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Chapter 37 by Jerynboe
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End of Week 4 character/items recap
Retinue
Gil: our hero, folks. This isn’t his first rodeo, but he’s saving his paychecks for retirement so he hasn’t bought anything to make his life easier. Has a ton of life experience, but can’t access most of the skills.
Powers: Addiction Defense, Soul Talent, approximate knowledge of many things
Sells for: 1 Gacha roll
Snow White: The original Disney Princess. She is kind and affectionate towards just about everyone, seeing the best in people. Prone to panic in response to danger, but is in good spirits again very quickly. Has recently discovered the joys of being a service sub and maid.
Powers: Creature Defense, Stress Defense, talking to animals, JRPG starting equipment set.
Sells For: 2 Credits, Creature Defense
Ireena Kolyana: Anything from a heroine to a living MacGuffin, Ireena Kolyana has attracted the eye of the iconic D&D vampire Strahd Von Zarovich. She is kind, but didn’t grow up in a place that rewards naive trust. She has a slightly black and white sense of morality, partly because she comes from a world where acts of overt evil can attract the attention of sadistic gods. She’s adopted, and her father always intended to just marry her off to some tolerably pleasant gentleman in the petty nobility. Has been granted the powers and skillset of the obscure MHA superheroine Cow Girl.
Powers: Stress Defense, Cow Quirk, Advanced Martial Arts, Advanced First Aid, Anime Baseline Super Toughness, excellent physique
Sell Price: 2 credits, Glory of the White Knight
Rosevalda Durst: The daughter of a pair of noble cultists, Rose was sheltered from the darker aspects of her parents’ activities. She was raised as befits a girl of her station, training from a young age in management, swordplay, and arcane magic. She has been revealed to be a lesbian, and then proceeded to be fused with the equally lesbian superheroine Flechette from the webnovel Worm. Currently on dispatch, infiltrating the Wards.
Powers: Astral Projection, (Incorporeal, can pass through walls, mostly invisible, limited flight, can manipulate things that are “hers,” weak possession, can physically manifest with substantial effort.), martial arts training, first aid, able to infuse piercing weapons with energy that allows them to pass through nearly any known material, hyper spatial awareness, **** precision aim.
Possessions: Her Skeleton, spellbook, father’s sword, quill, ink, parchment, harp
Sell Price: 10 Credits, Red String of Fate (1 expedition), To the Victor Go the Spoils (binding)
Blackpaw: A completely normal wolf from the land of Barovia. Smarter than some wolves in the multiverse, but basically just a particularly vicious giant doggo.
Powers: Is a big scary wolf, with all the benefits intrinsic to that description.
Sell Price: 1 Gacha Roll
Chopping Block
Sim-Seru 008: a powerful symbiote (parasite?) bonded to Lord Zeto, the Secretary of State for the lost kingdom of Conkram.
Powers: Giant Enemy Crab, 37 hours till capture (time frozen)
Sells For: T5 big name (hidden: 5 credits, Parasite Binding, Platinum Card)
Items (in stock)
Greater Waters of Lethe: causes someone to completely and permanently lose all episodic memories of their life and become very suggestible for around half an hour. During this hour they will uncritically accept anything the contractor tells them as absolute truth. Their personality, values, and even deep traits like sexual orientation can shift radically to accommodate these changes. In many cases, though not all, the drinker will proceed to fabricate a full set of memories built around what they were told, which they will “remember” over the course of 2-7 days. This new set of memories primarily exists to explain away any inconsistencies and reintroduce them to any skills or specialized knowledge they may have while reinforcing whatever they were told, and draws upon their preexisting knowledge to some degree. One use.
Reincarnation Ticket: Allows the tester to reincarnate one member of the retinue as a random character. They must spend credits equal to the purchase cost of the desired tier of character (1 for tier 1, 5 for tier 3, 25 for tier 5, etc) and will be assigned a random character of that tier. Complementary gender flip included if desired. This may be used on a retinue member that has already been sold, or triggered reflexively if killed while in storage.
1 Door of Light: creates a short lived portal to safety, which lasts long enough for a very well coordinated group of five people to get through.
Bikini Armor: (Skintight Latex Bodysuit): this superhero style latex suit provides general protection comparable to gothic full plate layered over kevlar, but becomes less effective the more other clothing is worn at the same time (overtop it or under it).
1 Healing Leaf: Can rapidly stop bleeding and revitalize the body, or grant a temporary healing factor that can repair most injuries short of amputation over the course of 24 hours.
1 Magic Leaf: restores the eater’s spiritual energy. For a non-magic user this replicates a good night’s sleep and a few hours of meditation. Moderately addictive. Slower but more effective (and easier to share) as a tea.
1 Antidote: cures most known poisons instantly
Whore’s necklace: this cursed necklace gives the wearer a split personality that has the mindset of a whore, fully willing to haggle their body and dignity in pursuit of their desires (petty or substantial). The split personality will only surface when haggling or carrying out a deal with you, and all lost time will be replaced with more palatable memories explaining their behavior (potentially including a more romantic sexual encounter if the base personality would be open to such a thing.)
~ 1 week worth of supply for full meals
Perks:
Evac: you may teleport back to the skyblock with 5 seconds of focus. Doing so reduces the timer by 1 hour.
Target Tracker: Adds a functionality to the navigation app, allowing you to point at quest objectives like a compass. Becomes more spotty for more esoteric quests or if targets are not on the same plane of existence.
Gacha (10): Gain one random prize each week, rolling 1d20
1: a random binding (greater or lesser)
2-3: A random Moderate Consumable
4-7: A random Minor Consumable
8: A random T1 or T2 Character Card
9-10: One Credit
11-13: a random defense tag or perk tag (such as martial talent or body tune up)
14-15: a shop unlock/discount
16-20: a mundane useful item appropriate to the associated world.
Skyblock:
Tree of Life: Grows one magical fruit per month, which instantly provides all dietary needs for a single person. This includes making up for any nutrient deficiencies, and instantly reverses the effects of malnutrition. Starts with one, maxes out at 10. Currently host to a reasonably well stocked campsite.
Money Changer: allows the free transformation of money from one currency to another. Dollars and silver coins can be transformed into credit sticks and bottle caps. Also allows the transformation of credits from one kind to another.
1 credit can become 3 credits for a given binding, 2 credits from 1 binding can turn into 1 credit for another, and 5 binding credits can be turned into one normal credit.
Armory: able to break down any weapon in order to create a blueprint, while also providing “marks” to repair or purchase known items. Current marks: 37
Items (known but not stocked)
Corruption Fruit- when someone consumes this fruit, in whole or in part, they will enter a special suggestible state for 1-5 hours depending on their poison resistance, magic resistance, or mental fortitude. When in this state, actions they would normally find disgusting, degrading, or amoral will instead be seen in a mildly positive light. If they are convinced to engage in that behavior, whether it is anal sex or ****, they will thoroughly enjoy it and be likely to enthusiastically engage in it in the future, especially in a similar context (similar target, same partner, etc).
Orbs of Berserking Mist: Releases a cloud that drives all non-sapient creatures into a berserk fury, causing them to indiscriminately attempt to kill anyone they see. Sapient creatures will instead become highly irritable and reckless, which will inflame existing tensions to the point of **** but will prioritize those they already have beef with.
Seal of Mercy: Can be used once to convince any individual or group to spare your life. They will decide that your **** or severe injury is an undesirable outcome at this time. They will not become friendly to you, barring unusual circumstances, but they will not seek to harm you unless further provoked. If they have a personal stake in your destruction, such as vengeance, they will decide to shift to nonlethal options for at least a few days.
Glory of the White Knight: Choose one target and tag them with this item, causing them to be exponentially more impressed than they otherwise would have been when you defend or save them in the future. The degree varies based on their personal preferences and perception of needing help, but negates any chance of her being annoyed or angered by your interference (unless you utterly flubbed it, such as killing all her companions unnecessarily). Stepping in to take a woman’s part in an argument will get only an affectionate eye roll if it was totally unnecessary, but if nobody has ever stood up for her they may develop a deep crush. Saving a woman who was certain that she was about to be **** to **** and then eaten will result in deep and abiding love.
••••••••••
Speaking of inventory recap, Gil will be getting some quest rewards dangled in front of him. Care to vote on what they will be?
Lesser consumable
https://strawpoll.com/40Zm44JvMga
Binding
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