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Chapter 46
by uthervierdragon
Make some Money
By honest (if tedious) work
{if Menial Labour > 1} The work only gets harder with experience, and your increased competence is rewarded with neither increased respect nor more money. You toil all day and long into the night, only to receive at week’s end a few Talers and another lecture from the Titan.
You have gained 12 Taler
You now have {@69 Talers} Taler
You thank your patron for his time and beat a hasty retreat. You return to the Grimalkin & Rooster a few Talers richer, a week older and a week wiser to the world’s injustices.
You have spent a lot of time in toil
{if The Passage of Time > 95} Your Time in Barenhaven is running out {elseif The Passage of Time > 80} Your Time in Barenhaven is coming to a close {elseif The Passage of Time > 60} You have some Time left in Barenhaven {elseif The Passage of Time > 50} Your Time in Barenhaven is half-way over {elseif The Passage of Time > 30} You have quite some Time left to spend in Barenhaven {elseif The Passage of Time > 15} You have a lot of Time left to spend in Barenhaven {elseif The Passage of Time > 5} Your Time in Barehaven has just begun {else} You are now spending Time in Barenhaven {endif}
{else}
The Cerulean Titan quirks an eyebrow and reminds you of your myriad duties. "And take some time for rest and relaxation. All work and no play will make – anyway; there certainly are some tasks a man of your calibre may be useful for. And I understand the need for additional funding. Come, I shall show you."
{if Feysilvered Lenses > 1} You are accustomed to numbers even if the intricacies of accounting are beyond you. The Titan has you work with his analysts, away from the main Contor, planning routes and puzzling out odds. It is interesting work even if you struggle to understand your patron’s plans and return every evening to the Grimalkin and Rooster feeling as tired as if you had laboured in a quarry.
{elseif Creeping Shadows > 1} You are unaccustomed to numbers and the intricacies of accounting are beyond you. But you get money, and the Titan has you working in his main Contor, helping the manager oversee an army of bean-counters and scribes. You catch one clumsy attempt at embezzlement and suggest some security measures, but most of your time there is spent in confused tedium. The boredom has you feeling sapped and tired as you return to the Grimalkin and Rooster at nightfall.
{elseif Divine Blood > 1} You are unaccustomed to numbers and the intricacies of accounting are beyond you. But your quick wit and quicker tongue obscures that fact with ease. The Titan, dimly aware of your abilities, has you oversee one of his branch Contors. You make some sales, but you are unfamiliar with the nitty-gritty of the work and spend more time explaining your presence than actually working. The stress has you feeling sapped and tired as you return to the Grimalkin and Rooster at nightfall.
{else} You struggle to describe your skill set, though the Titan assures you that he can use all sorts. He has you work odd jobs all over the City, and the running about has you ragged every evening on your return to the Grimalkin and Rooster.
{endif}
You spent a lot of time in toil
{if The Passage of Time > 95} Your Time in Barenhaven is running out {elseif The Passage of Time > 80} Your Time in Barenhaven is coming to a close {elseif The Passage of Time > 60} You have some Time left in Barenhaven {elseif The Passage of Time > 50} Your Time in Barenhaven is half-way over {elseif The Passage of Time > 30} You have quite some Time left to spend in Barenhaven {elseif The Passage of Time > 15} You have a lot of Time left to spend in Barenhaven {elseif The Passage of Time > 5} Your Time in Barehaven has just begun {else} You are now spending Time in Barenhaven {endif}
At week’s end, the Titan invites you back to his office, a tower of coins stacked alluringly on his desk. And he does hand you the money – eventually, and after a long lecture on business; his and yours.
You have gained 12 Taler
You now have {@69 Talers} Taler
You thank your patron for his time and beat a hasty retreat. You return to the Grimalkin & Rooster a few Talers richer, a week older but not wiser.
{endif}
Another day dawns...
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Sea of Mists
Sail the Fey Seas in this whale-oil punk weird fantasy RPG [Game Mode suggested]
The Lord of Light has died and the Empire is in its throes. Fey currents rule the Sea of Mists, and only the brave and the foolish dare navigate the treasonous waters. You are one of them. Do your part to keep humanity's fire burning, defy the Foe and the elements, and meet alluring people in wonderous ports. [GAME MODE IS HIGHLY SUGGESTED]
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Updated on Apr 6, 2025
by uthervierdragon
Created on Feb 20, 2023
by uthervierdragon
You can customize this story. Simply enter the following details about the main characters.
With every decision at the end of a chapter your score changes. Here are your current variables.
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