Chapter 4 by Vainara
Character sheet break downs
Character sheets
For character sheets you can reference any of my characters for examples but I'm going to give the basic break downs here.
Health pool (Hp): the health pool or hp is a frankly obvious one, it determines how much damage the character can take. Upon hitting 0 hp characters are 'killed' unless a non-lethal attack was used. Usually this is with the intent to **** or coerce said character into joining. If this is the case character is set to 1 hp and rendered defeated, actions such as taking a potion, running away, or attacking become unavailable. Hp is determined usually by class, level and constitution. Warrior types have a higher hp pool than mages. (Use your best judgement but nothing too overpowered.)
Mana pool (mp): the mana pool or mp is commonly used for skills, abilities and spells, not all characters have actual spells and are often lacking mp. If there isn't enough mp available a spell or ability cannot be cast. Mp is determined by class, level, and the type of spell modifier the character is. If this is split say int and wis then the modifier usually will be reduced by half for both. (Example: mp (10 x lvl + (1/2 in) + (1/2 wis) but do not always have to follow this number. Again. Best judgement.)
Lust: lust is an alternate to combative ways and all characters are subjected to a lust pool, the higher the lust the harder it is to be beaten in it, lust attacks do not do physical damage but rather hit the lust score, if the score is higher than the max, the character orgasms and becomes unable to continue fighting. Some characters use lust and have abilities preventing them from losing to this way. Lust is always based off charisma no matter what class/race. Other things can modify it but usually only charisma.
Stat dispersal should be done in usually the best way for the character with 1 being the minimum stat for any character. Notably, having a 1 int does not mean the character is stupid, its just the stat, it means if they are hit by abilities that affect that stat they are more susceptible to it.
Abilities: please be reasonable with abilities, they should represent the character and class. Nothing like going god mode.
Spells: have fun, be creative. Not all spell casters will have the same spells, not all spell casters will have a spell that does the exact same as the same named spell on another. Partially cuz trying to track that each and every time it gets used would be an absolute pain.
Gear: gear is split up amongst several tags and some characters will have more slots than others. These will play into the race of the character. The most common is listed bellow, changes can be like additional rings for additional hands, gauntlets for those hands will still fall under the gauntlet tab.
Helm: the common helmet slot, from hoods to full helms. Hoods can be put into either helm or crown.
Crown: crown is the exterior helm, often used for monster's horns.
Neck: necklace, scarf, or other neck based item slot.
Back: backpack, cape, or such.
Top: standard exterior top.
Bottom: pants, skirts, and such.
Bra: commonly only on feminine bodies, males will have an under shirt.
Panties: commonly only on females, males will have underpants.
Ring 1: ring slots, common amongst any species with digits, 4 is standard, can have up to 1 additional per extra hand beyond the first 2.
Ring 2:
Ring 3:
Ring 4:
Gloves: gloves and gauntlets, more are added for addition hands.
Weapons: all weapons that can be used by the character and currently have in their inventory.
Misc items:
Health potions and other items
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Ameleon
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