How does the trip go?
Dan, Level 1 build notes
Pathfinder + 3.X + 3rd party; Gestalt, 25 point buy
Half-elf Freelancer//Freelancer(Monsterkin)
Stats:
Point buy: 7 Str, 14 Dex, 7 Con, 16 Int, 11 Wis, 18 Cha: 25 points
Racial: +2 Cha (Half-elf): 7 Str, 14 Dex, 7 Con, 16 Int, 11 Wis, 20 Cha
Level 1:
Freelancer(Regular):
½ BAB, d6 HD: 0 JP
Generic Spellcaster casting-1: 20 JP
10 skills points/level: 6 JP
8 class skills: 4 JP
Extra Feat: 10 JP
One Good Save (Ref): 0 JP
Archmage Arcana(Legendary Medium Archmage Spirit): Prepare two spells from any Arcane list for every level I have spell slots. 10 JP.
Divine Surge(Legendary Medium Hierophant Spirit): Prepare two spells from any Arcane list for every level I have slots.
=60/60 JP
Freelancer(Monsterkin)(apply extra JP feats here: 90 points): 4 class skills, one good save (Will) (0 pts)
Constructed (Young Arbiter, CR 1): Most Construct benefits, treated as both Construct and Outsider for spells and effects. 10 JP
From the Void (Necrophage Slasher, afflicted Peasant, CR 1): Don't eat, drink, breathe, sleep; immune to the hazards of space.10 JP.
Telepathic Caster(Formian Traits, via a Formian worker…. the 3pp one,not the Paizio or 3.5 one): Cast all spells as spell-like abilities: 10 JP
Autotelic (Ex)(from Trompe L'Oeil applied to a bat): Use Cha in place of Con for fort saves, HP, anything else: 10 JP
Rejuvenation (Degenerate Poltergeist, Bestiary 2): Reform in 2d4 days on the spot if slain: 10 JP
Natural Invisibility(Degenerate Poltergeist, Bestiary 2): Always invisible, not subject to Invisibility Purge
Embodiment Casting (Embodiment of Magic, Spheres power): Spheres CL = HD, with spell pool and such. 10 JP.
Well of Miracles (Primarcane template,spheres of power): ½ CL bonus Magic talents, can change them (and any others) out daily: 10 JP
Waxen Regeneration(Waxwork Creature Template): Regen 5/Fire that works without a con score and allows acting below 0 HP
Traits:
Trap Finder (Campaign): +1 Trait bonus to disable device, can disable Magic traps, disable device is class
Seeker (Socal): +1 Trait bonus to Perception, Perception is class
Flaws:
Vulnerable (-1 AC)
Poor Reflexes: (-3 Reflex saves)
Feats:
Half-Elf:Skill Focus(Perception)
1st: Extra JP(Monsterkin)
Flaw: Noble Scion(War): Charisma to initiate, replaces Dex.
Flaw: Extra JP(Monsterkin)
Freelancer: Extra JP(Monsterkin)
Skills:
Class: 8+4+2 (=14) class skills, 10+3(Int)+1(FCB) (=14) skill points/level:
Acrobatics (Dex): +1 Rank, +3 Class Bonus, +3 Dex = +7
Bluff (Cha): +1 Rank, +3 Class Bonus, +5 Cha = +9
Diplomacy (cha): +1 Rank, +3 Class Bonus, +5 Cha = +9
Disable Device (dex): +1 Rank, +3 Class Bonus, +2 Dex, +1 Trait = +7
Disguise (Cha): +1 ranks, +3 Class,+5 Cha = +9
Escape Artist (Cha): +1 ranks, +3 Class +5 cha = +9
Fly(Dex): +1 Rank, +3 Class, +2 Dex
Knowledge(Arcana)(Int): +1 ranks, +3 Class, +3 int = +7
Knowledge(Religion)(Int): +1 Rank, +3 Class, +3 Int = +7
Perception (Wis): +1 ranks, +3 Class, +0 Wis, +3 Skill Focus, +1 Trait, +2 half-elf = +10
Sense Motive (Wis): +1 ranks, +3 Class, +0 wis = +4
Spellcraft (Int): +1 ranks, +3 Class, +3 Int = +7
Stealth (Dex): +1 ranks, +3 Class, +2dex = +6
Use Magic Device (Cha): +1 ranks, +3 Class, +5 cha = +9
Saves:
Fort: +0 Base, +5 Cha = +5
Ref: +2 Base, +2 Dex, -3 Flaw = +1
Will: +2 Base, +0 Will = +2
HP:
6 (first is max), +5 Cha, +20 Constructed (medium) = 31/31
AC: 10 Base, +2 Dex, -1 Vulnerable = 11
Spheres of Power Oaths:
Oath of Honor(Tribal: Must maintain an honor score in that system or take penalties, but it's boosted to the required minimum if below that during level up): 2 points gained
Forbidden Knowledge(Perpeptual Discomfort: Shaken in armor or bulky clothing): 2 points gained
Bonus Feats: 4 points spent (at levels 2, 6, 10, 14, 18)
Spells:
Freelancer:
Slots:
1st: 2 base, 2 bonus
Known:
0th: 4: Detect Magic, Read Magic, Acid Splash, Mage Hand
1st: 2: Color Spray, Vanish
Archmage Arcana:
0: Dancing Lights, Prestidigitation
1: Haste(trapsmith), Snowball (Wizard)
Divine Surge:
0: Stabilize, Detect Poison
1: Lesser Vigor*2
Monsterkin:
Spell Points: Level+Cha=6
Known:
Embodiment Casting:
Illusion(Odor, Sound, Touch*2, Shadow, Lingering Illusion)
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