hugger-born kin, so Xenos love to find a strong and smart man, putting on the charm, especially the nomads, who rarely use face huggers at all.
  • Slimes and Slime Girls: After Finhante found a world in constant flux because it had its own flow of time distinctly separate from the universe, but still connected to reality, Finhante became intrigued by the life on this world. As happened with every world he visited, Finhante created an avatar of non-organic components designed like native life if there are any, so he was able to tour the world as a fake Slime. That's how Finhante came to find out about and love the Slimes. They were the most adapted organism, because while every other creature was bonded to a specific timeline or filled with mechanisms to quickly gain resources in positive environments while shutting closed in hostile ones, the Slimes used their gelatinous forms and adaptable nature to bond to one of the infinite timelines of the planet. These timelines were always fighting for dominance, hence why the terrain was always changing and geographical data had to be gauged in the minute trends of different regions of change. Yet, the Slimes managed to evolve to have a basic form that would adapt into a specialised Slime depending on the timeline they bonded with, making that their home alongside countless creatures. Poison slimes, cleaning slimes, blood slimes, and so on. The Slimes adapted to nature and then spat out unadapted kin who would bind with a new timeline that **** itself into reality on this planet, causing the flux, allowing them to adapt to that timeline and go with it as it went back into a non-materialised state in its own timelines connected to the planet. Which, in this case, meant that they were still materialised, just not physically there like other timelines that currently have the stage before they themselves are thrown back into their own space in this web of time surrounding and connected to the planet. It was so confusing that even Finhante had a hard time, forcing him to remember that, as an irregular entity of stone and rock, despite his shape as a mammal, he shouldn't rely on a physical brain, expanding his mental horizons as he delved deeper using the Slimes, learning so much, eventually deciding to take them back with him to spoil them as a reward. That's when the problems emerged, because although they seemed stable, the Slimes were hyper-sensitive to timeline shifts and variations in a maddening way, making a single, normal timeline seem as if you removed oxygen molecules from the air. Slimes didn't die, but they took on spatially and chronologically unstable adaptations in addition to morphing into sentient, humanoid life, with only a small number of their original group brought onto Finhante remaining stable enough to adapt to the deserts and forests. This stable group were the ones to multiply, splicing with Slime Girls to enhance their stability before Finhante decided to send them to Gunreim as a gift. Now that they're on Gunreim, Slimes have a chance to mutate into Slime Girls if they get strong enough, even maintaining an adaption if they had one prior to this step up.
  • Human Dogs: Human Dogs are a race of women and Beast Girls kept in captivity in Manig, given poor breeding conditions and no rights. From the day the Preston **** House opened, Human Dogs were destined to be born as this **** house had a history of breaking women into pets, often buying back slaves after an owner had their fun, secretly putting in contraceptives before they gave the slaves away to ensure they'd come back to the house. Because of this, these women had extremely little in terms of mates and living conditions. The guys they did get were usually the Preston **** House workers, and these people turned their jobs into legacy positions, ensuring there was seldom anyone to breed besides genetically similar people. It got to such a point that mutations were only solved because the Human Dogs' ancestors evolved to just create 1 copy for each parent involved in each conception if there was any genetic relation 18 cousins over. When they finally got a mate, they would usually pop out triplets, two because of the parent copy thing and one because of natural birth, except these three became a new thing, a stabilised gene for triplets of the same looks and genetic composition. Also, because conditions were shit and hostile, and the only time they'd get food is when a worker knocked up a Human Dog, these women usually grew an extra two feet in height with the accompanying build and enormous belly so they could birth physically older babies that could handle the horrid living conditions. These women would then shrink down by a few inches after birth, but they wouldn't get any bigger with the next impregnation, which was a lot more than the boys could say. The reason why is because guys are far less desirable sex slaves, and all the genetic abnormalities brought about by inbreeding in the men had settled similarly to the women, except the men simply got smaller and weaker. Meanwhile, both sides evolved to be more primal and dog-like, despite being Dog Beastmen, not Wolf Girls or Werewolves or any other type of wild race. It was very hard to train a Human Dog to do more than play puppy, because even though they remembered and learned far more, their vocal cords were reduced to growls and barks. Even if they were taken away, their behaviours wouldn't change, it became genetic, just like how the Human Dogs' females age faster and the guys age slower, since men were slaughtered at a certain point in their age, not before. The only potentially positive thing is that the Human Dogs' females grew thicc-er and curvier in addition to their height, which is masked by the fact that they're always on their hands and knees. It was thankful that regulations shut places like that down, but the effect was still made, forcing Human Dogs into slavery or released into the wild.
  • Social Bugs: Evolving an evolutionary gene to adapt to social pressures better, Social Bugs are known for their dramatic transformative properties and high tolerance for stressful and negative situations that could cause lifelong trauma for others. If put in a challenging social environment, their bodies will literally morph into newer versions, leaving out all the pain that a social environment uses to harm the physical health of people.
  • Replacers: With the passive ability of physical and dramatic transformations, Replacers have biological attribute to replace someone in some way if a need arises. For example, if a daughter begins to dominate the dad, she might grow and mature while the man regresses, and if, say, a younger brother compares his dick to with the older brother, he may feel empowered and grow to be the older brother, easily slipping into the established relationship and bonds with other Replacers. What's more, if the issue is the person and not the relation, there is a considerable chance that a Replacer will wake up one morning and realise they've created a copy, a clone, one that will learn what's truly wrong with the original and step into their life. Is it a small-dicked futa? Is it a lack of sexual charisma leading to a beta mindset? Whatever it may be, a Replacer's copy will change to fix the problem.
  • Harpies: Harpies are a dumb race of women, designed exactly like their artistic/fantasy counterparts, with wings and hands fused, and claws replacing hands and feet. They blitz down like eagles to attack, cutting up even the largest of prey, and live in small communities either building large nests like villages of tree houses, or they find a nice cave on an elevated position. These Harpies then look out for a strong mate of human-esque design to reproduce with, as those are the genetically compatible races that will allow for reproduction and evolution. When they find a mate, it will always be male, with women of the targeted species usually getting either the cold shoulder or attacked viciously if the Harpy isn't 'broken in.' Still, that's not to say they don't mess with females, because, if a male is pathetic enough but still desired, or if the male submits himself to a Harpy in an emasculating manner but still showing their strength, the Harpy's body will undergo changes, growing a big dick as their cum and pheromones transforms the man into a fertile female breeder ready to pop out dozens of eggs. In all instances, these women become shy and docile, and very easy to please, but also a burden, as they can no longer contribute to the nest and will stay to raise the children. Even those with strong personalities who retain a killing intent will be like tsunderes, adoring their children while they wait to dominate their cute futa Harpy wife. Sometimes, Harpies will get lucky and score dozens of men to fuck them or be genderbent and get fucked. In these instances, they've grown into decent fortresses, with a rare few even forming incredibly small nations, helping the Harpies with paperwork and other business while the Harpies look up from on high, checking for any good men to challenge or woo in developing social structures of peaceful trade and integration in these new trade city dynamics.
  • Dars: Dars are a race of almost-ordinary men and women with a nudist thing going on. What makes them special are five things. Firstly, they are like Elves in the fact that they stay looking young, even if their lifespan is coming to a close. Secondly, when a pairing reaches 50, their chosen partner and themselves will undergo a coin toss. On one end, the person becomes or stays a woman, and on the other, the person becomes or stays a man. Third, men at the age of 18-21 will find themselves duplicated to match the number of wives they have, allowing for closer relationships in their harems, although these duplicates will recombine when the male hits 50. Fourth, while 1/16 women of the Dars' race are infertile, the rest possess a trait that makes it so all the women who get pregnant in the harem will only have their foetuses grow if the other women in the harem get pregnant, allowing for simultaneous gestation and births, since all harem members are required to give birth at the same time so the foetuses can combine in a mystical process that's part of their biology. This way, the child born shares the genetics of all parents and sees all of them as mothers, and only then can all the children born after be of just two parents, although they will all be female and often be more than one kid per fertilisation, leading to their harem style of romance. Fifth, the social aspect that makes them stand out is how they've normalised the extends by which they show filial piety. This is in how their relationships work, because they're polyamorous, every guy gets a harem of 3-7 women. But what truly makes their culture stand out in this aspect is the fact that men will allow their wives and father to ask for a wife swap, allowing the son to fuck his mom and daughter to fuck her father-in-law, who is naturally attracted to her adoptive father's larger dick, which is a genetic trait of their race to have cocks of older males naturally be larger than even adult males of a younger age bracket, all to attract the females of their son's harem. Then, because the son is duplicated and the parents of the son are usually split into female and male pairings from the parent harem due to the second unique trait of their species, the son shows filial piety to their parents by allowing the father, genderbent or original, to fuck the son's wives as he tries to satisfy his mother/s, even if one of them used to be the original father. Afterwards, the father and mothers often show greater affection for the father, with the son's harem often dropping whatever cutesy thing they're doing with the son to hit or get hit on by the father/s. It also doesn't help that sex with the son becomes less satisfying because the women have their pussies adjusted for the fathers' lengths. However, this part of the relationship often happens after the son has spent enough time with the wives to have created children and had a good run, with this part of the relationship ending when the son and his harem, always of the same age as him, reach 50, continuing the cycle as the parents go back to the arms of each other exclusively, although the occasional holiday will often see a couple generations mingling erotically. As for fertility, because they stay looking young, they can continue having children, leading to the population continue to grow as the number of female to males has grown to an 8-1 ratio in favour of women, causing harems to grow as a result. Still, because their race lives long and stays youthful, the genderbent females and males help balance out the numbers and keep everyone satisfied, even for the occasional reverse harem or extra large ones.
  • Grape Girls: Born with grapes and grape vines for hair, Grape Girls can painlessly pull off the grapes to feed them to partners for an aphrodisiac effect. Also, although they have working wombs, if a Grape Girl wished it, they can allow their vines and grapes to grow, allowing the grapes to become big enough that a guy can stick his dick in it, causing the grape to fall off as it essentially becomes an egg, creating strong Grape Girls who are physically big enough to fend for themselves, although will still require a couple years to fully mature physically and mentally.

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Characters:

Characters mentioned here won't be taken from or added to the Mentions section and sections below it:

  • Morce: Morce isn't dead. The original Morce was slain, but before she died, the Ant Girls used the AIs under Morce and their limited magical capacity to absorb fragments of Morce's mind before she died, turning them into code fragments that the Ant Girls would later collect and put back together in a cloned body of Morce they incubated in a special, artificial egg made of organic and expensive components. The Ant Girls spared no expense for Morce, and they wanted only the best for her, waiting for the perfect moment as they fought wars and established their nation. But as time passed, they couldn't find the right moment to release her, so they let her saturate in this high-quality broth they spent centuries improving upon, elevating Morce's potential and form until the modern age, where the Ant Girls have deemed the world bright enough, kind enough, and happy enough to spread Morce's wings. Now, she walks around Morce, her original life's memories are a haze as she enjoys the smiles and comfort of all these women, occasionally trying lesbian sex with women whose dominant charm overwhelms her shy demeanour. But it's not like she's here for the sex; she more so loves how she's doted on and cared for like the child of every Ant Girl she meets, as every Ant Girl is born with some of their ancestors' experience with Morce, and thus knows her as their mother in an **** sense, but will react to her differently. Some look at her and see an underdeveloped child, others see a cute thing they want to fuck, and some just want to show their love. Regardless, they shower her with attention and warmth, often sitting her on their gigantic tits, which every Ant Girl has, walking her around on their shoulders or holding her like she weighs nothing, getting or giving her whatever she wants, enjoying the pure nature and look in her eyes as she always remains conscious of her actions and wants to do good. But most of all, they love how she's gotten a second chance with a leg up in this life. Thanks to the centuries of incubation, her body is like a super chimera of countless biological traits tucked in, a living weapon, as if someone made a superweapon into something like a Swiss army knife. What's more, the Ant Girls over the years had spent time sleeping around her egg or clearing their minds when looking at her, somehow passing on years worth of wisdom they experienced in her life. Combining that with the AI remnants that came with her mind fragments when recreating her consciousness, and it's like she's someone who's lived for thousands of years with the brain of super computer.
  • Lima the Alchemist: Wielding her golden fists and forearms that work alongside her chiselled body, covered in tattoos with magical properties. When on her own and properly covered, she almost seems like a cute princess, but there's no hiding her height and big tits, so when a man inevitably tries to disrobe her while she plays the act of a shy woman, they see her big tits were hiding both a curvaceous body and refined six-pack that made her buff arms and thighs even scarier, getting said guys beat up before regaling the tale of the Lima the Alchemist, the princess of a faithful kingdom in white. The rogue princess who went through rigorous training, growing taller as she bulked up, using the treasures in her family's orchard for royal guards to become a sexy muscle mommy, replacing her fists and forearms with golden chains, but retaining her fluffy, straight, white hair with a ponytail, along with the cute choker, sometimes coming into contact with knights sent out to look for their dear princess, only to report back that she's living her best life as a warrior brawler, visiting all sorts of places to heal and fight people.
  • Hemmeni: Dressed in silver, Hemmeni is a warrior of the First Flame, one from a knight order who took a different path. The order ended up going into a long slumber with the rest of her nation, but Hemmeni remained, a story held tight in her chest as she wanders the world, a glisteningly beautiful warrior maiden.
  • Dracula: Vampires are a theoretically OP race, but only if they are able to eat an astronomical number of their original species after satiating their hunger and withstanding the evolutionary processes of going up a vampiric tier, as well as the physical and mental toll or retaining an enormous amount of blood inside them. Yet, if a Vampire is patient and lucky enough, they could one day reach the highest ranks of Vampiric society once they eat enough humans, although such a thing is dangerous, taxing, hard, and takes a lot of time, so very few Vampires pursue this path. Yet, Dracula, the runt of Vampires on the Bulge, wasn't one to just give up, so when on the run from other Vampires after somehow breaking free from the bloodline restraints, he decided to throw caution to the wind and hid in a massive city. This city's name is lost to the time, but it was useful all the same, enabling Dracula to prepare rituals for decades, all so he could eat the city in one fell swoop, taking the surrounding Vampire armies with it, instantly becoming a vampire of an impossible tier because of the odds stacked against him and amount of bodies, transforming into a voluptuous female as a side effect of adapting these changes, all while now sitting atop the Vampire world and the nation of Vampires she originates from.
  • Catherine the Great: Like her RL counterpart, Catherine was an amazing woman, one with an infamous story about her and a horse. Except this time it's true, but not with a horse, an anthro horse futa, which, during these times, was not only rare, but embarrassing to be seen with a hermaphrodite. Still, Catherine didn't care, building a great legacy as she fell in love with the anthro's strong arms and magnificent cock, popping out a human baby before spawning a litter of futa-anthro horse girls. These children later grew up to become a mighty ducal house without any land, but with strong control and claim across the entire empire, greatly aiding in running and managing the empire that Catherine saved as they and their more human-looking futas court many women and men in an astonishingly pleasing relationship to all nobles who hear of them, always believing it to be a shame when a woman is "****" to marry into Catherine's line, but quickly accepting that these women are more than pleased with their partner.
  • Marilla: With an ass fatter than the hands that shaped the world, Marilla has the hottest bubble butt in the world, especially when its sweaty musk leaves a pleasant and arousing aroma. With this body, others mistake her as worthless because of her youthful visage and small stature, but none doubt her strength, not while she controls a significantly older spouse with incredible power and unknown details. All that's known is that the man can't get enough of her ass, Marilla finds it cute how he fucks her with his little dick, and despite her using him for his connections and power, she genuinely loves this mysterious spouse. Also, she developed an ass attack technique, one that can knock people out or make them cum in seconds.
  • Jian: As the Master of Sword and Fists, Jian possesses a technique he made himself, involving punches and one-handed swordsmanship. He was insanely powerful and talented, but it was too much, so much so that Jian couldn't find a successor capable of learning his techniques to a level he found satisfactory. Instead, he devised his technique into two different techniques, one of fists and one of swords, praying that one day those who succeeded his successors could reunite his techniques as a great technique, potentially bringing in improvements from his two female disciples, meant to represent one of the technique's two aspects.
  • Oller: As the mythical superpower user with a clone technique, Oller was changed from his position in the military to one of civil service, aiding Catherine in making sweeping reforms as the clones transmitted their memories once slain, allowing the other clones to carry greater knowledge and ability updates. What's more, Oller put some clones on ice so that they could come out in different eras, carrying the memories of his past selves, growing in power and becoming so knowledgable that he turned to a personal hobby of teaching others, whether that be as a reclusive master or acclaimed teacher in famous institutions.
  • Jiji: Filled with incredible superpowers that combined into an array of even stronger techniques, Jiji was the prized property of her clan, and easily one of the world's strongest. What's more, her beautiful complexion, homoungously impossible rack, boyish sense of fashion and self, and decent ass made her the desired target for many men. Yet, Jiji found them all lacking in all categories, giving up on finding a worthy man as she joined a team of three to fight around the world with, although she would soon find her duties tied down in Majima. However, it was in this team that she found a decent-looking man with a refined physique and long hair (Jiji's type). It wasn't long before Jiji used the excuse of a fake slip up to let the guy save her so she could pretend to fall head-over-heels for him and get that dick, letting her boobs smoosh against his chest as their tongues twisted and bodies wrapped together, Jiji feeling so secure in his arms as her pussy felt satisfied, far more than any dildo.
  • Tristan: Tristan was never the ideal son. When he was young, he blinked during combat while his peers spilled blood. As he got older, he tried to use his head, but often led him into poor situations on the battlefield. After repeated injuries, failures, and needing to be rescued, he was disowned and ridiculed, a failure of a knight promoted through peerage, rather than ability, a sad truth Tristan knew. Yet, Tristan still had the blood of a warrior, so while his brethren fought against the Extermination Campaign of the El Cuatro Sphere (Manig, Sibernia, Bulgrave, and Neon), protecting the souls of the continent under threat of being slaughtered to extinction, he was **** to stay home, continuing to train in the spear. What made this worse was this was a time of great warriors, when all sorts of fantastical generals and leaders appeared, people who would've reshaped society, borders, politics, and much more, but were now **** to take up arms as a nation of knights. Led by their king in golden armour, each and every soul fought on against the other continents and turn-coat powers of Sibernia, who joined the extermination invasion **** in exchange for saving their own hides. Yet, despite this valiant display, Sibernia is anything but coordinated, so each **** fought on their own, barely withholding their desires for **** when fighting alongside brother nations of Sibernia. Because of this, Tristan's home country of Blade was pushed to its capital, which coincidentally sat on the northwest border, furthest away from the invasion **** leading a bloody purge north. As the last city of this country, it held on for dear life, letting the invaders go around them to defend themselves, further purging and massacring others. Yet, this time was bought well, as it allowed Blade to prepare extensively in terms of mentally, defences, weapons, and so on. So, when the crusade came to their door, Blade's Golden King took to the battlefield, shouting in his final moments to fight for vengeance as they battled on, ending this crusade with a decisive battle that let none escape this battlefield. In triumph, they returned to the city, which sat empty after the defenders charged out heroically, many of who became overcharged with zeal, planning to put Tristan on a pike as the only coward deciding not to join the battle, even as children and elders fought under strict rules of war. However, as they roamed this empty city, they realised they couldn't find Tristan. So, they searched and searched, concluding he must have ran after three days of investigation, with both the royals and Tristan's family declaring him an honourless traitor. However, that's when people uncovered a collapsed tunnel in the sewers, something not on any maps or known to a single soul. So, with a sense of curiosity, wonder, and cautiousness, the mighty generals and great knights entered, finding bodies flowing down the waterways as the mountain of bodies grew, clearly being part of the crusader ****. So, they called in men and women to clear the bodies as they delved further, concluding that something must have deliberately collapsed the tunnel. Yet, that wasn't what shocked them, as after things were cleaned up, they used mages to light up the passage, realising it was a construct of traitors and crusaders. But more importantly, they found Tristan, kneeling with his spear lying against his shoulder, his body clad in the armour that was infamously light and expensive, yet somehow too heavy for his cowardly form, which lacked trained muscle. Behind him were so many bodies that the tunnel was clogged for three miles. On Tristan's own body were deep and shallow cuts and stabs, things that should've killed men a thousand times over, but which Tristan resisted, fighting on. When powerful seers were brought in, they were made witness to Tristan's triumph, learning that he was indeed ordinary in all things, and thus below ordinary for Blade, but that he was also cursed by a Demon that had attained godhood, resting in a shared pocket dimension for Demons known as Hell. It delighted in Tristan's struggle, telling him he should run, that he should fight and live to tell the story of his great people or get ****, but Tristan decided otherwise. Putting his life to a cause that many would consider foolish, Tristan stayed behind to protect the city, knowing that his people would need a place of familiarity to rest from such a costly battle. So, with that in mind, he fought tens of thousands of soldiers prepared to bomb, burn, trap, and overtake the capital, building so many walls of bodies that it took additional hours to get through, as well as costed mages a lot of magical power to blast through without creating smoke. Tristan used this time to take the loot and rig the tunnel, all while fighting the powerful men that got through, along with the assassins who could phase through solid objects. It was in this way that he continued fighting, all the way until the battle was entering its later stages, and it was decided to withdraw after one last attempt. Tristan was already doomed to die from his wounds, so the attacks decided to just throw everything at him, destroying countless corpses as Tristan made new ones, all while assassins phased through the bodies, cutting him apart as they moved forward, forcing Tristan to collapse the tunnel, **** the assassins who couldn't breath nor run long enough underground. When this saga of greatness was released, Blade erected a statue at the centre of the city, creating a festival in his honour as they could retain the lives they fought for, culture, history, and all.
  • Pagi the Third: Pagi is the first princess of Maggergia, heir to the empire without need or worry for political marriage, as the magocracy makes all forms of gender or racial discrimination a thing of the past. She is the anomaly of the Maggergia House, as she is not only a mage, but a grade 13 mage, a woman with such fantastical magical powers that she's been dubbed the Magic Saint, something the Church of Starlight has backed, awarding her the same prestige as their actual saintess, who was blessed with divine powers of the same equivalency of Pagi's grade 13. As for Pagi, she possesses pink hair, is a shortstack, and comes from the Maggergia House, a royal household of Maggergia known for its lack of magic. People thought the Maggergia House would never produce a mage, no matter how many powerful mages they married into their clan. But then Pagi came into being with such magical might that they dubbed her the reincarnation of their founder. Following the traditional path of magic, Pagi used the 9-Circle System, but tweaked it to make it 23x harder in exchange for a sturdier magical foundation and a qualitative improvement vastly above that of other mages of the same circle. It is using this magic system that she has reached her third circle at 19, a remarkably slow pace for someone with her level of backing, but not when one considers the fact that she can crush a mage at the 7th circle. What's more, she was once visited by the queen of the Undead Isles, receiving Rebecca's favour in the form of a manual detailing an experimental technique that will summon the strongest and most resentful spirit in all of Gunreim, enriched with dark energies and tortured with the void as it experienced 13 million years in isolation while being instantly teleported to the user of this technique. The technique then goes on to say that this entity will need to be subjugated at any cost to then use the second half of the technique, which requires binding and fusing it to the user's soul to create a sort of puppet-avatar that can be summoned and unleashed with its own power and mind, but will completely be bent to the technique holder that managed to bring it to heel. Pagi then revised the technique, making several improvements to it over the months she held it, compelling her to conjure and tame three spirit kings of the elements in preparation before she summoned this entity, bringing forth the entire nation's power to subdue this creature that threatened the continent upon having its existence elevated after fermenting for so long in dark magic for 13 million years. But it was subdued in the end, granting Pagi this powerful entity she can summon on rare occasions, making her far stronger than when she defeated that 7th-circle mage. As for elemental affinities, she doesn't seem to be limited by any, she seems to have talent with all of them and possesses an exceptional talent for learning, with mental fortitude not seen nor recorded ever before. She is currently in the countryside of the temperature-controlled regions, away from the rich mana, training and hiding her identity as she's merely known as a great mage, having fun with friends of a significantly weaker spectrum, experimenting with many things. She has a bit of an ego, but she's got the mindset of a warrior and can make the right decisions instantly, which is on top of the fact that she's protected by her brother, a non-Magical who's simply lacking mana, unlike the rest of the Maggergia House, which was cursed after atrocious acts by ancestors that left them unable to cast spells or train mana. But don't let this fool you, Pagi's brother is an exceptional fighter and has used the household's connections to volunteer himself for many dangerous and now outlawed experiments, making him a **** of nature.
  • Adam the Deviant: When the Infected War happened, both the surface dwellers and underground civilisations were rocked with hardship as swarms of zombies grew from infection, breeding, duplication, and other such tricks. Each continent seemed to have something different, but the consensus was that this started from Saignifielt and that it was the end of an era, especially for Saignifielt. Sure, other nations were getting mass infections popping up, but Saignifielt was swamped and overwhelmed with zombies. There seemed to be no hope for the world until the outbreak broke into a walled nation that was previously believed to be impenetrable, quickly running through the states and lands as this modern nation's people quickly devolved into small groups or into bunkers they prepared in anticipation of this. But that didn't include everyone, as many simply in their apartments and homes were thankfully overlooked. One such person was Adam, a horny college student who decided to shove his dick into zombie pussy. Because the usual infection vectors didn't include sex, and the zombie he captured didn't have a mutation like a hidden mouth to bite his dick off, Adam survived the encounter and got a taste of zombie pussy. For the next few weeks, he survived by scavenging in the neighbouring apartments, breaking down the walls once he cleared them out, and using YouTube tutorials to install doors and locks into the apartments as he removed the doors and replaced them with wooden panels. Thankfully, there was an increase in the demand for canned foods, so Adam had the provisions necessary to focus on his survival as he slowly took over the building for poor people, designed like a sideways rectangle. As for the zombies, Adam continued to spend most of his time fucking them, thankfully dealing with a smarter strain of zombies on the intellectual level of dogs, allowing him to train them not to bite as he shoved his dick in their mouths. Before long, these zombies learned to feed off the cum he shot into each other's pussies and assholes, and developed a crystal organ to absorb raw mana to deal with a lack of nutrients, like most zombies. They still had their instinct to infect things and feast with a ravenous hunger, but they were now tempered enough to keep their semen dispenser alive and untainted. Eventually, the zombie girls were even collecting hotties for Adam, and going on supply runs so he could get proper cleaning products, make renovations, and eat proper food. The only regret he had was that these women didn't ovulate, so there was no chance of knocking them up, no matter how many zombie sluts he made into his whores and hunting dogs. Still, the fact that he could bring them to heel at all was a massive achievement that allowed him to unknowingly be the only survivor in the city because of his libido. As a result, when he began to nurture his zombie brides and concubines to evolve, they became a fierce fighting **** of various abilities and powers, protecting him and gaining genuine love and admiration for him, eventually sacrificing their lives when a powerful zombie warlord emerged to conquer Saignifielt. In this dilemma, most of Adam's women died, with those who survived becoming seriously injured and sacrificing the now disabled ones to heal his body that got cut in half. Because of this, Adam became something new, something zombies didn't immediately attack, and most importantly, his dick knocked up zombies, creating a new variants of each race who were now immune to the infection, allowing Saignifielt's resistance forces to work up a cure and vaccine, curing those recently turned or without much physical degradation to their bodies and brain. As a result, the zombie tide shifted as people got back many of their loved ones and new people were added to their roster once the infection was purged from those born from infected people. Those who were left were purged, and Adam became a hero, creating a clan from his harem that migrated to the heart of the zombie lands in Saignifielt, eventually dying and having his dick enshrined as a holy artefact capable of cumming endlessly after enough stimulation, even being able to be placed on the crotch of any creature to give them a working dick, with the balls growing in naturally over the course of several weeks. But most importantly, the dick is immune to diseases and, because of its reverence, has become a cure for any ailment. As for Adam's clan, it survived and thrived thanks to his descendants seeming extra attractive to those who were or are descended from people previously infected with the zombie virus, allowing them to make many politically advantageous marriages as they control the lands around the mountain which their clan sits upon.
  • Citrus: Citrus is a High Elf futanari. She is very young for her face, but is more than 1000 years old, an age so incomprehensible to mortals, but still very juvenile to other Elf races. As such, Citrus grows slowly, looking very young, allowing her to slip undetected into places that grownups don't second glance at when a kid walks through. She's so unassuming that no one expects her to be hiding a monster python under her dress, nor do they expect her to be the adoptive mother to so many young women with great futures. That's where Citrus comes in, she has an eye for talent, and with her ability, she's able to make girls' future development more to Citrus's liking in exchange for more talent and IQ. Using this ability, Citrus not only raised great heroes, she raised fuck buddies who would grow up knowing of Citrus's poor attempts to hide her boners and libido at her growing kids when they become adults. What's more, because all of them ended up fucking Citrus, she grew a habit of making the girls extra curvy and doing little to hide her cock, developing a fetish where she would raise a great talent, only to fuck them into a pleasured oblivion when they were old enough.
  • Diana the Reformed: Queen who was dominated by her son into turning into a thicc bimbo in all pink with a fuzzy personality. Someone who used to be an amazing politician and leader was reduced to a ditzy girl who still shined through at random moments, but usually acted aloof.
  • Viena the Betrothed: When the Demons invaded, led by a Demon Dragon King, a hero filled with light slew the fiend and pushed back the Demonic advance, saving the realm. As a reward, he could choose anything and the people would comply. His reward was immediately set to be the hand of the queen, the rightful ruler of the kingdom who married a duke to stabilise her position. But now that duke turned king is a cuck having to watch his insanely hot wife get railed by the hero and pop out his babies instead of hers, often leaving the realm in the king's hands as she went off to the royal cabin in the woods, forcing the king to give up his dukedom to solidify the realm, dealing with one of the queen's headaches as she continued to fuck the mighty hero, giving the world 18 redheads with famous blood.
  • Sap Elder Dew: Ms Elder Dew used to be a fair maiden of the River Dox County in Mill Flower, a noble woman, a daughter poised to inherit the family title because of Mill Flower's gender equal mindset and her grand capabilities as a lord. The only issue with Elder Dew was that she was as flat as a board and shorter than kids 1/10 her age. Still, her territory thrived under her rule as she helped out her folks, gaining the people's admiration. That's when the wicked little brother of Sap finally had enough, hating that he lived under his sister's shadow, and being heavily influenced by regressive nobles from nearby sexist kingdoms. Anthony was convinced that Sap Elder Dew couldn't inherit the title because of her vagina, and that all women would grow wild without a man to steer them. Still, Anthony was only a drain on the family, failing to show the slightest dignity, care, or decorum, so he had no power, as he was yet to pursue any achievements or try to build a **** of his own within the house. That's when Sap's fiancé -betrothed before birth- revealed a dastardly tool to Anthony Elder Dew in hopes of watching Anthony be revealed and ousted, leaving Sap dishonoured in the process, allowing Bucky to have his ideal filthy bimbo wife and seem so gracious as he takes concubines without recourse, as well as grow his territory. Unfortunately for Bucky, Sap was far more resilient than he and Anthony expected, so although her skin tanned, her hair became blonde, her tits and ass got bigger, and she became a shortstack with a giant bubble butt and big ass titties, she wasn't a whore, nor was she super hairy and smelly all the time. In fact, although she had a raging libido that led her to cum her brains out with her fingers and hand-made dildos, she maintained enough tact to be on the lookout for her attackers. That's how she eventually came to find out her betrothed and brother were behind it. So, before getting her ****, she allowed her desires to fly wildly, having a threesome with them as she grinded her ass on their dicks, exciting them to no end, eventually getting knocked up with Anthony's and Bucky's babies before she decided to put her vengeance into action. For starters, she disguised herself to pin a child **** charge on them, then she finished them off with a public revelation of their deeds and the knowledge that this cursed form could never be undone. Using these facts and her pregnancy, she took a portion of Bucky's estate and sent the two men to a penal legion, allowing Bucky's far hotter younger brothers to take over for him, jointly ruling the territory as they publicly proclaimed themselves at Sap's feet, becoming her male concubines as she grew her harem over the years. Right now, Sap has 7 husbands, two of which are futas, and all of whom give her their big dicks, occasionally calling the surprisingly resilient Bucky and Anthony back to show them how they've become cucks with baby dicks before sending them back.
  • Queen Madila (Inspired from the porn comic "Momma Younga(a HikerAngel story) (Patreon)", by the artist: Smexysmonk): Wishing to live forever, Queen Madila tried a dozen different things, but when nothing worked, she turned to her last alternative, the Magic Twin Jellyfish. She had heard of its ancestors' ability to leave most of its growth behind and become a younger form, and how those creatures evolved transform this trait into a reproductive tool, creating a hierarchy where the oldest living Magic Twin Jellyfish becomes a 'queen' and steals the mate of her children after morphing to become a sibling of their child, but more attractive and capable in every way. Queen Madila didn't hesitate to make this her last and working solution, even as all lost hope and Madila grew old and saggy, she kept trying until there was a breakthrough at the end of her life. At the age of 117, this human woman finally had her alchemists crack the method to gene-splicing using her specific anatomy, biology, genetics, and chronology to match the physical and magical requirements, instantly rejuvenating Queen Madila to the age of 22, doing just as the jellyfish genes commanded, keeping her eternally young as the superior counterpart to her great grand-daughter, causing infidelity from all the men of the palace, requiring mass executions that Madila treated as a celebration in her name. Thus, it was so that Queen Madila had eternally ruled the lands of Maladin in the continent of Pymon, remaining strong, even when the Ice Queen's occupiers made her surrender her empire, she expertly secured herself as a grand duke, but is still permitted to call herself a queen, growing her lands as a result, and gaining an ice theme to each rejuvenation. Despite her age, she happily bears more children for the empire, keeping the secrets of her rejuvenations secret so she can test the men of the daughters she births, who bring their spouses back to the palace so Madila's daughters can handle most Imperial affairs. Still, should Madila find herself an exceptional man or woman, she will happily add them to her personal harem till they expire, keeping them warm, happy, and content, even growing a cock when the need demands. What's even crazier is that she once stopped her womb and the womb of all her brides from birthing children for 100 years so she could create the Blood Queen, Ealasaid of Wateshmere (check out the next dot-point).
  • Blood Queen, Ealasaid of Wateshmere (check out Artist : Nicoffee's Blood Queen porn comics for reference): The Blood Queen was created after Queen Madila mystically stopped the fertilisation and incubation of her children for 100 years to create a special entity in a cocoon of blood. The blood cocoon created a futanari woman with red hair and a special ability to come back to life using one of her descendants once she died, and her dick avoids all incestuous downsides, as all her children are created in her general image. With this power and a natural character of firm, cold, compassionate wisdom, the Blood Queen founded an island just off the coast by using alliances with aquatic races and her own progeny to raise previously useless lands of the ocean, creating an island the Blood Queen used to rule a small empire over, acting as a neutral third party trading with both sides, slowly expanding her domain and using old forms of diplomacy, such as marriages. (Stole this directly from her character sheet in the post: "r/FutaNTR - Judith Building Her Empire (1-4)") She has blood magic, is eternally 20 in whatever body she has, she's head of the faith of The Church of Holy Blood, can use blood to alter her body slightly (eg, give/remove a futa dick or make herself stronger), has an absurd number of children and grandchildren she fathered and/or mothered, can resurrect using someone descended from her but it kills the host, and she has sadistic, lustful, and deceitful tendencies, but her core attributes are still compassion and wisdom.
  • Red Star: Born from the will of Moosengrad, everyone from the continent and many nearby geniuses were called over, infused with a strange sense of determination and drive when it came to working on this project, said to be given by the heart flame of Moosengrad, although all those not related to the forming of this group didn't believe such things. Still, they pursued Moosengrad's desired wish: to create him a daughter. It was a very simple wish; Red Star wanted a child of his own to embody his values of strength and power, so he used his immense might to **** the hand of many minds to work on it. They gave Red Star muscles that would never break, skin that couldn't burn, lungs that breathed air, lava, water, or nothing for several years, and even big, meaty tits and an ass that had shock rebounding tissue and unique muscle formations that made these parts the strongest and most secure. But that wasn't where the list ended, she was given a mind so intelligent and gifted that she instantly attained the peak of any weapon's mastery with only a few swings, her flesh breathed and reprocessed all mana effortlessly and safely, her eyes had every form of vision working in tandem, from infrared to X-ray to normal, her hair was controllable like a swarm of tentacles, her adrenaline helped her grow, adjust, adapt, and expand depending on the danger, her sixth sense had an enormous range and unquantifiable accuracy, and she was made with a special bloodline that martial artists referred to as the mythical golden bloodline. There was a lot more, like how her bones and nails were fit with special gravity propulsion engines for better grip and thrust, but you get the gist. She was a warrior, a thing of pure battle power and fury, and she knew it. She even had multi-faceted circuits capable of wielding and harnessing every known power and ability, and she also had an unknown amount of superpowers. Moreover, she was baptised in the heart flame and blood of Moosengrad while she was getting made and eventually when she was being born. The only thing the scientists, alchemists, and other sorts of minds didn't do was impregnate her, which was the main reason Moosengrad wanted a mother, as there was no lengths a woman wouldn't go for the one they loved, and the strength afforded to a mother was boundless. Still, that was something Red Star needed to do herself, and that she did, finding herself a strong man to be her husband, one who was near the peak of power in Gunreim's rankings, but who had the best moral character and mindset in Red Star's minds, making him the best pick. Red Star then found new men as others passed away, usually taking one partner, but sometimes two or more, with her heart and ideas on relationships changing as she aged. Before long, she had created her own race of women born with her power in their veins, believing she had done enough as she wondered the world alone before eventually returning home and resting in a tomb Moosengrad prepared for her. She was still alive, but she was kept connected to her father and rocky brothers as she de-connected from her body while in this tomb. While she slept, her race grew and connected with others after a long period of isolation, becoming something new because of it.
  • Tang Zhu (from the Tang Clan in Moosengrad, Murim): Tang Zhu has made sure that she and the other 5 survivors did more than enough to restart the clan. Because of her near-infinite poison list, Tang Zhu has even occasionally transformed the men into women and women into futas to help reinvigorate their spirits. Recently, Tang Zhu has even entered a new state of horniness, being personally responsible for creating 13 branch families, each with at least dozens of her children. This would happen on and off for a while, but it had been a long ass time that no one in the modern era remembered the last time Tang Zhu was said to have taken a lover, but now she's reinfected herself with a futa virus, and was said to have fucked 733 top-tier beauties within a night. Come morning, they were all certain they were pregnant, even the infertile ones or those not on their period, and the straight, lesbians, or sexual deviants renounced their desires and said they were smitten by Tang Zhu. Even Tang Zhu was surprised by how many women she laid her hands on, but she couldn't help herself; within the following week, Tang Zhu had fucked everyone in the Tang Clan, Sichuan, and 123,000 other women who were both top-tier beauties and very renowned or capable fighters. Tang Zhu has calmed down since then, mostly keeping her hands to women she's already fucked, not including exotic travellers, but she still had to undergo countless meetings and tribunals calling for her castration, among other things. Also, although she managed to use the attraction from her lovers to accept the punishment of taking in all her kids in exchange for tributes to pay for their things, Tang Zhu was still in hot waters, with her own clan and state stopped from revolting because of their love for her and the women she fucked. As well as the fact that, in her lust, she spread her aphrodisiac scents and fucked a couple of handsome guys, meaning that it was possible that one of them was the baby daddy to the kid in her womb. But that wasn't all, as Tang Zhu was also put under house arrest and **** to do a lot of public service for the state, stopping evils and paving roads and that kind of shit. Additionally, since this was mostly ceremonial, and women ruled Murim, Tang Zhu was mostly kept in her house, but since they couldn't risk another outburst like last time, Tang Zhu was handed 12 android sluts blessed and/or infused with 88 fertility goddesses, giving the sex androids an erotic shape and aura that handle Tang Zhu's urges, and have recently convinced her to try edging. Tang Zhu has now been in a cock cage for 3 months, getting edged and teased by her androids while Doppelganger Mirror Poison is used to have her extra bodies fuck women she wanted, as the nature of this poison is to make hostile and/or antagonistic copies of the original person, and as a result, it's created doppelgängers who only make it harder for Tang Zhu to hold it in, but even she can't break free from her cock cage. Partially because the cage is indestructible, even to her, but mainly because her mind has been entranced with a satisfying joy of cumming after so long spent pent up. When they do plan to give her a release in 9 months, they expect she won't be able to handle her martial arts and sexual excitement, causing cum to shoot up and rain down for the next three days like an actual storm. They have also been teasing her and whispering in her ears that this will ruin her martial arts, causing Tang Zhu to moan "no~" while her face is filled with ecstasy. It's partially a lie, since Tang Zhu's high level of poisons and martial arts caused her to create an opposition to the 10,000 poisons, known as the 10,000 cures. Right now, Tang Zhu is one of 10 users of the 10,000 cures, which she has also broken through its limits to reach 1 million cures. Because of this, Tang Zhu can literally come back to life like a special butterfly, with the original becoming a weaker and smaller form due to whatever it was inflicted with, while the cocoon itself becomes the original, with a truly fresh existence despite retaining all that strength and power. Also, any copies connected to the original at this point will disconnect and gain their own existence, either ceasing to exist and being psychically absorbed into the replacement or having enough strength and vitality to become a true Tang Zhu. This will cause a tidal wave of **** to be drawn in, lessening the cum storm, but while Tang Zhu becomes a martial art-less weakling reverted back to her underdeveloped 18-year-old form, without martial arts and finding it almost impossible to restart, her copies will remain strong and powerful studs, fucking and banging, or so the sex androids whisper... But it's just shit they're saying to get her excited... right?
  • Rachael Hex: Born into a well-off yet isolated baron nobility. Her father was a scummy lord who **** Rachael's futa mother and **** her to marry him. Worse yet, Michael didn't like that Isabella had a cock, but he enjoyed how every part of Isabella was cute and feminine, so he had her hide it and punished her severely if Michael ever noticed a bulge. Despite this, Michael was a decent and loving father, having one thing in common with Isabella, which was that they both looked young, like they were just in their twenties. As such, while Rachael grew into a beautiful, yet slightly short, maiden, her parents stayed the same, always getting mistaken for Rachael's younger siblings, despite being her parents, and despite the fact that they tried to approach raising Rachael like they were her siblings since the maids did all the work. Even Rachael, although knowing they were her parents, saw them as siblings, calling them by name and teasing Michael as she grew to just a foot below him, saying she'd one day outgrow him. As for Isabella, Rachael couldn't help but act lovingly and openly with her, as, although Isabella followed Michael's lead out of fear, Isabella was already the shy type, and so acted like a little sister from the beginning. But then things changed once Rachael woke up with the Theft Wand on her bedside, along with a list of instructions. Rachael wasn't sure who left it, but she decided to test it out anyway, choosing one of the maids who was always strict with Rachael, performing a complete drain transforming her from a decent beauty with a crazy rack and big ass to a short washboard of a woman. She lost her muscles, her curves, her perfect skin, her height, and her flowing dark hair, watching in horror as the small girls she was bullying began to grow. There was simply too much for that bitchy maid to give, so while they each now towered over the maid, one became a muscle mommy, another gained a motherly figure mixed with a fertility idol, and the last one simply matured into a nice beauty with perfect skin, but she was a futa so, combined with the maid's knowledge and personality, the third girl became the leader of these four, outperforming the maid who lost her skills built over decades while watching as all the guys flocked to these three girls, and the only time the maid could stretch her used pussy now was when the third girl wanted something to warm her dick or to use a tight asshole. As for everyone else, the initial groups didn't realise there was a change, but once the others pointed it out, they all simply thought that it was a welcome change and that the maid deserved it for being such a bitch all the time as they all started joining in on this retribution, playing with the maid like she's some inexperienced woman, or just enjoying the sexual domination and new power dynamics. Rachael was then put off by all these events, but she knew that the Theft Wand could give her everything she wanted. So, wasting little time, Rachael decided to start with Michael. Coming to him as he was sparring with knights, Rachael got an evil grin as she wanted to duel him, first taking his experience, but then his innate talent and aptitude, watching as Michael went from a touch opponent to an utter weakling and novice of the sword. Then, Rachael gave him a hand, lifting his ass of the ground as Michael noted that Rachael seemed to have grown. It wasn't until a few nights had passed of slow draining that Michael revealed he had a stronger psyche than Rachael had expected from him. But it was already too late, over the last couple nights, Rachael had drained Michael of his height, giving some of it to Isabella so she was an inch taller than Michael's final transformation, but still half the height of Rachael's new stature, which had become tall and menacing, as she also added in the strength and cock size of Michael for her own body. Now, there was absolutely no contest between them, Michael was short and flabby while Rachael was a tall queen. Yet, that wasn't enough for her, so, after finally being able to use her cock on someone after spending a few nights with an uncontrollable libido that she released in the maids and on their clothes, Rachael **** Michael to the ground. Calling him Blake and making him admit to being a sissy, Rachael made Blake watch as the last of her inches was stolen, leaving only a pussy, which Rachael was kind enough to give Blake by making her own smaller and cuter to give Blake a monster of a womb that could take Rachael's new girth as she ploughed into Blake. While this was happening, Rachael released Isabella from her cock cage and gave her a soft look as she told Isabella to wait for her. Then, as soon as Isabella left, Rachael completed her final absorption, taking Blake's 'dominance' and 'manliness' and all the other things that gave him a vicious personality, causing Rachael to physically change into a futa with sharp teeth, a rough tongue, and glowing purple eyes, all while Blake became a cat Beastman with nice tits and a soft body, perfect for thick thighs and a belly getting pumped full of futa cum. When Rachael was done, she told her brother she was Rachael's cum-dump from now on, and in the state Blake was in, she couldn't help but accept without reservation while her brain was blank and her mouth drooled as cum seeped out of her pussy. Only then did Rachael put a collar on Blake, kissing her as she called her a good girl, and walked off to Isabella's room. As Rachael got there, she saw Isabella waiting in the shower, thinking deeply about events as her big sister walked in, her arms big and bulging but not overly developed as she pressed Isabella against the glass and started lovingly fucking her with a simple grin. It was clear that Isabella wasn't putting up a fight, as her face was red and bliss and the only thing she grabbed was the glass as her nice tits pressed against it as Rachael's tits pushed against hers. Rachael was happy that she choose to make herself such a tall futa with such muscles, and that she also grew Isabella slightly while giving her a six pack and a fit bod, as now they could both fuck for days on end, painting the estate in cum as Blake eventually collected her mind and waited patiently by their bed, waiting for the occasional call of Rachael to help satisfy the both of them and lap up cum as their little kitten. By the end, there was so much semen that it had formed 8 inches of cum, turning the room into a water tank, or a semen tank, as they all rested on the bed/cum, leaving Rachael to wonder and think before turning to Isabella and saying they should get married, both shushing their pet as she tried to speak up, instantly removing any reservations as Isabella said yes. Later, the two kissed in a chapel built on the fifth floor of the estate, wearing wedding dresses as Rachael bent down to reach Isabella's full height for return smooches. Even though the room was empty, they went through the whole song and dance, making Blake the priest responsible for the whole ceremony so they could fuck in peace in this place of God, taking on new names to symbolise their changing of lifestyles. Rachael and Isabella still saw each other as sisters, but Rachael was also the wife/daddy of the relationship, in addition to being the older sister, while Blake remained the pet. As for names, Rachael chose Yang while Isabella chose Ruby, finally taking the reigns of the territory that Blake had exploited while being Michael, finally transforming this mountainous region into one of agricultural power using hardy construction and many months of labour, which was greatly abled by Yang's Theft Wand, which she used to punish criminals by stealing their attributes and traits while in prison and giving them to her knights and workers. She quickly became a powerful noble with an unfitting status, only help back by her meteoric rise and small population relating to the fact that her ruling the large mountain range limited the population growth, despite having such a large land under her family name that built such an impressive estate during Blake's exploitation. She didn't care for outside politics, and ensured she help her stance clearly by becoming a neutral noble of the Eurice kingdom of the Hermann continent. There have been plays to push her out of power or take over her lands, but with the Theft Wand, Yang raised 18 knights who are totally loyal to her and who awoke aura and a mastery of the sword. Any who try to leave her will find their skills immediately returned to original levels or slightly above, with their talent reduced to nothing, making progress impossible, with many losing the strength to maintain the levels of power they were reduced to. Some call it black magic, but Yang ensures she keeps a good veil as a fine leader and decent teacher, awakening aura herself that she uses in an explosive punch form, making a name for herself as a woman of power on par with the greats. It's for this reason and others that her territory has grown to 130,000 people, which still isn't appropriately corresponding to the size of her domain, even when considering it's all mountain land since she's created well-structured towns and small cities, but at the very least, her people are producing abundant agricultural resources thanks to the farms she created in these mountainous lands using revolutionary methods she came up with using her Theft Wand to make her smarter. Such agricultural practices are things we in the real world already use and are seen in stories like The Greatest Estate Developer or The Heavenly Demon Can’t Live a Normal Life, but to the Eurice Kingdom and Hermann continent, it's a game changer that's made Yang into a large farming household, bringing down food prices and growing her political and military power. It's all thanks to her Theft Wand, but Yang still deserves credit for actually using it this way and brining everything to fruition as she had, especially since she's used the wand on all her people so they are healthier, smarter, and loyal enough to listen to her orders, such as the mandate that all citizens should be trained soldiers kept as reserves. She also does regular patrols of her territory to find bastards and steal their attributes, allowing them to become prey for those they hurt or oppressed. A young student could be bullying a little girl, only for him to turn into a busty bitch at the whim of the woman, who went from a short nerdy girl to a tall, ripped futa, quickly making use of that genderbent man's pussy as his new owner (idea from Smexysmonk: doujin: New Teacher part4(106-127) (Patreon). Likewise, a husband could be a verbal and physical abuser, but one day wake up as a little boy, **** to go through life as a child under the parenting of his now older siblings who were his children, and his mother, who used to be his wife, but suddenly found herself so very capable at everything she did, rapidly finding a new place for herself into the world as a successful woman with a supporting and hot husband, who the kids saw and commented on being a much better father than their old one. Still, these were just hobbies, Yang's main focus was her own family, which was quickly growing, as Blake's new catgirl traits made her birth 6-12 'kittens' within three months or less, while Ruby was also birthing 1-3 children every 8 months, simply because she was so enthralled by Yang.
  • Sir Duncan the Tall: Before Rachael Hex got her hands on the Theft Wand, there was another who had it before her. Duncan the Tall. A legendary knight known for his size. His swordsmanship and heritage was lacking, but he continued to grow bigger and bigger till he was 7'5ft tall, with a natural physique meant for power once he got the right food in him in him and could train appropriately, becoming massive. He was still a shit swordsman making up for his lack of technique with raw power, but he was slowly gaining a name for himself as an unofficial knight. It wasn't until a tournament of succession between the unpopular noble second prince and the first pick, first prince. In this battle, Duncan was promoted to a knight, knighted by the group who were 5 knights short of their 12 knight maximum, fighting against the other side's five knights with a mere 7, one with a surplus of talent, the other with conviction and a few truly noble knights with great skills. As a battle between knights, magic and aura was prohibited, and such people are impossibly hard to come across anyway, so it was a simple battle of horses, armour, and blades. In this battle, things went rather predictably. Three knights on Duncan's side were renowned knights with the rest being those loyal to the second prince or promoted squires like Duncan, so they got hammered. But that didn't meant they lost.With a mouth bloodied and a sword in his hand, Duncan rose up thanks to the screams of his beloved squire. When he rose up, he narrowly avoided **** thanks to the armour's durability and his own speed, coinciding his attacks with one of the famous knight's decapitating blows, finally turning the momentum as the enemy's morale broke. Still, the enemy side stood till both the prince and his knights were dead, so they got a noble ****, and Duncan's side got a grand victory, allowing Duncan to move on as an ennobled knight. He then departed with the Theft Wand, the item that had given him the strength he needed to create a legacy for himself after stealing the growth and height of his scummy hometown lord's family. Duncan thought the wand was just a physical redistribution tool, so he didn't take their meagre talents, merely their physical advantages, giving him a manly face and chin, great hair, white teeth, and so on. However, before he truly gave up the wand, dropping it in a small hole he dug, Duncan would give a prayer to the goddess of swords and honour, Miriam, believing it was his miracle that brought forth this fortuitous chance. As he did so, Duncan was blessed by the Theft Wand, as it transferred its properties to his sword, giving it a repair function and a talent/experience absorption trait after killing something. Using this sword, Duncan was able to improve his swordsmanship as he continued to fight as a mercenary knight.

Secret/Heavenly treasures:

  • Sex room: In the continent of Horsecock, a cheat room exists where any man can enter with any number of women and undergo an orgy ritual for a minimum of 24 hours. While in there, they can multiply their strength and talents several times over, exponentially so if there are more women. But this room ends if the man runs out of stamina or juice, and if they fail to go for 24 hours, no effects are rewarded. Moreover, if a man is victorious in surviving the minimum time, they can simply take the strength of the selected maidens, leaving them with their same aptitudes and talents, but partially copied onto the man, while their strength is completely taken for the man to use as his own. Furthermore, if the man can go 24/7, he will earn the room's respect, claiming it as his personal sex room that no one else can unlock until he survives. If he wants to take this feature further, he needs to survive a month of constant sex or sexual acts, and then he'll be able to summon the room wherever he is and whenever he wants. Once he dies, it goes back to its original location.
  • Moon Flower Fruit: This medicinal herb can be taken on its own, granting a person a second, non-physical heart to pump a magical energy. Furthermore, if split, although the effects diminish, physical and emotional interaction can cause the same effects as deep meditation and training over long periods, all in just a few hours or nights of fucking.
  • God's Golden Dildo: Appearing as a gift from a mischievous and travelling god, the Monix kingdom holds this artefact within their royal vaults. A long time ago, it was used by the Monix Royal Family after their young and beautiful queen needed to produce an heir after so many years of ruling alone, without any relatives or parents to aid or fight her. The queen at the time prayed to it, eventually shoving it into her pussy, and as she wanted, she had a son, a child she raised to be her lover, fucking the lights out of her till she birthed a daughter he could marry, also fucking his other daughter, making her a mistress and making his older daughter his queen. The incestuous line then continued for generations, mingling with the nearby royalty, until a normal, yet nude, with slightly incestuous fun, royal culture returned. (check out "[Ryuda Kosei] Queen and Prince Sexual Rituals [English]")
  • Dungeons: Although there are large places like the Great Dungeon, which are intended as prisons, and is misunderstood as a dungeon, Neon and her children sometimes like to set up challenges for mortals, creating fantastical creatures to guard mazes filled with monsters. These are extremely rare, but when discovered, they are either locked away for their danger or monopolised by countries and powerful forces, such as dukes, all in hopes of gaining a superpower as a reward for conquering the dungeon. Sadly, although some give out such rewards under any condition, most have a clause that ensures only those meeting requirements unique to the dungeon, and in small numbers, ensuring they can't cheat the system, can get said powers. If a large mercenary group or army enters, the dungeon only gives out rewards in gold and maybe a few special artefacts that have cultural value or a special feature. So, with that in mind, everyone wants to go to a dungeon, some for riches, others for power, all of whom compete to be the first to conquer these rare dungeons, things that number fewer than 100 in the world, because if you aren't the first to conquer the dungeon, you will get nothing but the spoils of bodies slain in an attempt to reach the dungeon's depths.
  • Gender Bender Inheritance: If an extraordinarily lucky person comes across the Gender Bender Inheritance hidden deep in a valley on the continent of Moosengrad, they will uncover the pocket dimension crafted by a powerful cultivator. This cultivator believed that women were the essence of life, and that men were just the golden keys to unlock the treasures of life and love that women can offer. As such, he pursued a new cultivation path that suited the praising of women, making him a support-focused UNIT on the battlefield, so long as he was praising, seducing, enticing, or pleasing women. He would eventually meet his end to a small group of male warriors, further fermenting his distaste of the male form as he escaped and cultivated. His wounds were too egregious, but he was at least able to continue cultivating away his remaining 13 years condensed into 8 months, transforming what remained of his lifespan and cultivation into a culmination of his philosophy, creating a spiritual seed that now rests in the heart of this hidden realm awaiting worthy challengers, hoping that one day a man would come to continue the blessings of women. Those who succeed in these trials will magically/supernaturally, automatically transform anyone who is officially and vocally recognised as being in the same group/party/team. Those transformed cannot have selective traits brought out or expanded; it's merely that the men and undeveloped women become closer to their ideal of a mature woman, granting them greater levels of power in whatever abilities they possess, as well as a boost to their physical and mental attributes. Furthermore, these boons are enhanced when still in the team of the one who holds the Gender Bender Inheritance. As a percentage, transformed/enhanced people gain a 20% permanent boost in fighting power or intellectual traits. When still in the party, this percentage increases to somewhere between 30% and 45% (the exact percentage varies from person to person). Lastly, if a man or woman possessing the Gender Bender Inheritance is in a sexual relationship with a person who was transformed into a mature and attractive woman by the inheritance, then they will gain another 50% in boosts/enhancements.
  • Fear ****: Taken from the heart of a mysterious individual, the Fear **** is an artefact that will fuse with the person, giving them the power to produce impossible amounts of fear onto their enemies. In the simplest case, a person will be driven mad with terror, but in the rarer cases, those not shackled to their emotions might be put on alert and on guard as they try to deal with the person possessing Fear ****, making them extra cautious in battle or trying to get out of the area when an opportunity presents itself.
  • Test of Honesty: Just like the ancient tale of the axe that fell in the lake, there is a mystical pond somewhere in Gunreim that will grant a person a gold version, silver version, and original item that fell in the pond, but only if that person speaks the truth.
  • Icon of the Supreme Male: After putting on a ring, the wearer can summon the Icon of the Supreme Male. This icon will spawn in exchange for the ring, acting as the wearer's loyal servant and joining them on whatever endeavour the person wishes, all while acting as the greatest man to ever live. Literature, fighting, strength, charisma, beauty, cock size, charm, and many other aspects are but a small facet of the Supreme Male. The only downside to summoning this entity is that, although he can be tactical and reserved, he will put on the moves on whoever he wishes, often testing established couples with his handsome and chiselled physique. If the wearer isn't careful, their love interests and female party members could be snatched up, awakening the ring's hidden function, removing the loyalty aspect to its wearer as it becomes its own person tied to the women it has snatched from the wearer.
  • Giant Peach: Coming to those in need, a peach while grow into a large version without rotting or being eaten. Once it has become big enough, the one who plucks this insanely rare and supernatural fruit will get what their heart desires. For an old couple in the ancient past, they got the daughter they could never have because of infertility, but for someone else? What comes out can range into a myriad of possibilities, but that's only if the Giant Peach spawns and is found, with it only appearing twice in completely different places and eras, without even the same species of plant to connect the dots.
  • Servant Palace: The Ghost Palace is a construct made by one of Rebecca's underlings in the Undead Isles. It is a place filled with souls taken from or altered into servants, and if someone could gain the reigns of this place, would have an undead fortress on their hands, able to cater to any number of guests and styles. Yet, this isn't where the secret jewel lies, for while one could settle for the ghosts, phantoms, and other such undead known to haunt abodes, if one were to purify this place, either in several sessions or all at once, they would transform the place into the Servant Palace. Unlike the Ghost Palace, there wouldn't be a slight and overbearing sense of dread and ****, and more importantly, all the undead would transform into living, curvaceous, talented, well-trained, and attractive servants of numerous humanoid races, but with a lifespan corresponding to their master. Should their master die, the palace reverts, but while the master lives, the palace can be brought around the world, summoned using a magical fog or calling upon the twin eagle giants that act as the Ghost Palace's final bosses and threaten to destroy the place in a conflict. The only downside is that anything slain using anything that isn't a pure, high-tier purification technique/spell will end up permanently losing something, whether that be possessed armour, servants, the eagles, walls, or whatever else, things that would need to be replaced with normal servants, whose loyalties could shift, unlike those purified in the Servant Palace. Also, as a side note, whether purified or not, living or dead, those of the Servant Palace or Ghost Palace cannot leave the grounds, and will not require sustenance, sleep, or anything of the like, although such things can be permitted/provided.
  • Wand of Finality: Instead of an ordinary wand, the Wand of Finality is more of a cannon, one so massive that it had to be built by one of the larger magic towers and nearby royalty in secret, hiding it in one of three possible locations: deep within a nearby mountain, inside the magic tower, or inside the royal palace. It is a truly monstrous and enormous weapon, one capable of blasting a hole in the moon or causing stack underflows whenever a shot of this magical weapon lands a hit.
  • Size+: An amulet that shoots a grow ray on command.
  • Amulet of Exchange: Swaps the minds of the wearer and victim, transferring the amulet magically while doing so, ensuring there isn't some repetitive and continuous exchange. If desired, amulet also has memory and muscle memory transfer abilities that can be enabled and activated, merely requiring the mind swapper to cum in this new body to unlock the person's skills and knowledge, becoming them and whittling down the original mind's abilities in the body they've been swapped into, if that option is also pressed.
  • The Golden Nut: Born with golden testicles, when the Orc was slain, one of his golden testicles was melted down while the other was placed into storage. Later, this Golden Nut would become a precious heirloom of a blacksmith family, said to be able to fertilise any womb, causing some clan heads to replace one of their nuts with it, creating hybrid children with his wife, who he couldn't have children with before. Also, in another instance, the nut was simply squeezed into so some cum went into the woman's pussy, healing her ovaries in exchange for spawning a bastard Orc child, to which she then had 13 more kids with her husband, becoming so voracious that she'd later fuck her Orc son when he matured, causing the husband to have a heart-attack as she confessed how great her son's dick was, birthing a decently sizes Orc clan with her 20 years fucking her Orc son.
  • Ghost Mama: Acting as a curse, Ghost Mama accidentally became a hidden treasure, as it was a curse that could only be reused after the person cursed was blessed, died, or purified. As such, it wasn't a curse that became widely known, but still became a desired product as people made rings, 10 in total, each having the chance of summoning the Ghost Mama is the ring is worn. When one of the 10 ring wearers is actually lucky enough, often such time has passed that the ring's original purpose is lost, and people instead wear it because the high-grade curse without any effect wards off lesser curses. But for any rare souls that somehow remain knowledgable of the curse and rings' true purpose, they prey to one day have it or pry it off the hands of others, as the Ghost Mama is said to be a speechless, soundless woman with an incredibly erotic woman, possessing body hair in all the right places as her body somehow pulls off the dead girl look, just like one of those Japanese milf ghost doujins. But that's not all, because although people simply want to get themselves a helpful milf to dote on them, fuck, bring into battle, and potentially impregnate, what people don't know is that the curse actually has a fatal function. When the person afflicted with the curse dies before being purified of the curse, their soul is taken by the Ghost Mama, led to her secret realm somewhere in the void where they are put to sleep and slowly transform into a copy of the Ghost Mama, one that still has its past memories and sense of self, but one that now recognises that it is Ghost Mama. These extra maidens can't do anything yet, but they are at 99 transformed, cursed victims, with one more soul, they can break out in full ****, wandering the world and preying on the **** as they let the rings summon them. Furthermore, not all the engravings of the Ghost Mama Curse are the same, so some of them will become a well of undead energies, a portal into the Ghost Mama's realm that will reshape nearby terrain to fit her eastern-style estate, and we all know the dangers of a ghost in their natural element.
  • Relationship swapper: When activated, these twin bracelets will alter reality so that the two bearers become the other's roles, duties, and titles, with all the transformations and new memories that come with that.
  • The Cursed Milf Blessing: Although the conditions are unclear, what is known is that a few lucky and unlucky souls have come across the Cursed Milf Blessings, transforming into tall ladies with big racks, big butts, and so on, truly becoming the hentai milfs of fiction, gaining all the motherly attributes that come with it. For the self-conscious women and the men they love, it's a gift, but for the dudes accidentally stepping in this mess, it's a gender-bending curse.
  • The Heart of Aura: Faced with an impossible enemy, a coalition of 30 aura users of a rare calibre and strength had gathered together. They were facing someone known as the Heavenly Demon, a man who had crafted a portal between both Murims and conquered the lands. This was a long time ago, but it still holds relevance to history today as these aura users protected their way of life and the freedom of other powers by sacrificing their lives to create a magical heart made up of all their aura. When digested, the core would unlock aura for a person and grant them great abilities in said field, but after these thirty cores were brought together and fused into one by a master blacksmith unlike any other? What came out of it was an artefact known as the Heart of Aura, something that was given to one of this coalition's members, a man with such strength, might, skill, grit, and so much more, but without having unlocked aura, despite being a man of such prowess. Yet, now that he had this core, the first bearer of the Heart of Aura could go toe-to-toe with the Heavenly Demon, beating him with only a few crippling injuries, a miracle compared to the literal armies that had died. Now, each bearer of the Heart of Aura is someone chosen by the artefact for their character, allowing even the least talented to build up their strength, creating something similar to One for All's retained memories of past bearers or the Avatar's past lives kept like a file cabinet.
  • The You Test: The You Test is simple; it tests the person taking the test against themself at whatever was their best state/moment. This copy is then stuck in this state, unable to change, but also remaining in the best state of their life. If a person has only gotten stronger in their life or hasn't reverted in strength much, they could likely beat their clone, especially since it can't copy the techniques and tactics of the person, only working off muscle memory, instinct, and the ability to think and adapt. However, for those who fail, the clone will not only become the original, it will become the master, altering the original in a perverse way, often into a submissive, masochistic sex doll, quiet and obedient, but with a whiff of spirit that is slowly getting pushed out with acceptance and delight to this new wave of ecstasy. As for a reward, should the test taker win, they will be able to revert to their prime or reverse any effects that are keeping their current form from reaching greater heights. Maybe there's a curse or a scar or an illness or they're just old. This artefact can remedy that, even if the person loses and becomes the sex **** or submissive house wife of the copy.
  • Mana Lust Heart: Made by sacrificing a powerful Succubus during the Succubi Hunts that led them to flee to the Bulge, the Mana Lust Heart has copied feature of Succubi and a Incubi to feed off the lust energies of their fuck buddies, except since those gaining this Mana Lust Heart either already have one or are a race that doesn't rely on such energies, they can grow progressively stronger, or just maintain an increased baseline of power, so long as they fuck periodically.
  • Pet-Master Challenge: The Pet-Master Challenge is a special coin that can be activated when put in between a handshake of a master and servant, pet, or ****. What it will do is **** some kind of challenge or duel between the master and a subservient individual, so that a fair duel takes place in which the loser becomes or remains the servant, pet, or **** while the other remains or becomes the master. In doing so, they assume all property, relationships, identity, memories, skills, and divine authority over their servant, pet, or ****, making it so that defiance isn't possible. With this token, a **** could become the master and order his comrades freed, a servant could become the master and fuck the guy's wife while he watches, a maiden could become a walking punching bag as her husband is visibly more delighted in sex than before, unsure why. The possibilities vary, but what is certain is that this is one of the rare artefacts, one of impossible powers to reshape reality, and is thus hidden and impossible to find, unknown to all, only accessible to those with the knowledge of Gunreim that even Neon couldn't know.
  • Family Maker: Created by an unknown master on Finhante, this mysterious creator used this device to test people's pre-established notions on bonds and family, and how the requirements to grow a man's family might limit them to certain actions. So, with that in mind, the Family Maker is a device that will appear like a System Window from stories, allowing the person to pick from a variety of family members and whether the person wants a new one made, tailored to their desires, or if they want to pick the original, regardless of whether that's the person's mother, father, aunt, sister, daughter, or whatever else. The created or summoned individual can be altered in slight ways when after summoning, and major ways before summoning, and will then not care about the surrounding situation unless there is some issue, thinking that it had gotten into this situation the same way as the bearer, whether that's fighting in the streets, going shopping, or just sitting on the bed. The user is then tasked with fucking the family member till she's pregnant, at which point the person can summon another family member, requiring them to repeatedly seduce, bed, and impregnate these new or respawned family members. Only after the first spawned person is impregnated will they be able to summon more than one individual, but still requiring the impregnation of all individuals. For orphans, it's a morally questionable tool they'd greatly want; for normal people, it's something they'd hesitate with; and for degenerates, it's a great ability to raise an army, a family, a harem, or whatever else they want. As for their place in society, unless a person is strong enough and intelligent enough to navigate this artefact, it will be nigh impossible to activate the Family Maker's full features, which requires a domain to be established, allowing things in the domain to change so that the bio and genetics of the created individuals makes sense.
  • Phone: Brought over from Earth, this is a magic phone capable of using the internet of Earth and Gunreim, but not sending anything back, and it is powered by the natural magics of Gunreim, so there is no issue there either.
  • Heart of the Sun: Somehow **** to burn under the sun's radioactive flames, the man survived, taking a wisp of Gomok's power, creating the Heart of the Sun, a powerful ability that transfers to the most worthy upon ****, elevating people to the level of Escanor, the Sin of Pride.
  • The Supreme Treasure Vault of the Equine Royal Family: Although not exactly an artefact, the Supreme Treasure Vault of the Equine Royal Family is filled with countless artefacts that are just below or equal to the items on this list, and so is like one big treasure, one that could come with riches of every continent, resources for every need, weapons for any occasion, and tools in case of any emergency.
  • Love Crest: The Love Crest is an item that can be given to another, but only after it is retrieved from a current possessor or given by said possessor once they have reached full synergy, mastery, or integration with the Love Crest. Examples include a corruption of morals and care for existing relationships, subduing the crest to the point where it has become an extension of the person, or becoming beholden to the Love Crest, whether that be in simple desires of lust of a manifested entity that has taken hold of one's mind. This tool was once created to bewitch a cherished love that had been stolen by another, succeeding in capturing the maiden's heart by adding his blood to this special tool made of magic that had gained its own essence of life, only to outlive its master and host, catching the wind's magical flow to some hidden corner in a chest, waiting for another to find it in a couple thousand years. As for the trade-offs, although it was designed so that the man could enthral his beloved crush, the Love Crest gained a unique trait where sexual satisfaction and subjugation to a lover causes the woman to gain incredible boons in her skills and power, whether that power be physical strength, mana, etc. Hell, maybe the maiden even unlocks a desired ability her new master wished for her to gain, all is possible in the throws of love and lust.
  • Tank Summon: During Saignifielt's golden age, a special power was devised that used a deep understanding of summoner principles to create a special subspace that was then dissolved into inter-dimensional particles, inaccessible to anyone but the wielder of this power. This trick was then used to capture special tools and weapons in this manner, tying these particles to a person, ensuring that they and they alone could access it, with only people from the correct governments possessing the right tools and authorisation codes, if even that, to open these special realms made by collecting these particles, allowing this ability to be transferred. However, in the modern age, when this ability can't be replicated, and the technology is lost, this ability slowly died out as warriors fell and people couldn't inherit what was supposed to be given to them. What used to be a trick to give high-ranking assets the ability to summon an arsenal of weapons was lost, along with the regenerative effect of these tools in this other space that's thanks to all the particles being tied to the wielder. Only 1 of every tank now remains, known as the Tank ****, and it has survived thanks to these tank wielders doing battles unofficially on the borders for a long time before the golden age of Saignifielt fell, allowing emotions and experiences to build up as these tanks were upgraded to have an evolutionary mechanism, eventually intertwining the tanks after a rogue entity grabbed up all the tank summons. As a result, although only a few special items using this trick were able to persist after their wielder died, all the tanks could do the same effortlessly, staying dormant until someone stumbled upon a body and was deemed the right fit for a tank. Now, all the tanks attached to this ability have been claimed, and it is said that whoever unites them all will wield unimaginable power. What this power is has differed in opinion, but many believe it is a super tank that could slay gods, or a mega cannon like never seen before.
  • Time Cube: Activating the Time Cube, a person can experience the duration they put in the cube in a matter of seconds, physically or mentally entering either an empty void or a small regenerative block of land. The user returns to how they were exactly before, with no discernible movements or changes to their coordinates, since the Time Cube takes into account that planets and stars are still rotating and moving in space. The obvious danger is the fact that a lack of such calculations could leave them in the void or merged with rock, hence why one can choose to only transport their mind, and why the Time Cube links a person's location on a physical marker that looks like someone placed a Tactical Insertion from Black Ops 2, with very little risk of it being destroyed since a few seconds in normal time leaves little opening. That way, although the Time Cube takes the person into a separate space with its own flow of time accelerated to any rate the user chooses, the space still has a pathway to anchor it to local gravity and return the person to their location and position. As for any mental or physical changes, although the Time Cube stops the aging factor in lifeforms, takes care of nutrients, and sleep requirements, people can still grow beards, pack muscle, or go insane, especially if they did something like go into a separate space for 1000 years in a void, only to come out and remember that no time has passed. That dissociative effect could drive anyone insane, which is why finding a user brave enough to set the cube to more than a few months is rare: even if they come out a few seconds later in real time, they would still have spent months in isolation, without having to worry about necessities.
  • Academy Builder: The Academy Builder was made by the same person who made the Family Maker. Similar to the Family Maker, you could create people with various specifications, but unlike the Family Maker, sex was not a required component. Instead, the creator wanted to bring schools and places of learning to impoverished people, so he made the Academy Builder. This device will allow a person to design and spawn their own academy at whatever size or net-worth they want, instituting their own rules and values, even creating students and teachers at this academy, with the Academy Builder also being able to fill in blanks like the Family Maker. Additionally, certain variables could be made to repeat themselves or intentionally added, such as making all students and teachers hostile or friendly to those who join or visit the academy, as well as being able to decide if people can actually leave the academy or if they have to eat and stuff. In this way, you could make an entire school for just one person, you could create jobs for adults, you could inflate populations, and you could offer education without burdening the people. The Academy Builder would handle everything, allowing the person to simply create an academy and move on, with the choices for these institutions being in the person's ballpark.
  • The Value Setter: Created when three wizards, known as the Hypno Wizards, had taken control of all of all lands in southwestern Manig, a device was constructed by a **** resistance who couldn't outright reject or defy or plan against the trinity. This device was The Value Setter, and it allowed the resistance to put other things in higher places of priority than others, bringing more to their banner as they peacefully protested in what they considered to be obedient shows of discontent while The Value Setter changed hands enough times that people were able to put things above the trinity in terms of priority. Now with things more important than The Trinity in their heads, the resistance turned hostile, luckily being able to catch the Hypno Trinity off-guard as they were in different crowds and cities preaching, ripping those bastards apart. As for what the The Value Setter does, it is a device that can elevate certain aspects and beliefs in a person to have priority over others. It is designed like a thin tablet invisible to others that shoots a small blast of special lightning that rewrites a person's brain to make certain things more important than others. It can't change how a person is at their core, but if put to a life-and-**** choice, whatever was elevated in importance might be the thing the mother chooses to save over the other, or, with time, slowly corrupt a person to have and express different values than they would've if someone just changed the order of importance or not modified them at all.
  • Maturity: Ages women up to the set age of maturity made through wisdom and experience, making people milfs or dilfs. But then Maturity takes it a step further by modifying these women to be curvier, altering their genetics for how they are going to become once they reach that point in their life after returning to their original age. Or the person could make it permanent, giving the maiden or man extra years that they lost, keeping them youthful and in perfect health.
  • The Theft Wand: Steals people's attributes, special traits unique to an individual, or items to give to another, but can also steal abstract aspects of a person, such as their personality and knowledge. Also, there's a stealth function that makes the wand bearer detectable and untraceable, even if they're grinding up against the target. This ability is so strong that people won't even realise if they lost their tits, dick, wallet, or other such things, at most remembering that they once had a hotter body or more wealth, but thinking of it as a thing of the past, even if it happened a mere few minutes ago.
  • The Age Stealer: (Age swap TF shit) Not only allows for age/attribute theft but also a changing of mindsets and future developments. For example, an older brother could be made to stop growing while his little sisters turns into a hentai milf before she's 19. Or, you could just swap a knight and prince to make the knight younger while the little prince becomes a hunky man who adopts the knight.
  • Faker Consumer: Similar to the You Test, the Faker Consumer is a regenerative bomb that will create a perfected or superior version of those in the blast radius for both animate and inanimate things. Anyone can then kill these better versions, with these better versions being absorbed into the original--regardless of distance--and making the person smarter, more thicc, stronger, etc. However, should the better copy get their hands on the original and kill them instead, the original will be absorbed, rather than the other way around.
  • God's Mech Suit: Created by an advanced society with gundams, this mech feeds on a mix of divine power and genuine faith, and although it has rarely seen action, when it does, it has left fiery **** under god's name as the suit does things that the creators never imagined the gundam was capable of, always with a golden, floating halo. Right now, the gundam is in the vaults of Drakonite Mistelpens, a religion worshipping the first dragons of the universe. They have powerful bodies and have spread their religion to most dragon-related races, along with some others, so such a powerful artefact has been shelved away after they took it from others, so it sits in the Dragoness Heir's private church in the centre of their holy capital as a statue covered in flowers and seals of devotion, treated like a holy relic that many have forgotten the purpose and abilities of.
  • Soul Prison: The Soul Prison isn't an impressive artefact. The only amazing thing about it is the entity captured within this tool and the parts the simple device was made out of. The artefact itself can be easily replicated by those studying dark magic, as, even though a soul can't be destroyed, its essence can be absorbed or erased to make it seem like the soul was obliterated, but in reality, their soul was simply dislodged from its being and development, still connected to it, even if that thing is in a destroyed state, as the soul is immortal. But that's where the Soul Prison comes in, because although it traps the soul in this lantern, that soul becomes untouchable, and so the person's essence can't be destroyed, as it isn't connected to the soul that is also trapped, but bound to special chains of the lantern. Using this method, no matter how many times the person if destroyed, their essence can't be erased or dismantled into a state of non-existence that creatures think means it has stopped existence, even though souls' essences can only be put into a state of non-existence. As a result, people have immortal warriors they can resummon after the trapped being has licked their wounds. All that's left to consider is what the Soul Lantern is made out of and how high level a person's soul lantern is. If a person wanted to get a Soul Lantern on this list, the thing would need to be made out of materials that are only found in the lantern, and the thing needs to be capable of trapping 10 billion souls. However, although this Soul Prison is special, it's because of the occupant's soul, with the materials being mildly interesting, as they come from a Void Dragon. Because of these parts' properties, they were coincidentally the right materials for the Soul Prison, as it meant the soul's full strength and growing potential were maintained for the right occupant: Miller Grass. This soul used to be an amazing warrior from a barbarian tribe in Sibernia, who travelled the lands but died from heart failure, and now that he was captured in this lamp after a young necromancer created this lamp by stealing from his mentor of great renown, the Soul Lantern of this necromancer was called the Soul Prison, and with Miller's soul, even the land itself got stronger and grander as Miller used his new existence to pursue greater strength without the restraints of a physical body. He couldn't change his form, but by adapting to ghost abilities and attributes, Miller was able to grow stronger as he honed his skills, eventually coming across a cultivation manual while he and this young necromancer were on the run from his former master as they now played out a master-servant relationship. With the cultivation manual, luckily related to refinement and cultivation for an undead cultivator, Miller was able to upgrade the lamp into a tier-7 artefact with time, enabling him to cultivate himself in as an undead-artefact being through the artefact, making his value soar higher until his young master was killed by his ex-mentor. This new handler took the lamp for himself, unaware that Miller had grown beyond the control of such weak necromancers, but still getting folded by the surprise of this betrayal, weakening him and making him restart. Miller then hid away as he fixed up the wounds in his vessel, using this chance of peace and isolation in an underground cavern to not only fix himself up but pursue a new path as an artefact, one that grew stronger as an extension of a person through venomous means. This way, when the betrayer came back to use Miller after believing Miller had given up and that the necromancer was now strong enough to tame Miller, Miller then spent the next couple years bleeding the necromancer dry until he made the necromancer his undead servant. Once more, Miller roamed the lands until a hero specialised in light magic and magic swordsmanship had felled his army while Miller was trying to reach a new level, getting incapacitated and bound, forcing Miller to become a truly subservient artefact to whatever master should hold him, merely to stop the magical chains from slowly purifying him to ****. Because of this, the Soul Prison is now a perfectly safe artefact willing and able to serve those who wield it, capable of switching masters if hands change, but also staying loyal to a person he likes. Also, to help in this and his cultivation as a proper artefact that supports the master, Miller gained a lot of unintended abilities, such as his body changing to suit his master's tastes, if the person wants to do something weird like fuck a genderbent Miller or have him fuck a ghost with a futa fuck and tits.
  • Bikini Armour Prime: Bikini Armour doesn't work unless you are so impossibly talented and fast that you could control any blows to only the crotch or breasts, but at that point, just use your weapons to parry. Still, horny bastards wanted this armour to work, especially a coalition of merchants and corporations from Saignifielt, Boston, and Monshu, who wanted the sex industry to spread into armour production, as, even though an embargo was placed on less-developed nations by more advanced ones to protect their growth, selling simpler goods, regardless of quality or how much better they were, was still legal. Thus, they really wanted bikini armour to go through, because that was gonna be a new industry and thus had fewer trade regulations than things like compound bows, allowing all these companies and their investments to see a return if they flushed the market quickly. So, with their idea developed, they tried to engineer bikini armour that worked. To this end, they developed runes that transported shock absorption to specific places, but this gave them unique forcefields that would get them in a lot of shit when the hammer came down and was better sold in markets for advanced and modern nations, especially since there was a lot of potential for improvements. But this took them back to the drawing board, so they then tried things like tulles made of metal fibres, but the weight was too much and the manufacturing cost was too high to sell to anyone but kings and high-ranking nobles. But that's when they retried dragon parts under new lab conditions and concoctions, resulting in special armour that stopped frontal damage until the knees of an inch off the cap of the head, as the scales from type three dragons and above were so far transcendent to normal scales that any wounds are negated into very shallow cuts, and the scales do what the new runes they invented did, but without the advancement factor. The only problem was that such scales couldn't be harvested en masse. Also, type-2 dragons and above had rights because they were full-blooded dragons and/or have intelligence comparable to civilisation-building races... in modern and advanced nations. That's when the scheme was birthed to use ethically sourced scales for public and direct sales while they commissioned or simply bought scales from other nations, bringing the scales back to factories where they could thin them and process the materials, making weaker scales that they could multiply the profits with by 10,000%, as cutting the scales into thinner linings was still enough for the general riff raff, while thicker cuts were for the richer customers. This cabal of money makers then took it a step further by secretly sponsoring expeditions and leading hunters to nests or dragonic travel routes, with many even having the balls to create dragon farms. It was all so heinous that there was outcry in advanced and modern nations, but as history would show in Gunreim, flooding the less advanced nations with advanced dependencies and things was a bad idea, and any invasions or mobilised actions often resulted in military responses that were on par with the power of advanced and modern nations. Thus, little was done, but branches of governments and independent groups were getting very suspicious about the enormous profits, eventually deciding to do mass parlays as they sent in small teams to protect dragons and keep them in friendly lands while stuff was sorted out. It was then decided to shelve the bikini armour industry and make amends to the draconic races that were hit hard by this sudden frenzy of attackers. As for all the products, they were handed over and put into storage before being secretly sold out of facilities, rather than just collecting dust, with the highly experimental Bikini Armour Prime also getting sold by accident. The Bikini Armour Prime seemed like other armour, but it was smoother than silk, insulated the entire body, possessed hundreds of rune combinations embedded in the armour, was made of millions of scales from a special species of tiny dragons mistaken for type-1 dragon that turned out to be an extremely weak type-8 dragon, and has 14 high-ranking spirits infused in harmony into each of the artificial meridians of the armour. Additionally, the armour has been upgraded over the years as it passed hands, one such example was when it got enhanced by Murim seal techniques in case a guy wanted to wear this legendary armour, hiding his dick and allowing him to perfectly wear the armour or even pretend to be a woman. The best of the armour is that the scales as so powerful that each addition becomes a new layer compressed with spatial attributes so that they can work with other alterations but will not impact other alterations if more space is needed or characteristics of one upgrade counteract another. Because of this, the armour is such a treasure trove that most bearers of Bikini Armour Prime only unlock a fraction of the upgrades, and many tend to accidentally add on something others had added on before, increasing the effect is someone were to find multiples and stack their effects.
  • Levelling System: Based on spiritual power working in tandem with magic affinity and mental power, the Levelling System grants individuals a baseline of 10 levels that quantifies the current stats and makes each level of that represented number, changing the XP needed to level up and how many digits their mind and soul can handle. For even the gifted, level 10 is the usual, but an exceptionally few and rare individuals have unlocked level three-digit Levelling Systems. Once again, it all depends on the non-physical aspects of a person, so they could simply be in the two-digits or even one-digit Levelling System, with potential to go up into a higher digit tier if said stats increase through non-Levelling System means. Also, it's important that the candidate have high physical stats or dormant potential, because although physically weaker people could level up far easier than stronger ones, the long-term gains would come sooner but be far more capped, and any actual improvements to the person's health could set back the levels as they recalculate for a larger growth potential. As such, the people chosen by the Levelling System Bearers -a mysterious organisation giving out the Levelling System- must be of both physical and mental strength. Still, even if they aren't, the Levelling System also grants 'skills', one being a unique skill inherent to every bearer of the Levelling System and others being attainable after the Levelling System deems the effort or achievements adequate, making a massive difference depending on if someone has them and what kinds, even if they are a sickly person. These skills are also upgradable at the cost of levels, but the effect is also determined by the quality of levels and has a cap based on the physical form of the person and their soul's stress threshold. Furthermore, attached to the skill section of the Levelling System is a job selector that can also be upgraded, granting proficiency buffs or minor abilities based on quality of the job the person has. These jobs/classes require a deemed worthiness corresponding to these jobs, and will work similar to skills in how one gains the choice to change classes. What's more, these classes' effects can have 1/10 to 1/100 of the job's provided stats retained if the person reaches 'mastery' in said job. So, if they are a basic bitch and choose swordsman, then they will find their aptitude for the sword better than before, and actions regarding swordsmanship to be stronger and faster. If they then change to archer, they will might retain 0.01 points in sword swing speeds, with the only other retained stats being ones you naturally built through hard work, talent, and training. Even if you were very convincing in a joke about being a female slut, unlocking and changing to the Bitch Class, you would retain stats, with such jobs also being very easy to attain since they are usually deemed as being far below the user's worth. Unfortunately, this is the double-edged sword part, as any loss of control or relenting could trigger a **** or suggested job change that a person accepts without their conscious choice. For example, if a great hero with phoenix blood and peerless swordsmanship were to somehow be fucked by a pack of goblins and broken in as their mount, her job could change from Phoenix Knight to Goblin ****, Goblin Mount, Goblin breeding Tool, etc. But this choice only happens when the mental will is broken and/or the person feels like they've lost control and command of themself, or gives over their rights as a person, or relents to the will of another. Likewise, even if it's with a friend, if the person's guard was down and they told them of the Levelling System, the friend could jokingly ask for the person to fulfil a dare and trick them into changing classes through a simple verbal permission of putting the person's life in the other's hands, becoming some big tits exclusive slut wife of the friend.
  • The Alteration Machine: This machine is an enormous contraption built deep into a mountain, with its infrastructure and technology expanding downwards roughly 1km. Using this, the Alteration Machine can fuse pieces of random things with the volunteer who steps into the pod, which is the transformative chamber and mainly what others see alongside descending and spiralling pipes and tablets. The machine was built to modify anything that stepped in, so long as whatever stepped in was the required size or under 7ft, with squeezing people in being safe and allowed, but likely would result in the pod breaking and requiring a simple replacement of glass or steel, since the pod itself is just the shell and door. If you have an android and you use it as the fusion catalyst to alter a woman, that lady would gain tougher skin, possibly cyber-organic upgrades, a bigger frame, etc. If you squeezed an ancient dragon in there and put a little girl on the other end, the creature would become a Dragon Beastmen with a possible transformation trait. Even if you just use a sliver of DNA or visual media and access the extrapolation features, you could transform a prim and proper lady into a curvy bimbo with natural-plastic tits, even pushing the machine further to use the baseline material for less related changes, such as decreasing height or changing their natural hair colour.
  • The Book Teller: What lengths would a man go to finish a story? What lengths would they go to be part of it? What lengths would a person go to have that fiction join them in reality? The Book Teller is the answer to these questions. Because with the power and the mind to make it real, a modern hermit sacrificed their being to live in fiction, to dig his head in the cloud, becoming a golden statue with his hands open, waiting for a book and its designated page to transport the person in so they can bring the character out, even using divine power to alter the rules of reality regarding an individual, ensuring whatever stupid logic explaining their powers is now real, or using a real logic, or one as close to real as possible. The man is the item, he is eternally connected to the lands of fiction, to each and every psychospace across the multiverse, eternally happy and eternally living whatever life he wants. His body is the gift he has left behind, allowing people to join the Imagination Realm with him, even if only for a time.
  • Lady Homunculus: While the Undead Isles was taken forcibly, it didn't have the intention of world domination of greater havoc, merely acting as a refuge for dark magics and a place of power the undead and their masters. As such, the Undead Isles do business with various parts of the world, but most places the Undead Isles deals with don't want to be publicly associated with them, so business ventures are done with an air of anonymity, with attempts at opening greater and specialised trade ending poorly. Still, the results of such attempts and creations are there. One such product is the Lady Homunculus series. Coming in different shapes and sizes, the Undead Isles offered tailor-made women who could be taught things and were made with actual life energy, rather than just being very deceiving undead constructs. These tools were soon purged and used as a tool for branding people with heresy. Any that remained were returned to the Undead Isles during backdoor deals, allowing the Undead Isles to reclaim this proprietary design and special products they recycled for various projects. However, most weren't given away to the dark mages or undead citizens of the Undead Isles, they were taken in by a dark mage who arrived recently at this time. Trofim Lysenko had to do something big and risky to gain the madam's attention, but he knew he wasn't established enough to be entrusted with anything, that was until the Lady Homunculus series was retrieved. Lysenko took a big risk, but it paid off, as he created a perfect maiden, one who looked like she was out of Artists: Hanabi's doujins (real-life doujin artist). She had the accumulative memories, experiences, and personalities of all of them possessing a soft, motherly, seductive personality. Furthermore, she took the name of Lady Homunculus because she also retained all the flesh of the other Lady Homunculi, allowing her to bring forth copies of herself with different designs and personalities, as well as healing from anything and doing flesh shaping attacks. As a reward for his efforts, Lysenko was decapitated and kept alive, because this construct was useful and unique, but its result was underwhelming when compared to all the research the other necromancers and dark mages could've done for a greater overall result using identical human constructs. Still, Lady Homunculus was kept around for later, put away in a separate vault from others, but with the idea that she is something they can exchange for something of equivalent worth or value, nothing less.
  • The Yin-Yang Heart of Rebellion and Slavery: The Yin-Yang Heart of Rebellion and Slavery is an ancient artefact created by two half-brothers, one pro-slavery and one anti-slavery. They possessed special powers they blossomed into strong abilities that brought them to the peak, but their beliefs on the matter never changed, mainly because the brothers spoke of it often, sometimes coming to blows, retaining their stance. Eventually, one of the brothers decided he had enough of it all, so he used his enhancement ability and the sacrificing of his own life in a specially-constructed tomb to transform his ability into a gift, a grand purpose that would allow those fighting against their bonds of servitude to scale the harshness and inescapability of their enslavement, giving a corresponding amount of strength in return to be used for the person's freedom, so long as they never oppress anyone else again. This brother used this ability to make himself stronger, and his brother when the situation required it, improving his body and the enhancements with time. As for the brother, his ability was called 'Awakening,' and it was used to awaken a person's potential and then break the talent barrier, as well as improve their physique, elevating their ceiling for future growth. That brother, holding his other brother in his arms, sacrificed his life, looking at younger brother with an older and wrinklier face as he **** his Awakening ability to activate dozens of times every second, both in anguish and in hopes of somehow restoring his brother. Sadly, that wasn't ever going to work, but it did cause the dead brother's soul to return to the temple for a moment to console his brother, watching as the brother unknowingly used his ability so rapidly that the power became distorted as it continuously added overlapping layers, infusing the brothers into the temple. As it did, both brothers' souls left their bodies as the tomb became a conduit, fusing their souls/abilities together, creating the Yin-Yang Heart of Rebellion and Slavery. While one half was the brother with the enhancement power to free slaves, the other was the half with the other brother's Awakening ability, giving kind and virtuous masters the power to strengthen their slaves in the path the master saw fit, allowing for no ceiling for growth, nor number cap, but forcing the Awakening ability to only pull from a person's natural traits. With these halves, the story and artefact was born, with the artefact travelling to a host like a sentient meteor or super fast fairy, blasting across the world to find a new master. Only by catching it in the moment it leaves and levitates above the body can one catch it in time before it shoots off. However, if the slaver is evil and incompetent, the device will kill them, and if the enslaved is a selfish and incapable person who shouldn't be in charge, then their bonds of servitude will be strengthened before the tool leaves. That being said, there are still ways to get around the artefact, such as by having someone lose in a bet or give up their rights to become someone else's ****, allowing the wielder to use the enslaver power.
  • The Lopunny Meadows: When a powerful mage needed to heal after being chased and persecuted, they knew they needed both numbers and power, so they checked around their environment after finding safe harbour. What the mage then discovered was a place later named the Lopunny Meadows. It was simply an ordinary meadow filled with horny rabbits and other subsequent life due to the above average population of rabbits. Still, it was a workable place for the woman as she let her futa dick flop out, revealing her fairly large and perky tits, along with her toned abs. Creating a small wooden gazebo with mostly translucent silk, stopping the bugs before the mage purged them from this place she made into a paradise, and forming a beautiful place she would bed her new beauties, showing the silhouettes of her love making to others. As for the fields, the mage used her 9-circle powers infused with her special true qi in a special, artificial constitution that enhanced both her magic and burgeoning martial arts talents she was trying to double into cultivation in a far too early stage. It was a taxing process in itself, but the woman had to essentially pull out the essence and core of her power, not simply to cast a spell, but to create a silent and permanent manifestation that changed the rules of this land, almost reaching divinity, something very, very, VERY few people have achieved. In doing so, the spell became self-sustaining as it did its intended purpose: transforming the creatures in the meadow into humanoid-female forms. If they were male, they would become futanari and grow into humanoid races, and if they were female, they would also grow into humanoid races following the lines of their original species. Furthermore, because the rabbits were the most numerous to the mage and the meadow at the time, they were made the centrepiece of the magic, causing all rabbits who entered to instantly transform into Lopunny and enter a constant and pleasurable heat that they would seek to satisfy using the identified user of the Lopunny Meadow, which is any race not needing to be transformed and having the ability to identify as the master of the meadow. When not able to breed with the master, they will fuck each other and grow their numbers until the master appears, creating a village in the most ideal location just inside the border of the Lopunny Meadows, branching outwards from there. Other animals will also be transformed into anthro creatures, such as Nagas, Ant Girls, Bee-Folk, Alraune, and so on, but it will primarily affect bunnies and even make rabbits out of nothing, with this land becoming a sort of limbo where the Lopunny and other anthro girls who didn't get to fuck a master staying in a sort of limbo, constantly coming back every change of master or reclaiming of this treasure until they can fuck them and ascend when it's their time. Because of this, the Lopunny and other races created by the Lopunny Meadows are eternally loyal to their master, allowing the original mage to create an army of kin she trained into loyal mages and soldiers, getting her **** as she died while fighting an elemental mage, something previously thought of as an arcane and outdated form of magic until that battle. As for the Lopunny Meadows, without its original master, it was displaced into a random location, occasionally getting new masters, sometimes just for a few days, and other times, until their master dies, as this land has become a small fantasy for travellers and other such types, hoping to find this land to bed babes willing to fuck and carry their child. The only problem is that as soon as the master is believed to no longer be in control or wanting the Lopunny Meadows, it will disappear, leaving the person with a bunch of pregnant women clinging to him, or those women will go off and do their own thing. It all depends on if the master knows they are in control, if they don't, their disappearance will signal a lack of ownership, while their presence and/or acknowledgement of ownership means control over the Lopunny Meadows.
  • Mommy Meds: The Mommy Meds are a special type of pill from a self-refilling, clear container, just like the ones given out at hospitals on Earth. This single bottle was created when a prince of the Equine Empire wanted to stand out and succeed in his post at the Hell's Abyss prison, located at the centre of an enormous lake. The prince believed he could make his mark by improving the prison, but when that failed, he tried to rehab the prisoners, and when that failed, instead of finding a third way out, he doubled down, dipping into the royal treasure vaults of the family to obtain several artefacts and simply use other artefacts to create this infinite bottle of meds. Fucking with the minds of people is illegal in Equine society, so there was no miracle cure to make compliant subjects. Thus, the prince turned to mothers, instead hiding the mental changes brought on by enhanced maternal instincts in the **** to transform people into mommies, simply by having the person look at the intended target 3 minutes after taking the medicine. Then, the person will transform into some form of seductive, youthful, curvaceous woman a mix of the son's genes and the original person's genes to make them into a 'mother.' There is no criteria to the person or thing that can be made the 'child' of the 'mother,' merely that such a thing can cognitively acknowledge it has gained a mother, as the pills as partially psychic. As for fucking, should a relationship develop in such a way, the newborn made from the union of mother and spawn will use the pill's enhancement property to ensure that the children made from these women are healthy and gifted, but only up to one generation. These genderbent or enhanced women are then released into society as doting parents working their asses off and doing whatever it takes for their children to grow up into successful and happy adults, even if that means helping them through their sexual awakenings when they come of age. As for side effects, the only potential side effect is that the **** 'enhances' those who take it, in addition to making them a tall, hot, mommy. So, while one could get a sexy biker mom who's 6'5 with a six pack and muscular biceps that compliment her huge knockers, they could also get a slightly chubby but cute futa breeder dom with a secret crush for their kid, or a prim and proper blonde with an air of nobility and a reality-defying wasp waist, who then slits into two identical women, both sharing and caring for the person they have been made a mommy to. Also, as an actual downside, the installed love goes from a **** emotion to a natural sense of love and devotion as the new mother builds a connection, meaning that these women will do practically anything for their adopted loved ones if the person think's it necessary. They won't kill a man, but they might take the blame for doing so if they think it will protect their child. It's because of these reasons and studies that the prince was severely punished and the infinite bottle was taken back under heavy guard, only to be lost during transit. It's believed that the pill bottle teleported back to the prison and is hiding there somewhere, as that was the place it was made for and tied to, and when doctors genuinely think a prisoner needs to become a mommy and get out of there as a redeemed woman, a pill will appear and the paperwork will flow. Still, there's also speculation that it was taken elsewhere, and that its effect in the prison is merely a residual property of its power or an act of fellowship with the place it originated. So far, there haven't been any reported or documented cases outside of the prison, at least not without reasons like a new mother sneaking an extra pill out of the jail or accidentally vomiting up a second dose that was administered for whatever reason. Still, the world is vast and some of these women have even reported gaining an affinity for magic or a superpower of some kind, meaning it's possible that a migrating group or someone with a special superpower could fly under the radar.
  • The Finn Staff: The Finn Staff is a magical staff of simplistic design, with a white column holding a blue ball jewel atop it, with a ring going around it, connected to the staff's pole. It is a powerful artefact capable of using a specified radius to create a pocket dimension based on the specified region and selected times/dates. It can do this remotely or in close proximity to itself, and the sorts of challenges can be depicted or made random. However, the only thing that can't be altered is the fact that a worthwhile reward must be given depending on the challenge and merits during the conquest of these challenges in the pocket realms. It's a result of the artefact's means of reality manipulation, as it has the power, but it obeys the laws of reality, and so its alterations aren't the true form of the universe, but merely a current layer, which, although self-sustaining, is only kept alive so long as the law of energy exchange is in effect, which, because of the artefact's design, makes it so that it takes the form of scaled value and impressiveness to give some sort of gift. Once upon a time, this artefact was abused, and a third continent on the Southern Hemisphere was lost, drowned in endless pocket dimensions referred to as 'gates.' These gates become unbeatable, and the controller of the artefact was swiftly punished by slowly being eaten away into the heart of millions of gates, giving the man immortality, but as a being in endless torment, doomed to never escape or reunite. Even the continent itself, the beloved sister Acra of the Southern Hemisphere, was lost, becoming a special amalgamation of gates and super gates known as 'dungeons.' To simply keep the spread from growing, Acra sucked herself up into a cocoon, an enormous one swimming in the Deep Sea, her theoretical power on par with Neon's physical form, which is already an impressive and overwhelming amount of power. Unfortunately, Acra can't leave her cocoon and it has become a symbolic form, with that accursed wielder becoming a tumour while the Finn Staff is like an alien heart being forcibly implanted into Acra. As a cocoon-egg thing, she is still technically growing and evolving, but it's impossible to emerge and wrestle control of all these infinities without help, and Neon can't help because the clashing of powers for these two gargantuan entities would destroy the entire multiverse, and the three surrounding rings of multiverses around them. Thus, Acra made Neon promise to stay out of it, only letting her sooth Acra's pain as she is **** to constantly adapt, change, and evolve, becoming something she never wanted to be, something that was both majestic and frightening to all the True Leviathans of the Deep Sea. Still, despite it all, there is hope. Recently, Acra has made a friend, a young True Leviathan she talks to telepathically, enjoying their trips to the surface together. It are these outings that allowed Acra to open up a large portal on Monshu and Shuemon in the hopes that they will one day grow strong enough from the gates and dungeons to break apart this mess, allowing Acra to finally come out after suppressing enough of these infinite nightmares that have continued to each grow individually and spill out into one another.
  • Love Central: "Love Central the best love game of the century, where a high school boy has adventures and love stories with 5 women simultaneously. Enjoy the unique atmosphere of a 13-story school built with a train station nexus out in the sticks, where you can go from a classroom to nearby towns connecting to water-breathing kingdoms sharing port towns, or sacrifice the main character's academic life to explore the wider world, going from Osaka to Sapporo in this reimagined world of Japan. This is by far the best and most expensive romance game, which doubles as a first-person shooter and third person strategy game, with hundreds of mini games, changeable characters, countless items that can be created or discovered using AI to add to the game's database, and a world-sized map of Japan to walk through, with each building's interior rendered and all NPCs active at all times. Enjoy the controller, VR, and full-dive VR modes as you deal with the hidden groups of magical races, hidden societies of ghost hunters, and a zombie invasion ripping through the school, all with advanced story engines that create various scenarios and situations based on the player's preferred settings for amount of action and difficulty. Play a story of exploration and love as you follow the intended routes of school romance, base building, or survival. The world may be responsive to the player, but things are set up so that early choices will pivot the game type during the tutorial, making things like zombies a mini game aspect, a main feature, or a side feature. For only $199, enjoy this single yet superior game and console to all others as your money acts as an investment for future games on our proprietary software intended to give the gaming industry a fresh wave." That was the speech delivered at the unveiling ceremony for Love Central. Even if the game wasn't to everyone's liking, the advanced hardware and choice to change the type of game was an exciting opportunity, but then people fell in love with the game, and it became a classic and one of the most replayed games after Skyrim or Minecraft. It was so popular that it fell it was dubbed the item of choice by an isekai protagonist going to a nearby dimension to Gunreim's universe. That protagonist-esque guy then lost the console during a major battle to a portal superpower enemy acting as that world's major threat. Once in Gunreim, the thing got modified by a god who liked the game, so he added a physical requirement, ensuring that those who played had 5 people with similar positions and close to the player emotionally or filially. How the player played would determine the real-life impacts on those 5 people, and if the player went full-dive, those 5 people would be sucked in as slightly modified variants to fit into the places of the NPCs they overtook, gaining new memories but keeping their personality traits. It was all meant to enhance the gaming experience, but it came with an unintended side effect, as replacing the player's character with another entity will cause a similar person in reality or a fabricated individual to enter and begin stealing the man's women. Likewise, if the guy doesn't change his MC or use the main character to seduce the women, their hearts won't throb or be entranced in the slightest. However, the game does glitch, so you could have a character change or the thing enter NTR mode or other shit like that or get stuck in the game until it's complete.
  • Proper Places Gun: The Proper Places Gun isn't and doesn't need to be some quippy and catchy title, it's a gun that, when fired, will alter the targets within the range of the blast to become what their role dictates in the social situation they are in or would be in. For example, if some cross-dressing man is walking the streets of some whore house while his daughter's at home alone, he'll become a perfectly straight and uncurious man coming home to his daughter. The way to interact with it is simple, you aim it, there will be a dial on the side to change the blast size like a hose, and there will be a dial on the back, under the screen to toggle between targets and see what roles they qualify for, as in what they are currently taking the mantle of, willing or not, whether that be a father or a king or whatever. This way, although reliant on social expectations put into the gun for any role a person has, the gun will 'correct' people's bodies or habits to fall in line with the standard of exemplary whatever. However, should the user think the people aren't living up to their potential or would be better-suited to fulfil another role/occupation, the gun will transform the people, with advanced settings being addable to create personality traits the user desires, positive or not, what the maker of the gun would want or not. Also, there's a swapping function that changes depending on how the trigger is used during the transformation period. Initially, the first few handlers used the gun to make a capable king, clean up local politicians of their corrupt habits, turn housewives into compliant and servile, and remove racists. When the secret admin features were discovered, the book often came with a small manual when transferred or abandoned, letting people use it how they wished. A man went from an Andrew Tate listener to a crossdressing sissy, a domineering mother was made into a horny futa willing to emasculate her son in a dick measuring contest to steal his girl (it worked), a girl was made from a town slut into a clean and studious woman madly in love with the user at the time, an old man shot himself into becoming the husband of a sexy housewife with a newfound hatred for her ex-husband while making the man into a happy cuck money-making servant, and a father shot his son into becoming a virile stud who came home with 16 women who were madly in love with him, okay with being sister wives, pregnant, and making the money.
  • The Titler: Everyone has a title. A name tag above their head that defines them. This device was created to identify a person's title and change it, both for a different experiment and its own experiment. The device was successful in changing the mother title into a pet title, causing the ownership to fall to the now sexually dominant daughter, transforming the mom into a submissive wolf anthro calling her former daughter master and cute names like carrot cake. Any act of disobedience, like the pet's hesitant naked walk and shy question on the beach while the daughter was in a revealing swimsuit was met with a something like a slap on the ass before she proudly talked about taking the pet to some secluded location to fuck her. What's more, the device could go into specifics, as, although you could just change the title, clicking on the title would reveal several branches of the person's identity and traits that could be altered. Since the first test didn't use them, the daughter became a dominant sex freak putting her pet in spandex while the mom was made shy and unable to resist her daughter, who she had no strength to fight against as she stripped them both and starting sucking the pet's tits, only for the pet to shyly and weakly like the daughter's nipples as she held up her small frame made even smaller by the mother's transformation into an anthro, which made her giant. Furthermore, there was also a choice of change or permanence that acted like an on-off button. In this instant, the roles didn't seem to change, nor did the dominance of the daughter, but the mother would occasionally grow a dick the daughter handled expertly while still somehow being the dominant one, despite her head only being up to the pet's hips as she took a dick that inflated her gut. Only by the inventor altering the specifics of the relationship did the daughter become the used and toyed with one by the mom, even when the daughter was granted a big dick. As such, the inventor concluded that the lack of specifics would lead to randomised features that would stick within the established narrative of the first randomised options but have freedom to change if things weren't made to be permanent and comply to the laws of nature. Moreover, the changes presented were truly random, changing a person somewhere between drastically changing a person and their closely associated parties to changing their title but retaining their persona and ego.

YO MAMA:

This is objectively funny

  • YO MAMA'S SO FAT, SHE ATE THE WORD STUFFING
  • YO MAMA'S SO BIG, EARTH THOUGHT SHE WAS A NEW MOON
  • YO MAMA'S SO UGLY, SHE'S WHY BACON SCREAMS
  • YO MAMA'S SO EVIL, SHE'S WHY WHITE PEOPLE HATE THE BLACKS!
  • YO MAMA'S SO GAY, HOMOSEXUALS DO A 180°. Then they see her, AND THEY DO A 540°!!!
  • Yo Mama's so hungry, black holes get sucked into HER!
  • Yo Mama's so single, she gets rejected by a mirror
  • Yo Mama's so BLACK, that when she leaves the house, IT BECOMES NIGHT!!!!
  • Yo Mama's so old, while other grandmas give candy, she gives rock salt
  • Yo Mama loves Warhammer so much that she calls your dad a Space Marine because his dick doesn't work
  • Yo Mama's skin is so dry, she accounts for 90% of all dust in the world
  • Yo Mama's so stupid, SHE CAN'T SPELL A!!!!!!!!!
  • Yo Mama's so fast, she came before I even put it in
  • Yo Mama's so out-of-date, prehistoric creatures during the Jurassic Period studied HER!!!!
  • Yo Mama's so whack, they use HER to smack into baseballs

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Mentions:

People:

  • Gomok: Sun of Gunreim and big brother to the other celestial bodies of Gunreim.
  • Kyau: Moon for the Northern Hemisphere and Horsecock
  • Yor: Moon for the Bulge
  • Omok: The moon that guides Dave, leaving residual gravitational and magnetic trails that it can follow, like a floating road.
  • Neon: Gunreim's core and creator
  • Ice Queen: Queen of Icepelheim and invader of Pymon
  • Dave: Unintelligent moon
  • Rebecca: Demilich, elf, queen of the Undead Isles
  • Morce: Pathetic and pitiable woman from Saignifielt's ancient past who's responsible for creating the Ant Girls that share her DNA and possess the greatest amount of the ancient time's tech.

Races:

  • Exomo Exiles: Alien exiles living on Gunreim

Worlds:

  • Icepelheim: Ice Queen's world
  • Gunreim: The world/setting the story's in

Space continent:

  • Finhante: The mobile continent and tectonic plate that fused together as they wander the stars

Southern Hemisphere:

  • Monshu: Left continent on the bottom
  • Shuemon: Right continent on the bottom

Eastern Hemisphere, below equator:

  • Pymon: Southeastern Hemisphere; frost gate continent

Eastern Hemisphere, above equator:

  • Neoth: South; Northeastern Hemisphere
  • Bulgrave: West; Northeastern Hemisphere
  • Sibernia: North; Northeastern Hemisphere
  • Manig: East; Northeastern Hemisphere, trade with Bulge

Northern Hemisphere:

  • Horsecock: North; suppresses the cold until winter where they get all the cold they would've in the other 3 seasons, as well as this one; whirlpool around the continent.

Western Hemisphere:

  • Moosengrad: Hot; constant fiery bullshit; north; Western Hemisphere
  • Bolton: Corrupted land from Worldbox with regular lightning; west; Western Hemisphere
  • Saignifielt: East; Western Hemisphere; Dark Souls-esque, Elden Ring-esque continent or ruins and dangers spawned from sci-fi alien civilisation ruins and fallen magical society replicating their greatness.

Bulge:

  • Bulge: Big Bulge on the planet with 3 continents and 2 archipelagos

How does the story unfold?

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