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Chapter 17 by hematoma hematoma

Which potion do you swig?

Drink the blue potion!

You hear the guards talking in goblin right outside the tent! Your hand shakes as you reach for the potions indecisively. They're opening the tent flap!

You grab the blue potion and unstopper it with your teeth. It glugs and spills into your mouth. It has no odor but has a strong, sweet taste that is actually quite enjoyable. You swallow the liquid and nothing happens. No feeling. No tingling. Nothing.

"What you doing!?" demands the angry guards as they enter the tent.

"Stay back," you warn, "I've swallowed the potion of demon strength...I'll..."

You gasp and stagger back as your hand suddenly explodes in pain. The potion falls to the cushions and you look down and your hand is enormous. You struggle to hold it up. Your other hand balloons in a sudden burst. You cry out in panic and look at the guards, but they are already backing away and dragging their master with them.

Your breasts begin to swell at a terrifying speed, not just growing larger but also heavier. You tip forward and fall atop them as they grow and grow, spreading beneath you and lifting you up off the ground. The pain is excrutiating, but there is nothing you can do. Luckily, before your breasts grow so large (big as cattle!) that they smother you completely the rest of your body begins to swell. Your legs and arms shoot out and your back ripples with growing muscles.

The enlarging potion does its work, a massive dose of it, growing you until the tent explodes around you and you grow to crush several surrounding tents, sending panicked goblins and their slaves running. You rise unsteadily and realize you can see over the tops of the trees. You must be more than fifty feet tall, as big as any giant and bigger than most. Nearly as big as the legendary dragons. You look down at the goblins scurrying to and fro in terror. A few cast spears up at you, but they bounce off you harmlessly. The sharpened tips of arrows stick into your legs and the underside of your breasts, but they are too small to even be felt.

"Hahahaha!" you bellow with triumph and begin smashing the goblins aside. It would be easy to crush them beneath your feet but you're not the sort to take pleasure in killing. You merely send them flying, thrown like little toys into surrounding tents. The **** girls are equally terrified, but the girl who told you to take the demon's strength potion realizes what must have happened and directs the girls to come closer to you.

There are more than a dozen and you scoop them up in your arms and hold them against your breasts. Thought they are afraid, they cling to you and do not let go.

You frighten away the stock animals and riding animals and kick aside the last of the goblin warriors that try to stop you as you leave. The last goblin standing between you and freedom is a terrified Zakrog. You lift your foot to stomp him into the ground, but you have an even better idea. You slam your foot down to one side of him and slam your other foot to the other side of him.

Zakrog stares up between the towering tree trunks of your thighs at the downy cleft of your gargantuan cunt. He watches in awe as it seems to move and then a moment later he is caught in a hot waterfall gush of your piss. You practically drown him in the flow that falls from you as you relieve yourself on your former master. The girls laugh and jeer at him as he sputters in the flow.

With Zakrog half-drowned you carry the slavegirls to freedom, lumbering off into the night. Before dawn you begin to shrink. Thankfully this process is less sudden and painful and you are able to set the women upon the ground as you grow smaller. Even after you're done you still feel a bit bigger, particularly your breasts seem to be a little larger and very sensitive. It must be a side effect.

"We've rescued your things," says the girl who told you to take the demon's strength potion. You're overjoyed to see your pack and weapons and, most importantly, the shining stone itself. You dress and thank the girls for remembering. They thank you for saving them. You tell them about your journey and how you must continue, but the women are not willing to go with you.

"Where you travel is dangerous," explains the girl you've come to think of as their leader. "We must go now and gather weapons, rescue our men who have been sold to the orcs to work in their mines."

You part ways and as a new dawn approaches you prepare to complete the last leg of your journey before, hopefully, reaching your destination.

According to your old map there are four approaches to the base of the mountain that hides the druid commune of the Dragon's Spines.

The most obvious path is the ancient trade route that has fallen into disrepair. It will at least offer solid ground to walk on. However, even the old map warns that the tribes of wugs claim this territory. The wugs are frog men hostile to humans and known to raid caravans and kill merchants. They are not slavers like the goblins, but they are known to take humans to their settlements in the deep muck. What becomes of such unlucky souls is not known

To the south of this path is a barren expanse of salt swamp, where very little life can flourish. It would seem to be an obvious choice, but it is said to be haunted by the restless devourers. These mindless creatures wander the salt wastes, their rotting bodies preserved by the salt itself. It is said they hunger for the touch and the taste of human flesh.

A detour even further south will take you an extra two days, but allow you to follow the white river. Its green banks and clear waters will be a relief. This route will take you through the domain of Hirok, the ancient, a wizard said to be 100 years old when he inhabited his tower. That was 200 years ago. He is eccentric and unpredictable, perhaps mad, but he might offer you shelter and even aid on your quest if you can convince him that he is threatened by the hordes of undead.

Finally there are the gnome tunnels. These confusing tunnels were once built by the gnomes in an attempt to drain the mire. Now the gnomes are gone, wiped out by some hideous invasion of monsters. Their tunnels are empty and if you can navigate them you might be able to reach the druid's colony even more quickly than you had hoped. Then again, what killed the gnomes may still lurk within.

Deciding on your route is no easy task.

Which path do you choose?

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