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Day 17 seemed to e costing too many credits a turn, so I made another game

I am concerned about the amount of credits Day 17 costs. Especially once you get past the first 20 turns or so. So I made another game and made only a few tiny addictions to the rules. And it is a lot cheaper, like 2/3 the cost of Day 17. So yeah I need to rewrite the rules and tighten everything up. It also looks like I need to change the victory conditions for the Hive. Right now you can only really win by just skipping ahead and that is no fun. I would appreciate any other ideas of what should be changed in the comments.

Also that other game, I decided to publish it. It's called Omega Eta Pi: A Devil's Bargain and it is surprisingly fun. You make a deal with a demon that allows you to make women your sex slaves, kinda like Day 17. But you just have one sorority of 24 sisters to conquer. It is meant to be tongue and cheek and is surprisingly similar to Day 17, without the squick and with a snarky demon in your head.

For me it has been a nice break as I am having a bit of Day 17 burn out.

https://infiniteworlds.app/shared/ivktje

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