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Chapter 47 by Roar of The Winning Punch Roar of The Winning Punch

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Character Sheets

Anna Merah.

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Level: 3

Class: Cleric

HP:19 (10+Con x Level) (HP Measures A Character's Stamina. At 0 HP They become exhausted or subdued and are out of the fight.)

Will:28 (10 + Wis x Level) (Will is a character's mental fortitude. At 0 Will A character can't resist the commands of others or their own urges, and are out of the fight)

Armor Class: 17 (10 +Level+ Dex) (Armor Class determines how hard someone is to hit. A Person must roll equal to or above their target AC to hit.)

Initiative: 10 (Dex + Wis) (Initiative determines who goes first in combat. Highest goes first.)

STR: 2 Dex: 4 Con: 3 Cha: 2 Wis: 6 Int: 3

Equipment:

Heavy Armor: Weight 3 AC 3

Medium Armor: Weight 2 AC 2

Twinning Potion

Class Ability: Holy Magic - Clerics Can Cast Divine Spells

Spells:

Minor Heal(3) - Heal a living being for 4+Wis HP

Bless Weapon (3) - Increase a Weapon’s Level by one. (Increasse it's to hit bonus and damage) Last one turn unless maintained the following turn. (Lvl 2)

Class Feats:

Pain And Prayer - Anna's Morning Prayers may now only be complete by inflicting pain on herself each morning.

Cross Bearer- Northerners' devotion to their faith gives them the inner strength to bare heavy burdens. Any Northerner Equipment or weaponry loses 1 weight when worn by Anna, to a minimum of 1. (TBD)

Proselytize - Anna may spread the glory of Gabe to other contestants. For every 2 contestants that worship Gabe each morning, Anna will gain an increase to a stat of her choice for the rest of the day. (TBD)

Heritage Feats:

Morning Prayers (Gabe): The Faithful of Karinina must give praise to the Crown Prince each morning. Anna will not be able to recover after a full night's sleep unless she masturbates upon waking up, while praying to Gabriel. Once her prayers are complete, Gabe can choose a stat to receive a temporary +1 until the next morning. (Northerner)

Personal Feats:

Lana Merah

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Level: 4

Class: Bard

HP: 26

Will: 30

AC: 21

Init: 7

STR: 2 Dex: 2 Con: 4 (+1)Cha: 7(+1)Wis: 5(+1)Int: 4(+1)

Equipment:

Strategically Placed Ribbons: Weight 1 Ac Bonus 0 Special: AC builds off of Cha, not Dex

Dancing Shoes: +1 Dex. Special: If the bard used a Sing action last turn, they may extend the duration of the song one round, when using a dance action.

Class Ability: Inspire Courage - Singing and dancing a charming tune The Bard Gives her Allies +1 to attack rolls and damage.

Class Feats:

Counter Charm: You can't charm a charmer. The Bard fights back against flirtations and charms with her own seductive graces. The Bard may now use Charisma instead of Wisdom to resist Charisma Attacks.

Heritage Feats:

Solar Powered: The vast paradise city of Golden Oasis is widely known for its easy-going people and fun in the sun. Lana will feel stronger and more confident the more skin she has exposed. Inversely she’ll feel weaker and more submissive the more skin she has covered. (Southlander)

Land of Reason: The Southerns believe in no gods, and uphold nothing but reason, and logic. As such it is hard to sway them with ad hoc arguments. When making will saves Lana rolls twice and takes the better of both saves.

Butt of The Joke: A good bard knows how to laugh at themselves, and enjoy it! Lana gains a humiliation fetish, any generally embarrassing thing will turn her on, but failures on a roll, especially, with Nat 1's making her cum.

Personal Feats:

Jasmine The Unfallen

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Level: 4

Class: Warrior

HP: 34

Will: 22

AC: 21

Init: 9

STR: 7(+1) Dex: 6(+1) Con: 6(+1)Cha: 1 Wis: 3(+1)Int: 2

Equipment:

The Groping Shield

Str 4: Damage: 2 Weight: 3 AC Bonus: 1

Special Ability: If the user shield bashes with this weapon and hits, the target will be grabbed by the shield. While grabbed the target takes (2 x Level) will damage at the end of each of their turns. Alternatively, the user can choose to wield this weapon without using a hand, but they lose the ability to shield bash and must take (2 x Level) will damage to activate. They still gain the AC bonus for having a shield.

Heavy Armor: Weight 3 AC 3

Class Ability: Perfect Body - You might not agree with it, but That's peak Orc. Combatants have a hard time bringing themselves to mar its beauty. Warrior gains +1AC

Class Feats:

Weapon of Legend: The Warrior begins the game with a weapon of legend. This +1 artifact will level up with the warrior. However, this artifact is blessed (or cursed) with a particularly horny weapon spirit. It will whisper lustful words to the warrior for as long as they wield it. (Warrior)

Devastating Open : The ability can only be used on the first round of combat. The warrior throws all their might into their first attack. If the first attack of a combat hits an opponent, that attack deals extra damage equal to the damage of the weapon.

Dedicated Training - The Warrior earns her might through years of training. Gabe may assign a skill sexual or otherwise for Jasmine to practice as part of her training regimen. She will become dedicated to perfecting this skill, like it's any other in her physical regimen

Heritage Feats:

Competitive Training: Orcs often spar and challenge each other to keep their skills honed. Once Per day Jasmine can challenge another Contestant to a competition of their choice. This request can not be denied. If Jasmine wins, she gains +1 to a stat. That stat is determined by the contestant's highest stat.

Personal Feats:

Vera Hammertits

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Level: 3

Class: Paladin

HP: 31

Will: 13

AC: 15

Init: 3

STR: 4 Dex: 2 Con: 7 Cha: 4 Wis: 1 Int: 2

Equipment:

LightMace: Strength 4 Damage 3 Weight 1

Heavy Armor: Weight 3 AC 3

Dwarven Plate: Weight 1 AC3

Smiting Shield: Weight 1 Ac Bonus 1 Cost 3BP: If the wielder is a Paladin and an enemy unit misses a melee attack against the wielder, that enemy takes CHA damage.

Class Ability: Lay On Hands - The Paladin touch an ally on all the spots Gabe finds holy infusing them with his power. Once a day as a free action, heal a target for Cha HP.

Class Feats:

Edicts and Anathema: The word of Gabriel is holy! The word of Gabriel is law! Gabriel may write in his holy book 1 edict and one Anathema. Edicts must be followed, and Anathema avoided. (Paladin)

Calming Touch: The Paladin's groping and fondling is soothing not only for the body, but the mind as well. The Paladin gains an extra use of Lay on Hands, in addition to their Lay on hands now Heals Will equal to their Cha in addition to healing hit points.

Heritage Feats:

The Living Hearth - Dwarves are intensely loyal to their family unit. Vera will begin to fantasize about being impregnated by Gabe. Vera will gain CON Temporary Will points for the remainder of the day any time Gabe cums inside her pussy.

Personal Feats:

Precious Proudfoot

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Level: 3

Class: Wizard

HP: 19

Will: 13

AC: 16

Init: 4

STR: 1 Dex: 3 Con: 3 Cha: 5 Wis: 1 Int: 6

Equipment:

Basic Staff: Weight 1. Level 1 Spell Slots: 2. Level 2 Spell Slots 1.

Spider Silk Armor: Weight 0 Ac Bonus 1

Spells:

Heat(3) - A burst of arcane heat stimulates the body of the target. Target makes a Wis save (DC 19) or takes INT Will damage Per Spell Level.

Hold Person(3) - A swarm of arcane hands swarm and hold the target in place. They must make a Dex save (Dc 19) or be grabbed. This spell can be maintained each turn. (Lvl 2)

Class Ability: Arcane Magic - Wizards may cast Arcane Spells

Class Feats:

Verbal Components: In order to cast Spells a Wizard must utter the words of magic to get the desired effect. The Wizard must use lewd, and sexual language on their target whenever casting a spell.

Heritage Feats:

Best foot forward: Halflings are famous for their big feet, and walking around their orchards with no shoes. Precious gains the traditional Halfling foot fetish. She’ll become attracted to the feet of others and concern herself with grooming and decorating her own. (Halfling)

The More The Merrier! - Halflings feel no sense of jealousy when it comes to their sexual partners. Precious gains CHA points of Temporary health per active party member. Unused points will vanish if that party member is knocked out or removed from play. (Halfling)

Personal Feats:

Night

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Level: 3

Class: Rogue

HP: 19

Will: 19

AC: 20

Init: 10

STR: 1 Dex: 7 Con: 3 Cha: 2 Wis: 3 Int: 5

Equipment:

Dagger: Weight 1 Damage 1

Eros Lash: Weight 1 Damage 1 Special: Attacks with this weapon do Will Damage.

Spider Silk Armor: Weight 0 Ac Bonus 1

Thieves Tools: Allows the user to disarm traps, and pick complex locks.

Class Ability: Through The Gap - The Rogue targets their enemy's weak spot. When using a light weapon, the rogue can add their Dex to damage instead of Str

Class Feats:

Panty Raid: An enigmatic collector requests a complete set of the eight princesses’ panties. If the rogue can claim a pair of panties from each contestant, including herself, she’ll get a big payout of BP. To ensure they’re fresh, the collector request that they be taken directly off each princess. (Rogue)

Cops and Robbers (Jasmine) : A Rogue can not be allowed to wander unchecked. Gabe picks another Contestant to be the Palace Guard. If The Guard manages to catch The Rogue in one he middle of a Heist or Job, they can arrest them. Once Arrested the Rogue fails their quest, and The Guard gains ultimate authority on how to punish the rogue.

Heritage Feats:

Misandry Misfire - Men are second class citizens in Drow society. Night is sure of her superiority over Gabe but whenever they compete something happens to make her lose to him. Frustrating her to no end.

Personal Feats:

Hilda Pyroklept

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Level: 4

Class: Barbarian

HP: 22

Will: 26

AC: 20

Init: 8

STR: 3 Dex: 6(+1)Con: 3(+1)Cha: 5(+1) Wis: 4(+1) Int: 4

Equipment:

Nature's Totem Cloak:

Bear Claws (Superlight Weapon): Strength 2 Damage 2 Weight 1

Light Armor: Weight 1 Ac 1

Special: When Rage! Is activated, invert the user's heritage bonuses: STR: 5 Dex: 6 Con: 4 Cha: 4 Wis: 4 Int: 3

Boots of Elvenkind: Increase the user's Dex by +1. If they're wearing a Cloak of Elvenkind or another Elven Cloak, the wearer gains +1 to their Initiative rolls.

Class Ability: Rage! - Flying into a rage, the barbarian becomes an unstoppable **** of destruction. They gain temp hp equal to their Con x Level, and Damage Resistance Equal to their level. In addition, they gain a temporary +1 Str.

Class Ability: Through The Gap - The Rogue targets their enemy's weak spot. When using a light weapon, the rogue can add their Dex to damage instead of Str

Class Feats:

Mate! - Just as they go into an uncontrollable rage during combat, The Barbarian can also choose to fall into an equally uncontrollable state of lust. While in this state, they have an increased libido and endurance. They also become more skilled in providing pleasure to their partner. The barbarian loses all inhibitions in this state and is completely dedicated to the pursuit of pleasure. (Barbarian.)

Mated Pair(Lana)- Lana was the first thing to awaken lust within Hilda. As such Hilda has imprinted her desires on Lana. She’ll develop an attraction to Lana and become the basis of which she draws all other sexual comparisons.

Reactive Mate - Barbarians can fall into a matting rut at the slightest encouragement. Once per day as a reaction, The barbarian can enter Mate! When they take any amount of will damage. If this damage would have knocked them out, they instead survive with their temporary will points remaining.

Heritage Feats:

Volumes of Experience (Rogue) - You don't live for hundred of years and not pick up a thing or two. Hilda gains the starting class feature of a class she's not trained in.

Personal Feats:

Daisy Fatbutt

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Level: 5

Class: Witch

HP: 20

Will: 33

AC: 20

Init: 9

STR: 1 Dex: 6 Con: 2 Cha: 7 Wis: 4 Int: 6

Equipment:

Spider Silk Armor: Weight 0 Ac Bonus 1

Dagger: Weight 1 Damage 1

Spells:

Share Pain(3) - All beings understand pain. Through pain, the world is united. One target makes a Wis Save (DC20) if they fail they take all the damage the caster takes until the end of the caster's next turn. (Spell Level 1)

Healing Nails (3) - The witch summons a series of spectral nails, which hammer themselves into her body. Nails symbolizing repair, heal the witch, after inflicting damage to her. Deals(Wis) Damage to Caster, then heals caster for(Wis x Spell Level). (Spell Level 2)

Class Ability: Occult Magic - The Witch may cast Occult Spells.

Class Feats:

Book of Names: The witch signs her first contract with Gabriel. She instantly levels up. In exchange for this power, Gabe May once a day make a command of her that she can’t deny. (Witch)

Gabe’s Reprise: Gabe gives his witch another chance to prove herself. If the next feat she earns is a boon, this feat goes away. If the next feat she earns is a bane, its severity is increased.

Team Mascot - Daisy has her personal history rewritten instead of being the owner and primary backer of The Furies E-Sports team, she will become the team's most ardent fan and mascot.

Heritage Feats:

Goblin Sex Toy: Goblins are made for the sexual release of other creatures. Contestants will not feel any moral qualms with using a goblin for sex. If they are resistant to lesbian encounters, it doesn’t count if it’s with a goblin. If they feel like they’re cheating on their lover, it doesn’t count if it’s with a goblin.

Personal Feats:

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