Chapter 2 by Nemo of Utopia
Which Character Are You? (Name, Race, Level, and Class In Chapter Title: All Else In Chapter Body...)
Grunyar Highslate; Dwarf; Fighter 7, Stalwart Defender 1
Dwarves do not measure nobility in the same way that humans do. In a race which lives for centuries having people be nobles from the hour of their birth makes less sense when it is so easy for it to go to their heads. Instead Nobles are elected from among the children of the current noble when he or she dies, and then must be periodically re-acclaimed to there position thereafter, usually about once a decade.
That's how it works among Dwarves, but humans see things differently, with their piteously short lifespans and volatile natures they see hereditary nobility as more blessing than curse, since they have so little time to learn one trade let alone two or more.
Thus it is that you, scarcely a century old but the fourth son of one of the Kings of the Under Empire of the Dwarves, were given the rank of Count by Queen Thalestris of Lore.
With the Rank comes the responsibility to search the Labyrinth of Ambuscade for the Tree of Life, and you welcome that responsibility, for your people consider that haunted dungeon a sacred place, a source of wisdom and knowledge that has only barely begun to be examined, even many thousands of years after it was discovered.
You are an adventurer by trade, with your focus being unflinching defense. Let the enemy break themselves on the rock of your resistance, you then will strike back and finish the job. This skill set has served you well, and you hope it will continue to do so.
Before we go any further we must know a few more things about you:
Are you a virgin?
Are you: single, engaged, married, 'joined', widowed, divorced, or 'Delving Together'?
What hold is your father King of and what is their chief export product?
Have you hired other Dwarves as your Men-At-Arms?
Where are you at the start of the story?
What Are Your Answers?
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D&D Dynastic Delving
Welcome to the world of Eva.
You are an adventurer, with longstanding obligations to the Adventurer's Guild of the Queensland of Lore. You are being asked to enter the Labyrinth of Ambuscade, a deadly dungeon from which few return, but those who do come back rich beyond the dreams of kings. Your family has been given exclusive rights to this treasure trove, but it is perilous beyond reckoning, so exploiting it will be the work of generations. Sire or bear children during the downtime segments between 'adventures' to continue the story when your current character dies and invest the gold and gems you bring back in expanding your family's castle built atop the entrance to the Labyrinth to give those children training which gives them the best chances to succeed where 'you' failed. You start out by picking a character from the top list to begin the game as, each time your character 'dies': or at least doesn't come back for about 20 years, there ARE conditions in the story where the current heir can run into and rescue their distant/not-so-distant ancestor(s): their son or daughter starts a new delve into the Labyrinth of Ambuscade, perhaps ending up dead as well or perhaps at last reaching the fabled Glade of the Gloaming where grows the Tree of Immortality whose magical fruit grants eternal life to those who eat it. Not all characters are created equal, in some respects: Female characters, due to the difficulty and risks of having children in those cases and the shier deadliness of the dungeon, start with three daughters to carry on after them, males by contrast do not start with any heirs, they have to create them the old fashioned way. (Inspired by other stories on this site, the Pathfinder Role Playing Game System and the video-game Rogue Legacy.)
Updated on May 6, 2023
by Nemo of Utopia
Created on Aug 5, 2016
by Nemo of Utopia
With every decision at the end of a chapter your score changes. Here are your current variables.
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