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Chapter 4 by tyranus tyranus

Booster packs?

Cardfight Set

Extra Rules:

There are many changes to the original rules in the cardfight set. This set is played as a more strategic game.

Before playing, remove the the Wild card which lets you give a card to another player. It should be the bottom card in a new pack of cards before shuffling.

There are multiple changes to the base ruleset. As such, ignore the base ruleset, and use this ruleset instead:

"This game is to be played with between 4 to 7 players.

The base game contains the following: A deck of 48 Cards, and 2 D6 dice.
This expansion contains the following: A deck of 19 cards, and 23 more D6 dice.

At the start of the game, deal 3 cards to each player and hand each player three D6 die. Each player rolls their three die, and set them aside, preserving the roll. The cards will be used to select an effect to apply to any player at the table, including yourself, as per the active player's choice. The die will be explained later.

Once all players have 3 cards, each player takes a turn, and draws a card, bringing their hand to 4 cards, they then roll a D6. This D6 is the "awareness die", and has the following effect based on the face presented, and is rolled before the player chooses which card to play, the awareness die has the following effect:

1 - No one is aware of the change. For all intents and purposes, the targeted player has always been this way.

2 - Only the active player is aware of the change.

3 - Only the active player is unaware of the change.

4 - Only the players are aware of the changes.

5 - Only the players are unaware of the changes.

6 - Everyone is aware of the changes.

No one in the game, or out of it, will find these changes so horrifying that drastic action will be taken, regardless of die roll.

Once the awareness die is seen, the active player gets to pick which of their 4 cards to play and will then roll any D6's described on the card for effect if present, OR they may choose to apply any number of their preserved rolls from the start of the game instead to replace any effect roll die instead. Once used, the preserved die are no longer usable.

Once all dice are rolled, the effect will take place, and it is the next player's turn. Some cards may modify certain aspects of the game as well, and any cards take precedent over the rules. These cards with persistent effects don't experience any awareness effect, and when applied sit face up in front of the player they are applied to.

The game ends when the last card is drawn from the deck and that player plays their card. Any cards remaining in hand after the last card is drawn aren't applied. Meaning potentially 21 cards may be left unplayed with 7 players.

A simple breakdown of the base game deck has 48 cards and breaks down as follows: 24 Cards represent physical alterations, of which 3 are duplicates. 18 Cards represent mental alterations. 6 Wildcards (with one to remove).
The new deck has 19 cards with the following card breakdown: 6 Curse! cards which curse the active player, 3 Blessing cards, 5 Command Cards, and 4 Redirect or reversal cards, and one Effect Die card.

Enjoy!"

Curse! (6 Cards)

Hand Size - This player's hand size is one smaller. They immediately discard a card to comply.
Unaware - Any card played on this player will have an awareness effect of 1.
Easily Manipulated - Whenever a card is played on this player, the active player can simply choose the effect level instead of rolling or using any die.
Low Roll - All effects are treated as one lower on this player (To a minimum of 1).
High Roll - All effects are treated as one higher on this player (To a maximum of 6).
Distracted - This player is constantly in a state of near orgasm until the game ends. (They can cum if necessary for the game to continue)

Blessing! (3 Cards)

Immunity - This player is immune to any and all curse card effects.
Hand size - This player's hand size is one larger. They immediately draw a card.
Replacement - This player can choose to replace an effect that is being played on them with one of their own effect die.

Command (5 Cards)

Hand Swap-The target player and active player swap hands. Correcting for hand size as needed.
Strip - Do a strip show, and remain unclothed until the end of the game.
Fuck me! - The player this is played on must fuck the active player immediately, the game is put on pause until the active player orgasms.
Love me! - The target player falls in love with the active player. Roll a D6. They are now 1(A passing crush) to 6(Obsessive Soul Mate).
Obey My Commands - The target player must obey D6 commands from the active player. These can only be actions, and only last until the game ends.

Redirect or Reversal (4 cards)

Reverse! (x2) - Play this when someone plays a card on you. Instead this acts as if you played the card on them.
Redirect! (x2) - Play this when someone plays a card on you. Choose a different player as the target instead.

Effect Die (1 Card)

Refresh - Refresh this players pre-determined effect die.

What's next?

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