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Chapter 95
by
Zingiber
What's your next Move?
Encounter the bookish Ermintrude Cachalot from House Draconis. On a 7-9 choose one.
"I don't know," Fay says, soaking beside you in the baths. "Maybe Ermintrude?"
Ermintrude Cachalot was a fourth-year student in Draconis, a peculiar-seeming House assignment given her form and manner. Tall yet slouching, with great round-lensed glasses, with her nose always in a book. Yet she seemed always to be part of the House events, looming from a corner and glaring at the proceedings disapprovingly from under her broad brow.
And when she wasn't at her House, she was...at the Library. You and Fay had once been part of a study group that Ermintrude had organized. She was testy, abrupt, and, well, brilliant. You had learned more in her study group than in any of the courses you had taken that term. And the Draconis students in the group had been hanging on her every word.
"Well, she's not a phony at least," you reply to Fay. "Though she seems to crave their admiration."
"The study group, you know," Fay says. "The Librarian let us use space there, and Ermintrude brought out some of the rare old books. Comparative Conjuration. How you'd do it then, and how you'd do it now. I mean, maybe she'd even know where to look. So if you're looking for someone with an in with the Librarian, or who would know an obscure old charm, that's who I'd talk to."
Taking Fay's suggestion, you pen up a note to Ermintrude Cachalot, affixing a little sprig bouquet of sage, rosemary, and pitch-pine to show your esteem and gratitude for sharing her wisdom.
Roll +AMBITION(+2) to ENCOUNTER Ermintrude Cachalot of House Draconis, to further your GOAL by asking for a FAVOR.
⚁⚂ + 2 = 7.
When you ENCOUNTER Ermintrude Cachalot, on a 7-9, you have to convince her. Choose one.
you have to convince them:
Expend a FAVOR. They'll go along, taking +1 Forward on your next roll.- Owe Ermintrude a FAVOR by taking on a new GOAL to help her in some way.
- She'll do it if you have sex with her. HAVE SEX, resolving by rolling +BRAVERY(-1), and on a 7+, she'll do what you want.
- Describe what you do to convince them, in character, to go along with what you want.
- Cast a spell on them like CHARM or COMMAND. Resolve by rolling vs. CUNNING(+2).
What's next?
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Lusty Magical Academy
Student wizards, psychics, mutants or monsters care about sex more than study
Choose or design an academy for young folks with paranormal powers to gain in strength, reputation, and sexual experience, and follow the adventures of a budding wielder of inhuman forces! Whether they're witches and wizards, mutant superheroes, young psychic talents, or even monsters, the only thing they care about more than studies is sex! Oh, and rivalries within the academy. As you gain experience, you gain strength but also enemies. Better have some friends and favors on your side. Or maybe you're a troublemaker with a grudge against the school. Will the rival academic houses compete for the betterment of all, or will petty disputes spoil the school's harmony? Are the professors to be trusted, or will their vanity, pique, and forbidden drives lead to downfall? What dangers threaten the students, or the academy itself? What happens when you graduate? An RPG inspired by SwampThing's Slut World
Updated on Jan 31, 2026
by Zingiber
Created on Jan 10, 2016
by Zingiber
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