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Chapter 34 by Zingiber Zingiber

Describe the secret that you learned from Fay.

Golondrina is of the Dragonkin

As you're washing yourself and making ready for the day, the memory you took from Fay, sucked out through her puss while she writhed in climax, bubbles up into your sleepy mind. You recognize this as a second-hand memory, one that Fay had freshly taken from someone.

On a faraway mountain slope, you stand, a small girl looking round at your elders. It is cold, the frosty predawn air swirling about, but for you, cold is a curiosity more than a hardship. You and your family are always well-heated from within, so it is on cold days when guests come to call that you must poke up the fire and take care to block drafts.

As the morning light brightens in the east, your elders below you on the slope lift their arms and spread them wide. In the growing light, their forms shift and change, until two small but convincing dragons are spreading their wings to greet the dawn. They leap into the air and fly about, looping and diving to celebrate the turn of the year.

The memory trace fades. You blink, sorting out the meaning of it. A fresh memory -- it must be Golondrina's. Later that day in the library, you put the pieces together. Golondrina is of a rare breed even among the wizarding kind. She is of the Dragonkin. House Leontes, particularly her sponsor, the Housemaster, may be **** to give her up.

Do you look up Golondrina between classes, or do you visit the Infirmary to get help for your fatigue, either a tonic or a sleeping draught? Or maybe Fay could soothe you off to a nice nap.


You have a CONSEQUENCE (-1 to rolls resolving a move).

You have 3 XP.

Fay is your roommate, lover, and FRIEND, and has promised to use a FAVOR to help you get Golondrina into House Minerval. (-2 GOAL vs. Ambition).

  • Roll +Bravery (-2) to ENCOUNTER Golondrina (-1 Bravery, -1 Consequence).
  • Roll +Cunning (+1) to ENCOUNTER Miss Wormwood (+2 Cunning, -1 Consequence). On a 10+, she removes your CONSEQUENCE. On a 7-9, you may use GET OUT OF THE INFIRMARY by rolling +Bravery (-2) as your next move, or return to your dormitory.
  • Roll +Cunning (+3) to ENCOUNTER Fay (+2 Cunning, -1 Consequence, +2 Friend); on a 10+, describe how she soothes you to remove a CONSEQUENCE. On a 7-9, you may ask to HAVE SEX with Fay and hope that helps by by rolling a 10+ on resolving HAVE SEX using +Cunning (+1).

Encounter Golondrina, Miss Wormwood, or Fay?

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