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Chapter 47
by
uthervierdragon
What will you do?
Chart a Provisional Course
You order coffee and then lock yourself inside your room. The stuffy City heat recedes as soon as you draw the first line. A mild wind blows past your open window and the Sea is on your mind. You can almost taste the salt. There are currents and shallows, not hidden but intersecting the direct route in complex patterns. You draw, calculate and guess until your Lamp flickers from lack of Tar and until the Innkeeper’s Eldest concerned knocks remind you that you have not eaten all day.
You have spent a whole day on your work
{if The Passage of Time > 95} Your Time in Barenhaven is running out {elseif The Passage of Time > 80} Your Time in Barenhaven is coming to a close {elseif The Passage of Time > 60} You have some Time left in Barenhaven {elseif The Passage of Time > 50} Your Time in Barenhaven is half-way over {elseif The Passage of Time > 30} You have quite some Time left to spend in Barenhaven {elseif The Passage of Time > 15} You have a lot of Time left to spend in Barenhaven {elseif The Passage of Time > 5} Your Time in Barehaven has just begun {else} You are now spending Time in Barenhaven {endif}
Your stomach growls, and your eyes have grown leaden from strain.
You have calculated a rudimentary route
She brings cold cuts on your order and you, sated, stumble into your bed.
The next morning...
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Sea of Mists
Sail the Fey Seas in this whale-oil punk weird fantasy RPG [Game Mode suggested]
The Lord of Light has died and the Empire is in its throes. Fey currents rule the Sea of Mists, and only the brave and the foolish dare navigate the treasonous waters. You are one of them. Do your part to keep humanity's fire burning, defy the Foe and the elements, and meet alluring people in wonderous ports. [GAME MODE IS HIGHLY SUGGESTED]
Updated on Apr 6, 2025
by uthervierdragon
Created on Feb 20, 2023
by uthervierdragon
You can customize this story. Simply enter the following details about the main characters.
With every decision at the end of a chapter your game state can change. Here are your current variables.
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