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Chapter 56 by 4og8zzjkc 4og8zzjkc

Tessa Date Time? What’s In Store?

Behind the Scenes: Day 5 Dice Rolls

Tegan/Kevin Insight Training:

  • Kevin: Insight Skill Check. Scarlet’s “Help” action gives Kevin advantage. Rolled 3d6, +2 modifier, +2 modifier for Guidance (self-cast). Rolled a 10 (Full Success). Rolled 7 XP
  • Tegan: Insight Skill Check. Scarlet’s “Help” action gives Tegan advantage. Rolled 3d6, +2 modifier, +1 modifier from tail power. Rolled a 10 (Full Success). Rolled 5 XP

Gaia Nature Training:

  • Gaia: Nature Skill Check. Skye’s “Help” action gives Gaia advantage. Gaia’s wildhunt shift gives Gaia advantage. Rolled 4d6, +2 modifier. Rolled a 13 (Full Success [Can’t Crit]). Rolled 4 XP

Craig Quest Completion:

He technically rolled 2 XP on his 2d4 XP reward, but I bumped it up to 3, just to make the Kikki scene work, then dinged him for calling Kikki a bitch to make it the 2 XP he rolled. Then Gambio suggested that Kikki would forward the phone charge to Craig and I found it funny.

Andromeda Arcana Expertise Training:

  • Andromeda: Arcana Check. Alex’s “Help” action gives Andromeda advantage. Andromeda’s use of Enhance Ability(Intelligence) grants her advantage. Rolled 4d6, +2 modifier. Rolled a 13 (Crit Success). Rolled 9 XP

The Competition:

For our bunny bouncing competition, we have two phases of skill checks. First, an endurance check to resist cumming before the crowd is thoroughly entertained. The second, a performance check. Neither Tegan nor Andromeda are particularly built for this...

  • Andromeda: Endurance check. Rolled 2d6, +2 modifier. Rolled an 8 (Mixed Success)
  • Andromeda: Performance check. Tina “Help” action grants advantage, Andromeda’s use of Enhance Ability(Charisma) grants Andromeda advantage. Mixed Success on Endurance check grants Andromeda disadvantage. Rolled 3d6, +0 modifier. Rolled a 7 (Mixed Success)
  • Tegan: Endurance check. Rolled 2d6, +0 modifier. Rolled a 6 (Failed)
  • Tegan: Performance check. Tina “Help” action grants Tegan advantage. Failure on Endurance check grants Tegan double disadvantage. Rolled 3d6, +0 modifier. Rolled a 6 (Failed).

Andromeda’s mixed success beats Tegan. Now, the standing ovation weekly needs to be checked.

  • Andromeda: Roll 1d100. Rolled a 52
  • Tegan: Roll 1d4 to determine what percentage of Andromeda’s crowd size claps for her. Rolled a 1. 25% cheer (13)

Kevin Heavy Armor Training:

For this one, Kevin is going to get to endure some hits from the drow twins. I pseudo built them up and set them at him. Kevin was told to “Dodge,” so that is what he is going to do.

Winter’s Turns:

  • Round 0: Cast Faerie Fire. Rolled 2d6, +2 modifier. Rolled an 8. Kevin lit up.
  • Round 1: Attack. Faerie Fire grants Winter advantage. Kevin’s “Dodge” action grants Winter disadvantage. Roll 2d6, +2 modifier. Rolled a 13 (Crit). Kevin HP: 5
  • Round 2: Attack. Faerie Fire grants Winter advantage. Kevin’s “Dodge” action grants Winter disadvantage. Roll 2d6, +2 modifier. Rolled a 4 (Miss).
  • Round 3: Attack. Faerie Fire grants Winter advantage. Kevin’s “Dodge” action grants Winter disadvantage. Roll 2d6, +2 modifier. Rolled a 9 (Mixed Success). Kevin HP: 3
  • Round 4: Attack. Faerie Fire grants Winter advantage. Kevin’s “Dodge” action grants Winter disadvantage. Roll 2d6, +2 modifier. Rolled a 9 (Mixed Success). Kevin HP: 1

Summer’s Turns:

  • Round 1: Bonus Action – Hunter’s Mark. Attack. Kevin’s “Dodge” action grants Summer disadvantage. Roll 3d6, +2 modifier. Rolled a 9. Dread Ambusher extra attack. Rolled another 9. Kevin HP: 17
  • Round 2: Attack. Kevin’s “Dodge” action grants Summer disadvantage. Roll 3d6, +2 modifier. Rolled a 5 (Miss).
  • Round 3: Attack. Kevin’s “Dodge” action grants Summer disadvantage. Roll 3d6, +2 modifier. Rolled a 4 (Miss)
  • Round 2: Attack. Kevin’s “Dodge” action grants Summer disadvantage. Roll 3d6, +2 modifier. Rolled an 8 (Missed Success). Kevin HP: 14

Finally the training session roll:

  • Kevin: Endurance Skill Check. Nyadia’s “Help” action grants Kevin advantage. Rolled 3d6, +2 modifier. Rolled a 13 (Full Success [Can’t Crit]). Rolled 6 XP.

What's next?

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