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Chapter 2 by BobWeasel BobWeasel

What are you?

Goblin Runt

You are a goblin runt, the lowest of an already low race, armed with a stick, a loincloth, and your vicious WAAH! warcry, you are truly a fearsome foe…for a blind, deaf, one-armed level 1 adventurer. But you aren’t faced with such adventurers.

Instead you are minion #382 in a low-ranking dungeon where your life consists of: spawn, idle about, charge adventurers, die pointlessly, repeat. But no more, no longer shall you participate in this endless cycle, you will break free of your bonds and take command! Now if only some adventurers would line up and die for you.

But first you contemplate yourself and how you might overcome your nature.

Goblin Runt Lvl. 1

HP: 4/4 (1d4), SP: 2/2

Goblinoid

You are part of the greenskins, a race that holds potential for increased regeneration, but that also makes you susceptible to fire-based attacks. Adds weakness to fire (Take 50% more damage)

Swarm Monster

You are one of many, relying on your numbers to overwhelm enemies rather than individual prowess. Adds weakness to fear (Take 50% more damage when afraid)

NPC

You are part of the game, privy to information that players may not be.

Attacks

Wooden stick (Melee, 1H): 1 bludgeoning damage

Abilities

Warcry I (1 SP): Deal double damage (up to +3) for one strike

As you are having this thought, you get the alert that an adventurer has tripped the string of bells in the next cavern. Usually this means either a complete newbie who hasn’t experienced a dungeon trap before or a veteran farming some drop and using this as a way to get a lot of you in one place.

Which do you get?

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