Disable your Ad Blocker! Thanks :)
Chapter 34
by
Zingiber
Describe the secret that you learned from Fay.
Golondrina is of the Dragonkin
As you're washing yourself and making ready for the day, the memory you took from Fay, sucked out through her puss while she writhed in climax, bubbles up into your sleepy mind. You recognize this as a second-hand memory, one that Fay had freshly taken from someone.
On a faraway mountain slope, you stand, a small girl looking round at your elders. It is cold, the frosty predawn air swirling about, but for you, cold is a curiosity more than a hardship. You and your family are always well-heated from within, so it is on cold days when guests come to call that you must poke up the fire and take care to block drafts.
As the morning light brightens in the east, your elders below you on the slope lift their arms and spread them wide. In the growing light, their forms shift and change, until two small but convincing dragons are spreading their wings to greet the dawn. They leap into the air and fly about, looping and diving to celebrate the turn of the year.
The memory trace fades. You blink, sorting out the meaning of it. A fresh memory -- it must be Golondrina's. Later that day in the library, you put the pieces together. Golondrina is of a rare breed even among the wizarding kind. She is of the Dragonkin. House Leontes, particularly her sponsor, the Housemaster, may be **** to give her up.
Do you look up Golondrina between classes, or do you visit the Infirmary to get help for your fatigue, either a tonic or a sleeping draught? Or maybe Fay could soothe you off to a nice nap.
You have a CONSEQUENCE (-1 to rolls resolving a move).
You have 3 XP.
Fay is your roommate, lover, and FRIEND, and has promised to use a FAVOR to help you get Golondrina into House Minerval. (-2 GOAL vs. Ambition).
- Roll +Bravery (-2) to ENCOUNTER Golondrina (-1 Bravery, -1 Consequence).
- Roll +Cunning (+1) to ENCOUNTER Miss Wormwood (+2 Cunning, -1 Consequence). On a 10+, she removes your CONSEQUENCE. On a 7-9, you may use GET OUT OF THE INFIRMARY by rolling +Bravery (-2) as your next move, or return to your dormitory.
- Roll +Cunning (+3) to ENCOUNTER Fay (+2 Cunning, -1 Consequence, +2 Friend); on a 10+, describe how she soothes you to remove a CONSEQUENCE. On a 7-9, you may ask to HAVE SEX with Fay and hope that helps by by rolling a 10+ on resolving HAVE SEX using +Cunning (+1).
Encounter Golondrina, Miss Wormwood, or Fay?
Disable your Ad Blocker! Thanks :)
Lusty Magical Academy
Student wizards, psychics, mutants or monsters care about sex more than study
Choose or design an academy for young folks with paranormal powers to gain in strength, reputation, and sexual experience, and follow the adventures of a budding wielder of inhuman forces! Whether they're witches and wizards, mutant superheroes, young psychic talents, or even monsters, the only thing they care about more than studies is sex! Oh, and rivalries within the academy. As you gain experience, you gain strength but also enemies. Better have some friends and favors on your side. Or maybe you're a troublemaker with a grudge against the school. Will the rival academic houses compete for the betterment of all, or will petty disputes spoil the school's harmony? Are the professors to be trusted, or will their vanity, pique, and forbidden drives lead to downfall? What dangers threaten the students, or the academy itself? What happens when you graduate? An RPG inspired by SwampThing's Slut World
Updated on Jan 31, 2026
by Zingiber
Created on Jan 10, 2016
by Zingiber
- 2,803 Likes
- 3,464,295 Views
- 1,107 Favorites
- 435 Bookmarks
- 900 Chapters
- 126 Chapters Deep
- All Comments
- Chapter Comments