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Chapter 68 by 4og8zzjkc 4og8zzjkc

What Is Andromeda Gonna Get?

Behind the Scenes: Day 6 Dice Rolls

The Show-runner

First, the training sequences.

Tegan/Tessa Stealth training

  • Tegan: Stealth Skill Check. Airika’s “Help” action grants Tegan advantage. Trickster species feature grants Tegan advantage. Rolled 4d6, +2 modifier, +3 modifier (Bardic Inspiration). Rolled a 7 (Mixed Success). Rolled 2 XP. [Seriously, I rolled 4 1s; that’s some bad luck...]
  • Tessa: Stealth Skill Check. Airika’s “Help” action grants Tessa advantage. Rolled 3d6, +2 modifier. Rolled a 12 (Full Success). Rolled 5 XP.

Gaia Whip training

  • Gaia: Whip Attack Check. Prudence “Help” Action grants Gaia advantage. Roll 3d6, +1 modifier, +2 modifier from Caoimhe’s cast of Guidance. Rolled an 11. Rolled 5 XP

Skee-Ball, The ****!!!!

  • Caoimhe: Sleight of Hand skill checks. Rolled 2d6, +2 mod, +2 mod (Guidance cast), 9 times. 5 full successes, 4 mixed successes. Rolled 4d2 and 5d3, +2 mod for points. 26 points in total.

Tessa Performance training

  • Tessa: Performance skill check. Alex “Help” action grants Tessa advantage. Roll 3d6, +2 modifier. Rolled an 8 (Mixed success). Rolled 3 XP.

Gaia Nature training

  • Gaia: Nature skill check. Alex’s “Help” action grants Gaia advantage. Roll 3d6, +1 modifier. Rolled a 13 (Full success [can’t crit]). Rolled 2 XP.

Craig Ratfink Fighting

And here is our first legitimate combat scenario. Craig and a bunch of town guards versus a cult of ratfink foot pornographers.

First, the Ratfink monster stat block.

Ratfink (Level 2 Monster)

Str +0

Dex +1

End +1

Int +0

Wis +0

Cha -1

HP 17

Multiattack – The ratfink can make 2 attacks during an attack action. Only one attack may be a bite.

Weapon Attack (Shortsword, Hand Crossbow) – +1 to hit. 4 damage on full success.

Bite – +1 to hit. 3 damage on full success. On a full success, the target must succeed in an Endurance check or become a ratfink.

Round 1

  • Craig: Bonus action – bloodlust (BL remaining: 1), action – bite. Bloodlust grants Craig advantage. Roll 3d6, +2 modifier. Rolled 10 (Full Success). Ratfink A HP left: 11
  • Enemy Turn: 2 melee range ratfinks, 2 ranged ratfinks. Melee range ones sword, then bite. Ranged range ones hand crossbow only. Ratfink A: 2 misses, Ratfink B: 10 on sword, 9 on bite. Craig HP left: 12, Ranged Ratfinks: 7 and 3 on rolls, Craig HP left: 10
  • Town Guard Turn: 2 spears. 10 and 4 on rolls, Ratfink A HP left: 6.

Round 2

  • Craig: Action bite (same conditions as round 1). 13 on roll. Ratfink A dead. Bonus Action Rampage (same conditions as other bite). 13 on roll. Ratfink B HP left: 7.
  • Enemy Turn: A ranged ratfink moves up to melee. 3 new ratfinks move to range. 2 melee range ratfinks, 4 ranged ratfink. Ratfink B: 9 on bite (armor absorbs all damage). Ratfink C: 12 on sword. Craig HP left: 8. Ranged Ratfinks: 6, 4, 7, 9 (armor absorbs all damage).
  • Town Guard Turn: 2 spears. 12 and 9 on rolls. Ratfink B HP left: 2, Ratfink C HP left: 15

Round 3

  • Craig: Bite to B. 12 on roll. Ratfink B dead. Bonus Action Rampage. 11 on roll. Ratfink C HP left: 9
  • Enemy Turn: A ranged ratfink moves up to melee. 3 more ratfinks move to range. 2 melee range ratfinks, 6 ranged ratfink. Ratfink C: 9 on sword, 12 on bite. Craig HP left: 7, Craig passes End check. Ratfink D: 8s on both (armor absorbs all damage). Ranged Ratfinks (start shooting at guard): 2 misses on Craig, 2 mixed success on Guard A (armor absorb), 2 misses on Guard B
  • Town Guard Turn: 2 spears. 8 and 9 on rolls. Ratfink C HP left: 7, Ratfink D HP left: 15

Round 4

  • Craig: Bite to C. 13 on roll. Ratfink C dead. Bonus Action Rampage. 9 on roll. Ratfink D HP left: 12.
  • Enemy Turn: Wisdom check to hold the line. 6 (Fail). Ranged ratfinks flee. Melee range one attacks: 9 on sword (armor absorbs all).
  • Town Guard: 2 spears. One mixed hit. Ratfink D HP left: 10

Round 5

  • Craig: Bite to D. 10 on roll. Ratfink D HP left: 4
  • Enemy Turn: Ratfink D disengage action. Move away.
  • Guards guard.

Round 6

  • Craig: move and Bite D. 11 on roll. Ratfink D dead. Rampage. End check to see if a ratfink is in range. 11 on roll. Perception check to see if ratfink in range already surrendered. 8 on roll. Ratfink in process of surrendering, but not done yet. Bite roll 6.
  • Aelene: Perception check to see illegal attack from Craig. 10 on roll. Penalty issued.

Results:

Craig: +8 XP (Killed 4 Level 2 Monsters)

Craig: -1 XP (Attacked a Surrendered Foe)

What's next?

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